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“A Fighting Fantasy Gamebook In Which YOU Are The Hero!”: The Warlock of Firetop Mountain

“A Fighting Fantasy Gamebook In Which YOU Are The Hero!”: The Warlock of Firetop Mountain

The Warlock of Firetop MountainIt’s a time for looking back, as the old year ends. Now so it happens that on a Boxing Day sale I picked up a book I loved as a child; and therefore it seems fitting to write a little about it, now, glancing back down the vanished days of this and other years, and to try to again see the pleasure I once had. Will it come again, as I work through the text? If I work on the text, then no. Because this text, more than most, is not made for working. It is a thing to be played.

This is not a story I once loved, except in a way it is. There’s no strong central protagonist, except that in a way there is that as well. It’s a book-length riddle. It’s a maze through which you must find your way, filled with wrong turnings and frustrating locks. It is a story you can shape with a pencil and two dice: you are a hero with a sword, who must explore a wizard’s underground lair, before finally defeating the great mage in battle and taking his treasure. You choose your own adventure, flipping from one numbered section to another depending on the decisions you take faced with a given situation. More than most novels, the reader must shape the story; for the reader is the hero. This is The Warlock of Firetop Mountain, written by Steve Jackson and Ian Livingstone. First published in 1982, it was the first of what became a line of several dozen gamebooks, as well as a full-fledged role-playing game. Warlock inspired direct sequels, a computer game, and even several non-interactive novels. You can learn more about the books at their web site.

Not long ago, Black Gate’s redoubtable Nick Ozment looked at The Warlock of Firetop Mountain and several other of the Fighting Fantasy gamebooks. Nick remembered playing other Fighting Fantasy books, but not this one specifically. My experience roughly mirrored his: it was relatively easy to get to the end of the book, but incredibly difficult to actually win a complete victory. Nick liked the art — Firetop’s profusely illustrated by Russ Nicholson (you can see some of these pictures below) — but found the conception of the book’s dungeon improbable. I agree with both points. But I found myself wondering if there wasn’t something else to say about the book. I remembered playing through it in the early 80s, drawing out maps, trying again and again to make it through to the end. Why was I held so deeply in the book’s spell? Does it hold up?

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Experience the Joy of the Pulps With The Incredible Pulps

Experience the Joy of the Pulps With The Incredible Pulps

The Incredible Pulps-smallWe’ve been chatting a lot about pulp fantasy recently — for example, in our recent explorations of Appendix N, Unknown magazine, escaping our genre’s pulp roots, forgotten pulp villains, Clark Ashton Smith’s Martian pulp fiction, and much more.

I occasionally get asked what I mean by “pulp.” It’s not the most intuitive term, I’ll grant you that, especially for younger readers. For them, if it means anything it usually conjures up images of Tarantino’s Pulp Fiction, and perhaps vague echoes of noir detective stories.

“Pulp fiction” means the fast-paced genre stories written for the popular magazines of the 1920s, ’30s and ’40s, and modern fiction written in conscious emulation of that style. The most popular of the pulp magazines, including Argosy, Adventure, All-Story Weekly, and Detective Story, had reliable circulations in the hundreds of thousands. They cost a quarter or less, and were printed on cheap (pulp) paper, frequently with ragged, untrimmed edges.

The pulps are still discussed and collected today for a number of reasons. Several of the most important writers of the 20th century — including Edgar Rice Burroughs, Sax Rohmer, H.P. Lovecraft, Ralph Milne Farley, Raymond Chandler, Agatha Christie, Louis L’Amour, and Harold Lamb — got their start in the pulps. They featured some of the most famous heroes of the early 20th Century, including Doc Savage, The Shadow, Conan, Buck Rogers, Tarzan, Zorro, and many others.

But the best fiction from the pulps has been reprinted many times and — unless you’re Howard Andrew Jones, Stephen Haffner, or John C. Hocking, on the trail of an obscure or neglected author — you rarely dig through pulps for the fiction any more. No, there’s really only one reason most of us still collect pulps. And that’s the fabulous covers and artwork.

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A Step Into Dark Realms

A Step Into Dark Realms

Dark Realms 25-smallI’ve always been a fan of small press magazines, especially genre magazines. That’s where you frequently find much of the cutting edge fiction and design — they take the kinds of creative risks that larger magazines simply can’t afford to. While I was running my own small press magazine, I didn’t have time to keep up on what was going on at the fringes, of course. And I missed out on a lot. But now that the print version of Black Gate is no longer an ongoing concern, I can afford more time to look around.

I bought my first issue of Dark Realms last week. A back issue, #25, cover dated Winter 2007. To be honest, I’m not sure what Dark Realms is all about, but it seems like my thing. The cover has a vampire dude, and promises to explore “The Inquisition” and the “The Dark Secrets of Loch Ness” inside. The subtitle reads “Exploring the Shadows of Art, Music, and Culture.” I’m up for that.

First thing I want to know, of course: is this thing still being published? Call it the ghoulish curiosity of a publisher with his own dead magazine. Sadly, I discovered I’m too late to actually support Dark Realms — the magazine give up the ghost five years ago, in 2008, after an impressive 32 issues.

From what I can tell after spending a few hours with it, Dark Realms is an odd mix of non-fiction, artwork, horror fiction, music reviews, and ads for goth necessities. However, while the magazine is visually very striking, it seems to rely heavily on a small number of contributors.

Issue #25 is a fine example. The moody and effective cover is by Joseph Vargo. On the inside front cover is a house ad for an art book and a tarot deck — both by Joseph Vargo. In the middle of the magazine is another ad, this one for Tales of the Dark Tower, a very professional-looking original anthology based upon characters created by Joseph Vargo. Turn the page and we come to the first fiction piece of the issue: “Spiders in the Attic,” written by… Joseph Vargo (with art by Joseph Vargo).

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A Fond Look Back at Bluejay Books

A Fond Look Back at Bluejay Books

Alien Cargo Theodore Sturgeon-smallThe most popular article on the Black Gate website in July was our report on the departure of James Frenkel from Tor Books.

News articles like that are usually good for some decent traffic. It seems everyone had something to say about Frenkel stepping down from his post at the most powerful genre publisher in America and all that attention generated a lot of clicks.

Most conversations, however, dwelled on the circumstances of his departure, and overlooked his many accomplishments. During his years at Tor, Frenkel sure was busy. He acquired and edited some of their most important books, including volumes from Frederik Pohl, Dan Simmons, Jack Williamson, Timothy Zahn, Greg Bear, Andre Norton, Vernor Vinge, and many others.

But even before he joined Tor, Frenkel made major contributions to American SF and fantasy, particularly as publisher at Bluejay Books in the mid-80s. It’s Bluejay, and the beautiful books they produced before going out of business, that I want to talk about today.

Bluejay was active just as I was really discovering American fantasy and SF in the early 80s, haunting bookshops in downtown Ottawa. They were pioneers in the trade paperback market, hired excellent cover artists — including Rowena Morrill, Tom Kidd, Barclay Shaw, John Pierard, Jill Bauman, and others — and published many of the top writers in the field, such as Theodore Sturgeon, Philip K. Dick, Harlan Ellison, Vernor Vinge, and many more.

That was a powerful combination, and it meant that Bluejay was an imprint with enormous prestige — at least in my mind. I kept an eye out for their books on the shelves and always gave them special attention.

That prestige extended to all their titles, not just the authors I recognized (part of the magic of having a strong and easily recognizable visual brand). It also extended to the new authors they discovered and championed.

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Vintage Treasures: The Coming of the Rats by George H. Smith

Vintage Treasures: The Coming of the Rats by George H. Smith

The Coming of the Rats-smallA lot of post-apocalyptic novels and films appeared in the 50s and 60s. World War II was still a recent memory, and the threat of the H-Bomb was very real, even if most folks didn’t understand exactly what the “H” stood for. Publishers and filmmakers played on the very real terrors people faced every day. Fear of another war. Fear of atomic radiation.

And, going by the cover of George H. Smith’s The Coming of the Rats, the deep-seated fear that rats would attack our women and strip their clothes off.

Now, I’m not sure how our parents and grandparent dealt with these crippling fears, but from what I understand their coping mechanism involved a lot of cheap paperbacks, and multiple Saturday matinees (which seems like a stable strategy, when you think about it).

This is how that generation learned the facts about atomic radiation. And how the logical result would be mutants, and lots of ’em. Giant mutant ants. Mutant town-eating blobs. And horrible, women-chewing mutant rats.

Which brings us to The Coming of the Rats, and its hallowed place in the post-apocalyptic fiction canon.

Author George H. Smith (not to be confused with George O. Smith, author of Venus Equilateral and Troubled Star, or the George H. Smith who wrote Swamp Lust, Swamp Bred, and other swamp love classics) had a checkered career as a paperback writer in the 60s. His first publication was a short story in Startling Stories in 1953, and he sold a number of stories to SF magazines throughout the fifties before graduating to novels. He’s mostly remembered today for a line of soft-core erotica written under various pseudonyms.

His first attempt at more serious SF was The Coming of the Rats. But nobody told the cover artist, who cheerfully went the soft-core route, depicting a toga-party victim unsuccessfully fending off high-jumping rats.

Of course, the best covers intrigue readers and make them ask questions, and this cover made me ask questions. Chiefly, “Why are you wearing a dish towel?”

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New Treasures: Assassin’s Dawn: The Complete Hoorka Trilogy, by Stephen Leigh

New Treasures: Assassin’s Dawn: The Complete Hoorka Trilogy, by Stephen Leigh

Slow Fall to Dawn-small Dance of the Hag-small A Quiet of Stone-small Untitled-3

[Click on any of the images above for bigger versions.]

Paperback publishing has come a long way since the early 80s. Improved binding and glues have made producing thicker books much more economical. Or something, I dunno. But we’re definitely living in the golden age of the omnibus, when publishers are cramming shelves with big, fat paperbacks collecting forgotten fantasy and SF series from prior decades, all for about the same price as every other dopey paperback.

Is that a great deal, or what?  I certainly thought so on Saturday, when I found a handsome volume collecting all three novels in Stephen Leigh’s long out-of-print science fantasy Hoorka Trilogy on the shelves at Barnes & Noble. Assassin’s Dawn includes Slow Fall to Dawn (1981), Dance of the Hag (1983), and A Quiet of Stone (1984). The Hoorka are a guild of assassins with a strict code: any victim that can survive until dawn may go free, unmolested. But the consequences of this law can be harsh, especially when the client has no such scruples, as their leader Gyll discovers as he tries to take his guild offworld, into the newly thriving Alliance, a star-spanning organization attempting to put together the pieces of a once-great empire.

Stephen Leigh is also the author of The Crystal Memory, Dark Water’s Embrace, Dinosaur Planet, Speaking Stones, The Bones of God, and The Abraxas Marvel Circus. His publisher DAW has been something of a pioneer in the fantasy omnibus biz, with a nice assortment from Terry A. Adams, Tanya Huff, Marion Zimmer Bradley, C. J Cherryh, Jennifer Roberson, S. Andrew Swann, Peter Morwood, and many others.

Assassin’s Dawn was published May 2013 by DAW. It is 610 fat pages, priced at $8.99 for both the paperback and digital versions.

The Crawling Horrors of Mars: Clark Ashton Smith’s “The Vaults of Yoh-Vombis”

The Crawling Horrors of Mars: Clark Ashton Smith’s “The Vaults of Yoh-Vombis”

Xiccarph-smallI have a confession to make. I’ve read almost nothing by Clark Ashton Smith.

I know. I suck. CAS was one of the most important fantasy writers of the pulp era. Alongside H.P. Lovecraft and Robert E. Howard, he established Weird Tales as the most important and influential fantasy magazine of the early 20th Century.

It’s not like I haven’t had plenty of folks on the BG staff trying to steer me right. Ryan Harvey’s epic four-part examination of The Fantasy Cycles of Clark Ashton Smith, starting with The Averoigne Chronicles way back in 2007, was a terrific bit of scholarship, and I was proud to publish it. More recently, John R. Fultz offered a detailed study of Smith’s poem “The Hashish Eater,” and Matthew David Surridge joined the discussion with his 2012 article “A Few Words on Clark Ashton Smith.” Just a few examples.

I blame Isaac Asimov for my early ignorance. Asimov strongly disliked Smith’s ornate style, famously relating the tale of the first CAS story he tried to read, in which he encountered the word “veritas,” which Smith used instead of “truth.” Yes, Asimov noted, veritas does mean truth, but he couldn’t fathom why anyone would use it instead of simply using “truth.” He put the story down and never tried Smith again.

Asimov introduced me to most of my early pulp heroes, in books like Before the Golden Age, The Hugo Winners, and The Early Asimov. His prejudice must have stuck with me, since I read almost nothing by Clark Ashton Smith for my first few decades as an SF reader.

Fortunately, this genre gives you lots of chances. Back in September I purchased a marvelous collection of 28 vintage paperbacks. One of the prizes in the lot was Xiccarph, part of Lin Carter’s highly collectible Ballantine Adult Fantasy library. Before putting it away I decided to dip into it. Here’s what I found on page two of Carter’s intro:

Since Weird Tales quite logically had a right to prefer tales that were weird, Smith conformed. In doing so he invented a minuscule sub-genre all his own.

To see precisely what I mean, turn to the story called “The Vaults of Yoh-Vombis,” which is included in this book.

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Unlikely Story: BG Interviews the Editors

Unlikely Story: BG Interviews the Editors

Closed dooers slider2It’s been nearly three years since The Journal of Unlikely Entomology made its first appearance, and while this multi-legged publication focused initially on that fertile but narrow intersection of spec fic and bugs, the magazine has since branched out, changed its name, and adopted a rolling series of varied themes (the latest being the upcoming Journal of Unlikely Cryptography, now accepting submissions).

Unlikely Story pays pro rates for fiction, a rarity these days, and manages to make the stories they present look sharper than switchblades by moonlight.  Here’s my interview with editors A.C. Wise and Bernie Mojzes.


Unlikely Story has not only shortened its name, you’ve upped the pay rate. Nobody does both those things in one short span.  Have you gone quietly mad?

A.C.: That implies we weren’t mad to begin with… I mean, we started off publishing a magazine exclusively about bugs, how sane can we be?

Bernie: Indeed.

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An American Fantasy Master: The Pulp Art of Virgil Finlay

An American Fantasy Master: The Pulp Art of Virgil Finlay

Virgil Finlay cover for Famous Fantastic Mysteries-smallJohn O’Neill graciously offered me a spot in Black Gate’s blogosphere. How nice of him. Silly man, now he has to put up with me.

Most of you probably don’t recognize my name, but I’ve been in the fantasy-sf-comics business for years. I’ve worked at Cinefantastique magazine (and written for it), Mayfair Games, and First Comics. In 1984, I began freelancing and have worked for a number of specialty presses as designer, consultant, guru, you name it.

A few years ago, I decided I wanted more control of the work I was doing, packaged the first US edition of Creature From the Black Lagoon for DreamHaven Books, and co-edited the Worlds of Edgar Rice Burroughs with Mike Resnick for Baen Books. Go buy them both.

So what can you expect from me in the upcoming weeks and months?

Well, I’ll be giving you sneak peeks on things I’m working on, writing retrospectives of great American Fantasists (writers and artists) you should know about, and giving you a lot of information on fantasy films from the silent era to now.

The last bit is because I’m working on a history of fantasy films and occasionally I run across bits that are cool, but just don’t fit into the book. I’ll share them here.

This time, let’s start with a book I’m working on which allows me to talk about that wonderful artist Virgil Finlay.

It’s a 192 page 9 x 12 art book Doug Ellis, Bob Weinberg, and I are putting together, with over 150 black and white Finlay illustrations from Doug’s and Bob’s personal art collections, and a 32 page color section that will include paintings from Glynn Crain’s collection as well.

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Insanity in Pictures

Insanity in Pictures

culbard-coverThough I can’t be completely certain, I think the first time I encountered the name of H.P. Lovecraft was sometime during the course of 1980, not long after I’d discovered Dungeons & Dragons. The thin blue rulebook contained inside the Basic Set included a single reference to “Cthulhu” as a deity alongside Crom and Zeus (two names I already knew). Back in those days, hobby shops were ground zero for the burgeoning roleplaying hobby. Bearded wargamers, nerdy college kids, heavy metal-loving teens, and fantasy fans of all sorts rubbed shoulders in these peculiar little stores, swapping stories of their characters and campaigns, as well as holding forth on a variety of topics. To a young person such as myself, hobby shops were amazing places filled with amazing people, whose company I sought out as often as I could.

There was a strange camaraderie among the hobby shops’ patrons – or so it seemed to me anyway. We were all a little strange by the standards of the time, taking interest in things that were still many years from mainstream recognition, let alone acceptance. Consequently, the usual distinctions of age didn’t matter much and I regularly found myself chatting with people years older than myself about gaming and fantasy and science fiction. I can’t begin to convey what a big deal this was to me. I was a shy, bookish sort and didn’t make friends easily, yet here I was gabbing with teenagers and university students as if we were old comrades.

That’s when I heard someone mention Cthulhu again and, callow youth that I was, asked just who (or what) Cthulhu was. Little did I know that that innocent question would lead to a lifelong interest in the life and works of H.P. Lovecraft.

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