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Category: Vintage Treasures

Adventure in The Old Kingdom: The Minikins of Yam by Thomas Burnett Swann

Adventure in The Old Kingdom: The Minikins of Yam by Thomas Burnett Swann

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DAW edition

I am on holiday and, while taking a break from work, am also taking a short break from my ongoing retro review of Jane Gaskell’s Atlan Saga. My growing Books to Read shelf produced two volumes that spoke to me: The Minikins of Yam by Thomas Burnett Swann, and Swords Against Death by Fritz Leiber. The latter has been well reviewed and discussed on the Black Gate blog, but Swann has received a lot less attention.

Thomas Burnett Swann (1928 to 1976) wrote a number of books, essays and short stories during his career, but seems to have been most prolific during his later years. He is an author I have never read before, and I picked up the DAW copy of The Minikins of Yam at a second hand book shop for the huge sum of ZAR12 (about 80 cents).

The cover and age intrigued me and when I glanced at the first three lines: “Egypt. Chemmis. The palace of Pharaoh,” I was hooked. I have always been fascinated with ancient Egypt, and this book spoke to me. While Mr Swann was not familiar to me, he has appeared before in Black Gate, in blog posts about his novels The Weirwoods and Wolfwinter by John O’Neill.

The volume I read is a slim 156 pages and was published by DAW books in 1976, so it may be one of the last books the author saw published in his lifetime. The only later edition appears to have been from Wildside Press in 2013. The DAW edition includes a few internal illustrations by the prolific George Barr, who also did the cover, featuring a near-naked satyr like creature (a minikin) riding an ostrich.

The story commences with the juvenile Pharaoh, Pepy II, in Old Kingdom Egypt, where the lonely young Pharaoh sneaks out each night in disguise to help the poor. Next wee meet the Pharaoh’s father-like friend Harkhuf, an accomplished soldier and adventurer, who has traveled beyond Nubia into the land of Yam in search of a black dwarf, whom the Pharaoh would be pleased to see dance in his court.

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Dark Sleeper by Jeffrey E. Barlough

Dark Sleeper by Jeffrey E. Barlough

oie_265522dm2u1J6BLooking back, I’m not exactly sure what made me buy Dark Sleeper (1998), the first volume of Jeffrey E. Barlough’s ongoing Western Lights series. Perhaps it was the Tim Powers blurb on the front cover, but I’m thinking it was more the Jeff Barson painting of woolly mammoths pulling a coach across a dark, snow swept landscape. Whatever the reason, I’m happy I did, as the book turned out to be a very strange and often funny trip through a weird and fantastical post-apocalyptic alternate reality.

In Barlough’s fictional world the Ice Age never fully ended. With much of its north covered by ice and snow, medieval England sent its ships out around the world looking for new lands. Some of the most successful colonies were planted on the west coast of what we call North America. Devoid of people, it is instead home to great megafauna such as smilodons, megatheres, teratorns, and mammoths.

With great cities such as Salthead and Foghampton (located around the same places as Seattle and San Francisco), the western colonies flourished and expanded. Then, in 1839, terror struck from the heavens: “Then it was a great disaster struck, a tragedy of near-incomprehensible proportions.” Something crashed into the Earth, and almost instantly, all life except in the western colonies, was obliterated and the Ice Age intensified. Now, one hundred and fifty years later, the “the sole place on earth where lights still shine at night is in the west.” For a fuller, more detailed explanation, just go here.

Dark Sleeper opens on a very foggy night; a deliberate homage, I suspect, to the equally mist-shrouded opening of Bleak House.

Fog, everywhere.

Fog adrift in the night air above the river, creeping in through the estuary where the river glides to the sea. Fog curling and puffing about the headlands and high places, the lofty crags and wild soaring pinnacles, fog smothering the old university town in cold gray smoke. Fog squeezing itself into the steep narrow streets and byways, the roads and cart-tracks, into the gutters and shadowy back-alleys. Fog groping at the ancient timbered walls of the houses — the wondrous, secret, familiar old houses — and at their darkened doors and windows, filling the chinks and cracks in the masonry and coaxing the tightly fastened surfaces to open, open.

Not your common ordinary fog but a genuine Salthead fog, drippy and louring…

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Chaosium’s Borderlands: Can Playing RPGs Really Make You a Billionaire?

Chaosium’s Borderlands: Can Playing RPGs Really Make You a Billionaire?

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Some of the most treasured possessions in my games library are the boxed adventure supplements published by Chaosium between 1981 – 1986. They include some of the finest adventure gaming products ever made, such as the classic Thieves’ World (1981), Michael Moorcock’s Stormbringer (1981), the brilliant Masks of Nyarlathotep (1984), the Arkham Horror board game (1984), Larry Niven’s Ringworld (1984), the revolutionary King Arthur Pendragon RPG (1985), and H.P. Lovecraft’s Dreamlands (1986).

I bought each as it was released, and over the last 30 years I’ve made a concerted effort to pick up spare (i.e non shrink-wrapped) copies whenever I can find them. I had to give that up about a decade ago, as prices have skyrocketed… copies of many of Chasoium’s early boxed sets in good condition sell for $200 and up these days. A few years back I was lucky enough to find a decent condition copy of Borderlands, an epic campaign for RuneQuest published in 1982, for 40 bucks — a bargain! — and snatched it up. It’s been sitting next to the big green chair where I write all my BG posts ever since, waiting until I have the time to say a few words about it.

Coincidentally, yesterday I stumbled upon a fascinating tidbit at Geek & Sundry that reports that LinkedIn co-founder Reid Hoffman — who recently sold his company to Microsoft, becoming a billionaire in the process — was one of the writers of Borderlands, and in fact was a contributor to Chaosium at a very early age. Here’s the relevant part of the article, written by Ben Riggs and titled “Playing RPGs Can Totally Make You a Billionaire, You Guys.”

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Vintage Treasures: The Collections of Zenna Henderson: The Anything Box and Holding Wonder

Vintage Treasures: The Collections of Zenna Henderson: The Anything Box and Holding Wonder

The Anything Box Zenna Henderson-small Holding Wonder Zenna Henderson-small

I’m not intimately familiar with the work of Zenna Henderson…. but I know she is extremely highly regarded by those who are familiar with her, and that’s pretty telling.

She’s remembered today primarily for her stories of The People, an spacefaring alien race with strange metal powers that covertly settles in the American southwest after the destruction of their home planet. The stories appeared, like most of her short fiction, chiefly in The Magazine of Fantasy & Science Fiction; they were collected Pilgrimage: The Book Of The People (1961), People: No Different Flesh (1966), and in two omnibus volumes, The People Collection (1991) and the NESFA Press book Ingathering: The Complete People Stories (1995).

Much of her other short fiction was gathered in two handsome paperback collections: The Anything Box (1965) and Holding Wonder (1971). Her first published story was “Come On, Wagon!” in the December 1951 issue of The Magazine of Fantasy and Science Fiction, dozens more appeared over the next 30 years, until her death in 1983. Henderson was an elementary school teacher in rural Arizona for much of her adult life, in places as diverse as a “semi-ghost mining town” in Fort Huachuca, and a Japanese internment camp in Sacaton, Arizona, and many of her stories are narrated by elementary teachers. She was a member of The Church of Jesus Christ of Latter-day Saints, although later in life she described herself as Methodist. She never published a novel, which perhaps is why she’s virtually forgotten today.

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Nathan Ballingrud on Robert Marasco’s Burnt Offerings

Nathan Ballingrud on Robert Marasco’s Burnt Offerings

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A few days ago, I came across this concise review by Nathan Ballingrud, author of North American Lake Monsters and The Visible Filth.

I just finished reading Burnt Offerings, by Robert Marasco. Forty-three years after its publication, it still packs a wallop. Second only to Jackson’s The Haunting of Hill House in my personal pantheon of haunted house novels. Respect to Valancourt Books for bringing it, along with so many other forgotten horror novels, back into print. (Also, check out that beautiful art by Pye Parr, who also did the art for The Visible Filth.)

I wasn’t even aware that Valancourt Books had done a reprint of Marasco’s classic horror novel — but I was very glad to hear it! Two years ago, when I returned from the World Fantasy Convention in Washington, D.C, I wrote about my delight in discovering their magnificent back catalog in the Dealer’s Room, saying:

As they proclaim proudly on their website, Valancourt Books is an independent small press specializing in the rediscovery of rare, neglected, and out-of-print fiction… their small table was piled high with dozens of beautifully designed trade paperbacks reprinting long-out-of-print horror paperbacks, chiefly from the 70s and 80s. All it took was one glance to see that Valancourt Books has two significant strengths. First, their editorial team has excellent taste. They have reprinted work by Stephen Gregory, R. Chetwynd-Hayes, Hugh Walpole, Charles Birkin, Jack Cady, Basil Copper, Russell Thorndike, John Blackburn, Michael McDowell, Bram Stoker, and many, many others. And second, their design team is absolutely top-notch. Their books are gorgeous, with beautiful cover art and striking visual design.

Burnt Offerings was originally published in 1973 by Delacorte Press. I ordered the new edition two days ago; it is 230 pages, priced at $14.99 in trade paperback. See the complete details at the Valancourt website.

Who Still Reads 1950s Science Fiction?

Who Still Reads 1950s Science Fiction?

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Over at his blog Auxiliary Memory, James Wallace Harris has posted a heartfelt and clear-eyed tribute to the science fiction of the 1950s, and asks the question: Is there more to classic SF than mere nostalgia?

Personally, I believe the best science fiction books written in the last twenty-five years are better crafted than the best science fiction written in the 1950s. Now I’m talking about writing, storytelling, characterization, plotting, and all the mechanics of creating a book… So, why bother reading old science fiction at all?… The 1960s seems to be the oldest science fiction that many modern readers discover, with books like Slaughterhouse Five, Dune, A Wrinkle in Time, Stranger in a Strange Land, The Left Hand of Darkness and The Man in the High Castle.

Time is hard on science fiction. It doesn’t age well… The real question is: Are these old science fiction books still readable, still lovable, by later generations who have no nostalgic ties to the past? Who still reads 1950s science fiction?…

The 1950s were strange in that people thought civilization was coming to an end and hoped to expand civilization across the galaxy. What a schizoid dichotomy. And I grasped that as a kid. Maybe that’s the trip that got laid on me that I’m trying to understand. To me, the absolutely best inheritance I received from the 1950s were the Heinlein juveniles I first discovered in 1964, when I was still twelve (the Golden Age of Science Fiction). In fact, all my reading of science fiction feels like it’s been downhill ever since I first read Have Space Suit-Will Travel, Tunnel in the Sky, Time for the Stars, The Rolling Stones, Red Planet, Starman Jones, Farmer in the Sky, Between Planets, Space Cadet, Citizen of the Galaxy, The Star Beast and Rocketship Galileo. There were other young adult SF from the 1950s that I loved; books by Andre Norton, Isaac Asimov, Donald Wollheim, and the whole series from Winston Science Fiction. But the Heinlein twelve were always the pinnacle of SF for me.

Read the complete article (with plenty of gorgeous cover scans) here.

Thinking about the Evolution of Marvel Comics’ Star-Lord

Thinking about the Evolution of Marvel Comics’ Star-Lord

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Marvel’s conception of Star-Lord for the 1970s and 80s.

I’ve been doing a bit of thinking lately about puzzling characters in comics and how they change over time. In the last couple of weeks, I decided to reread they comics I’ve got around with the Marvel Universe’ Peter Quill, also known as the Star-Lord.

Now, for those who’ve been living in a hole for the last decade, or for those who only know Peter Quill from the Guardians of the Galaxy movie, Peter Quill made his first appearance in 1976 in Marvel Preview #4 (a black and white magazine), under the creators Steve Englehart and Steve Gan, who envisioned him as an unpleasant, introverted jerk who would go on to grow into a cosmic hero.

I love that arc, and wonder how much it was kicking around then. Around the same time, Jim Starlin wanted to do something similar with Captain Marvel, but Marvel didn’t give him the character, so he did it with Adam Warlock (see my thoughts on that in my series on Adam Warlock I, II, III).

Star-Lord didn’t reappear until Marvel Preview #11, this time under Chris Claremont, John Byrne and Terry Austin (the team that would later moved over to Uncanny X-Men from #108 to #143, famously creating the Hellfire Club, the Phoenix Saga, and the Days of Future Past).

Under Claremont, he wasn’t the introverted jerk, but a straight-faced loner, traveling the space-ways. I haven’t read the Heinlein juveniles, but it sounds like Claremont was aiming for that kind of bland square-jawed adventurer, and that persona stuck in Star-Lord’s appearances through the 70s and 80s.

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Dorsai and Secret Psi Powers: Rich Horton on The Genetic General/Time to Teleport by Gordon R. Dickson

Dorsai and Secret Psi Powers: Rich Horton on The Genetic General/Time to Teleport by Gordon R. Dickson

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Over at Strange at Ecbatan, Rich Horton turns his attention to an author who’s rapidly being forgotten in the 21st Century: Gordon R. Dickson.

So this time an Ace Double featuring a pretty significant novel in SF history, by a pretty significant writer. The Genetic General is much better known as Dorsai!, the title under which it was serialized in Astounding in 1959… Dorsai! was the first major story in Dickson’s central series, called The Childe Cycle… The Genetic General is about a young man of the Dorsai people, from the planet called Dorsai, orbiting Fomalhaut. The Dorsai are mercenaries, and Donal Graeme, as the book opens, is a very young man just ready to go out into the wider human civilization and take on his first assignment. Immediately he encounters a beautiful but scared woman, Anea, the Select of Kultis, one of the Exotic worlds. She has taken a contract to be an escort for the powerful merchant William of Ceta, and wants Donal to get rid of it. He of course realizes that would be a crime and a mistake, and so refuses, but he is set on a collision course with William…

It’s early Dickson, not as well done as some of his later work. But it is quite exciting, and Donal’s military feats make good stories. And Dickson’s ambition is quite apparent — he is interested in deeper themes than just good adventure. I quite enjoyed the book.

Dorsai! was a major installment in a highly popular multi-novel sequence from Dickson, and it remained in print for decades. As Rich noted, it originally appeared in Astounding, serialized across three issues (May, June, and July) in 1959.

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The Strange and Happy Life of The Astounding Science Fiction Anthology

The Strange and Happy Life of The Astounding Science Fiction Anthology

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The lifecycle of a modern anthology ain’t that complicated. It comes out in hardcover or trade paperback from a small press, stays in print for 5-6 years or so — or until the small press suffers a horrible death, whichever comes first — and then vanishes, popping up thereafter only on eBay and at SF conventions, like a Star Trek action figure.

It didn’t always used to be this way. Used to be that anthologies would appear originally in hardcover, just like real books, and then get reprinted in paperback (also, just like real books). And sometimes those paperbacks would get multiple editions over the decades. (No, I’m not joking. And yes, I know we’re talking about anthologies.)

But go back father than that, to the beginnings of American publishing itself — scholars of this dark and mysterious period are conflicted about actual dates, but in general we’re talking about the 1940s and 50s — and we enter a time when paperbacks had a fixed upper page limit. So how did these primitive cave-dwelling publishers reprint popular volumes, like for example John Campbell’s 600-page beast The Astounding Science Fiction Anthology (Simon & Schuster, 1952), when the typical paperback of the era contained barely 100 pages?

No easy task, but our intrepid publishing forefathers found a way. They broke the book up into two volumes and, because giving them similar names would have been just too easy, gave the paperback editions completely different titles. Thus the groundbreaking hardcover edition of The Astounding Science Fiction Anthology spawned two paperbacks: The Astounding Science Fiction Anthology  and Astounding Tales of Space and Time, both of which remained in print in various editions for years, confusing collectors like yours truly for decades. Let’s have a closer look, because I ended up buying all seven of the damn things before I figured out they were all the same book, and they might as well be useful for something.

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Teaching History through Wargaming: Strategy & Tactics #280: Soldiers 1918

Teaching History through Wargaming: Strategy & Tactics #280: Soldiers 1918

ST280-2I’ve been a history buff all my life, and this interest led me to a career as an archaeologist before becoming a writer specializing in history and historical fiction. Thus it’s not surprising that I want my ten-year-old son to have a firm grounding of history, even though he takes more after his astronomer mother and will almost certainly go into one of the STEM fields.

One of my main interests is World War One, so when I visited Belgium a couple of years ago for the centenary I brought him back some Belgian comics on the conflict. Now we’re watching the excellent Channel Four series The First World War. I’m also vocally hoping he’ll read my Trench Raiders series, so far with no luck! I’ve been pushing this particular era of history because we live in Madrid. Since Spain wisely stayed out of the war, I don’t think the Spanish educational system will teach him as much about WWI as I think he should know.

So why not add a little extra knowledge through wargaming? He’s been expressing an interest in it lately since his favorite comics shop has some wargaming tables, so I invested in issue #280 of Strategy & Tactics, a classic wargaming magazine that’s older than I am. This issue comes with the game Soldiers 1918: Decision in the Trenches, which one BoardGameGeek labeled as “medium light” in difficulty.

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