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Art of the Genre: When Great Art is actually Bad Art

Art of the Genre: When Great Art is actually Bad Art

Amazing isn't it?  Is originality dead, or is someone in Hollywood smarter than we give them credit?
Amazing isn't it? Is originality dead, or is someone in Hollywood smarter than we give them credit for?

I had a question proposed to me in my Saturday blog here on Black Gate concerning the multiple covers of Howard Andrew Jones’s The Desert of Souls. I’ll repost the question here.

I see a lot of photo-manipulation covers and hybrid photo/3D/digital painted covers, and I feel that a lot of them actually look pretty cheap and nasty. If I was Howard Andrew Jones, for example, I would be very happy with the first The Desert of Souls cover (100% digitally painted, stirring, full of life and movement, etc) and very unhappy with the second cover (a mish-mash of photo elements and, I don’t know? 3D elements? What’s going on with those faces? It almost looks like a romance novel cover.) What do you think about this trend?

I’m going to break this down into two different answers. The first will deal with The Desert of Souls, and the second on the current state of science fiction/fantasy covers in general.

The question immediately reminded me of Hollywood and their great marketing machine. In 1990 Paramount Studios released Hunt for the Red October. The movie cost roughly $30 million to make and grossed $200 million worldwide, which is to say it was an enormous success. The movie poster featured a shadowy submarine, Sean Connery’s face, all in black and red, and the title in white lettering.

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Angry Robot’s Door Is Open

Angry Robot’s Door Is Open

Whistle for your post owl, conjure your djinn, geas an itinerant minstrel or passer-by into delivering your parcel: genre publisher Angry Robot is accepting unagented manuscripts for the next two weeks. And they’re interested in classic fantasy only.

What we’re not looking for:

Anything other than classic fantasy – swords, magic, kingdoms, castles. You might describe it as high fantasy, epic, magical, low, classic, medieval, or whatever. If you’ve written an urban fantasy or supernatural modern day chiller, that’s great, but not what we’re wanting this time around. … If it has castles, kingdoms, magic, swords, dragons, you’re on the right track.

The mystical portal will remain unlocked from April 16-30. Alas, this doesn’t help me but maybe it helps you. Just be sure to remember your old chum Jackson when you’re writing the Acknowledgments page.

In Defense of Elves

In Defense of Elves

hornsofruin1I’m in the middle of another book, this one my fourth, and the first in a series of four. But writers are always in the middle of a book, always writing the next book, always revising the current one. And, worst of all, always reviewing and revising and dwelling endlessly on the books of the past.

One of the great things about the Arts is that you create specific works that are pretty much a time capsule of who you were and what you were capable of doing at one discrete point in your life. Each book is a little piece of you that you leave behind in the time stream, and every time you open it you get to re-live and remember what it was like to write that book. It’s a little bit like having a conversation with a younger self.

I don’t mean to sound pretentious when I say things like that. I think too much about what it means to be a writer, how we go about coming up with worlds and gods and believable characters, and then translate those ideas into words in such a way that a reader can experience them as well. Let’s be honest, words are probably the crudest, clumsiest, most difficult to wield of all the creative arts. We depend so much on the imagination of the reader. A writer doesn’t even get to read the book to the writer, and instead has to depend on the reader’s ability to pace the sentences correctly, read the dialogue with the right tonality… everything. It’s troublesome, when you really think about it. This is why I encourage you to go to readings when you get a chance, if only to hear the words in the writer’s voice.

Anyway. One of the books I’ve written is The Horns of Ruin, which was published by the fine folks at Pyr Books in 2010. I’ve been thinking about it a lot recently because what I was trying to do when I started that book is similar to what I’m trying to do with the current work. But at some point I changed my plan and went in a different direction.

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Finding the Balance: Workshopping

Finding the Balance: Workshopping

galahesh-cover-v2-medOver the past year, and as I prepare for the release of my second book, The Straits of Galahesh, I’ve been interviewed a number of times. I’m often asked about the process of writing and how I cut my teeth as a writer. I went fairly “workshop heavy,” and I thought this would make for an interesting discussion for those who are just getting into writing.

I started workshopping not with a local group (I was traveling too much for that), but with an online community—Critters, to be specific. After a few months with Critters I moved on to the Online Writing Workshop, which worked very well for me for years. In terms of instructor-led workshops, I’ve been to Viable Paradise, Writers of the Future, Orson Scott Card’s Literary Bootcamp, and Clarion. I took a bit of a break after Clarion, but then attended Starry Heaven I and II in Flagstaff, AZ, a peer-to-peer workshop run by S.K. Castle that was modeled off of Charlie Finlay’s Blue Heaven. I enjoyed those so much I started Wellspring, another Blue Heaven offspring. I ran the first last summer in Lake Geneva, WI, and I’m running the second this coming summer, just before WorldCon in Chicago.

If it wasn’t obvious from that list, I strongly recommend workshopping. If you come with the right attitude and the right expectations, it will take your writing much farther than you could have brought it on your own. The greatest strength of workshopping, in my opinion, is the wealth of knowledge that others will bring to the table, things your own set of experiences and knowledge haven’t led you to.

Strangely, when you workshop you’ll find that you’ll gain insight from what other writers find in your work, but you’ll soon learn that you get as much benefit or more from critiquing work that others have also critiqued. You won’t be working with your own material, where you will inevitably have blind spots. You’ll be working as a first reader, as will the other writers, and it’s in comparing how well (or not) you found issues in the writing that you’ll learn. And so, pay close attention to what others have said about work you’ve also critiqued. See what you missed and then start taking notes. Identify your blind spots and then create stories that expose those weaknesses. Actively work to strengthen those muscles, and soon you’ll find them becoming strengths, or at least not liabilities. What I said about experimenting earlier? This is why you experiment. To become stronger in your craft with targeted exercises.

In these early days, enter with an open mind and an open heart. Learn from the other writers. Try not to get defensive. Absorb. And for the love of all that is good, experiment. You may want to write a particular type of fiction—for me it was epic fantasy—by try other things on for size. It will only help you as you progress.

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Range of Ghosts

Range of Ghosts

range-of-ghostsI’ve always wanted to write an epic fantasy.

A real epic fantasy, something with sweep and scope, tumbling empires, wizards and warlocks, monstrous fantastical beasts and horses of supernatural speed and stamina and crooked old gods vying for power. Something in the sword-and-sorcery mode, but not exactly a Leiberesque low fantasy… or a Tolkienesque high fantasy either. Rather, a book–a series of books, really, because what I had in mind wouldn’t fit in a hundred and fifty thousand words or so–in which the fate of kingdoms hung in the balance, but which wasn’t uncritical of the role of kings.

I wanted to write a book that had the sense of scope and sense of wonder of the books I loved as a young adult… but I kept running into the same problem.

There’s so much epic fantasy out there. And so much of it looks strangely similar. Not identical, of course… but like different chefs’ versions of the same recipe. The ingredients are all the same.

I’m a fan of Guy Gavriel Kay’s Fionavar books, for all their slightly string-pulling manipulativeness. I love the way he takes every possible overplayed trope of fantasy and dumps them all into the same pot–and then pokes them with sticks and makes them fight. But I knew I didn’t want to do that. I wanted a narrative with elements of quest in it, but not simply a quest to reclaim or destroy the magic widget that makes the story go. I wanted a book that would shift scenes from city to city, from culture to culture — and I knew I wanted a world that wasn’t inhabited by nothing but Europeans.

In fact, I was pretty sure I wanted to dispense with the Europeans all together.

In the meantime, I was researching Central Asia and North Africa and their border cultures, and trying to come up with my own world inspired by those settings but not too derivative of them. I didn’t want to write a historical fantasy — or even an ahistorical fantasy, like Conan, which purports to take place in the antediluvian history of our own earth. I very much wanted a fantasy world, it’s own place, with a few thousand years of history as backdrop.

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Art of the Genre: Why and how I build a Kickstarter

Art of the Genre: Why and how I build a Kickstarter

lyssa-lobby-card-kickstart-lockwood-serpent-2Yes, yes, I’m trying to keep up with my Kickstarter theme each Saturday, but as I’m releasing a new Kickstarter myself, and its progress will be tracked right here on Black Gate at the bottom of my posts, I thought I’d show you what I was thinking as I did it. Keep on sharing the knowledge, you know, because the more people I can help get onto this platform, the better it is for all those already using it. So, here is a run down of what goes on in my head as I start one of these projects.

First, I go back into my ‘nostalgia archives’ and find something I loved. In this case it was the old-school shared anthology. Considering what it would mean to bring something like this back, especially since I work for a short fiction publisher in Black Gate Magazine, I couldn’t resist the temptation.

To do this, however, I needed authors that filled the bill, so I promptly went out and got some, eight to be precise. With these creative folk in the fold, I then created a website to host as a kind of creative sand box for all the authors to help build a world in. I decided we’d start small, inside a single city, and work our way out from there as success allowed.

However, you know me, I couldn’t do this without art, so I got an artist to start doing conceptual work on the world using the ideas of the authors and myself. Then, once concept art was in play I found a cover artist who had no peer in the fantasy genre, and signed him on as well. [Note: You would be surprised how much creative people love the thought of working freely on stuff like this, especially after spending the bulk of their time doing what others want instead of what their own creative mind is telling them.]

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The Big Barbarian Theory

The Big Barbarian Theory

the-sorcerers-shadowConan, King Kull, Cormac, Bran Mak Morn — characters often imitated, never duplicated. These creations of Robert E. Howard started the sword-and-sorcery boom of the 1960s and early 1970s.

Then there are the barbarian warriors inspired by Howard — Clonans, as one writer recently referred to these sword-slinging, muscle-bound characters.

A fair observation, but in some cases, not so true.

We prefer to think of these tales of wandering barbarian heroes as “Solo Sword and Sorcery” because the majority of these characters are lone wolves, without sidekicks or even recurring companions. This is a big part of their appeal, in fact.

We’ve read many, if not most, of the Conan pastiches, including the novels based on Howard’s other creations. Karl Edward Wagner’s, Poul Anderson’s, and Andy Offutt’s portrayals of the Cimmerian come within a sword’s stroke of Howard’s vision.

L. Sprague de Camp and Lin Carter, in commodifying the character, arranged the long, informal saga of Conan in chronological order and, by extenuating these adventures with dozens more, made of Howard’s original vision a long-form series similar to the episodic success of a television show on a prolonged run of diminishing returns.

For some readers, however, the advantage of this development is that it provided a sort of character arc as Conan grows from a youth to an older man.

That said, however, it is better to read the Conan tales in the order in which Howard wrote them.

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INVADING FANTASY

INVADING FANTASY

CONQUER THIS

Lebor Gabála Érenn — it just rolls off the tongue, doesn’t it? Literally: “The Book of the Taking of Ireland” or, as it’s usually rendered in English: “The Book of Invasions”, or even, “The Book of Conquests”. It’s a medieval history in case you hadn’t guessed. A full and not very frank account of every event that ever happened on the island of my birth.

Jim Fitzpatrick did some amazing illustrations for his version of the story.
Jim Fitzpatrick did some amazing illustrations for his version of the story.

People love to visit Ireland, apparently, and it’s even more fun when you bring an army with you. They’ve all done it, every horde and its crazy gods: Patholonians, Fomorians, Nemedians, Belly Men, The People of the Goddess Danú (who later fled underground to become the Sidhe) and *finally* — drum roll — The Gaels.

I say “finally”, because that’s where The Book of Invasions ends, but just as WWI didn’t quite live up to “the War to end all wars”, and the unification of Germany failed utterly to “end history”… well, Ireland’s attraction for blood-thirsty tourists only got stronger after that.

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When the Cover Blurb is the Kiss of Death

When the Cover Blurb is the Kiss of Death

downtotheboneDown to the Bone by Justina Robson (Pyr, 2011) is book five of the Quantum Gravity series, so it must represent some sort of success. The first blurb on the back cover tells all, or maybe more than all:

“This isn’t SF for SF readers. This is SF for a generation raised on anime, manga, and MMORPGs.” — Ain’t It Cool News.

Presumably MMORPGs are some sort of role-playing game.

But seriously, have you ever seen a blurb which so explicitly told a large section of the potential buying public to go get stuffed? This (not to judge the actual book, which I have not read) is clearly marketed as post-literate SF for people who do not much read books.

I have never seen a blurb before which so firmly told me, “No, do not buy this one. You won’t like it.” Maybe I should appreciate the publisher’s honesty.

Is this suicide or a canny marketing strategy? Is the author cringing, or laughing all the way to the bank?

I don’t doubt that Justina Robson books sell admirably. There’s a kick-ass heroine with a pointy thing on the cover. It’s part of a generic series. Just what the market wants. It is very likely that the post-literate audience is in the majority now, and will rule mainstream publishing.

What I am remarking on is how explicitly the blurb tells me (and, I suspect, most long-term genre readers) to go away. Most blurb copy attempts to convince everyone that this is a great book they must have. This one comes right out and says that it is not SF for people who read SF or who are part of any literary culture.

Such breathtaking honesty.


Darrell Schweitzer’s last article for us was Selling SF & Fantasy: 1969 Was Another World.

Finding the Right Cover Artist for your eBook

Finding the Right Cover Artist for your eBook

serpent-without-skin2When I resolved to publish the two novels in my Heart of Darkness series as eBooks, I figured I was all set. The books had already been edited and re-edited; I had the future plotlines mapped out in my head. That was everything, right?

Of course not. My wife — aka “Queen of Internet Research” — cautioned me, “Everything I’ve read says you need a great cover that really catches the eye.”

I hadn’t thought that far ahead. I’d always dreamed of being picked up by a major publishing house that had its own artists.

I mean, I like fantasy art as much as anyone, but I’m good with words, not pictures. I had no idea how to locate a good cover artist.

So I asked a friend of mine who is an artist to do it. He begged off, citing his current, non-artistic workload. Nor did any other personal connections pan out.

Ahead of me yet again, my wife told me about several options she’d read about on the internet. The most interesting was a contest where artists compete for the prize of being your cover artist. You are presented with several custom options and only pay if you accept one.

An intriguing concept, but I wanted to know more about my prospective artists. So my friend recommended deviantart.com. There, my wife and I posted a job description and waited, though not for long.

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