A Quirky and Diabolically Weird Police Procedural RPG: Disco Elysium
I don’t play video games quite as much as I once did, but I can still get hooked from time to time.
For anyone who still spends time on PC gaming and is curious what makes a great modern RPG, I just want to say that Disco Elysium by ZA/UM is it. Really it. Like, sublime levels of it. It’s not only my personal Game of the Year, but quite possibly my Game of the Decade. It’s quirky and diabolically weird, so I’m not making any sort of blanket recommendation as it likely won’t float everyone’s boat.
But the writing is incredible. Beyond incredible, actually. The character development and creativity and artistry. The prose, the plotting, the pathos, the world-building. I haven’t seen writing of this caliber in a video game since I first played Planescape:Torment 20 years ago. I’m not certain this eclipses it. Not quite, I don’t think. But it’s up there. DE is shorter and somewhat less epic in scope or it’d likely have passed my old favorite by.

















