Art of the Genre: I.C.E.’s Middle-Earth Roleplaying Part Three: The Black and Whites
I’m not going to stand on a soapbox here and tell you my views on Peter Jackson’s The Hobbit, that released this past Christmas; but having seen it, I was prompted to once again take out my old Middle-Earth Role-Playing books and relive what I believe to be the prettiest RPG ever created.
Now I’m not saying that New Zealand isn’t gorgeous, but there is a big part of me that believes literature should stay more firmly based in fantasy, thus real actors and real sets somehow diminish the very nature of the words and images that helped define them in the first place.
In the case of The Hobbit, computers, no matter how sophisticated, couldn’t rekindle the joy I feel from the images I’ve seen painted and drawn concerning Tolkien’s world throughout my youth.
And speaking of youth, I’m constantly reminded that I’m from a quickly aging generation that now seems incredibly antiquated in the world. Technology is moving so fast, it sometimes makes my head spin to think that I grew up without cable television, cell phones, computers, the Internet, microwave ovens, and a plethora of other standard issue American items in today’s world.
I’d like to say that color was something that was always present in my favorite pastime, gaming, but again that would be fooling myself. It wasn’t really until the turn of the millennia that interior color pages were standard issue in gaming. I well remember, back in the late 1980s, how revolutionary FASA was for bringing out color interior images for games like Battletech and Shadowrun, the latter of which actually used glossy pages now found standard on all gaming material.