Modular: Rethinking the OSR through Modiphius’s Conan – Adventures in an Age Undreamed Of

Modular: Rethinking the OSR through Modiphius’s Conan – Adventures in an Age Undreamed Of

ConanRPGWell, many of you don’t need to be told that Mophidius’s Conan: Adventures in an Age Undreamed Of is out. Well, maybe it’s not quite out: for those of us who require a hard copy, word is it won’t be shipping until sometime in June. But backers and shoppers now have access to PDF copies of the Conan Core Book and a collection of adventures entitled Jeweled Thrones of the Earth.

I became a backer quite late in the game. Indeed, it couldn’t have been much more than a month ago. I’m not sure why I was late. I’m almost certain I looked at the Kickstarter when it was announced but probably initially passed it over because I assumed that so much of the Conan material probably was done “better” (as in open to additional literary inspirations) in the “conventional” rpgs (D&D and its clones) with which most of us already are familiar.

Curiosity is what made me change my mind. Modiphius was offering free “Quick Start” rules in PDF form. I downloaded them and read them all, including the introductory adventure. Contrary to what some others on this site have reported, I was absorbed and excited by the rules set. I didn’t run the adventure because, well, I write my own adventures. And, outside of egotism, the main reason I don’t run other people’s adventures is because I can’t see how most of them can work. At one point in the introductory “To Race the Thunder” adventure, it reads,

With no hope of joining or rescuing the forces inside the fort, the player characters’ only hope is to strike out to the settlements, to warn the settlers, gathering them and helping them across the Thunder River to safety. The banks of the Thunder River are their only hope at this point, else they will all end up as corpses, cooling as their life-blood sinks into the black and hungry earth.

Are you kidding me? If my players are told they can’t possibly get into the fort, you can be certain that that is the one and only thing they obsessively will try. And with me as GM, they very likely will succeed.

And with that observation, I have come to the thesis of this article: rethinking the OSR in light of what I have learned from reading the new Conan RPG. The OSR, as many of us need not be told, stands for Old-School Renaissance (or Revival, or Roleplaying). And I am fascinated and excited by it. For the few of us who don’t know already, broadly speaking the OSR names a movement in the tabletop rpg industry that is regressive, perhaps nostalgic, a return to iterations of D&D that were popular before the third edition (or d20 system) of the rules. This return was facilitated by “retroclones” made legal under the Open Game License. Examples of retroclones are Swords & Wizardry, Castles & Crusades, Dungeon Crawl Classics and a host of others that might be impossible to enumerate. And to add to this OSR, players no longer need “return” to revised versions of the old rules but can purchase the actual old rules outright from Wizards of the Coast, because the latest owner of the D&D property now has released virtually its entire back stock in PDF and print form.

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Adventures in Earth’s Prehistory: Jane Gaskell’s Atlan Saga, Part IV

Adventures in Earth’s Prehistory: Jane Gaskell’s Atlan Saga, Part IV

The City Jane Gaskell-Orbit-smallThe previous installments in this series are:

Jane Gaskell’s Atlan Saga, Part I
Jane Gaskell’s Atlan Saga, Part II
Jane Gaskell’s Atlan Saga, Part III

Ostensibly the final book in Jane Gaskell’s Atlan Saga is The City. It is a slim volume, especially when compared to its predecessors, coming in at 190 pages.

Picking up where Atlan left off, we find our hapless heroine Cija, half-starved and sick with scurvy from a long sea voyage, deposited in the docks of a foreign land. The master of the vessel has found a loophole in his verbal contract with the bandit chief Ael – he who paid for Cija’s safe voyage away from Atlan. Unbound by any promise regarding Cija’s treatment once ashore, the master has determined to sell her into slavery.

The docks are a squalid affair, gripped by winter. Icy rime covers mounds of garbage — and worse. Even so some punters are about, and after a bit of bidding Cija is sold and led away, still dazed and begging one of the ships boys to rescue her baby, Seka.

The City is a fast paced book. One gets the feeling Ms Gaskell was in the final sprint in the series, and this book reflects it. While she does not scrimp on descriptions, there is no wastage in the narrative. In almost a different style, Cija heads off from adventure to adventure. Even portions where time passes by are quickly dealt with until the next adventure starts.

Shortly after Cjia is led away from the slave block, the ship’s boy, Eel, and some of his cronies assail her new owner and whisk her away to promised safety. Soon she is reunited with Seka at Eel’s mothers house, which Cija soon twigs is a brothel where she is due to become a new attraction. Sickened by the prospect but still weak and lost in the foreign city, all she can do is try to capitulate.

One thing about Cija, she is a survivor. Although she has seen many streaks of bad luck, she also has the occasional run of good. This is the beginning of such a run. Her first customer turns out to be a youngster with a romantic view of the world. He believes her sob story, and sets to rescuing her. Cija escapes and, along with the youngster, finds her way to the city’s suburban greens and into his home, as a servant.

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Andrew Liptak on 33 SF and Fantasy Books Everyone Will Be Talking About in 2017

Andrew Liptak on 33 SF and Fantasy Books Everyone Will Be Talking About in 2017

The Collapsing Empire John Scalzi-small Luna Wolf Moon-small The Strange Case of the Alchemist's Daughter Theodora Goss-small

I don’t know about you, but given the choice between reading the best books of 2017 and the ones everyone’s talking about…. I think I’d go with the latter. Because books that aren’t talked about are soon forgotten, and forgotten books are irrelevant books. And who wants to waste their time on irrelevant books?

Fortunately, we’re here to talk about the 2017 books that are already generating a lot of buzz. Today’s arbiter of excellence is Andrew Liptak who, in an article for The Verge, has compiled a list of 33 SF & fantasy titles that will dominate the conversation over the next year. His list includes novels by Mur Lafferty, Nnedi Okorafor, Kameron Hurley, Chuck Wendig, V. E. Schwab, Kim Stanley Robinson, Ada Palmer, Allen Steele, Timothy Zahn, Cory Doctorow, Brian Staveley, J.R.R. Tolkien, Robin Hobb, Yoon Ha Lee, Max Gladstone, Peter V. Brett, N.K. Jemisin, Ann Leckie, and many others.

Here’s a look at some of the most interesting titles on Andrew’s list, starting with The Collapsing Empire, by John Scalzi.

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What Black Sabbath Can Teach Us About Writing

What Black Sabbath Can Teach Us About Writing

Sabs

The world got some sad news last week — Black Sabbath just played their last concert.

OK, that’s small potatoes compared with all the other crap going on, but it was the end of an era. I bet I’m not alone among Black Gate readers and writers in being a Black Sabbath fan. Unfortunately I never got to see them in concert and now I never will.

They did teach me a lot about writing, though. As an author I get tips and inspiration from lots of different sources, not just other writers. Sure, I have a fondness for the great prolific authors and the literary giants, but I often learn more from the greats in different arts. Perhaps that’s because there’s a certain distance that allows you to see what they do more clearly. With other writers I tend to spend a lot of time looking at the nuts and bolts of their work, while with musicians and painters that’s not the case. I know very little about playing the guitar, and nothing about painting a landscape, so I focus more on the philosophy behind the work rather than the techniques of the work itself.

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January/February Magazine of Fantasy & Science Fiction Now on Sale

January/February Magazine of Fantasy & Science Fiction Now on Sale

The Magazine of Fantasy & Science Fiction January February 2017-smallSteve Fahnestalk has been adding magazines to his review column at Amazing Stories, which I greatly appreciate. He’s an astute reader and a fine writer, and he has a talent for piquing your interest without giving away too much of the tale. Here he is on the sole novella in the January/February issue of F&SF.

In “Homecoming,” Rachel Pollack brings us her fourth, and longest, Jack Shade story in F&SF — the previous ones were published in 2012, 2013 and 2015. Jack Shade is a private investigator, occultist, and shaman; I can’t remember having read one before. When Jack gives his business card to someone and they return it with a request for help, Jack is bound to help them, through what he calls a “Guest,” but which sounds like a geas to me. A woman, Carole Acker, comes to Jack to tell him she feels as if part of her soul is missing, and she wants to hire him to help her. Because of the “Guest,” Jack is compelled to acquiesce, and begins tracing the missing part. Several times during the quest, Jack is told by those he encounters that he must stop; that he doesn’t know what he’s doing — but because of the Guest, he has to continue, and eventually brings Carole the missing part. It is then revealed that he shouldn’t have done that… the nay-sayers were right. Jack has three days to undo what he has done, or something extremely bad will happen. Pollack has created a world behind a world; in a New York that sounds just like our New York, there are shamans, night creatures and gangsters of this world and that one. Without being anything like Jim Butcher’s Harry Dresden series, this reminds me of that type of fiction. I enjoyed it. Rating: a solid ¤¤¤ plus.

Read Steve’s complete review of the issue (and The CW series Riverdale) here.

The cover of the January/February issue is by Charles Vess, illustrating Nina Kiriki Hoffman’s story, “Vinegar and Cinnamon.” Here’s the complete Table of Contents.

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Modular: Dungeon Delving Tips – Part I

Modular: Dungeon Delving Tips – Part I

Delving_partyI’m a big fan of Creighton Broadhurst and his Raging Swan Press. Along with Frog God Games, they make my favorite Pathfinder stuff. And Creighton’s blog is full of great ponderings for players, GMs and even game designers.

He often comes up with some neat lists on wide-ranging topics. One that I liked was his ‘25 Dungeon Delving Tips.’ We’re going to look at the first dozen this week, with the remainder coming in a follow-up post.

Each tip, along with some of Creighton’s commentary, is italicized (as is his brief intro below). My own comments follow underneath in plain text. So, have at it!

25 Dungeon Delving Tips (Part One)

Dungeon delving is a jolly dangerous business. Some adventurers are lucky. Others are stupid while many are unprepared. Thus, the bones of countless adventurers lie mouldering far from the warmth of the sun. 

With that in mind, and in no particular order, here are… tips to make your dungeon delving just a little bit safer.

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Modular: How to Defeat an Ancient Red Dragon in D&D with a Low-Level Party

Modular: How to Defeat an Ancient Red Dragon in D&D with a Low-Level Party

Red_DragonYou’ve got a huge ancient red dragon that has flipped out. It’s on the rampage. You must stop it or the devastation will be severe and widespread. You have a couple dozen volunteers willing to make the ultimate sacrifice to save hundreds or even thousands, but to what avail? What the hell can you do to defeat an ancient red dragon?

Actually, there is a way, even with low-level warriors. But it’ll take some coordination and three necessary components:

  1. You need quite a few volunteers, both the ones who will be in front-line battle and others willing to distract and pre-occupy the dragon (probably by being slaughtered indiscriminately).

  1. You need a new or modified spell. I don’t know if there is already a spell that specifically does something like what I’m about to describe floating around out there in one of the dozens of supplements, but it doesn’t seem like a big leap to make it work in the D&D schools of magic (probably wouldn’t rate more powerful than a fourth or fifth level spell tops). This spell is cast on an item and creates a delayed teleportation effect. Should the owner of that item ever die, the item will immediately pass into the hands of another person (determined at the time of the spell casting).

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New Treasures: Department Zero by Paul Crilley

New Treasures: Department Zero by Paul Crilley

Department Zero Paul Crilley-small Department Zero Paul Crilley-back-small

I don’t know much about this Paul Crilley fellow. He’s a South African writer who’s written a previous series for Pyr, the steampunk Tweed & Nightingale Adventures, a Daredevil prose novel, several YA titles, and much of the Bioware game Star Wars: The Old Republic.

His newest novel, Department Zero, is a beast of a different stripe, however. It’s the tale of a single dad who works cleaning up crime scenes… and who accidentally stumbles upon universe-hopping gates that connect a hidden multiverse of alternate realities. There he meets Havelock Graves, the top cop in the Interstitial Crime Department…. and discovers that a sinister cult is planning nothing less than to awaken Cthulhu from his slumber in the Dreamlands. (That’s another thing Harry discovers: “Everything H.P. Lovecraft wrote is true, Like, everything.”)

As you can probably tell, the book is not entirely serious. Publishers Weekly says it’s “Fast-paced and fun… The humor is on point… Lovecraft fans might have a lot of fun with this one.” Yeah, I bet I might. Department Zero was published by Pyr on January 24, 2017. It is 301 pages, priced at $17 in trade paperback and $9.99 for the digital edition. The cool cover art is by Patrick Arrasmith. Click the images above for bigger versions.

Check Out the Tangent Online 2016 Recommended Reading List

Check Out the Tangent Online 2016 Recommended Reading List

Analog March 2016-small Black Static 55-small Compelling Science Fiction 3-small

We’re approaching awards season, which means that there will be more and more Recommended Reading lists out there for novels, anthologies, collections, genre non-fiction, and much more. But for my money, the most useful list in the genre is the annual Tangent Online Recommended Reading List.

What’s makes Tangent‘s list so special? For one thing, it’s massive — 19 reviewers contributed to it, combing dozens and dozens of magazines and original anthologies to produce a comprehensive list of the top short stories, novelettes, and novellas of the year. And Tangent‘s editor, the tireless Dave Truesdale, has organized the list into one, two, and three star selections, and copiously illustrated the list with magazine and book covers — with live links to publishing websites. It’s a really terrific resource for anyone interested in learning what’s going on in short fiction markets, and I guarantee you’ll make some new discoveries. I cover over 40 magazines every month for Black Gate, and I still managed to find a few new ones. Thanks Tangent!

Here’s a handy set of links to all of their recent lists, including this year’s:

Tangent Online 2016 Recommended Reading List
Tangent Online 2015 Recommended Reading List
Tangent Online 2014 Recommended Reading List
Tangent Online 2013 Recommended Reading List
Tangent Online 2012 Recommended Reading List
Tangent Online 2011 Recommended Reading List
Tangent Online 2010 Recommended Reading List

A Storm of Wings by M. John Harrison

A Storm of Wings by M. John Harrison

oie_701145jxuo14zKNine years, another novel, and ten short stories after the publication of The Pastel City (read last week’s piece on that here), M. John Harrison returned to the world of the city of Viriconium in A Storm of Wings (1980). Its title taken from a line in the previous book, A Storm of Wings largely recycles the plot of the that novel as well. Once again, alien forces are threatening the city of Virconium and only a ragtag band of heroes has a chance of staving off destruction. Other than setting and basic similarity of narratives, this second novel in the series exists on a whole different plane of storytelling, both in style and intent.

A new religion has risen up in and around the city of Viriconium, the Brotherhood of the Locust. Its origins are a mystery and its teachings appear to have arrived from beyond mortal thoughts.

Who knows exactly where it began, or how? For as much as a century (or as little as a decade: estimates vary) before it made its appearance on the streets, a small group or cabal somehwere in the city had propagated its fundamental tenet — that the appearance of “reality” is quite false, a counterfeit or artefact of the human senses.

This creed stands at the nucleus of A Storm of Wings, both the story on the page, and at what Harrison has to say about fiction. As the “world” of Viriconium comes under attack from a force that twists and alters its “reality,” we are, page by page, reminded any stability the “land” has comes from its creator and can be wiped away with a tap of the backspace key.

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