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Category: Editor’s Blog

The blog posts of Black Gate Managing Editor Howard Andrew Jones and Editor John O’Neill

Game Over? Atari’s U.S. Operations File for Chapter 11 Bankruptcy

Game Over? Atari’s U.S. Operations File for Chapter 11 Bankruptcy

atariAtari, one of the most storied game manufacturers in history, has filed for bankruptcy protection in the United States, and has indicated it plans to to sell off its logo and most profitable videogame franchises.

Atari was incorporated on June 27, 1972 by videogame pioneer Nolan Bushnell and his partner Ted Dabney. Their first games included Pong, Asteroids, and Centipede. By the end of the 20th century, the company had fallen on hard times and essentially vanished. In 1998, Hasbro Interactive acquired Atari’s assets, including the name.

At this point, following the Atari brand gets a little tortured. The company currently operating under the name Atari was founded as GT Interactive in 1993 (long-time gamers may remember GT Interactive as publishers of Doom II, Unreal, Heretic, and Imperium Galactica). They changed names to Infogrames in 1999, and in 2003 licensed the Atari name and logo and changed their name to Atari Inc.

Through all the changes, Atari remained a premiere publisher, especially for fantasy fans. It owns or manages more than 200 brands, and in the last decade alone published Neverwinter Nights (2002), The Temple of Elemental Evil (2003), Master of Orion 3 (2003), Dungeons & Dragons: Dragonshard (2005), Dungeons & Dragons Online (2006), Star Trek Online (2010), Daggerdale (2011), and The Witcher 2 (2011). Its most recent release of note is the PC version of Baldur’s Gate Enhanced Edition.

The bankruptcy is intended to sever ties with its troubled French parent, Atari SA (previously called Infogrames), and secure additional funding to continue operations.

Atari US employs roughly 40 people and is seeking $5.25 million, primarily to develop games for digital and mobile platforms.

New Treasures: The Mammoth Book of Steampunk, edited by Sean Wallace

New Treasures: The Mammoth Book of Steampunk, edited by Sean Wallace

Mammoth Book of Steampunk-smallBack in 1987, I was reading novels like Tim Powers’s On Stranger Tides, James Blaylock’s Homunculus, and K.W. Jeter’s Infernal Devices.

Although I didn’t know it at the time, all three men were friends. What I did notice was that all three shared a common fascination with Victorian-era manners and plots, and their books likewise shared a common aesthetic, an alternate-history extrapolation and love of steam-powered gadgetry. I remember Jeter’s famous letter, published in the April 1987 issue of Locus, in which he coined the term ‘steampunk’ to describe what he and his friends were doing, and make a modest prediction:

Personally, I think Victorian fantasies are going to be the next big thing, as long as we can come up with a fitting collective term for Powers, Blaylock and myself. Something based on the appropriate technology of the era; like ‘steam-punks,’ perhaps.

How right he was. Steampunk did become the next big thing, gradually displacing the “cyberpunks,” who were widely considered The Next Big Thing in 1987. No one predicted steampunk would be just as much a clothing and cosplay phenomenon as a literary trend, but no one had heard of cosplay in 1987 either, so that’s understandable.

If you want to get into steampunk fashion, you’re on your own. But if you’re looking for a great introduction to the ideas and writers behind the defining SF aesthetic of the 21st Century (so far), Sean Wallace’s The Mammoth Book of Steampunk is a fine place to start. Reprinting fiction from Jeff VanderMeer, Aliette de Bodard, N.K. Jemisin, Eileen Gunn & Michael Swanwick, Margo Lanagan, Amal El-Mohtar, Barth Anderson, Jeffrey Ford, James Morrow, Mary Robinette Kowal, Jay Lake, Cherie Priest, Catherynne M. Valente, Genevieve Valentine, and many other, this fat anthology will make you an expert on the sub-genre in short order.

The Mammoth Book of Steampunk was published by Running Press in June, 2012. It is 498-pages in trade paperback, priced at $13.95, or $11.12 for the digital edition. Check it out.

Vintage Treasures: Creatures From Beyond, edited by Terry Carr

Vintage Treasures: Creatures From Beyond, edited by Terry Carr

Creatures from Beyond-smallIt shouldn’t be a surprise that I didn’t discover science fiction and fantasy through novels — not really. I discovered it by reading short stories in Junior High, and especially the enticing anthologies on display every week in the library at St. Francis School in Halifax, Nova Scotia. I didn’t really know what science fiction was; but if it had monsters on the cover, I was all over it.

The first anthology I can recall reading was Creatures From Beyond, a marvelous monster-fest if ever there was one. When I tracked it down again decades later, I was delighted to discover the editor was none other than Terry Carr, the legendary editor whose Best Science Fiction of the Year and Fantasy Annual paperbacks I read avidly all through high school — and who pulled William Gibson’s Neuromancer out of the slush pile at Ace Books.

I think the reason I still remember it so well after all these years is that, unlike most of the collections I checked out of the library, it wasn’t a kid’s book. It’s a genuine SF anthology, with short stories from Henry Kuttner, Clifford D. Simak & Carl Jacobi, Theodore Sturgeon, Donald A. Wollheim, Brian W. Aldiss, Robert Silverberg, and other top-flight authors.

Carr reasoned — correctly — that there was no better source for action-filled monster tales than pulp science fiction magazines and he mined them heavily to generate Creatures From Beyond. The fiction is drawn from Amazing Stories, Astonishing, Unknown, Other Worlds, Comet, Thrilling Wonder, Future, and a smattering of anthologies.

Of course, the other reason I remember it is Eric Frank Russell’s brilliant novelette “Dear Devil,” the tale of a handful of children who survive a nuclear apocalypse on Earth… and the curious (and hideous) explorer from Mars who helps put them back on track towards a new and better civilization. Rejected by all the major SF magazines of the time, it landed at Ray Palmer’s fledgling Other Worlds, where it almost single-handedly put the magazine on the map — and instantly made a name for the young editor who pulled it from the slush, 26-year-old Bea Mahaffey, who’d been thrust the reins of the magazine when Palmer was incapacitated in an accident.

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New Treasures: Lords of Waterdeep

New Treasures: Lords of Waterdeep

Lords of WaterdeepWell, the holidays are finally over and all the gifts have been put away. Unless you’re like me and you piled them all in the living room so you can gaze at them happily.

My family has started to complain, though. I asked for a lot of games, and consequently this year’s haul is a little harder to step over. I can’t help it — ever since I was a kid, I’ve equated the holidays with gaming. There’s just something joyful about gathering all your closest friends and family together for a friendly game of strategy around the kitchen table at Christmas. And then, crushing them all with an iron fist.

Of course, anyone can crush their opponents in a routine game, as I’m fond of saying (every time I lose, without fail, my friends tell me). It’s only the most challenging games, those that add those rare elements of intrigue and power politics, that yield a true sense of triumph.

Forget strategy — I want a game where I can play to my strengths. Backstabbing and subterfuge, that’s what I’m good at.

Which is why I’ve been so interested in Lords of Waterdeep, the new Dungeons & Dragons board game from Wizards of the Coast.

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John R. Fultz’s Seven Kings on Sale Today

John R. Fultz’s Seven Kings on Sale Today

seven-kingsJohn R. Fultz took the world by storm with his first novel, Seven Princes, published last January. In a starred review, Library Journal praised it as “A stand-out fantasy series from an author with an exceptional talent for characterization and world building,” and io9 labeled it “Epic with a capital EPIC.”

Seven Princes was just the down payment. The next installment arrives today. Seven Kings is the second of the Books of the Shaper, one of most hotly anticipated epic fantasy series on the market.

In the jungles of Khyrei, an escaped slave seeks vengeance and finds the key to a savage revolution.

In the drought-stricken Stormlands, the Twin Kings argue the destiny of their kingdom: one walks the path of knowledge, the other treads the road to war.

Beyond the haunted mountains King Vireon confronts a plague of demons bent on destroying his family.

With intrigue, sorcery, and war, Seven Kings continues the towering fantasy epic that began with Seven Princes.

John published three highly acclaimed short stories in the print incarnation of Black Gate: Oblivion Is the Sweetest Wine” (BG 12), “Return of the Quill” (BG 13), and “The Vintages of Dream” (BG 15). He was this week’s featured writer in our Black Gate Online Fiction line with his sword & sorcery tale, “When the Glimmer Faire Came to the City of the Lonely Eye,” available free online here.

You can read last year’s announcement on Seven Princes here; and we were proud to offer readers the complete first chapter of Seven Kings right here last month.

Seven Kings was published by Orbit on January 15, 2013. It is 496 pages in trade paperback, available for $15.99 ($9.99 ePub and PDF). Learn more at the Orbit website.

Read the first chapter of Seven Kings here.

Pathfinder Online Reaches $1,000,000 Kickstarter Goal

Pathfinder Online Reaches $1,000,000 Kickstarter Goal

PathFinder Online-smallPathfinder Online, a next-generation massively-multiplayer online role-playing (MMORPG) fantasy game jointly developed by Goblinworks and Paizo Publishing and funded through Kickstarter, reached its ambitious $1 million goal with scant hours to spare late this evening.

The project had until approximately 7:00 pm Central time to reach its stated goal or receive none of the pledged funding. It passed that goal with some four hours to spare, and ended its campaign with $1,091,194 in total pledges.

Pathfinder Online is a fantasy sandbox MMO developed by Goblinworks, based on the Pathfinder RPG from Paizo Publishing. One of its unique features is the developer’s promise to use democratic “Crowdforging” to prioritize feature development. Some of the other highlights include no classes, a skill system that avoids grinding, player structures, and meaningful trade.

The $1,091,194 haul makes Pathfinder Online one of the 10 largest video game projects in Kickstarter history. The campaign attained one stretch goal (adding Gnomes), but fell short of the $100,000 goal that would have added an additional WizKids Pathfinder Battles pre-painted plastic miniature.

One of the most intriguing perks for supporters was The Emerald Spire superdungeon, a book packed with additional content from a who’s who of modern RPG superstars, including Ed Greenwood, Erik Mona, Frank Mentzer, James L. Sutter, Keith Baker, Jordan Weisman, Mike Stackpole, Wolfgang Baur, Rick Baker, and many others.

For complete details see the Kickstarter page.

Vintage Treasures: The Fox Woman & Other Stories by A. Merritt

Vintage Treasures: The Fox Woman & Other Stories by A. Merritt

The Fox Woman-smallI’m a pulp fan, and I have been for decades. The next time I’m marooned on a desert island, I’m taking as many magazines from the 1930s and ’40s as I can cram in the life raft.

Pulp novels though… you know, that’s another story. Ask me to name the great fantasy novels of the pulp era, and I run out of air pretty quickly. The fast action and colorful settings of great pulp fiction seem to work best at short length, which maybe explains why the era’s biggest names — H.P. Lovecraft, Robert E. Howard, Clark Ashton Smith — wrote almost exclusively at that length.

Perhaps that also explains why the years have not been kind to the most popular fantasy novelists of the pulp era — Otis Adelbert Kline, Ray Cummings, John Taine, L. Ron Hubbard, Ralph Milne Farley. All were prolific novelists before the end of World War II and virtually all are long out of print.

That’s especially true of the man who was perhaps the biggest name in pulp fantasy: A. Merritt. For decades, his name on the cover of a pulp magazine guaranteed sales in the hundreds of thousands and his novels remained in print late into the ’70s.

I first tried Merritt at the age of fourteen — already a pulp fan, I’d read more than a few breathless reviews of his work from several sources. I found a copy of his 1931 novel, The Face in the Abyss, in the spinning racks of a used book store in Ottawa and snatched it up with considerable excitement… which quickly turned to disappointment.

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Seize Control of the Galaxy with Eclipse

Seize Control of the Galaxy with Eclipse

Eclipse by AsmodeeI spent the better part of last year trying to track down this game. I first heard about it via the excited chatter at BoardGameGeek, where it bubbled near the top of their Board Game Rank, displacing such beloved games as Settlers of Catan, War of the Ring, and Civilization.

And, of course, it was no longer available. Released in 2011, the first printing sold out in record time and what few copies were still in the channel were commanding $200 or more. Publisher Asmodee announced it would not be available again until the second edition (which fixed some minor gameplay and production issues) was ready in late 2012.

It was a long wait. And the temptation to spring for one of those rapidly vanishing first edition copies was strong – especially as the year rolled on and there was no sign of the new edition. But patience is its own reward, or something. Anyway, it finally arrived, and I now have a copy in my hot little hands.

Eclipse is a game of interstellar conquest and intrigue, meaning you move starships around a colorful board and blow stuff up. That’s really all I needed to know to want a copy more than life itself. But we have a little room left, so I’ll pad this out by copying some stuff from the back of the box.

Apparently you can play as one of several races. I’m guessing the chubby green guy, blue alien, and bald supermodel on the cover are just a few of the choices. I picture my race of supermodels conquering the galaxy in slender battlecruisers, crushing all opposition beneath their stiletto heels, and suddenly I understand why copies were going for $200. I mean, damn. Now I want two copies.

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Locus Online on the Best SF & Fantasy Short Fiction of the 20th and 21st Centuries

Locus Online on the Best SF & Fantasy Short Fiction of the 20th and 21st Centuries

The Nine Billion Names of GodTwo weeks ago, we reported that Locus Online, the web-based offshoot of the newspaper of the science fiction and fantasy field, had announced the results of their ambitious poll to determine the best science fiction and fantasy novels of the 20th and 21st centuries.

The complete poll had three additional categories: novella, novelette, and short story. Since all votes were write-ins, compiling the short fiction results took a while longer, but LO‘s diligent editor Mark R. Kelly finally published them Saturday, January 5th. Here are the Top 10 vote-getters in the short fiction categories:

20th Century Short Story

  1. Clarke, Arthur C.: “The Nine Billion Names of God” (1953)
  2. Le Guin, Ursula K.: “The Ones Who Walk Away from Omelas” (1973)
  3. Ellison, Harlan: “‘Repent, Harlequin!’ said the Ticktockman” (1965)
  4. Ellison, Harlan: “I Have No Mouth, and I Must Scream” (1967)
  5. Clarke, Arthur C.: “The Star” (1955)
  6. Bradbury, Ray: “A Sound of Thunder” (1952)
  7. Heinlein, Robert A.: “All You Zombies–” (1959)
  8. Gibson, William: “Johnny Mnemonic” (1981)
  9. Tiptree, James, Jr.: “The Screwfly Solution” (1977)
  10. Jackson, Shirley: “The Lottery” (1948)

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Gerry Anderson, April 14, 1929 – December 26, 2012

Gerry Anderson, April 14, 1929 – December 26, 2012

Space 1999I read on Tor.com that television writer, producer, and supermarionation pioneer Gerry Anderson died last week.

His name may not mean much to modern audiences, but Gerry Anderson was beloved among science fiction fans of the 1960s-1980s — and boy, did we love him. He had a long and fruitful career, especially with science fiction-themed children’s shows such as Fireball XL5 (1962), Stingray (’64–65), Captain Scarlet and the Mysterons (67-68), Joe 90 (68-69), and his biggest success, Thunderbirds (1965-1966).

Most of Anderson’s TV shows were co-produced with his wife, Sylvia Anderson. They were married from 1960 to 1981. Sylvia frequently directed the overdub sessions for the supermarionation programs, and even provided the voices of many characters, including Lady Penelope of the Thunderbirds.

Thunderbirds may have been his biggest success — and the defining kid’s show for an entire generation of science fiction fans — but there was nothing that could get my young heart rate up like the opening credits for Joe 90.

Gerry’s television career culminated in Space: 1999, the groundbreaking science-fiction television series that was the last Gerry and Sylvia Anderson co-production, and the most expensive series produced for British television up to that time. It ran for two seasons, from 1975 to 1977, and starred Martin Landau, the painfully wooden Barbara Bain, Barry Morse, and (in season two) Catherine Schell as Maya, the shape-changing alien hottie.

While it had an original premise and showcased enough intriguing plotlines to captivate its teenage fans, Space: 1999 is primarily remembered today for the superb results of effects artist Brian Johnson, whose detailed model work was hugely influential on Alien and other films that decade. His work was so impressive that George Lucas visited Johnson during production and offered him the role of effects supervisor for Star Wars. He later received an Academy Award for his work on The Empire Strikes Back.

Gerry Anderson continued to work well into the last decade; his New Captain Scarlet premiered in the UK in February 2005, and was said to be the most expensive children’s programme ever made in the UK. He died peacefully in his sleep on December 26, 2012 at the age of 83.