I watched Black Panther yesterday with my 13-year-old son and enjoyed it more than most superhero movies. Ant-Man and the first Iron Man movie usually top my charts for fun superhero movies. Wonder Woman (which I reviewed here) and then Captain America top the charts for me as superhero war movies. The Avengers and Guardians of the Galaxy and Justice League are too busy and quippy to have much emotional resonance after the popcorn is done. But Black Panther felt very different.
A big part of it was that Black Panther doesn’t spend a whole lot of time in places we know. Sure, there’s a great sequence in Busan, South Korea, but most of it takes place in Wakanda, and Wakanda itself is a powerful experience. It seems like so much of the visuals in superhero movies are the same, so the surprising and beautiful aesthetic of Afro-futurism hits the eyeballs hard, like tasting a great new food. But with our eyes.
As a child of the ’80’s, I grew up with the understanding that a group of kids might stumble upon a series of mysterious events and have to band together to deal with the challenges from it. Parents, law enforcement, and other authorities would be of no help, so there was no point in telling them what was going on. They either wouldn’t believe it or, worse, would stop the kids from fixing things. The kids, through determination and luck, were the only hope to set things right … whether it was finding a way to keep their families from being evicted, returning a strange visitor to another planet, or stopping rampaging monsters. Or, heck, even just making it through a day of detention.
E.T., The Goonies, Stand By Me, The Breakfast Club, Flight of the Navigator, The Last Starfighter, Lost Boys, SpaceCamp, Gremlins. These are the types of films, along with more recent period pieces like The Iron Giant and Stranger Things, and maybe a touch of the SyFy Channel’s television series Eureka thrown in, that inspire the science fiction role-playing game Tales from the Loop from Modiphius Entertainment.
Tales from the Loop centers around a community in the 1980’s that is home to a research center and particle accelerator, called “The Loop.” There are actually two settings outlined in the book: the Swedish island of Svartsjolandet or the American town Boulder City. Whichever community your characters live in, you play a group of Kids who come into contact with a Mystery related to the particle accelerator, and join together to resolve the Mystery. The game can be extremely episodic, great for a standalone one-shot game, or played in a more “sandbox” format where the players are able to explore the setting in more depth, allowing for a more long-term campaign.
Looming Low is my favorite kind of anthology. Highly acclaimed (Ginger Nuts of Horrorcalls it “Truly a wonderful gathering of the freshest voices in weird fiction,” and This Is Horrorsays” There is a palpable sense of unsettling dread woven throughout… [it] boasts almost every type of weird one can imagine”) and packed with both big names — including Michael Cisco, Brian Evenson, Gemma Files, Sunny Moraine, Scott Nicolay, Lucy Snyder, Simon Strantzas, Damien Angelica Walters, Michael Wehunt, and A.C. Wise — and fast-rising stars.
In a case like Looming Low, a hearty collection of over 300 pages, I’m just as eager to read the new authors as my old favorites. This is the kind of book that can introduce you to half a dozen new writers whose careers you could follow for decades.
This week I have two reasons to write about The Last Dragon, aka Berry Gordy’s The Last Dragon. First, the biggest black superhero movie ever produced arrives in theaters this weekend, Black Panther. If projections are accurate, it will steamroller all February opening records with a domestic box-office take of $200 million and become a cultural touchstone for 2018. It’s the right time to celebrate with one of Black Panther’s earlier progenitors in black superhero movies that isn’t Blade. (Nothing against Blade, but it’s the example the other magazines will cover.)
Second, I looked at Big Trouble in Little China last week for my John Carpenter series. Few films are a better fit for a double feature with Big Trouble in Little China than The Last Dragon, a martial arts comedy fantasy that came out the year before Carpenter’s take on a genre still unfamiliar to US audiences.
On a double bill with Big Trouble in Little China, I’d show The Last Dragon first. This is based on my guidelines for crafting double features — a subject I’ve given far too much thought — that either 1) the lesser quality film goes first, or 2) the lighter/less grim film goes second, whichever factor feels dominant. Since both movies are on the same level of buoyancy and feel-good fun, The Last Dragon opens for Big Trouble in Little China.
Andre Norton was born on February 17, 1912 and died on March 17, 2005. She began publishing with “People of the Crater,” using the pseudonym Andrew North (reprinted in 2003 in my anthology Magical Beginnings).
Over the years, she published numerous short stories and novels, including the various stories of the Witch World cycle. She also published the first Dungeons and Dragons tie-in novel, Quag Keep, set in Gary Gygax’s World of Greyhawk. In addition to her own novels, she collaborated with a variety of authors including Rosemary Edghill, Jean Rabe, Mercedes Lackey, Lyn McConchie, Susan Shwartz, Julian May, Marion Zimmer Bradley, P.M. Griffin, Sherwood Smith, Dorothy Madlee, Sasha Miller, and more.
From 1999 through early 2004, Norton organized the High Hallack Library, a research library and authors retreat in Tennessee. The library, along with her collaborations, were only a few of the ways Norton helped shape new generations of authors. Many authors claimed Norton as an influence on their own styles, even if they didn’t work directly with her. She edited the Catfantasticanthologies with Martin H. Greenberg and the Magic in Ithkar series with Robert Adams. Other anthology series allowed authors to write in her Witch World series.
Norton was named the first female SFWA Grand Master in 1984. She received the Phoenix Award in 1975, the Skylark Award in 1983, the Big Heart Award in 1988, and the Forry Award in 1989. In 1994, she was inducted into the First Fandom Hall of Fame and was the first woman inducted into the Science Fiction Hall of Fame in 1997. In 1998, the World Fantasy Convention gave her a Lifetime Achievement Award (11 years earlier, they gave her a Special Convention Award). When SFWA created a Young Adult Award in 2005, it was named in honor of Norton. She received the only Coveted Balrog Award for Lifetime Achievement in 1979 and was named a Gandalf Grand Master of Fantasy in 1977.
“The Gifts of Asti” was originally published under Norton’s Andrew North pseudonym in the July 1948 issue of Fantasy Book, edited by Garret Ford. The next year, it was reprinted in Griffin Booklet One and was included by Sam Moskowitz in The Time Curve in 1968. Norton used it in The Many Worlds of Andre Norton (a.k.a.The Book of Andre Norton). It was the title story in Roger Elwood’s The Gifts of Asti and Other Stories of Science Fiction and editor Jane Mobley used it in the anthology Phantasmagoria: Tales of Fantasy and the Supernatural. Spastic Press opened Anthology of Sci-Fi: The Pulp Writers: Volume I with the story and it was also reprinted in Tales from High Halleck: The Collected Short Stories of Andre Norton, Volume I in 2014.
The big 2017 Year in Review issue of Locus magazine arrived this week, and the second paragraph of the annual summary confirmed something that’s been whispered in fannish circles for a few months: that parent company Penguin Group has “quietly retired” the Roc Books imprint, folding it in with its existing Ace line. Only four books with the Roc logo were published last year, and none is on the schedule for this year. It’s the end of an era in many ways.
Roc Books was founded by John Silbersack in 1990. Over the last 27 years it has published hundreds of science fiction and fantasy titles by Isaac Asimov, Ursula K. Le Guin, Guy Gavriel Kay, Peter S. Beagle, Arthur C. Clarke, Nancy A. Collins, Terry Pratchett, Andre Norton, and hundreds of others. It had a well-deserved reputation for taking chances on new authors, and many of those gambles pay off handsomely, like Jim Butcher, Anne Bishop, Carol Berg, Rob Thurman, and many more. Roc proved to be a warm home for many Black Gate authors, including E.E. Knight, Devon Monk, and others.
There were many reasons to be a Roc fan over the decades. For me, they were simple. The editorial team had a profound and enduring appreciation for adventure fantasy, especially during the lean years when the market turned towards YA dystopias, paranormal romance, and other trendy niches. They loved a great series, and gave many quality series the time they needed to truly find an audience. The whole line had a distinct look, so much so that for 27 years you could tell a Roc Book at a glance.
The editors, authors, artists and packagers at Roc Books gave us countless hours of reading pleasure over the past quarter century. Penguin has decided to quietly retire the imprint, but there’s no reason we have to let them go without a worthy send-off. If you’ve got a favorite Roc title or two, I invite you to help us say farewell by giving them a shout-out in the comments.
I wonder if there’s still a distinction to be made between holidays and vacations?* Back before “holy day” became “holiday” was there even such a thing as a vacation? Or were holy days really enforced vacations, in the sense that for some of them at least no work was allowed? Would that make the Sabbath a vacation as well as a holy day? Hmmm.
I’m fairly certain that while the two words are now considered synonyms (at least in English) the concept of a vacation as a time of recreational activities is a relatively new one. That is, not just a cessation of work on the part of one’s self, one’s servants and even on occasion one’s animals, but the active pursuing of another activity altogether. Did the Romans go on vacation? Did travelling for a holiday start with the “grand tours” of the 18th century? Or with seaside bathing in the 19th?
Since seaside bathing was considered healthy, as was “taking the waters” in resorts like Bath in England, Lanjeron in Spain, and Baden-Baden in Germany was travel to these places a vacation?
Iain M. Banks was born on February 16, 1954 and died on June 9, 2013. At the time of his death, two months after he was diagnosed with cancer, he was the Author Guest of Honor for Loncon 3, the seated Worldcon. Banks wrote both within the genre and outside the genre, using his middle initial, “M.” do designate science fiction works.
His first three books, beginning with The Wasp Factory, were more mainstream, although two of them, The Bridge and The Wasp Factory, would go on to win the Kurd-Laßwitz-Preis. Banks has twice won the British SF Association Award for Best Novel for Feersum Endjinn and Excession. The latter also earned him an Italia Award and another Kurd-Laßwitz-Preis. His fourth Kurd-Laßwitz-Preis was for Use of Weapons, while Inversions earned him another Italia Award. Many of his works are set against the background of The Culture, an advanced society made up of several interbred species combined with sentient AIs.
“A Gift from the Culture” was originally published in the Summer 1987 issue of Interzone, number 20, edited by Simon Ounsley and David Pringle. Banks included it in his 1991 short story collection The State of the Art. It was later included in the anthology Cyber-Killers, edited by Ric Alexander, and David G. Hartwell included it in The Space Opera Renaissance. Most recently, it was reprinted in Ann and Jeff VanderMeer’s massive anthology The Big Book of Science Fiction: The Ultimate Collection. The story has also been translated into German, French, and Italian.
In “A Gift from the Culture” Banks presents just enough information about what the Culture is so the reader is not at a complete loss, but the society as a whole remains something of a mystery within the confines of this short story. Wrobik is down on his luck and living in Vreccis Loew City, in debt to a couple of mobster types, Kaddus and Cruizell, who are willing to forgive him his debt if he’ll do one little thing for them. With no good choices before him, Wrobik agrees to take a gun, which is designed to only work for people who are biologically part of the Culture, and use the weapon to shoot down an incoming space craft.
One of the main deciding points for Wrobik is concern that Kaddus and Cruizell will harm Maust, Wrobik’s boyfriend. While Wrobik has a job to carry out, he doesn’t particularly want to do it and tries to figure out a way around it which will not put Maust into danger. While the story is a dramatic look at Wrobik’s choices, an understated humor is introduced by the monologue carried out by the gun, in which it continuously describes itself and how to use it to Wrobik, an audio instruction manual.
One of my favorite horror/sci fi movies of all time is the second in the original Alien franchise, Aliens (1986) directed by James Cameron, which I’ve watched more times than I can count. The film is a classic, from the story to the acting to the special effects, not to mention being one of the most quotable movies ever made (“Game over, man” and “Get away from her, you bitch!”). Even though the movies that came after paled in comparison, fans have continued to follow the crew of the Nostromo in games such as Alien: Isolation and kept hope alive for a real sequel to the storyline.
So, it is with great pleasure that I celebrate my 18th year and 400th article for Black Gateby scoring an interview with the youngest star of Aliens, Carrie Henn who played Rebecca “Newt” Jorden alongside Sigourney Weaver. As I mentioned in the post about Days of the Dead, she agreed to an interview in spite of my telling her how I cyberstalked her, while Black Gate photog Chris Z died of embarrassment behind me.
So without further delay – everyone, meet Carrie. Carrie, meet everyone.
Peadar O’Guilin has been one of our most prolific and popular contributors. He published his first story with us, “The Mourning Trees,” in Black Gate 5 (Spring 2003), and followed it with “Where Beauty Lies in Wait” (BG 11), “The Evil Eater” (BG 13), and “The Dowry,” which appeared as part of our Black Gate Online Fiction catalog.
His fourth novel The Call (2016) was an international sensation; here’s Howard Andrew Jones from his 2016 interview with Peadar:
What I discovered was a novel absolutely deserving of the hype it has received — a dystopian YA story about a fractured society, with heroic teenaged protagonists who are realistic AND don’t whine. There are moments of chilling otherworldly horror owing to the frequent presence of the fae folk, the force behind the terrible situation facing these Irish children. And there’s excellent pacing and characterization, and growth…
After keeping the world on tether hooks for the past two years, Peadar has finally revealed a sequel, The Invasion. It arrives in hardcover from David Fickling Books on March 27. Here’s the description.