Many Paths of Character Creation

Many Paths of Character Creation

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For many RPG gamers, creating characters is one of the highlights of gaming. They get to make significant choices and craft and hone their character to their vision. If they are invested in the character, players typically engage more in the collaborative storytelling environment that RPGs are. For many players, this is the most creative time in the process, for thereafter they engage in the setting as laid out by the game master (GM). They may have an influence on the game and that setting, but the act of creating primarily — if not exclusively — resides with the GM after character creation. Even in truly sandbox games where the players can go wherever and do whatever, they are operating within the construct of the GM.

RPGs across the spectrum devote pages to character creation, often taking up a significant portion of any rulebook and entire supplements that provide new options. Most games lay out these options as a series of choices the player makes — though always reserving GM fiat.

Dungeons & Dragons, Star Wars: Force and Destiny, and others use a process whereby you select a species (if applicable), select a career, apply a number of adjustments to the basic character template, and then make choices about talents and specializations and skill choices. The names may vary (class, feats, etc.), but the basic principles remain. For example, in Force and Destiny from the core rulebook, players choose from one of eight species. These have default attribute score adjustments and some level of unique trait or ability (breathing underwater for Nautolans for example). Players then choose from one of four careers and then choose from one of three specializations in that career. One of the narrative or logical challenges with this construct is that if you want to play a 40-year old human smuggler, you may have the exact set of skill points, etc., as other players, who may have a 20-year old bounty hunter just making her mark on the world. Truth be told, this is not a significant challenge, but one nonetheless. Particularly in class-based systems. My 40-year old cleric is at level one — the same as that 20-year old barbarian.

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Fantasia 2020, Part XIV: Hunted

Fantasia 2020, Part XIV: Hunted

HuntedWatching a film festival at home instead of in theatres raises a question that’s become a much-debated point over the last couple of years: is the experience of viewing a movie on a TV screen essentially different and essentially lesser than watching the same movie in a theatre? I don’t think there’s a single answer to this question. Different movies and different viewers and different circumstances will create better or worse scenarios. I think it is probably safe to say that the theatrical experience has much more sensory power; that the powerful sound system and the controlled environment and the full dark of a theatre will usually be more immediately overwhelming to a viewer. But it’s reasonable to wonder if a movie that relies on sheer sensory power can be called ‘a good movie.’

This question came forcefully to mind while watching my first film on day 7 of Fantasia. Hunted was directed by Vincent Paronnaud, who wrote the script with Léa Pernollet. A cartoonist who won the Fauve d’or prize for best comics album at the 2009 Festival International de la Bande Dessinée at Angoulême, Paronnaud cowrote and codirected the 2007 animated adaptation of Marjane Satrapi’s Persepolis. His new (English-language) movie boasts a powerful soundscape and lush, atmospheric nature photography along with a simple plot. I found it reasonably effective for a home viewing, once I understood what sort of film I was watching. I suspect it would have been much stronger for me in a theatre, because it would have been better able to work on me as a viewer in the way that its theme insists.

The movie begins with a prologue, a storyteller at a campfire telling a tale, and then we follow a woman, Eve (Lucie Debay), as she meets and is abducted by two men, one of them a slick con-artist (Arieh Worthalter) who has procured her as a victim for his accomplice (Ciaran O’Brien). Eve escapes, and flees into the woods. They pursue, and a life-and-death-hunt follows.

The movie is from a certain perspective a variant on “The Most Dangerous Game,” but is distinguished by a specific thematic approach and by an increasing level of weirdness as Eve and her pursuers flee deeper into the woods. It’s also distinguished by an overwhelming sonic texture (including an electronic score), and imagery of the deep mist-soaked woods. Watching at home, I was struck by the way sounds and sights worked together, and I strongly suspect in a theatre the effect would have been significantly more profound.

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What I’ve Been Reading Lately: September 2020

What I’ve Been Reading Lately: September 2020

Whitfield_GarCoverEDITEDI haven’t done one of these in a while. And I’ve been reading a ton of stuff as summer has moved into Fall (hopefully the weather will follow suit!). So, here we go…

West of Guam: The Complete Adventures of Jo Gar – Raoul Whitfield (Ramon Decolta)

I re-read this entire anthology for the third time. I absolutely love Whitfield’s stories about the little Filipino detective. Written under the name Ramon Decolta, there were 24 Gar stories, all of which appeared in Dime Detective. Imagine a hardboiled David Suchet as Poirot, not afraid to blast it out with the bad guys. This is just about my favorite hardboiled series, and I’m working on a massive essay about Gar. Steeger Books (formerly Altus Press) put out this collection, which is still available. I can’t recommend it enough.

Whitfield was a Black Mask Boy right up there with Dashiell Hammett, Frederick Nebel, and Carroll John Daly. But he has largely been forgotten – even though he had a couple of his pulp serials novelized: including Death in a Bowl, which really established the tropes for the Hollywood mystery story.

 

The Annotated Sherlock Holmes – William Baring-Gould

I’m working on a new Holmes short story, so I decided to go back to the source material as a refresher. And I chose my two-volume Baring-Gould annotated set to read from. I’ve got annotations from Baring-Gould, Klinger (two different ones) and the Oxford edition. And I was in a Baring-Gould mood this time around.

 

BBC Sherlock Holmes Radio Series – Clive Merrison and Michael Williams

I absolutely love this series, which covered the entire Canon, created and produced by Bert Coules. After Williams (Judi Dench’s husband) passed away of cancer, Andrew Sachs stepped in as Watson and the series continued on with original stories.

When I write Holmes, I hear Merrison and Williams. Their voices are simply perfect for the roles. Throughout the year, I listen to various episodes, and I’m never disappointed. This is the best Holmes radio play ever recorded.

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A Rough Guide to Glamour Goes Gold

A Rough Guide to Glamour Goes Gold

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I always enjoy catching up with my Australian friend Michael O’Brien (“MOB” to his friends). We met back in the nineties when we were part of the so-called Reaching Moon Megacorp, a group of ardent Glorantha fans working on the pioneering RuneQuest/ Glorantha magazine Tales of the Reaching Moon – he was an editor, I was the dogsbody. (I should mention that MOB is a director of the Chaosium now, alongside our American Reaching Moon Megacorp colleague Rick Meints – it’s a small world, sometimes).

As MOB and I live on opposite sides of the world, we usually only bump into each around conventions. And so, the last time we met was at Dragonmeet in London last November. MOB was about to launch the Jonstown Compendium, Chaosium’s community content site for RuneQuest and Glorantha on DriveThruRPG. And he talked to me about things that might now be possible…

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Fantasia 2020, Part XIII: Crazy Samurai Musashi

Fantasia 2020, Part XIII: Crazy Samurai Musashi

Crazy Samurai MusashiMiyamoto Musashi (1584-1645) was one of the greatest samurai and greatest swordfighters ever to live. By his own account, he fought over sixty duels and won all of them. Stories about Musashi have been told and retold over the centuries, notably including the great novel Musashi (1935-39) by Eiji Yoshikawa. Films about him have proliferated, the most famous likely being Hirohi Inagaki’s Samurai trilogy (1954-55) starring Toshiro Mifune as Musashi.

One of Musashi’s greatest recorded battles was a conflict with the Yoshioka clan. Following two duels with successive heads of the clan in Kyoto in 1604, Musashi fought the remainder of the clan who attacked en masse with various allies. Musashi killed the leader of the clan, among others, and escaped, in the process developing a new style of swordsmanship.

So much for history. Now comes Crazy Samurai Musashi (狂武蔵) a dramatisation of the battle against the Yoshioka. If ‘dramatisation’ is the right word: the 92-minute film consists of a relatively brief prologue and epilogue to either side of an uninterrupted 77-minute shot of Musashi fighting the Yoshioka and their mercenary allies. Directed by Yûji Shimomura, it stars Tak Sakaguchi (Kingdom) as Musashi and was written by Sion Sono (director of Tokyo Vampire Hotel). And it’s not exactly what you might expect from all of the above.

Unlike most movies centred around swordplay, there’s little complicated choreography. Nor are there complex set-pieces of ambushes and attacks from the shadows. And there’s a surprising absence of blood, though CGI splatter is used with thoughtfulness to add impact to a sword-strike; little plumes of blood are used as a storytelling technique, and quite effectively.

This fits with the odd reality the film builds. Musashi begins the fight in a mass battle, one man against 100 of the Yoshioka clan plus 300 mercenaries. When they attack as a group it quickly becomes clear he can kill any given one of his opponents effectively at will — because he is that good — but is at risk from their sheer number. On the other hand, his opponents don’t want to launch a mass charge because no one of them is prepared to give his life. So after a while the mass of opponents divide up into groups of 20 or so, and Musashi moves from area to area, fighting these small bands.

Occasionally, he will find a single tougher opponent. These fights are set up to look like boss fights; meaning that where it takes Musashi 2 or maybe 5 seconds to kill a typical enemy, the bosses take 10 or 20. Because he’s Miyamoto Musashi, and, again, he is that good. The video-game feel’s intensified by the way Musashi finds bottles of water here and there in empty houses or the like: power-ups as his life-energy runs low.

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Vintage Treasures: A Sense of Wonder by John Wyndham, Jack Williamson and Murray Leinster

Vintage Treasures: A Sense of Wonder by John Wyndham, Jack Williamson and Murray Leinster

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A Sense of Wonder (New English Library, 1974). Cover by Bruce Pennington

A Sense of Wonder was originally published in hardcover in the UK by Sidgwick & Jackson in 1967, and reprinted in the US as The Moon Era (which we covered as part of our survey of Sixty Years of Lunar Anthologies back in December.) It’s a short little anthology (175 pages) of early 30s SF by three of the biggest names of the pulp era, assembled and edited by pulp SF afficionado Sam Moskowitz. It contains three novellas:

“Exiles on Asperus” by John Wyndham (Wonder Stories Quarterly, Winter 1933)
“The Mole Pirate” by Murray Leinster (Astounding Stories, November 1934)
“The Moon Era” by Jack Williamson (Wonder Stories, February 1932)

This slender volume was popular enough to enjoy a total of eight editions between 1967-87, mostly paperback reprints from New English Library, who seemed to insist on a new cover every time (see below for a few interesting examples). I covered the last, the 1987 reprint, back in 2017.

The reason I’m showcasing this book again isn’t its enduring popularity, or the notoriety of its three authors. It’s the exquisite Bruce Pennington cover on the 1974 edition (above), which I only recently managed to find. Bruce is one of my favorite SF artists, and he was gracious enough to provide covers for two of the last two print editions of Black Gate, and these days I kinda haunt the virtual shops on the lookout for (mostly British) paperbacks with his colorful and distinctive artwork. His cover for A Sense of Wonder is typical of his work in this period — a mysterious craft looms over a desolate alien landscape, while a small flock of birds introduce a strange sense of normalcy to the eerie tableau. The result is eye catching, and warmly reminiscent of classic science fiction, with its love of superscience, exploration, and the unfathomable mysteries of outer space.

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Uncanny X-Men, Part 19: Phoenix, Firelord, and the Imperial Guard!

Uncanny X-Men, Part 19: Phoenix, Firelord, and the Imperial Guard!

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Welcome to Part 19 of my reread through the Uncanny X-Men. In this post I want to cover Uncanny X-Men #105-110, which finishes the first part of the Phoenix Saga, from their last fight with Eric the Red, the alien Shi’ar spy, to the fate of the M’Krann Crystal, which fully shows the full set of changes that Jean Grey has undergone when she resurrected herself in issue #101. This post begins though, with a side-trip to Iron Fist #11, which was also being written by Claremont, and drawn by Byrne and inked by Dan Adkins. We do this only to see Jean and Scott leaving the hospital.

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Fantasia 2020, Part XII: Tezuka’s Barbara

Fantasia 2020, Part XII: Tezuka’s Barbara

Tezuka's BarbaraThe chain of inspiration behind a work of art can be stunning to behold. Ernst Theodor Amadeus Hoffman was a musician, critic, and fiction writer in the early nineteenth century whose surreal and gemlike short stories are wonders of early fantasy. Some of those stories were worked into the libretto of Jacques Offenbach’s 1881 opera Les contes d’Hoffmann. Adapted to films at least three times, most notably by Michael Powell and Emeric Pressburger in 1951, Offenbach’s work would inspire the great manga creator Osamu Tezuka in 1973. A sexually-charged tale with elements of the occult, Tezuka’s Barbara was an erotic story about a frustrated manga creator who met a woman who might be a literal muse. Now Tezuka’s Barbara is a film directed by Macoto Tezuka, Osamu’s son, with a script from HIsako Kurasawa; and it played at the Fantasia Festival on August 25.

The movie begins with bestselling writer Yosuke Mikura (Gorô Inagaki) meeting an apparently homeless young woman in a subway tunnel, and taking her home with him. This is Barbara (Fumi Nikaido, Fly Me to the Saitama and Inuyashiki). She critiques his writing, accusing him of being too safe and commercial, but soon she’s saving him from voracious women who turn out to be mannequins or dogs. Mikura pursues Barbara, but to win her he must convince her mother, an antique-store owner named Mnemosyne (Eri Watanabe) — but she has strange connections, and tragedy lurks in the wings.

Reality and dreams blur over the course of the film, and I’m not convinced the movie does a good job setting up either a coherent reality or an effective oneiric sense. In part as a result, I also did not feel the movie gained anything in its mix of real and dream. The conclusion in particular moves past tragedy to almost insist it’s a hallucination, but where that hallucination started is less clear. It’s possible, maybe even intended, to read the whole movie as a reverie in the head of Mikura. But I find no particular thematic weight in that approach. Whether viewed entirely or partially as a dream, Tezuka’s Barbara resists cohering into a meaningful story.

Which again might be the point. The movie does strain mightily after a sense of strangeness. I would say it largely fails to reach any consistent surreal atmosphere. There is a lot of sex, but a countervailing coldness leaves these scenes clinical and not passionate; as an asexual I can’t claim to be very perceptive when it comes to sex scenes, at this point in my life I can usually at least see what a film’s trying to do. In this case I think it’s trying to create a feverish sense, trying to speak about a fusion of sex and art. Certainly it investigates the idea of the muse from a number of angles. But nothing comes out of it. It never really takes flight.

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James Nicoll on Amazons! edited by Jessica Amanda Salmonson

James Nicoll on Amazons! edited by Jessica Amanda Salmonson

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Amazons! (DAW, 1979). Cover by Michael Whelan

Every once in a while I get asked to recommend other sites out there for readers who enjoy Black Gate. There are some top-notch book blogs, of course — like Rich Horton’s excellent Strange at Ecbatan, and Mark R. Kelly’s overlooked Views from Crestmont Drive — and the usual publisher sites, like Tor.com and Locus Online. But recently I’ve been spending a lot of time at James Nicoll Reviews, partly because of the wide range of content. In just the last week he’s reviewed Maggie Tokuda-Hall’s The Mermaid, the Witch, and the Sea, a collection by Han Song, a superhero RPG from Green Ronin, and (a man after my own heart!) the July 1979 issues of Charles C. Ryan’s Galileo magazine — which of course lured Rich Horton out of his secluded library to comment enthusiastically.

But the real reason I hang out so much at James’ blog is that he regularly covers classic SF and fantasy — insightfully and thoroughly. Here’s his thoughts on Jessica Amanda Salmonson’s World Fantasy Award winning anthology Amazons!, from 1979.

Jessica Amanda Salmonson’s 1979 Amazons! is an anthology of fantasy stories. Special ones. Each story features a woman protagonist who is not support staff or arm candy for the hero. Almost but not all of the stories are by women….

For the most part these are sword and sorcery stories. Their scope is limited. individual fates may depend on the outcome; sometimes the fates of small kingdoms do; but none of these stories are of the ​“we must win or the world will be destroyed” variety. There are some fairly slight stories — every reader will see the twist in Lee’s story coming for miles, and there is not much to ​“The Rape Patrol.” These are more than balanced by stories like ​“Agbewe’s Sword,” ​“The Sorrows of Witches,” and [CJ] Cherryh’s ​“The Dreamstone” (which reminds me that I’ve never read the novel length expansion, or the sequel, although I think I own both). ​“Sorrows of Witches” is a little odd because that it seems to accept the premise that witches are by definition bad people who deserve what they get. Or in this case, do not get.

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Fantasia 2020, Part XI: The International Science-Fiction Short Film Showcase 2020

Fantasia 2020, Part XI: The International Science-Fiction Short Film Showcase 2020

TotoDay 6 of Fantasia 2020 started for me with a panel on folk horror. While you can find the occasional early example of the term, it was first used in its current sense in 2003 by director Piers Haggard to describe his 1971 film The Blood on Satan’s Claw; Mark Gatiss picked it up in his 2010 TV documentary A History of Horror to refer to Claw along with The Wicker Man and Witchfinder General. The panel I watched was presented by Severin Films and titled “Narratives of Resistance in Folk Horror.” Hosted by Kier-La Janisse, director and producer of the upcoming documentary Woodlands Dark and Days Bewitched: A History of Folk Horror, it gathered a group of writers and journalists to discuss folk horror with a focus on stories from beyond the British Isles. (Unfortunately, this panel’s the only one of the year not currently available on YouTube.) While it never really settled on a definition of the phrase, it was an often-interesting discussion about history, folk magic, and ritual, touching on works ranging from Shirley Jackson’s “The Lottery” to the 1991 film Clearcut to Marcin Wrona’s 2015 movie Demon.

Following that came one of my favourite Fantasia traditions, the annual International Science-Fiction Short Film Showcase. This year brought three movies from the US, and one each from Canada, Spain, Australia, South Korea, and Germany. As it happened, most of the shorts dealt in some way with the theme of isolation, meaning the showcase felt especially timely.

The Canadian film was first, the 13-minute “Toto,” directed by Marco Baldonado, who co-wrote it with Walter Woodman. In the near future, Rosa (Rosa Forlano), an old Italian-speaking grandmother in North America, buys a robot to help her prepare dinner for her granddaughter (Gabriela Francis), who is soon dropped off for a visit by Rosa’s daughter. By this time Rosa’s formed an odd bond with the machine, but will young Santina’s excitement at seeing the robot change things? This is a lovely small-scale story about intergenerational communication and the pace of change, both bitter and sweet. The grandmother, her daughter, and her granddaughter all relate differently to the robot, and all have different levels of fluency in Italian, meaning the bot and the language use both bring out the theme of change across generations; the movie says the same thing two different ways, enriching both, and one of those ways is distinctively science-fictional. It’s an excellent bit of domestic science-fiction, and one particular moment, with Rosa in the foreground while Santina and Toto dance together behind her, is a sweet and sad crystallisation of idea and emotion.

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