Modular: Oz’s Bag of Holding: Breaking Out Basic D&D for the Next Generation
I have here a bag of holding. I am going to pull some things out of it now…
Well, I’ve gone and done it. I’ve broken open the floodgates and moved my children on from Dungeon! The Board Game to the real deal.
This is fortuitous timing, as M Harold Page has launched a new series of posts (READ HERE) on Black Gate about introducing kids to tabletop role playing (which I have been reading with newly-relevant interest).
My daughter and son will soon be turning 8 and 6 respectively. Bringing the son in on things might have been a bit premature — he’s more apt to grab the miniatures and fight with them like action figures than to sit and patiently listen to a Dungeon Master try to paint a scenario in his mind’s eye.
To introduce these acolytes, I dug out my 1981 D&D Basic set (1981 edition). After decades of d20, revisiting this chestnut three decades later is kinda hilarious. D20 is so elegantly simple in concept: Hit a monster with AC 18? Roll a d20, add modifiers, and get an 18 or better. But with old-school D&D, no! You look at the monster’s AC and then have to consult a chart (I confess I’d forgotten what THAC0 even stood for). Cross-reference monster’s AC with character’s level to see what you have to roll. Basic? No, not really. Pretty damn cumbersome!