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The Magazine of Fantasy & Science Fiction, January 1966: A Retro-Review

The Magazine of Fantasy & Science Fiction, January 1966: A Retro-Review

fsf-jan661Here’s the second of three consecutive months of SF magazines I recently bought, each a different specimen of the canonical “Big Three” of that time. The first, the December 1965 issue of Galaxy, is here.

Edward Ferman was the Editor of F&SF at this time, as he had been for a while. (I have heard that even while his father Joseph was listed as Editor, Edward was actually doing the job.)

The cover is by Jack Gaughan, illustrating “L’Arc de Jeanne,” by Robert F. Young. Of course there was no interior artwork, excerpt for Gahan Wilson’s cartoon. There were also no ads except for the Classifieds in the F&SF Marketplace, and except for one or two inhouse ads. This issue did feature the Statement of Management and Circulation. Average Paid Circulation, 53,831. Average Mail Circulation, 16,644.

The features include Wilson’s Cartoon, a very brief “Science Springboard” by Theodore L. Thomas, about smog, and Isaac Asimov’s Science column, this time called “The Proton Reckoner,” about counting things, lots of things, like the protons in the universe.

And there is a book review column by Judith Merril. She writes from London, in September of 1965, and her subject is how much better things are in England: the drinking, people’s looks, the rock and roll, and the SF — the New Wave SF (though Merril does not here use that term). She focuses on three major fairly young writers: J. G. Ballard, Brian W. Aldiss, and John Brunner.

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Charlene Brusso Reviews May Earth Rise

Charlene Brusso Reviews May Earth Rise

mayearthriseMay Earth Rise
Holly Taylor
Medallion Press (485 pages, $15.95, October 2009)
Reviewed by Charlene Brusso

Does the world need another Arthurian fantasy series? There are as many versions of the story of King Arthur as there are authors to tell it. This is the fourth novel (following Night Bird’s Reign, Crimson Fire, and Cry of Sorrow) in Taylor’s muscular epic fantasy Dreamer’s Cycle, which blends Arthurian myth with Celtic legend in a Dark Ages setting. Arthur is a High King without a kingdom, threatened by one Havgan, a Coranian warleader from across the sea (think Saxons) who’s devoted to Lytir, the One God, and feels it’s his duty to kill all the witches.

As the novel opens Arthur is plotting to rescue the Y Dawnus, the magic-wielding druids, seers, sorcerers and bards whose powers are necessary to sustain Kymru, Arthur’s empire. Taylor casts Arthur as a master strategist who first offers Havgan a chance to leave Kymru – and the Y Dawnus – or stay and die. Havgan, a determined aggressor, and overconfident to boot, refuses to leave. Arthur is surrounded by a large cast of characters – minor kings who once ruled various parts of Kymru, some displaced druids who’ve broken away from the Archdruid after he sided with Havgan, and various friends and relations.

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Welcome to Bordertown: Part the Third of a Brobdingnagian Review

Welcome to Bordertown: Part the Third of a Brobdingnagian Review

bgbordertownDon’t you believe for a nanosecond that the reason I didn’t finish up this Welcome to Bordertown blog was because I didn’t finish the book. Not for the flicker of a fly’s eye!

The trouble is, as soon as I finished it, I had to go and read the other Bordertown books: Will Shetterley’s Elsewhere and NeverNever, followed by Emma Bull’s Finder. I even started The Essential Bordertown, and it is bliss! Bliss, I tell you! I even had a Long Lankin dream.

Don’t know what a Long Lankin is? Boy oh boy. Dark magic, that. Am I gonna tell you all about it? NO! You must read these books for your own sweet selves!

But now that I’m mostly done with my huge Bordertown stack o’ goodies and am calming down some, I figured I should probably wrap up this, for lack of a better word, “review,” the first two parts of which can be read here and here, for those of you whose patience stretches even unto eternity.

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Supernatural Spotlight – Episode 6.19 “Mommy Dearest”

Supernatural Spotlight – Episode 6.19 “Mommy Dearest”

Sam and Dean have a chat with Eve, who decides to take the form of their dead mother.
Sam and Dean have a chat with Eve, who decides to take the form of their dead mother.

Eve’s up to no good in the town of Grant’s Pass, Oregon, by being unusually charming to a college student (named, as we shortly learn, Edward Bright). She runs her hand across his cheek, which cannot be a good thing. He wonders away from the bar she enters. Eve kisses another boy, then walks through and begins touching people. The whole place goes insane with a monstrous, vampiric feeding frenzy, as she sits and calmly watches.

Dean is making bullets filled with Phoenix ashes, but isn’t sure it’s going to work. The ashes certainly aren’t burning him. In fact, it’s all a bit of an exercise in futility without a location, so they summon Cas to try to get a bead on Eve. He has no information, but Sam has the idea of trying to track down an empathic monster to see if they can get Eve’s location from one of them.

Castiel is able to track down a cult favorite: Amber Benson, from Buffy: The Vampire Slayer fame. (For those who weren’t avid Buffy fans, Benson played Tara, the lesbian love interest of Willow. Her season 6 death at the hands of a misogynistic nerd nearly triggered the destruction of the world at Willow’s hands. Tara also had the best song in the classic “Once More, With Feeling” musical episode of Buffy, also from Season 6. If you have not seen it, Season 6 of Buffy is some of the best television ever made.)

Fortunately for fanboys like me, Benson also played the non-killing vampire Lenore, who was introduced briefly in Season 2 of Supernatural.

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Looking for the real Robert E. Howard in One Who Walked Alone

Looking for the real Robert E. Howard in One Who Walked Alone

one-who-walked-aloneIt couldn’t have been easy for Novalyne Price Ellis to write One Who Walked Alone: Robert E. Howard the Final Years (Donald M. Grant Publisher, Inc., 1986). Price Ellis’ memoir of her relationship with Howard (roughly 1934-36) is illuminating in its raw honesty. It’s also painful, at turns disappointing and downright frustrating. We might find escape in Howard’s sword and sorcery tales but there is none to be found here.

But above all, One Who Walked Alone is brave. Price Ellis never sacrifices accuracy to save face. Howard was a successful writer and a free spirit, and told wild, vivid stories, traits that Price Ellis found irresistible. But she was also painfully embarrassed with the Texan, unable to accept his occasionally odd public behavior. She was disappointed that he didn’t conform to her own conception of manliness and began to date other men, including one of his best friends, Truett Vinson, which cut Howard to the quick. While her reactions were understandable, at times I found her to be rather shallow and unlikeable. And yet rather than off-putting I find that uncompromising truthfulness highly admirable.

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Andrew Zimmerman Jones Reviews Pathfinder Supplements

Andrew Zimmerman Jones Reviews Pathfinder Supplements

pathfinder_rpg_core_rulebook_coverPaizo publishing’s Pathfinder RPG is both familiar and innovative, as it brings the best of Dungeons & Dragons 3.5 into a fresh new approach. In this review, I explore the core rulebook and a couple of their supplements, explaining why you should look into the game system if you haven’t already.

Pathfinder Roleplaying Game: Core Rulebook

Jason Bulmahn
Paizo Publishing (575 pages, $49.99, Aug. 2009)

Pathfinder Module: Crypt of the Everflame

Jason Bulmahn
Paizo Publishing (32 pages, $13.99, Sept. 2009)

Pathfinder Adventure Path #25: Council of Thieves (1 of 6): The Bastards of Erebus

Edited by Sean K. Reynolds
Paizo Publishing (92 pages, $19.99, Aug. 2009)

Reviewed by Andrew Zimmerman Jones

Your first look at the massive tome that is the Pathfinder Roleplaying Game: Core Rulebook can be a bit intimidating. I first ran across it piled high on a mountainous table at GenCon’s Paizo Publishing booth in summer 2009 and, I admit, I wasn’t even sure what it was. Yet another fantasy roleplaying game? Elves, dwarves, and halflings? It sure didn’t seem worth much attention, and I didn’t really get what all the hype was about.

Then I realized what it was… this was my old mistress, Dungeons & Dragons v3.5, all dressed up in a new outfit and ready to go out on the town again.

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Supernatural Spotlight – Episode 6.18 “Frontierland”

Supernatural Spotlight – Episode 6.18 “Frontierland”

Sam (left) and Dean (right) go to the Old West.
Sam (left) and Dean (right) go to the Old West.

The episode starts out on Sunrise, Wyoming, March 5, 1861, with a high-noon shootout duel on the street … and one of the participants is Dean Winchester. Right as they draw, the episode cuts to a revamped old-west-themed title sequence.

The next scene takes place 48 hours earlier (or 150 years later, depending on how you look at it), and the boys and Billy are cracking into the Campbell family’s hidden stash of demon-hunting lore, which is now free for the taking since Samuel died a couple of episodes back. It’s an extensive collection and they’re looking for “anything that’ll put a run in the octomom’s stocking,” meaning Eve, the mother of all monsters.

Billy finds something indicating that “the ashes of a phoenix can burn the mother,” but they don’t know anything about a phoenix … except that, according to Samuel Colt’s journal (also part of the collection), the gun maker and demon hunter had killed one on March 5, 1861, and it left behind a pile of smoldering ashes.

The search for a Delorian is on.

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Galaxy, December 1965: A Retro-Review

Galaxy, December 1965: A Retro-Review

galaxy-dec-1965I picked up a few magazines at an antique store near Columbia, MO, last week, including three consecutive issues — of different magazines — from the end of 1965/beginning of 1966: the December 1965 Galaxy, the January 1966 F&SF (reviewed here), and the February 1966 Analog. The first one I got to was the Galaxy.

This is from more or less the center of Frederik Pohl’s editorial tenure. Galaxy in this period was bimonthly, with two sister magazines — Worlds of Tomorrow, also bimonthly, and Worlds of If, which was monthly. (I admit I had not known that — I thought it was also bimonthly, and I’m surprised that Galaxy, the “senior” magazine, was not the monthly one.) Galaxy was generously sized, at 196 pages (including covers), with about as much fiction as Analog and Asimov’s feature these days. By contrast Worlds of Tomorrow had 164 pages per issue, and If only 132. The latter two were 50 cents, but Galaxy was 60 cents. (I find this mixture of format, frequency, and pricing in three magazines from the same stable rather intriguing.)

The cover of the December 1965 Galaxy is by Pederson, illustrating “The Mercurymen”, by C. C. MacApp. (Galaxy typically only credited last names for artists — apparently this particular artist was named John Pederson, Jr. — I’m not very familiar with his work, and not too impressed with this particular example!) Interiors were by Gray Morrow, Giunta, Jack Gaughan, and Wood. (The artists whose first names I know are, not surprisingly perhaps, the better ones, though I am told that John Giunta and Wally Wood were well known for work in comics.) There are a fair number of ads — more than often in SF magazines — though somewhat low rent ones: Rosicruans, hypnotism, the Puzzle Lovers Club, the Book Find Club, book plates (from Galaxy), and the Duraclean Company.

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Andrew Zimmerman Jones Reviews Goodman Games Supplements

Andrew Zimmerman Jones Reviews Goodman Games Supplements

fhfangfistsongWith the release of Dungeons and Dragons 4th edition, there came the opportunity for independent game companies to introduce whole new lines of products that focused on expanding the gaps left in the core materials presented by Wizards of the Coast. In this review from Black Gate #14, I look at supplements from two of these product lines, published by the fine people at Goodman Games, covering various races and character classes.

Since the review was written, Wizards of the Coast has filled many of those gaps with their own materials, such as the D&D Player’s Handbook Races series, which includes the official supplements for both the Tiefling and Dragonborn races.

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A Review of Mairelon the Magician, by Patricia C. Wrede

A Review of Mairelon the Magician, by Patricia C. Wrede

mairelonMairelon the Magician, by Patricia C. Wrede
Tor Books (280 pages, hardcover, May 1991)

Mairelon the Magician is a little bit mystery, a little bit comedy, but mostly a mixture of alternate history and fantasy.  It’s a light, fun sort of book; no world-altering plots or pitched battles, but a fair amount of sneaking around, spying, and working out who’s plotting what against whom.  (It’s not much of a spoiler to say that the majority of the incidental characters are plotting something.) 

I think it works better in concert with its sequel, Magician’s Ward, which adds a bit of romance to the already eclectic mix, but the first book is enjoyable on its own. 

I really have only two reservations.  First, I found the pacing of the climax to be slightly off, although this may be because I was looking at it with the wrong set of genre lenses; it may fit better into mystery than fantasy. 

The second reservation is more of a warning than a complaint: if you’re American, do not watch British shows or movies, and know you have a hard time with dialect, avoid this book — or at least hunt down a period drama to watch first, just to get into the rhythm of the language.  Otherwise the amount of thieves’ cant will make the story nearly unintelligible.

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