Fantasia Extra: 1BR

Fantasia Extra: 1BR

1BRLast year I almost reviewed a movie at Fantasia called 1BR. But exhaustion got to me as the festival wore on, and I passed on the film. I’m never happy about having to compromise with fatigue, though, and since 1BR recently came to Netflix — where for a while it was among their 10 most-streamed movies, at one point even reaching the top 5 — I decided to rectify last year’s omission and take a look at it now.

Written and directed by David Marmor, his first feature film, it follows Sarah (Nicole Brydon Bloom), a young woman who feels estranged from her father (Alan Blumenfeld). Working in Los Angeles as a temp with aspirations to become a costume designer, she finds her first apartment as the film opens. Though the plumbing makes strange noises, her neighbours seem nice and Sarah befriends an old former actress named Edie (Susan Davis) while being drawn to the handsome Brian (Giles Matthey). But creepy one-eyed Lester (Clayton Hoff) keeps trying to push a weird old book about community. And Sarah’s got a secret: she moved in with her cat, Giles, even though building manager Jerry (Taylor Nichols) told her there were no pets allowed.

In fact things are worse than Sarah imagines. It turns out the book about community’s a bible for the apartment block — and that all the residents are part of a cult-like group prepared to force Sarah to join them. Acts of physical and psychological torture follow. Sarah is broken down and slowly builds herself back up, and it all builds remorselessly to a powerfully symbolic final shot.

The movie works because it pays so much attention to Sarah’s character, as well as the people around her. Bloom brings out Sarah’s flaws as well as her strengths. She is thoughtless enough to sneak the cat into a pet-free building without thinking about other people’s allergies. And she is weak-willed, unformed in certain ways as the film starts. The story has a strong subtext investigating her feelings about her father and unconscious search for replacement father figures; it’s a horror-thriller as bildungsroman, building to an overtly Freudian choice with an icepick.

The movie’s tone and visuals bring this out quite nicely. The film’s drenched with warm sunlight in its exterior shots, presenting a kind of warmth that echoes the self-image of the residents of the apartment block. Interiors of Sarah’s apartment emphasise bare white walls and wooden floors, the unyielding emptiness of unfurnished rooms. There’s a lovely moment early on as Sarah tries to sleep in her new apartment, which I think captures the dislocation of the experience of the first night in a new home. Conversely, later in the film all the homier scenes become unreal, as the rules and philosophy of the community become more detailed. The imagery of the building interiors ironically underscore the extreme rejection of the outer world and the unreality of the residents’ world-view, the willed aversion to external fact they push on Sarah.

Read More Read More

Life, Death, and Different Kinds of Men: Algis Budrys’ Rogue Moon

Life, Death, and Different Kinds of Men: Algis Budrys’ Rogue Moon

Rogue Moon Gold Medal-small Rogue Moon Gold Medal-back-small

Rogue Moon by Algis Budrys; First Edition: Fawcett Gold Medal, 1960.
Cover art Richard Powers. (Click to enlarge)

Rogue Moon
by Algis Budrys
Fawcett Gold Medal (176 pages, $0.35 paperback, 1960)
Cover art Richard Powers

Algis Budry’s 1960 novel Rogue Moon is an unusual book. It’s relatively short, even for SF novels of its era. It’s heavily character focused. And while it deals with a fascinating mystery concerning an alien artifact, on the Moon, it’s also about the bureaucracy behind the scientists and engineers, and as much about how different kinds of men react differently to the challenges of life and the inevitability of death. The story also features two women, who use analogous means to get what they want.

There are two central science fictional premises. First, humans deal with a kind of alien strangeness that cannot be comprehended, and which in this case is usually deadly. Second is the consideration of the implications of a matter transmission device, an idea treated casually in most SF (especially in Star Trek), but that raises profound concerns about matters of the “soul” or, setting that notion aside, the consequences of simple duplication. (James Blish, to his credit as transcriber of Star Trek episodes, took on this question in his one original Trek novel, Spock Must Die! (1970).)

Read More Read More

Stellar Empires and Space Pirates: Blackwood & Virtue by Bennett R. Coles

Stellar Empires and Space Pirates: Blackwood & Virtue by Bennett R. Coles

Winds-of-Marque-smaller Winds of Marque Blackwood & Virtue-small Dark Star Rising Blackwood & Virtue-small

Winds of Marque 2019 first edition (left, cover by Damonza) and 2020 re-release (middle, artist uncredited),
and the sequel Dark Star Rising (2020, uncredited). Published by Harper Voyager

Winds of Marque, the first volume in Bennett R. Coles’ Blackwood & Virtue space fantasy series, got my attention last year. Maybe it was the dynamite cover by Damonza, with the gorgeous orbital imagery — the four-masted deep space schooner and crossed swords — but I don’t know. I think I just have a soft spot for space pirate tales.

The book got fine notices. Publishers Weekly called it a “mix of retro and future naval adventures… Science fiction fans of the Hornblower or Aubrey/Maturin sailing sagas will likely thrill,” and Kirkus raved:

With solar sails hoisted and war with the Sectoids imminent, Imperial Navy Subcmdr. Liam Blackwood, enigmatic quartermaster Amelia Virtue, and the crew of the HMSS Daring must stop space pirates from disrupting human supply lines in the outer sectors in the first book in a new series…. the jaunty pace is unwavering and enjoyable… Traditional science fiction lovers may get distracted looking for more space tech, but lovers of classic high-seas adventures and those who enjoy genre-bending SF will find this swashbuckling space adventure a worthy read.

But a funny thing happened before the arrival of the second volume. Harper Voyager jettisoned the original cover for the June mass market reissue of Winds of Marque, replacing it with a much more staid portrait of second-in-command Liam Blackwood, looking pensive and square-jawed on deck. Dark Star Rising, when it arrived in September, featured a matching rendition of plucky quartermaster Amelia Virtue (the second half of “Blackwood & Virtue”) in an action pose. Now the books look a lot more like seafaring romances, and not space opera adventures.

Well, perhaps that’s the intention. I’m still deciding if I’ll pick up the second volume. Let me know what you think in the comments.

Fantasia 2020, Part XLIV: Final Thoughts

Fantasia 2020, Part XLIV: Final Thoughts

Fantasia 2020Every year I wrap up my coverage of Fantasia with a last post looking back at the festival, reflecting on the experience. This year’s edition of Fantasia calls for reflection even more than most. I have a couple of posts still to come taking care of loose ends from previous years, but here are a few final thoughts on the all-streaming 2020 Fantasia Film Festival.

First, as always, thanks go out to the team of people who made the festival possible. This time out I want to especially thank the social media team who kept a Discord channel going through the festival, answering questions and maintaining a group space for talking about movies, particularly Social Media Strategist Alyssia Duval-Nguon. The festival was always going to suffer from the inability to hang out with friends in person, but Fantasia’s people did the best they could under the circumstances.

Which I think sums things up for this year. I have no idea what things were like behind the scenes, but from my perspective as viewer and critic the Festival was the best I could imagine it being given the state of the pandemic. Technologically, my experience was as smooth as I could reasonably hope. It’s unfortunate that the festival lasted only two-thirds as long as usual, but the films had the level of quality I’ve come to expect. It seemed to me there fewer big-budget movies, but the range of smaller films meant I didn’t miss them much.

Still, it is clearly obvious that a theatre environment would have been a better way to watch these movies. Some of them, like Hunted, seemed to aim at using sensory power to overwhelm the viewer in a specific way; but all of them would have gained by the theatrical experience. It’s not just a question of the size of the image and the loudness of the sound system, but of the details that come out when you see the picture blown up and when you hear the sensitivity of the speakers. And in my experience films are only helped by watching them along with a Fantasia audience.

I also have to say that while the technological side of the event was run flawlessly by Fantasia, I personally had a couple of issues due to the equipment I was using. My laptop’s not the newest, and had a tendency to stop once or twice per film to buffer for a few seconds. Generally the streaming experience shifts some of the burden of keeping things running onto the audience. Usually to be sure of watching a movie I want to watch, I just have to make sure I’m in the right line at the right time. Watching a stream means I have to be sure that my computer’s not feeling temperamental, which is hard to guarantee; for example, I almost missed Jesters: The Game Changers because my firewall acted up. So there was a bit of unusual stress involved in watching the scheduled movies.

Read More Read More

A First Look At The Sword of Cepheus for (cough) Travelers in Sword and Sorcery Realms

A First Look At The Sword of Cepheus for (cough) Travelers in Sword and Sorcery Realms

Art: Stephanie McAlea

I don’t like complexity in my tabletop-roleplaying games. It’s not just my age, I’m also more interested in the adventure than the stacking the of feats and traits. And, as a GM, frankly, the chaotic exploding synergies of games like Dungeons and Dragons make me feel panicky.

However, I don’t like it when glossing over resource management breaks genre conventions — if torches can’t run out, if food isn’t scarce, then players will turn each dungeon adventure into weaponized archaeology.

Unfortunately, I’m also — on reflection — unkeen on randomized emulations that  take away the possibilities and drama created by choice: “Oh, you rolled a ‘1’. Whoops your arrows ran out.” (Some games square this circle a little.)

That’s why I was excited when Omer Golan-Joel announced he was working on a Sword and Sorcery game called (drum roll) Sword of Cepheus: 2D6 Sword and Sorcery Roleplaying.

The Cepheus Engine is the flagship for a movement of indy 2D6 games, all under an Open Gaming License related to a certain classic SF game. 2D6 games are generally old-school emulators, with encumbrances and resource management. However, unlike D20 OSR stuff, they have recursive rules — the clue is in the “2D6” — and skill lists rather than classes, meaning you don’t have lots of bolt-on background abilities and feats, because your skill list is your background and distinctive range of capabilities. Normally, character generation is a mini-game in itself. You navigate a career, with one eye on the possibility of aging badly — chicken versus the Grim Reaper — also generating your own backstory as you go.  It’s not so good for big sweeping stuff, but perfect for adventurers having adventures.

Read More Read More

Fantasia 2020, Part XLIII: Fried Barry

Fantasia 2020, Part XLIII: Fried Barry

Fried BarryMy final film of Fantasia 2020 promised to be weird, and therefore the perfect way to wind down the festival. It was a take on a particular sub-genre of science fiction film: the alien visitor walking among us. The Day The Earth Stood Still, The Man Who Fell to Earth, Starman, E.T., technically I suppose Superman — all stories about a lone extraterrestrial on Earth dealing with humans. It’s a story form that lends itself to reflection on what it means to be human. But just because a form points in a certain direction doesn’t mean every instance of that form will be concerned with grand themes.

Consider Fried Barry, the debut feature from Ryan Kruger. It follows Barry (Gary Green), an abusive drug dealer in Cape Town who’s abducted by aliens and has an inhuman intelligence planted into his body. Returned to Earth, the alien in Barry’s form wanders about learning of human ways. These ways include, in no particular order, drug use, prostitution, sex, violence, fatherhood, and stranger things.

And that’s more or less the movie. There isn’t much plot beyond loose connections from one escapade to the next. Barry, or the alien inhabiting Barry, doesn’t develop much — the alien’s not established as a character to start with, so it’s impossible to see how the creature changes through the course of the story. Supporting human characters, notably Barry’s wife Suz (Chanelle de Jager) get to develop a little but not really enough to give the tale any kind of centre.

For better or worse, this is a picaresque journey through the bad side of town and of humanity. It’s entertaining, as far as that goes, and unpredictable. There’s a convincing grittiness to the city Barry-the-alien explores, not so much a realism as a reality consistently distorted yet recognisable. The underbelly of Cape Town is believable, at least for the sake of the film, in part because it’s inhabited by cartoons. This is a story about a hapless and mute protagonist falling into one damn thing after another, and not obviously learning from it; so the quality of the scrapes the alien gets into is key to the story, and in that respect the movie doesn’t disappoint. It may or may not be enough for any given viewer, but it’s a film that has its own specific wavelength and will reward viewers tuned into that frequency.

I suspect there are good reasons why the film’s built the way it is. To start with, while Gary Green’s expressive and rubber-faced and a distinctive visual presence, he’s not a formally trained actor. He’s a long-time extra in South African films (so I have learned from an excellent question-and-answer panel with Kruger and producer James C. Williamson), and in 2017 was cast in a short film Kruger was making about a heroin addict freaking out after a hit. That 3-minute piece was titled “Fried Barry,” and drew such a strong reaction Kruger decided to expand it into a feature, designing a story around Green’s presence.

Read More Read More

A Shipwreck, a Mystery, and a 60-Ton Killer Robot: “The Ambient Intelligence” by Todd McAulty

A Shipwreck, a Mystery, and a 60-Ton Killer Robot: “The Ambient Intelligence” by Todd McAulty

Lightspeed Magazine Issue 125 October 2020-smallHey hey! This is exciting — my first short story publication in many years appeared last week in Lightspeed magazine!

The story is “The Ambient Intelligence,” and it’s free to read online. It’s published under the name Todd McAulty, the name all my stories appeared under in Black Gate magazine all those years ago. Here’s what John Joseph Adams said about the story in his editorial for the October issue:

Welcome to Lightspeed’s 125th issue! Do you love power armor? Do you love giant robots? Do you love people in power armor fighting giant robots? Well then, we’ve got you covered! Todd McAulty’s newest short story (“The Ambient Intelligence”) is here to meet all your power armor vs. robot needs.

He’s not kidding about the robots. “The Ambient Intelligence” is the story of Canadian Barry Simcoe and his robot friend Zircon Border, who face off against a mysterious 60-ton killer robot hiding in a shipwreck on the shores of Lake Michigan… one that’s hiding a very big secret. It shares a setting (and two characters) with my debut novel The Robots of Gotham, but it’s not otherwise related to that book, and stands completely on its own.

Black Gate subscribers may remember (stretching back many years now) that Todd McAulty had four stories in the print magazine:

The Haunting of Cold Harbour” (Black Gate 3, 2002)
There’s a Hole in October” (Black Gate 5, 2003)
Amnesty” (Black Gate 7, 2004)
The Soldiers of Serenity” (Black Gate 12, 2008)

Read “The Ambient Intelligence” in its entirety here. And if you enjoy it, why not help support Lightspeed with a subscription? Six-months subs will run you just $17.94, for more than 50 stories — a whopping 350,000 words of fiction. It’s one of the true bargains in the fields. And thanks for your support!

The Continuing Mission: Star Trek Adventures

The Continuing Mission: Star Trek Adventures

Star Trek Adventures-small

Star Trek has been a revered franchise for decades, and the FASA Star Trek RPG released in the 1980s is a oft cited classic game. The current RPG, Star Trek Adventures, is published by Modiphius. Supported by multiple supplements, adventures, and a forthcoming Klingon core rulebook, Star Trek Adventures is a compelling RPG that will let you live out your own Star Trek stories, regardless of era.

The game is oriented toward The Next Generation era of Star Trek, but the rules allow and often speak specifically to running games in the Original Series and Enterprise eras (Deep Space Nine and Voyager fall within The Next Generation era). Even the Kelvin timeline (i.e., the new film series with Chris Pine as Captain Kirk). Modiphius does not have the license rights to the newer Discovery, Picard, or Lower Decks series showing on CBS All Access, but adapting the game to suit those settings is readily done.

Read More Read More

Fantasia 2020, Part XLII: Sayo

Fantasia 2020, Part XLII: Sayo

SayoIn covering a film festival, one does not always select the films one sees out of a pure love of cinema. Or even love of genre. Scheduling plays a part, and sometimes delivers to you an unexpected delight. Fantasia 2020 had fewer happy accidents of scheduling due to its all-virtual nature, but as the festival’s final day wound down I found myself with just under three hours until all the movies would go offline — meaning I had time for the film I’d wanted to watch, plus an hour or very slightly more. Glancing over the schedule I found a movie I’d considered looking at which was listed at 61 minutes, and decided I should give it a shot.

Jeremy Rubier’s Sayo was scheduled with two shorts that I would not have time to watch, but it was intriguing enough on its own. A Japanese woman named Nagisa (Nagisa Chauveau) is mourning her twin sister, Sayo, whose last letter she’d never answered. After a ceremony at a Shinto temple in Tokyo, a strange taxi driven by a demigod (Jai West) takes her on a trip to the breathtaking landscape that is the land of the dead. There, she will face her grief even more intensely and perhaps come to some kind of peace.

Rubier, a Quebecois director living in Japan, wrote and directed the film after Chauveau recounted to him the true story of her twin Sayo. He worked out the story while reading Sayo’s letters, watching home movies of her (some of which appear in his film), and listening to her music (again, some of which is heard in the feature). In January of this year, according to Rubier in a fascinating question-and-answer session, he heard about the COVID-19 pandemic emerging and, having lived in China, at once guessed at what was coming and insisted on shooting the film right away; he finished the script in January and shot it (over six days) a couple months later.

It’s stunning to think that this film was entirely shot and finished in less than nine months. It’s beautiful, measured, and thought-through. The narrative is rudimentary, but the emotional content is powerful, and emerges through the visuals in a purely cinematic way.

It is true that this is mostly a mood piece, but it’s a mood piece that works. Given the short running time, the narrative framework’s as detailed as it needs to be. Nagisa moves through different places and different phases of grief, and what she’s feeling at any given moment is perfectly clear and comprehensible. She encounters temples and religious ceremonies as well as surreal moments, and has flashbacks of memories of her sister, and you have the feeling of her moving along a journey of coping with grief.

Chauveau does a remarkable job here, acting for the most part not against other actors but on her own against the landscape, sharing the screen with the beauty of woods or shoreline. Still, she brings out what her character feels at every moment. It is true that the nature photography is excellent, whether seen from her perspective or overhead through stately drone footage. But her acting means we see more than the elegance of pretty pictures; Chauveau gets across her character’s emotion in isolation so well, the landscape becomes a reflection of her and is animated by her grief.

Read More Read More

The Public Life of Sherlock Holmes: At the Movies with Basil (Rathbone)

The Public Life of Sherlock Holmes: At the Movies with Basil (Rathbone)

RathboneColor_RathboneeditedI started writing a regular column for Black Gate in March of 2014. I’ve covered a lot of ground, but today we’re going to try something new. Earlier this year, I was watching Casablanca (yet AGAIN) on TCM, and I decided to do do a running commentary about it on my FB page. I know a LOT about that movie. TCM showed it again a little over a month later, so I did it again. It was fun.

I decided to do the same thing with a Basil Rathbone Sherlock Holmes movie. But I watched it on Youtube, which let me pause it while I typed comments, and took screenshots. That worked satisfactorily. During Casablanca, I was so busy (mis)typing comments, I missed half of the movie.

So, this is a mix of my running commentary, with more information and fun stuff added in during composition of the essay. It’s a hybrid, but not as detailed as I normally write. We’ll see how it goes as we look at two films: Terror By Night, and The Scarlet Claw. I already wrote a full post on the second movie. I just felt like watching it again.

Of course, all fourteen Holmes films starring Basil Rathbone and Nigel Bruce were black and white. But colorized versions, both official and not, have been around for a while. I watched colorized versions of both films, via Youtube. Terror By Night was done by TCC (Timeless Classics now in Color). They’ve got a bunch of movies on their website. And the quality of this one was excellent. The best colorized Holmes I’ve seen. The Scarlet Claw was by ATC, and it was muddy.

TERROR BY NIGHT

We start with number eleven of twelve in the Universal Pictures series. Only one more Holmes movie remained, as Rathbone, tired of being typecast, walked away from the franchise (and the associated radio show).

Read More Read More