New Review of Black Gate 13
Long time reader Matthew Wuertz has posted a splendid review of Black Gate 13 on his blog. Here’s what he said about “Bones in the Desert, Stones in the Sea” by Amy Tibbetts:
Aleem’s sister was alienated from the rest of her village after conceiving a half-breed child from one of the uttuk pillagers because she sought to carry it to full term. Aleem arrives after her death that occurred during childbirth, and he must deal with the tragic loss of his sister as well as figure out the most merciful way to kill her offspring.
I felt like this was the heart of the issue. A brother torn by the loss of a sister he’d had little contact with once they became adults, forced to confront his duties of honoring her wishes to have a child that she conceived out of rape. This was a really moving piece that seemed to go beyond just the story itself, one that I’d like to see up for an award.
And “The Merchant of Loss” by Justin Stanchfield and Mikal Trimm:
Galen brings a wagon of strange wares into the Bitter Hills, an assorted collection of “effluvia of daily life.” He encounters a secretive woman who seeks a trade between the breath of her name and a locked box from Galen’s wagon.
This was my favorite story of the issue. Haunting, captivating and engaging. The story grabbed me and pulled me through to the end.
You can find the full review at matthewwuertz.blogspot.com/2009/04/black-gate-issue-13.html.
Thanks Matthew! Glad you enjoyed the issue.
Write your own review, and let us know about it, and we’ll post it here for others to enjoy.


Monsters vs Aliens: An IMAX 3D Experience (2009)
Fourth Edition Dungeons and Dragons has been with us for about a year now; long enough for the gaming community to get a pretty good taste of it. I’ve been hearing various reports from gamer friends about the system, and opinions of it have fallen across a roughly tripartite spectrum, from favorable to neutral to negative. Among these views, though, there is agreement that this isn’t the same old Dungeons and Dragons. Fans of Fourth Edition sometimes call it a “transformation,” or point out, “This time around they didn’t have any sacred cows. They were ready to change anything.” Critics have generally agreed that “It might be a game some people like, but it’s no longer D&D.”
Watchmen (2009)
