You Think You’ve Got Problems? Where’d I Put That Wand . . .

You Think You’ve Got Problems? Where’d I Put That Wand . . .

BuffyWhen dealing with sorcery, often the precise source or methodology of the magic is part of the premise of the novel itself – it’s what makes this place or that different from the world we live in. But the real function of any plot device – including magic – is to complicate the lives of your characters. Adding conflict and tension to otherwise humdrum lives is what writers do. It’s our job, and sorcery is one of the tools that fantasy writers have at our disposal.

At the same time we’re using magic to solve problems, like technology does, we’re using magic to create problems. Like technology does.

Just think about what the presence of magic does to that old stand-by, the coming-of-age novel. Being a teenager isn’t bad enough? Coming to terms with the world as it really is, and what your part in that world might be – that’s not hard enough on you? Let’s make you a wizard as well. It’s no coincidence that authors often have magical abilities appear at puberty. And yes, that’s using magic as a metaphor.

We don’t think of her as a wizard, but other than Harry Potter, Buffy the Vampire Slayer is probably the best known specially-empowered teenager. Creator Joss Whedon makes the metaphor fairly obvious, as Buffy suffers through her normal-world coming-of-age simultaneously with her other-world coming-of-age.  Like Harry Potter, Buffy has to learn about herself and her relationship to the world as well as her powers – and that with those powers comes responsibility.

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Blogging Sax Rohmer’s President Fu Manchu, Part Two

Blogging Sax Rohmer’s President Fu Manchu, Part Two

Invisible PresidentPresident Cassell 50sSax Rohmer’s The Invisible President was originally serialized in Collier’s from February 29 to May 16, 1936. It was published in book form later that year by Cassell in the UK and Doubleday in the US under the title President Fu Manchu. The novel is the first in the series to fictionalize real events with characters based on familiar figures in the US in the 1930s such as Huey Long and Father Charles Coughlin. More than one critic has noted the story may have influenced the classic Cold War conspiracy thriller, The Manchurian Candidate.

The hotel where Sir Denis Nayland Smith and his FBI counterpart, Mark Hepburn, are staying is thrown into a panic over the unexpected arrival of James Richet, Abbot Donegal’s secretary, who is wanted by the authorities as a member of the Si-Fan. Richet arrives by taxi outside the hotel before collapsing. His corpse is discovered inexplicably covered with mysterious red spots.

When first introduced, Richet came under suspicion for no better reason than Smith detecting Eurasian blood in his background. Strangely, Smith’s valet Fey is also Eurasian and while other characters sometimes express doubts concerning Fey’s loyalty, Sir Denis never questions it. One wishes that Rohmer would have given Smith a more concrete reason to suspect Richet other than racial profiling.

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Mythic Delirium, Clockwork Phoenix, Kickstarter & You

Mythic Delirium, Clockwork Phoenix, Kickstarter & You

KickPlayHello, Black Gate denizens! Has it really been a year since I posted here?

Just about. The last time I did a guest post here, it was to talk about a Kickstarter I was running for an anthology called Clockwork Phoenix 4. In that campaign, I asked for $5,000 to fund the publication of the volume and ultimately raised more than $10,000.

And guess what: all those backers have received their rewards, and the anthology has been published.

You can buy it on Amazon for Kindle and in trade paperback, and in numerous other places. The reviews have been terrific – check them out here if you don’t believe me.

Ever since the campaign finished, Black Gate overlord John O’Neill has been asking me for a guest post in which I’d talk about what I’ve learned about Kickstarter. I’ve always intended to do so, but I’ve never been able to budget the time.

So here’s one lesson: A Kickstarter is all-consuming, both when you’re running it and afterward.

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Goth Chick News: They’re Heeeerrrreee… Again

Goth Chick News: They’re Heeeerrrreee… Again

image002At the end of June, MGM and Twentieth Century Fox announced they will co-finance and distribute a remake of the 1982 horror classic, Poltergeist, causing fans all over the globe to let out a howl of collective agony.

Any movie that can send practically an entire generation into therapy over a stuffed clown and television static should be left entirely alone.

Seriously.

But of course Hollywood cannot seem to keep its hands to itself.

Gil Kenan (Monster House) is set to direct from a screenplay by writer David Lindsay-Abaire (Oz: The Great and Powerful) and the film is being produced by Sam Raimi (Evil Dead) and Rob Tapert (The Posession) via Ghost House Pictures.

Okay, the credentials had made us feel only slightly better before the synopsis sent us right back into a tailspin.

A family man called Eric Bowen (rather than Steve Freeling – GC) moves his wife and kids to a new town in the hopes of a fresh start, a plan which goes horribly wrong when his daughter, Madeleine, is abducted by evil forces.

Wow… original.

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New Treasures: Against the Slave Lords

New Treasures: Against the Slave Lords

Against the Slave LordsI think the release of Against the Slave Lords is cause for celebration.

Against the Slave Lords is a hardcover collection of four interconnected Advanced Dungeons & Dragons adventure modules, the A1 – A4 series Scourge of the Slave Lords, originally published in 1980 and 1981. It includes new forewords by the four surviving designers. Lawrence Schick, for example, relates how his inspiration came from fellow author and dungeon master Harold Johnson:

In his campaign one night, Harold had our characters get captured, whereupon he took away all our stuff and threw us in a dungeon. The challenge: escape without relying on all our carefully hoarded adventuring gear. Were our characters people with skills and brains, or were they really just lists of equipment?

It also includes the maps and all of the original black-and-white interior art. Most intriguing of all, there’s also a brand new fifth adventure that sets the stage for the entire series, published here for the first time. Danger at Darkshelf Quarry is designed for low-level players (levels 1-3).

Why celebrate? It signals that publishers Wizards of the Coast are serious about bringing the canonical works of first edition D&D back into print. I was plenty excited at their last premium hardcover reprint, Dungeons of Dread, as it collected some of the most famous adventures written by AD&D‘s creator, Gary Gygax — including Tomb of Horrors and The Lost Caverns of Tsojcanth (still one of my favorite adventure modules of all time) — all of which were long out of print and hard to find.

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“Hi-yo, Silver! Awayzzzzzz…” The Lone Ranger Defeats Insomnia!

“Hi-yo, Silver! Awayzzzzzz…” The Lone Ranger Defeats Insomnia!

TheLoneRanger2013PosterThe Lone Ranger (2013)
Directed by Gore Verbinski. Starring Silver, Johnny Depp, Armie Hammer, Tom Wilkinson, William Fichtner, Barry Pepper, Ruth Wilson, James Badge Dale, Helena Bonham Carter.

At the climax of the new cinematic exploit of the Lone Ranger, director Gore Verbinski finally busts out his skills at orchestrating thrilling and intricately choreographed action set pieces. He hits viewers with a top-notch closer aboard a train full of silver roaring around a Mousetrap structure of parallel tracks. The sudden eruption of “The William Tell Overture” on the theater sound system stirs listless audience members awake. For a few minutes, The Lone Ranger feels like The Lone Ranger: old-fashioned Western thrills starring one of the great Do-Gooder heroes. A few folks in the audience clap. Some notice they haven’t finished their popcorn.

Then everybody leaves the multiplex to go home and catch up on their nap times, which they never realized they needed.

That’s the most damning criticism I can lob at this new Lone Ranger: I nearly nodded off twice during my screening. I say this as a hardcore fan of the Western genre, a nostalgia monster, and a fellow who has never before fallen asleep during a theatrical showing of a movie. Not even Meet Joe Black. The only other time I came as close to the narcoleptic fit I experienced here was due to an unfortunate application of medicine that carried warnings regarding heavy machinery.

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How to Run a Successful Kickstarter – Part I

How to Run a Successful Kickstarter – Part I

This is Part I of a two-part series on How to Run a Successful Novel Kickstarter

For years I’d been planning on pulling together my short fiction into a collection of some sort to get it out and into the world. And for years I hemmed and hawed about actually doing it. I didn’t have the time. It wouldn’t do well. My time would be better spent on my next novel. You’ve probably said many of the same things yourself.

Well, late last year, a few things changed. One, I wrapped up my debut trilogy, The Lays of Anuskaya, which finally freed up a bit of time for me to work on something besides novel-length work. And two, Kickstarter happened. What do I mean by that? Well, Kickstarter had been around for a few years, but more and more I was seeing successful projects being started and completed on the platform. I saw how impressive some of them were as well, how caught up I got in the “community” that successful projects could bring about. I saw how savvy some project owners were about running the Kickstarters during the ‘Starter itself.

And it got me to thinking: it may take some time and effort, but if they can do it, so can I.

And if I can do it, so can you.

The first Kickstarter I ran was for Lest Our Passage Be Forgotten & Other Stories, my premiere short story collection.

The second Kickstarter I ran was for the third book in my Lays of Anuskaya Trilogy, The Flames of Shadam Khoreh, and it came about all quick-like. That is, I hadn’t planned on running a second Kickstarter, but there were a few, well, “issues” with my publisher, Night Shade Books.

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Magic Realm Lives Again

Magic Realm Lives Again

DIGITAL CAMERAMagic Realm, designed by Richard Hamblen and released by Avalon Hill in 1979, is adventure fantasy role-playing wrapped up in a board game. No surprise, given the time. It has a complexity rating of 9 on Avalon Hill’s 10-point scale, is loaded with chits, and has a rule book approaching 100 pages of two-column small print.

In modern parlance, Magic Realm has crunch. And all that crunchy goodness is now available for free on your computer.

Before we examine the computer version, let’s have a look at the basics of play. There are sixteen characters for players to choose from in Magic Realm. Most of the usual tropes are covered: White Knight, Black Knight, Amazon, Wizard, Elf, Dwarf, etc.

Players choose their own victory conditions, setting goals of Gold, Fame, Notoriety, Usable Spells, and Great Treasures. They travel roads, caves, hidden paths and secret passages that stretch across the twenty tiles making up the board, and you’re not likely to see the same board configuration twice.

The exploration element is handled well. Goblins and dragons both show up on a tiles with caves, but until you get to a tile and hear a howl or roar, see the ruins or smell the smoke, you don’t know if goblins, dragons, neither, or both live there.

And knowing is critical. The White Knight can probably take a dragon, but a group of goblins will overwhelm him. The Amazon, on the other hand, can’t scratch a dragon with her starting equipment, but she can usually work her way through a half-dozen of the weakest goblins. (The Elf doesn’t care either way, as he can run away from both.)

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Get Four E-books from Orbit for Just $2.99 Each

Get Four E-books from Orbit for Just $2.99 Each

Blood RightsEvery month, Orbit Books offers one of their top-selling science fiction and fantasy titles in e-book format for just $2.99. This month, they break with tradition and offer you no less than four terrific titles:

Blood Rights — Born into a life of secrets and service, Chrysabelle’s body bears the telltale marks of a comarrae — a special race of humans bred to feed vampire nobility. When her patron is murdered, she becomes the prime suspect, which sends her running into the mortal world…

Germline — War is Oscar Wendell’s ticket to greatness. A reporter for The Stars and Stripes, he has the only one way pass to the front lines of a brutal war over natural resources buried underneath the icy, mineral rich mountains of Kazakhstan. Heavily armored soldiers battle genetically engineered troops hundreds of meters below the surface. The genetics — the germline soldiers — are the key to winning this war, but some technologies can’t be put back in the box.

Tempest Rising — Living in small town Rockabill, Maine, Jane True always knew she didn’t quite fit in with so-called normal society. During her nightly, clandestine swim in the freezing winter ocean, a grisly find leads Jane to startling revelations about her heritage: she is only half-human. Now, Jane must enter a world filled with supernatural creatures alternatively terrifying, beautiful, and deadly.

Feed — The year was 2014. We had cured cancer. We had beat the common cold. But in doing so we created something new, something terrible that no one could stop. The infection spread, virus blocks taking over bodies and minds with one, unstoppable command: FEED.

Support one of the best genre paperback publishers out there, and grab some terrific book bargains in the process. Get all the details at The Orbital Drop.

Tarzan and the Valley of Gold, Part 2: The Fritz Leiber Novelization

Tarzan and the Valley of Gold, Part 2: The Fritz Leiber Novelization

Tarzan Valley of Gold Novel CoverTarzan and the Valley of Gold (1966)

By Fritz Leiber, from a Screenplay by Clair Huffaker

I have never watched a movie and then immediately felt an urge to “Read the Jove Paperback” (or whatever publisher released the tie-in). Movie novelizations are marketing after-thoughts and I think most readers pick them up as after-thoughts as well. A wanderer in a bookstore might spot a paperback copy of Blockbuster Film You Kinda Enjoyed and think to herself, “Hey, this might be a fun airplane read.”

But there aren’t as many bookstores to wander in these blighted times and with the gap narrowing between the time of a film’s release and its DVD/Blu-ray popping up in the impulse item rack of the supermarket, the niche genre of the novelization has entered a slow death cycle. Fewer big tent pole movies are getting the prose treatment.

I’ve read more than my sane share of novelizations, the majority from Alan Dean Foster because Alan Dean Foster rocks (he even responded to my review of his Clash of the Titans novelization). But with Tarzan and the Valley of Gold, I found myself for the first time in the peculiar reverse position of wanting to see a movie because of the novelization.

The reason: Fritz Leiber.

The idea of one of the Grand Masters of speculative fiction, an icon of sword-and-sorcery, penning any genre film novelization is delicious. And penning a Tarzan novelization … that’s the colored sprinkles on top of the chocolate doughnut. Novelization or not, it’s a Fritz Leiber Tarzan book.

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