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Month: August 2019

Hands: Yes Man, Handyman, Hardiman

Hands: Yes Man, Handyman, Hardiman

Ralph Mosher Handyman with hula-hoop

Who was the first to land on the moon? A man? How could he? Even the most “steel-like sinews” would shrink before the magnitude of the task. Only a robot, whose “sinews” were literal steel, could stand up to the crush of 50G’s during acceleration. Only a robot could stand up to the moon’s harshness. That was the idea of moon-obsessed Emil Peters, confined to a wheelchair after a childhood injury, for whom “standing up” by proxy was a lifelong dream.

“My proxy, [he explained], thanks to radio, possesses both voice and hearing. Radio television provides it with sight; that is, it enables me, sitting in this chair, to see through its artificial eyes. Radio telemechanics, or wireless control at a distance, guides its legs, arms – in fact, every movement of the body.”

“To the Moon by Proxy,” by the young writer Joseph Schlossel, appeared in the October 1928 Amazing Stories. A mere three decades later, General Electric had the same thought, unveiling “a science-fiction robot that it said conceivably could be the first ‘man’ on the moon.” And then another, and another, a string of proxies and exoskeletons that promised to allow humans to become virtual superheroes.

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The Golden Age of Science Fiction: Jack L. Chalker

The Golden Age of Science Fiction: Jack L. Chalker

Cover by H.R. Van Dongen
Cover by H.R. Van Dongen

Photo by Chaz Baden Boston
Photo by Chaz Baden Boston

Cover by Joe Wehrle, Jr.
Cover by Joe Wehrle, Jr.

The Skylark Award, or more formally, the Edward E. Smith Memorial Award for Imaginative Fiction” is presented annually by NESFA at Boskone to honor significant contributions to science fiction in the spirit of E.E. “Doc” Smith. The award was first presented in 1966 to Frederik Pohl. The award takes the form of a lens on top of a podium. When Jane Yolen received the award in 1990, she placed the award in the picture window in her kitchen. On the next clear day, the lens focused the sun’s rays and burnt Yolen’s coat. Ever since, this cautionary tale has been related to the award’s winner.

The Edmond Hamilton/Leigh Brackett Memorial Award was presented at Octocon by the Spellbinders Foundation in the 1970s and 80s, with the award voted on by the attending membership of the convention. The convention and the award were only in existence for a handful of years, with the first award presented in 1977 to Katherine Kurtz at Octocon 1. The award recognized promotion of the “sense of wonder” in science fiction and fantasy. Some sources list the award as going, in general to the author, while other sources indicated the award was presented for a specific work.

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Fantasia, Day 4, Part 4: Mystery of the Night

Fantasia, Day 4, Part 4: Mystery of the Night

Mystery of the NightMy fourth film of July 14 brought me back across the street to the De Sève Theatre for a tale from the Philippines, Mystery of the Night. Directed by Adolfo Alix Junior, it’s an adaptation of a play by Rody Vera called Ang Unang Aswang (The First Aswang). As written for the screen by Maynard Manansala, it’s a meditative story that doesn’t betray its stage origins in the slightest, a deliberately-paced visual spectacle about colonialism, magic, and the wilderness.

After an introduction told in the form of a shadowplay, the film proper begins in the 19th century, when Spain ruled the Philippines. There is a sin and an attempt to cover up that sin; we see these things, but the main dramatic action of the film takes place years later. The victim’s daughter (Solenn Heussaff) has been raised by forest spirits in the jungle. Grown to an adult who knows no human language, she meets Domingo (Benjamin Alves), the son of one of the men responsible for the cover-up; he, trespassing into the domain of the spirits, names her Maria. What happens between them, and the transformation she undergoes near the end to bring justice, forms the main part of the movie.

It’s difficult to summarise the film because the movement of the plot is relatively simple, but for that reason deserves to be experienced relatively unspoiled. There is a stately rhythm to events, which unfold simply, one thing leading to another with dreadful inevitability. This is by no means a plot-oriented movie, but I’m not sure it would be precisely accurate to call it centred on character, either. It’s driven perhaps by theme and visual sense as much as anything, and if that sounds unpromising, in practice I think it works surprisingly well.

The themes are deep and interconnected, if perhaps schematic. The original sin that drives the story is brought about and covered up by the collusion of the colonial church and the colonial state, male structures acting against a low-status woman. Powerful men from a built-up city make an incursion into the wilderness, and despite their best efforts, indeed ironically because of them, create a kind of innocent yet powerful female force within the wild forest. That woman, Maria, ends up being given her name by Domingo, and both of those names are symbolic; his choice for her says something about his character but is perhaps best understood as irony. In any event Maria herself is a creature without language — specifically, perhaps, without the language of colonial oppression. If their initial encounter is Edenic, in civilisation Domingo reveals himself to have a patriarchal attitude, using things and people for his convenience. This leads to Maria’s transformation, and violence that resolves itself with certain myths having reasserted their powers and certain other mythologies exposed as powerless.

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Opinion: It’s Not Magic. Sort Of.

Opinion: It’s Not Magic. Sort Of.

broken amnnequins

Image by Stefan Keller from Pixabay. If you think about it, the Muses are incredibly creepy.

Good morning, Readers!

Back in the day, just a bit before my time, creativity was once thought to be an external force. It was a supernatural intervention, the whispering of a deity in the ear of her fortunate unfortunate, compelling them to create in a fugue of mystical madness… probably. It’s likely I made that up. I have no citation.

It’s a myth that appears to have a rather oddly long life. Still to this day, people talk of creativity as if it’s some strange external thing. They do the same with talent, as if either are some kind of divine gift… or curse (some days, folks. Some days). The fact of the matter is, it’s not some strange magic. There are no spirits whispering in one’s ear, commanding creation, directing creativity.

Creativity, and talent for that matter, is a skill. It is a muscle that has been exercised relentlessly. From youth, creativity is fed on a steady supply of stories of the impossible, mind-bending images, and lots of time to ponder and play. Talent’s diet consists simply of practice. Hours and hours of practice. These things, when given freely and often in a person’s youth, creates a solid foundation for creativity.

This skill must be nurtured, the muscle flexed often, or it is lost. Like most things that are done in this manner, creativity as part of a routine can appear effortless to the outside eye. No one really sees the years of effort, practice and failure that goes into the effortless exertion they are witness to. The creative knows.

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Isaac Asimov’s Science Fiction, November 1979: A Retro-Review

Isaac Asimov’s Science Fiction, November 1979: A Retro-Review

Asimov’s Science Fiction November 1979-small

Asimov’s Science Fiction, November 1979
Edited by George H. Scithers
Published by Davis Publications. 196 pages, $1.25

I heard you missed me! I’m back!

Technically, this is Isaac Asimov’s Science Fiction Magazine (now known as Asimov’s Science Fiction). It was a refreshing change of pace after Galileo’s ‘story behind the story,’ and Analog’s massive book review. Asimov’s was pretty much fiction and nothing but fiction. 192 pages of it, as the cover advertises!

Also advertised, Dungeons and Dragons — and not ‘Advanced’ D&D, but the original. Takin’ it back! Also, as I’ve said elsewhere, taking readers away from sci-fi magazines in the long run.

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Fantasia, Day 4, Part 3: Paradise Hills

Fantasia, Day 4, Part 3: Paradise Hills

Paradise HillsI saw my third film of Sunday, July 14, in the big Hall Theatre. Paradise Hills was introduced by director Alice Waddington, who spoke about her love for Lord of the Rings, Dungeons & Dragons, and The Neverending Story, and how she wanted to make something that reflected her and her friends. It was an interesting way to set up a fine film that continually did unexpected things.

Paradise Hills begins with a lavish wedding in what looks like the near future, a ceremony of the ultrarich in which the bride (Emma Roberts) sings to the guests about her intention to be submissive to her husband. As the bride and groom go up to their wedding bed, the film flashes back to two months previous, when Uma, the woman who we have seen as the bride, awakens in a kind of resort on a strange island. She finds her parents sent her there to get her to comply with their choice for her groom. The island’s filled with other young women whose upper-class families have sent them there to lose weight, or accept their career advice, or generally submit to their guidance. Uma, much more rebellious than in the opening sequence, is not ready to do that and gathers a group of equally disaffected women about her — Amarna (Eiza González), Yu (Awkwafina), Chloe (Danielle Macdonald). Their apparent antagonist and jailer is the malevolent ruler of the island, the Duchess (Milla Jovovich), who may have superhuman powers. But what is really happening on this island? What strange mind-games is the Duchess playing? And what will happen when Uma’s old boyfriend Markus (Jeremy Irvine) turns up in disguise?

Scripted by Nacho Vigalondo and Brian DeLeeuw from Waddington’s original story, the film’s a mad assemblage of striking ideas. Many of those ideas are visual. In writing about the film one almost has to begin with the costumes and setting. The women of the island resort wear surreal dresses whose references and symbolism are so dense as to be overwhelming. The resort itself is a gallimaufry of modernist architecture half-overrun by ivy and flowers. Everywhere and at all times the colours are highly saturated, but shadow and texture are used well, creating a sense of richness rather than garishness (usually).

There is a sense in which the movie’s like a consciously feminine take on the vocabulary of a Jack Kirby, with dresses instead of super-hero uniforms and curving organic plant forms instead of crackling energy-blasts. The comparison’s probably most apt in the way the film recalls Kirby’s intensity of vision, presenting a riot of creativity expressed through its own distinct idiom and design sense. It’s not just the outfits; it’s the bizarreness, the way a device that the masters of the island use to mess with Uma’s head takes the form of a carousel horse.

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Going Postal with Terry Pratchett (and David Suchet)

Going Postal with Terry Pratchett (and David Suchet)

GoingPostal_PromoEDITEDI think that the late Terry Pratchett was an elite satirist. He used humor in a fantasy world as the vehicle, which probably causes many to dismiss how good he was at writing satire. I’m a huge fan of the Discworld books, and I’ve written a post on the City Watch, and one on Troll Bridge, a short story featuring Cohen the Barbarian. I think an overview of the Discworld series would be a worthy post here someday.

Moist Von Lipwig is the protagonist of three Discworld novels: Going Postal, Making Money, and Raising Steam. In his first appearance (Going Postal), Von Lipwig is a con man who is finally captured and hung. Actually, he was only hung to within half an inch of his life. Lord Vetinari, the Lord Patrician of Discworld’s biggest city, Ankh-Morpork, I think that Vetinari is one of the best fictional rulers ever created.

Vetinari wants to reopen the city’s Post Office; an establishment that had essentially collapsed under its own weight – and greed. He gives Lipwig the choice of walking out a door (which the nearly dead man discovers opens onto an almost bottomless pit) or reviving the post office. Lipwig, who figures he can con his way out of things, reluctantly takes the job. There are, of course, many hurdles, including a golem named Pump 13 who ensures that he is not going to run away.

The Clacks are network of semaphore towers, that is Discworld’s pre-eminent communications network, with some internet overtones. The post office is brought back to compete with the unreliable, monopolized Clacks.

That’s the groundwork, and from here on in I’ll discuss the miniseries, which does differ from the book a fair amount, though it’s still faithful to Pratchett’s work. The Clacks is run by Reacher Gilt, played deliciously by David Suchet, the personification of Agatha Christie’s fat Belgian detective, Hercule Poirot (who you read about HERE, of course…). With long hair, an eyepatch, and evil to the core of his larcenous heart, Suchet gets to have fun with the character. The character is a bit more serious in the book, but Suchet’s portrayal works for the movie.

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Fantasia, Day 4, Part 2: Astronaut

Fantasia, Day 4, Part 2: Astronaut

AstronautI saw my second movie of the day of July 14 in the Fantasia screening room, where critics can watch a movie on a large computer monitor at a time convenient to their schedules. And indeed scheduling had brought me to the screening room to fill a gap between two other films I wanted to see. Note then that I did not see the film I’m about to describe in a theatre; I don’t think the way I watched it affected my reaction, but it’s perhaps best to give it the benefit of the doubt.

Astronaut was written and directed by Shelagh McLeod. It stars Richard Dreyfuss as Angus, a 75-year-old widower and former geological engineer who moves into an old age home shortly after the film starts. An amateur skywatcher, he also enters a contest for a spot on a private spaceship built by tech mogul Marcus (Colm Feore) — and wins, despite being ten years over the cut-off age for contestants. Will Angus fulfill his lifelong dream of going into space? Or is he too old? Or are there other problems lying in wait?

Let me begin with something good: Richard Dreyfuss is excellent. He’s thoroughly convincing as Angus, and engaging enough to carry the movie for quite a while, even in the absence of other positive aspects. The supporting cast is generally fine, especially an almost unrecognisable Graham Greene as Len, a fellow resident of Angus’ retirement home.

There is a sense in which Feore is actually a weak link among the performers. This is of course not due to a lack of ability on his part. But playing a brilliant entrepreneur running a private space-flight company, he has to convince us that his Marcus is believable as a competitor to Elon Musk or perhaps Richard Branson, the sort of man who could be found in their company. And he doesn’t really get enough to work with. Marcus remains more plot device than character, presented in the film as a mature man of integrity and genius as well as the kind of charismatic figure who can draw both investment funding and media attention. There’s a lack of depth to him, no sense that some of his virtues might be in opposition to some of his other virtues.

In truth, that may be the least of the movie’s failings. The plot is a mess, relying far too heavily on coincidence. I don’t mean that it’s coincidental that Angus happens to win a random draw to become part of a group of finalists competing for the trip to space; a movie’s allowed one given, I think, and anyway if that sort of lottery-winning set-up is good enough for Charlie and the Chocolate Factory it’s good enough for Astronaut. But as the film goes on, it turns out that not only does Marcus’ spaceport happen to be very close to Angus’ home, Angus’ earlier career happens to leave him as the only person who could possibly know a certain piece of information vital to the launch of Marcus’ spaceship.

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Support the Hyperborea: Otherworldly Tales Kickstarter

Support the Hyperborea: Otherworldly Tales Kickstarter

THE LOST TREASURE OF ATLANTIS-small THE SEA-WOLF'S DAUGHTER-small

It’s hard to believe that I reviewed Astonishing Swordsmen & Sorcerers of Hyperborea right here seven long years ago. Since then it’s produced a revised and updated Second Edition, and become one of the most beloved independent RPGs on the market. I’m not the only one to fall in love with the system; Gabe Dybing interviewed creator Jeffrey Talanian for us back in 2016, and here’s what Howard Andrew Jones said on his blog in 2017:

The new Astonishing Swordsmen and Sorcerers of Hyperborea is a thing of beauty, a work of art. I spent thirty minutes last night just flipping through and soaking up all the artwork. If it’s not THE go-to sword-and-sorcery rpg at this point, it’s tied for first place. It just oozes the right vibe.

Now Jeff’s gaming company North Wind Adventures has launched a brand new Kickstarter to fund two new adventures, The Lost Treasure of Atlantis and The Sea-Wolf’s Daughter. Here’s what Jeff tells us about them.

Dear fellow Black Gate enthusiasts and fans of Clark Ashton Smith, Robert E. Howard, and H.P. Lovecraft: Do you like swords-and-sorcery and weird-fantasy role-playing game adventures? Well, North Wind Adventures, makers of Astonishing Swordsmen & Sorcerers of Hyperborea, have two new adventure modules coming out soon! Find out all the details here.

The campaign has already more than doubled its goal of $9,000, with seven days to go. It’s not too late to get on board — pledge right here, and check out all the recent goodies from North Wind Adventures in my 2018 Gencon report.

Fantasia, Day 4, Part 1: The Wonderland

Fantasia, Day 4, Part 1: The Wonderland

The WonderlandIn reviewing the movies I see at Fantasia I like to mention the theatre in which I see a film, because the room the film’s screened in often gives a hint about the movie’s nature. The smaller De Sève is often a venue for indie cinema and lesser-known pictures. The larger Hall will usually hold more obviously popular movies, meaning a lot of action films and blockbusters. This is not inevitable, and there are a number of reasons why something you’d think you’d see in one cinema gets hosted in the other. But the two theatres do have their own personalities, and sometimes you watch a movie that fits the personality of the place perfectly.

Which is all by way of saying that on Sunday, July 14, I headed down to the Hall to watch The Wonderland (also Birthday Wonderland, originally Bāsudē wandārando, バースデー・ワンダーランド), a new animated film by Keiichi Hara, whose previous film Miss Hokusai had greatly impressed me. Miho Maruo, who wrote the script adapting Miss Hokusai from the original manga, also handles the script for The Wonderland, which is based on a 1988 novel (Chikashitsu Kara No Fushigi Na Tabi, literally Strange Journey From the Basement) by Sachiko Kashiwaba. Kashiwaba’s an award-winning children’s writer in Japan; Hayao Miyazaki once tried to adapt her novel Kirino Mukouno Fushigina Machi (A Mysterious Town Over the Mist), ultimately scrapping the attempt but keeping the bathhouse setting for the film that became Spirited Away. If The Wonderland is any indication, her work and themes have some clear parallels with his.

Akane (Mayu Matsuoka) is a Japanese girl about to turn 13, who goes to the knickknack shop operated by her flighty aunt Chii (Anne Watanabe) to get her birthday present. There, she and Chii are surprised when she encounters the mustachioed and top-hatted alchemist named Mister Hippocrates (Masachika Ichimura) and his assistant Pipo (Nao Tôyama), who reveal that Akane has a destiny in a mysterious otherworld that can only be reached through the basement of Chii’s store. It turns out that in this fantasyland Akane’s the latest incarnation of the Goddess of Green Wind, who is the only one who can save the world from its slow decay into colourlessness. Akane’s opposed by mysterious figures who have their own schemes to stop the erosion of colour, and sets out on a quest through the various lands of this World Beyond to the centre of all things.

This is a straight-ahead well-told fantasy adventure story. Designs are consistently strong and inventive; there’s a prodigality of visual ideas, with elaborate and individual interiors and exteriors. The motif of colour comes across well, as every location is filled with bright eye-popping hues except for those suffering under the entropic plague. Oddly, the real-world settings have almost as much colour to them, making the World Beyond perhaps a trifle less distinct than it might have been. Still, there’s no danger of confusing the two realms; not just the magic but the societies of the other world are different from this one. In that world, technology stopped developing after a certain point: “We were happy enough as we were, I suppose,” one of the inhabitants reflects.

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