Scott Pilgrim vs. A Second Viewing

Scott Pilgrim vs. A Second Viewing

Earlier this week, Andrew Zimmerman Jones posted a review of Scott Pilgrim vs. The World. I’m here to provide a different take on the film…

Scott Pilgrim vs. The World is, in my opinion, one of the best movies of 2010. I’d even go so far as to say it’s one of my favourite films of the past five years, but after its lackluster release last August, viewers seem divided as to whether or not they enjoyed the whole Scott Pilgrim experience.

Scott gets a life
Scott gets a life

Some have said that it’s mostly style with very little substance or, as Mike Allen put it, “the cinematic equivalent of a box of Nerds – fizzling sweetly on the tongue, then gone and forgotten!” But I disagree, staunch Scott Pilgrim fan that I am, and I’m here to tell you why, if you found yourself wholly underwhelmed by the film, you should give it just one more chance. If you know where to look, Scott Pilgrim vs. The World will surprise you with its intricacies.

This all started when the lovely and mysterious C.S.E. Cooney posted as her Facebook status: “Didn’t like Scott Pilgrim VS the World as much as I wanted to. Entertaining, though.”

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Art Evolution 15: Liz Danforth

Art Evolution 15: Liz Danforth

Art Evolution, the project that shows the personal take on a single unifying character by the greatest artists in the RPG field, continues. But if you’ve missed some, you can find the beginning here.

After last week’s entry I had my ‘3rd Edition Lyssa’, and I was ready to move further back in my timeline. For that purpose, I got into my way-back machine and dialed in the dawn of RPGs, the year 1976.

tunnels-trolls-254If you go back further than 76’ you’re fooling yourself if you think anything a gamer played was more than an advanced miniatures game. However, in that year D&D was beginning its infant run and Flying Buffalo put out its first module Castle Buffalo for Tunnels & Trolls.

That now infamous and out of print module was graced with a cover by Liz Danforth, the Queen of the Role Playing Game. Liz was doing RPGs before the world knew what RPGs were, and although I was only five years old at the time, I would come to appreciate her grace and dedication when I later discovered Middle-Earth Role-Playing from Iron Crown Enterprises in the mid-eighties.

As you’ve already seen, the first book I ever read was The Hobbit, so it certainly came to pass that when I.C.E. started producing role-playing in Tolkien’s Middle-Earth I was right there ready to buy a part of the experience.

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Black Gate 14: Game Reviews

Black Gate 14: Game Reviews

cryptofeverflameWe’re finally nearing the end of the Black Gate 14 online tour, just as issue 15 nears completion. Whew! Timing is everything.

Today we’re looking at the Gaming column, edited by Howard Andrew Jones. Like Reviews Editor Bill Ward, Howard pulled out all the stops to make sure it was the best we’d ever had for our blockbuster 14th issue.  The result was 20 pages of in-depth reviews of the most exciting gaming products of the year, including:

Alien Module 1: Aslan, Gareth Hanrahan (Mongoose Publishing)
Traveller: Tripwire, Simon Beal (Mongoose Publishing)
Traveller: FASA and Gamelords, CD ROM (Far Future Enterprises)
HeroScape Expansion Pack 1-4: Blackmoon’s Siege (Wizards of the Coast)
Legends of Steel: Savage Worlds, Jeff Mejia (Evil DM Games)
Level UP Issue 1, Magazine (Goodman Games)
Far Avalon, Martin Dougherty (Avenger/Comstar Games)
Shard RPG Basic Compendium, Aaron de Orive and Scott Jones (Shard Studios)
Hero’s Handbook: Tieflings, Edited by Ken Hart (Goodman Games)
Hero’s Handbook: Dragonborn, Edited by Aijalyn Kohler (Goodman Games)
Forgotten Heroes: Fang, Fist, and Song, Edited by Aeryn Blackdirge Rudel (Goodman Games)
Forgotten Heroes: Scythe and Shroud, Edited by Aeryn Blackdirge Rudel (Goodman Games)
Pathfinder Roleplaying Game: Core Rulebook, Jason Bulmahn (Paizo Publishing)
Pathfinder Module: Crypt of the Everflame, Jason Bulmahn (Paizo Publishing)

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TRON: Legacy

TRON: Legacy

tron-legacy-posterTRON: Legacy (2010)
Directed by Joseph Kosinski. Starring Jeff Bridges, Garrett Hedlund, Olivia Wilde, Bruce Boxleitner, Michael Sheen.

Disney has sunk a hefty amount of money into the making and marketing of TRON: Legacy as a blockbuster and a future franchise. Given the long-term currency of the 1982 original, this is what you would expect. The IMAX 3D release that coincides with last year’s release of Avatar makes Disney’s scheme of conquest obvious.

And yet, after watching the film, I have to wonder if Disney had any idea what they were doing with this, uhm, strange and mostly airless film. It’s decked with gorgeous neon visuals and special effects, but it is neither an action extravaganza to grab the young viewers nor an intelligent enough follow-up to the heady ideas that TRON smashed around in 1982 at the edge of the computer revolution. It appears that the revolution has not been televised. Or not screened.

TRON: Legacy is no fiasco—it will make a profit and I imagine that international box-office will make up the significant part of it—but it’s only “adequate” all around. Considering that I went into the film with the realistic expectation that it might very well suck, I can say with enormous lack of passion that I am “satisfied.” However, this won’t be a film I’ll want to revisit the way I do its predecessor, nor will it make it onto my DVD shelf. The benefit of the IMAX 3D presentation is significant enough (see it in this format if you can) that my disappointment would increase in its absence.

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Black Gate 14: Review Features

Black Gate 14: Review Features

deader-stillBlack Gate 14 was the biggest issue in our history, with 158,000 words of fiction. We knew the Review Features had to be just as impressive, and the job of ensuring that fell to Contributing Editor Bill Ward.

To that end, Bill assembled a team of over a dozen of our top writers and reviewers.  The final result: a massive 32 pages of reviews, covering thirty of the finest fantasy books to cross our path in the last nine months:

Swords From the West, Harold Lamb (Bison Books)
Swords from the East, Harold Lamb (Bison Books)
Blood of Ambrose, James Enge (Pyr)
This Crooked Way, James Enge (Pyr)
Summa Elvetica: The Casuistry of the Elvish Controversy, Theodore Beale (Marcher Lord Press)
The Vampire Tarot, Robert M. Place (St. Martin’s Press)
Drood, Dan Simmons (Little, Brown)
Treason’s Shore, Sherwood Smith (DAW)
Black Horses for the King, Anne McCaffrey (Magic Carpet)
Dark Road Rising, P.N. Elrod (Ace)
The Stepsister Scheme, Jim C. Hines (DAW)
Flesh and Fire, Laura Anne Gilman (Simon & Schuster)
Deader Still, Anton Strout (Ace)
Gamer Fantastic, edited by Martin H. Greenberg & Kerrie Hughes (DAW)
Intelligent Design, edited by Denise Little (DAW)

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Movie Review: Scott Pilgrim vs. The World

Movie Review: Scott Pilgrim vs. The World

Scott Pilgrim levels up when he gains the Power of Love.
Scott Pilgrim levels up when he gains the Power of Love.

Scott Pilgrim vs. The World , a live-action film based on a popular comic book limited series which was written to mimic a quasi-video game world, goes beyond “quirky” into a new realm of meta-film.

What do I mean by this? I guess the best way to explain it is that at no point during the film is the viewer really allowed to forget that they’re watching a film. Watching the film is like watching a mix of anime and video game which happens to be performed by real actors. The fight scenes are extremely impressive, a mix of Crouching Tiger, Hidden Dragon and Super Mario Galaxy, with some Guitar Hero thrown in for good measure.

“Realism” has no place in this film.

At first, you might think that things like this would ruin the film, but instead it allows you to engage with the film on a whole different level than what you’re used to … and it works.

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H.P. Lovecraft: The Style Adjectival

H.P. Lovecraft: The Style Adjectival

Howard Phillips LovecraftEveryone has their heresies. Things they believe, or things they perceive to be true, with which many if not most authorities would disagree. That’s especially so, I think, with readers. Everybody who reads is going to have a list of writers who they feel are unjustly praised or unjustly criticised. Or, in some cases, writers whose work is wrongly praised or criticised; writers accepted as great, for example, but who you think are great for some other reason than is held by most people.

I’ve got a bunch of these heresies. I want to talk here about one such: I believe that H.P. Lovecraft is not only a major writer, but a major stylist. I think his use of language is powerful and original. I think he’s often misread as failing to do things he has no interest in, and I think what he is interested in doing is not often discussed on its own terms.

Before going on to explain what I mean, I should probably make a couple of points clear. Firstly, I have no particular interest in discussing Lovecraft`s life and personality except to note that the desire of many critics to focus on Lovecraft as an individual may suggest a need to evade dealing with the horrors of his fiction. In any event, Lovecraft was not a static thinker; his perspectives and opinions on many things changed over the course of his life. In writing this post, therefore, I’m going to try to talk about “Lovecraft” as a back-formation from the texts of his stories; I mean simply that I’m going to write about what I see in the fiction, treated as a whole, and not worry much over the details of his biography.

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New Treasures: A Salute to ChiZine Publications

New Treasures: A Salute to ChiZine Publications

monstrous-affectionsAt the end of October I found myself at the World Fantasy Convention, with Howard Andrew Jones, Bill Ward, Ryan Harvey, and pretty much the entirety of Team Black Gate — talking publishing with other small press owners on panels, attending late-night parties, and cheering on the mighty James Enge during the World Fantasy Awards.

It wasn’t all fun and games, of course. We bought a table in the Dealer’s Room, and for most of the convention I was parked behind it, selling magazines. It was a chance to meet some of our authors and subscribers face-to-face, and put Black Gate in the hands of folks who’d never beheld it before. Always a pleasure to see the looks on their faces as they hefted the latest issue, and to hear them say “Wow — this is a magazine? It’s enormous!”

There were slow moments, of course. And during those I had a chance to catch up with friends who came to hang out at the booth, like author Ted Chiang, Heroic Fantasy Quarterly editor Adrian Simmons, SF Signal‘s John DeNardo, and many others. More rarely I’d steal a moment to wander the rest of the Dealer’s Room, an Aladdin’s Cave of Wonders for fantasy readers, where you can find virtually any book, no matter how rare or obscure. I’ve made many a prize find there over the years — that’s how I ended up paying $575 for a copy of Robert E. Howard’s Skull-Face And Others, the beautiful and seminal Arkham House edition from 1946, which I bought (after some hard negotiating) at the 2006 convention.

Right across from the Black Gate table were the friendly folks of ChiZine Publications, with hands-down the most handsome and impressive collection of new releases at the con. I found myself sneaking over to their booth every chance I got, returning with a volume or two each time. Eventually I purchased over half a dozen and only now, six weeks later, am I truly beginning to realize what treasures I brought home.

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She Likes Us…

She Likes Us…

Lois Tilton has some nice words to say about content provider (or what used to be called a magazine) Blackgate in her year-end evaluation of sources for SF&F short fiction:

blackgate-issue-14-cover-150

Black Gate put out only a single issue this year but made up for it in the sheer mass of sword and sorcery and other adventure fantasy. The quality was high; I’m happy to see this zine has given up its excessive attachment to endless story series. My favorite was “The Word of Azrael” by Mathew David Surridge, possibly the ultimate sendup of sword and sorcery.

She also cited Interzone as her favorite SF magazine.  While I hardly begin to touch the depth of her coverage, I feel the same way.  I was also interested to see her comment that,

F&SF remains one of the most diverse publications in the field, with a mix ranging from mundane science fiction to horror. It provided more stories that ended up on this list than any other publication, but I wish there hadn’t also been so many silly stories of little merit…

That’s always been my impression and I wonder if Gordon van Gelder feels compelled for some reason to publish these “silly stories” as a kind of tribute to the pulp tradition of stories that were silly even by the standards of the era.  Of course, that’s part of the charm, I suppose.  Sort of like the whole “Crouching with Dragons” phenomenon in which you’re making a purposefully bad movie, but doing it really well.  On the other hand, seeing it one time is kind of amusing, but a regular diet makes you all the more desirous of something with higher nutrition.

Blake Edwards: A Personal Remembrance

Blake Edwards: A Personal Remembrance

peter_gunn_tie-inThis wasn’t the article I planned on posting this week. Those that know me are aware of my obsession with Blake Edwards’ work. It is also true to say that I am obsessive about the work of Hammett, Chandler, Ross Macdonald, Sax Rohmer, Ray Davies, and countless other writers. However, my love of writers and writing begins and ends with Mr. Edwards.

Blake Edwards’ passing this week brings his work back into focus again for the public at large. He was a prolific writer/producer/director with a body of work that spanned nearly eight decades and ran the gamut from film, radio, television, and theater. A native Oklahoman, the stepfather who adopted him made him the third part of a family that now boasts five generations in the entertainment industry.

His early success came in radio creating the hardboiled detective series, Richard Diamond, Private Detective which later made a successful transition to television and led Edwards to produce his own television variation in the form of the classic Peter Gunn. The latter project began an association with composer Henry Mancini that continued for over 35 years until Mancini’s death.

 

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