Mongoose Traveller: A Bright Future for Science Fiction Role-Playing

I’ve never been especially quiet about my love for sword-and-sorcery, heroic fiction, and historical swashbucklers, so it may come as a surprise to some that one of my very favorite diversions is that most famous of science fiction role-playing games, Traveller. It is literally worlds away from the rest of my interests, and perhaps that’s why I’m drawn to it. Traveller‘s Third Imperium setting is rife with adventure, intrigue, and fascinating places to visit.
I’ve been reviewing Traveller products in Black Gate‘s game column for years, and it’s been a real pleasure to see a whole new generation of rule books, adventures, and supplements released by Mongoose Publishing. I’ve been reading a number of them for our upcoming winter issue, and as I started work on the reviews, I decided to contact the publisher of Mongoose Traveller, Matthew Sprange, to see if he had time to answer a few questions. He kindly obliged me, and here’s what he had to say.
It begins with an imp, some dwarves, a stolen set of bowling balls, and a cigar-smoking dragon in a flat newsboy cap. It gets stranger from there, sprawling through an epic of long-jawed mudsuckers, oddly literate stonedrakes, bad puns, bounty hunters, and some of the most spectacular color comics pages you can imagine.



So I finally had a chance to sit down this week with Swords & Dark Magic, the 
have been several attempts to do this sort of thing, most of which have had short life spans (anyone remember the 

