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It’s Halloween Already with Graphic Classic’s Halloween Classics

It’s Halloween Already with Graphic Classic’s Halloween Classics

halloween-classics2Goth Chick gets all excited as we approach the Halloween season every year, decorating the Black Gate offices in black ribbons and plastic tombstones. If we left it up to her, Halloween decorations would be up between Labor Day and Christmas Eve.

But she’s not the only one. Plenty of publishers offer up exciting books around Halloween, and I never really get tired of them. Last week, I received word that Graphic Classics (whom we last wrote about back in July) have released a new comic anthology collecting five scary stories in the tradition of EC Comics, presented by your horrible host Nerwin the Docent:

Eureka Productions is pleased to announce the release of Halloween Classics: Graphic Classics Volume 23, the newest volume in the Graphic Classics series of comics adaptations of great literature.

Halloween Classics presents five scary tales for the holiday, each with an EC Comics-style introduction by famed horror author Mort Castle. Featured are Washington Irving’s “The Legend of Sleepy Hollow,” Arthur Conan Doyle’s mummy tale “Lot No. 249,” Mark Twain’s “A Curious Dream,” and H.P. Lovecraft’s “Cool Air.” Plus, a comics adaptation of the great silent film, “The Cabinet of Dr. Calligari,” illustrated by Matt Howarth, with a terrifying cover by Simon Gane.

Halloween Classics: Graphic Classics Volume 23 is edited by Tom Pomplun, and published September 2012 by Eureka Productions. It is 144 pages in full color oversize paperback, priced at $15.00.

Get more details at the Eureka Productions website.

Helen Killer

Helen Killer

helen-killerYou know the prologue. Contracting an illness (possibly scarlet fever or meningitis) at the age of nineteen months, Helen Adams Keller survived, but was left both deaf and blind. Keller’s parents would eventually contact Anne Sullivan, herself blind, to tutor their daughter (who, at the age of six, still had not grasped the concept of words representing things).  By pressing her hand into the girl’s palm, Sullivan was able to teach the girl to read sign language through touch.  After that breakthrough, Helen Keller went on to write twelve books, meet thirteen U.S. Presidents, help found the American Civil Liberties Union, and introduce the Akita breed of dog to the United States.

Wow.

So when Andrew Kreisberg decided to write about the further adventures of Helen Keller, he had his work cut out for him, since Keller’s real life adventures would certainly put any fiction to shame. What he opted for is a crazy mash-up of Daredevil and steampunk that somehow manages to remain consistently respectful to the real-life men and women upon whom the characters are based.  The basic premise is that Alexander Graham Bell (who in real life had indirectly referred the Kellers to Anne Sullivan in the first place) has developed a pair of miracle eyeglasses called an omnicle.  When Keller wears the omnicle, the device hotwires through her dead nerve endings and allows her to both see and hear. Further, the omnicle allows her to see into the auras of those around her, revealing their spiritual purity or corruption. Unfortunately, the omnicle also reconnects her with the long-supressed rage she felt when living in quiet darkness.  This rage manifests as increased agility, accelerated healing, and a desire to kill. Of course, someone has the idea of hiring Helen Keller as a federal agent to protect the life of President William McKinley. Things go wrong.

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Art of the Genre: Joe Kubert [1926-2012]

Art of the Genre: Joe Kubert [1926-2012]

Joe Kubert, comic icon and teacher, passed away August 12th 2012
Joe Kubert, comic icon and teacher, passed away August 12th 2012
When I think of Joe Kubert, I think of Sgt. Rock, of comic books and of incredible pencils, but first and foremost I think of an inspirational teacher. Most of the time, artists influence the marketplace and world with their art alone, students of their style learning from observing images, but now and again a great artist also becomes a teacher, and for this their lives, and our world, will be forever changed.

So it was for Joe Kurbert, comic icon, and master of his art. Joe’s school, and all the ‘Kubies,’ as his graduates were called, helped define nearly two generations of art since its inception in 1976. Notable names such as Dave Dorman, Tim Truman, and countless others have studied under this master, and because of that, his rank among the all time greats increases tenfold.

Two of his children, sons Adam and Andy, have gone on to follow in their father’s footsteps as well, now respected comic artists in their own right.

His art, so inspiring to all fans, had a subtle quality that somehow managed to be both hard and soft. Emotion was etched into each line, and the movement found in his figures always had a realism I found astonishing when reading gritty war stories from his formative, post WWII, years in the industry.

He was another outstanding member of ‘The Greatest Generation,’ and the principles for which he lived his life, and the kindness and generosity for which he was known, are a shining example to others who I hope will eventually follow in his footsteps.

To this, beyond talented and incredible father, artist, husband, and teacher, I raise a glass. He will be sorely missed, but his legacy, as well as his teachings, will continue. And for that, the world of art will be forever enriched.

Enjoying Vintage Comics with The Toon Treasury of Classic Children’s Comics

Enjoying Vintage Comics with The Toon Treasury of Classic Children’s Comics

toon-treasure-of-classic-childrens-comics2One of the great things about the 21st Century? Cheap comic reprints (I know, that’s top of your list too, right?)

Seriously. When I was growing up, if you wanted to know what happened in Amazing Spider-Man #65, you had to find someone five years older than you and pester the hell outta them until they told you. As comic archival systems went, it was crude and had little to recommend it.

Not today. Now you have an embarrassment of choices. Want the color reprints of Amazing Spider-Man? The cheap black-and-white? Hardcover or paperback? Digital or paper? Paper or plastic? Bah. All these choices make me grumpy. I miss nagging all the teenagers in my neighborhood. Yelling at them to get off my lawn isn’t the same.

And here’s the other thing. If you want to read premium reprints of superhero, sci-fi, or horror comics from the 50s through the 90s, life is grand. Just browse the graphic novel section at Barnes & Noble or Amazon and you’ll see what I mean — the choices are staggering. Marvel, DC, Gold Key, Charlton, EC… they’re all there, and in quantity.

But if you’re interested in children’s comics from the same era? Good luck.

There are a few intrepid publishers bucking the trend. Fantagraphics has one of the most ambitious publishing ventures in the history of comics with The Complete Peanuts, collecting all 17,897 daily and Sunday strips by Charles M. Schulz (18 hardcover volumes, so far). And let’s not forget Pogo: The Complete Daily & Sunday Comic Strips by Walt Kelly, or the extensive Disney comics of Carl Barks — especially his Donald Duck and Uncle Scrooge — published by Gladstone and Boom! Studios over the years.

But these publishing projects assume you’re already a dedicated fan, and willing to shell out $30 (or more) per book for archival quality hardcovers. What if you just want to sample some of the best from the golden age of kid’s comics? For that, I heartily recommend Art Spiegelman and Francoise Mouly’s wonderful volume, The Toon Treasury of Classic Children’s Comics.

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Graphic Classics Half-Price Sale

Graphic Classics Half-Price Sale

horror-classics-graphic-classics-10-2I’ve been collecting Eureka Press’ Graphic Classics for over ten years, ever since we received a review copy of Volume 1: Edgar Allan Poe, in 2001 (back when they were Rosebud Graphic Classics, a spin-off of Rosebud magazine). Tom Pomplun, longtime Art Director for Rosebud, started up Eureka Press that year to produce high quality comics anthologies, and in the last decade he’s published nearly two dozen volumes, including several that have gone through multiple editions.

A typical issue of Graphic Classics is 144 densely-packed black & white pages, containing loving adaptions of classic stories by some of the best talents in comics — including Rick Geary, Gahan Wilson, Richard Sala, Mark A. Nelson, Alex Nino, Skip Williamson, Richard Corben, Hunt Emerson, and many others. Matt Howarth’s 22-page rendition of “The Shadow Out of Time” in Graphic Classics: H. P. Lovecraft may be the finest comics adaptation I’ve ever read, period. It captured the chilling mood of that piece perfectly.

Eureka has just announced a limited-time half-price sale on their entire line of in-stock GRAPHIC CLASSICS. The sale runs August 1 through August 14, 2012, and applies only to direct sales through their website. A partial list of titles in the sale include:

  • GRAPHIC CLASSICS: EDGAR ALLAN POE – $12.95 retail / ON SALE $5
  • GRAPHIC CLASSICS: ARTHUR CONAN DOYLE — $11.95 retail / ON SALE $5
  • GRAPHIC CLASSICS: H.P. LOVECRAFT  —  $11.95 retail / ON SALE $5
  • GRAPHIC CLASSICS: JACK LONDON  —  $11.95 retail / ON SALE $5
  • GRAPHIC CLASSICS: AMBROSE BIERCE  —  $11.95 retail / ON SALE $5
  • GRAPHIC CLASSICS: BRAM STOKER  —  $11.95 retail / ON SALE $5
  • GRAPHIC CLASSICS: ROBERT LOUIS STEVENSON  —  b&w / $12.95 retail / ON SALE $5
  • HORROR CLASSICS: Graphic Classics Vol 10  —  $9.95 retail / ON SALE $5
  • ADVENTURE CLASSICS: Graphic Classics Vol 12  —  $11.95 retail / ON SALE $5
  • GRAPHIC CLASSICS: RAFAEL SABATINI   —  $11.95 retail / ON SALE $5
  • GOTHIC CLASSICS: Graphic Classics Vol 14   —  $11.95 retail / ON SALE $5
  • FANTASY CLASSICS: Graphic Classics Vol 15  —  $11.95 retail / ON SALE $5
  • SCIENCE FICTION CLASSICS: Graphic Classics Vol 17  —  color / $17.95 retail / ON SALE $7.50
  • POE’S TALES OF MYSTERY: Graphic Classics Vol 21  —  color / $17.95 retail / ON SALE $7.50

Note that some volumes are in low supply, and there is a $10 minimum purchase.

Mage: The Hero Defined

Mage: The Hero Defined

mage-iiMatt Wagner began writing and illustrating the first Mage series in 1984 at the age of twenty-two.  At the time, he was a relatively unknown creator struggling both to find his voice and make a place for himself in the comics industry.  His subsequent work on Grendel and Sandman Mystery Theatre had garnered many awards and critical acclaim; but in interviews there was always the obligatory question of “When are you going back to Mage?”

When the second volume of Mage began in 1997, Mr. Wagner had earned a (deserved) reputation as both an illustrator and storyteller.  The main character of the series, Kevin Matchstick, had also been working hard in the intervening years, earning his own reputation.  The similarities between Wagner and Matchstick are both obvious and entirely intentional, to the point where Wagner has referred to Mage as a sort of mythologized autobiography.  So we can read this volume as both an examination on how mythic tropes exist in our everyday lives and as a fantasy-dressed account of Wagner’s ups and downs in the comic industry.

When I originally read this book, I was twenty-three (essentially the author’s age when the first book was published) and a lot of it was lost on me.  I identified a lot more with the jaded young man of the first volume than with the more practical and down-to-earth middle-aged man in volume two.  Fifteen years later (oops, guess I just gave away my age there), the second volume seems much richer to me.  This is the story of a hero growing up, learning that being good involves more than simply opposing evil.  It also carries some veiled criticism of the superhero genre (specifically, why most superheroes are perpetually locked in their mid- to late twenties).  The series ends with Kevin Matchstick committing an act of maturity that most superheroes would never dare (unless it was a dream or an imaginary story or eventually ret-conned).

The first book concerned Kevin refusing to acknowledge his own potential to change the world.  His friends were mostly there to inspire him (sometimes by dragging him kicking and screaming to his destiny).  In some ways, it was a young man’s fantasy, with everyone around Kevin telling him about his greatness and obligation.

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Art of the Genre: The Art of Calvin and Hobbes

Art of the Genre: The Art of Calvin and Hobbes

18I’m on vacation, but I just can’t seem to take a break from writing about something art related, even though I’m technically ‘off duty.’ Currently, I’m on my first leg, the dreaded trip from L.A. to Vinalhaven Maine, a small island off the coast of the mainland.

Now that is a journey! Up at 3 AM, on a plane at LAX at 6:30 AM, a layover in Chicago at noon, then on to Manchester, New Hampshire, at 5 PM, then into a rental car for a 4 hour drive up the coast to Rockland, Maine, where I get a room at an inn to await the 7 AM ferry to the island the next day…

Yeah, it was kind of rough, but once entrenched in a cabin overlooking the Atlantic with a bit of wifi and no phone service, relaxation can be had. So I now sit on the porch, watching the 15 foot tides roll in and think about one of the more brilliant moments of the trip thus far.

Yesterday, as my six-year old son, Ash, looked through the various books stowed in the cabin’s bookshelves he pulled forth a tattered copy of The Essential Calvin & Hobbes. It had been many years since I’d read one of these Bill Waterson classics, but as I saw him pull the book out, I was filled with a feeling of nostalgia.

My son, as it turns out, is the same age as Calvin, and is a single child, although instead of a pet tiger he has a plethora of plush Pokemon at his service. Nonetheless, he’s now reading fervently, has a bit of a precocious streak, and instantly fell in love with the book that is admittedly almost too large for him to read.

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Samurai 7: Swords and Sorcery with Killer Robots

Samurai 7: Swords and Sorcery with Killer Robots

samurai-7It was my daughter’s 13th birthday yesterday. One of the things she wanted was the 2004 anime series Samurai 7, which her brother Tim gave her in a handsome Blu-Ray package.

As the parents of most young girls will tell you, it’s not enough to get them a few presents and a hug for their birthday. What they really want is attention. And what Taylor really wanted was for Dad to watch Samurai 7 with her.

Which I did. All 3.6 hours of Disk One, a full nine episodes. Let’s face it — the days when my teenage daughter will want to hang out with me are coming to an end; better seize them while I can.

I’m glad I made the effort to spend time with her. For lots of good reasons, not least of which was that Samurai 7 turned out to be a terrific piece of animated cinema. A lot more enjoyable than those two hours I spent playing dolls when she turned six, let me tell you.

I knew the basic premise before parking my butt on the couch. Like Yul Brynner’s classic Western The Magnificent Seven, Samurai 7 is directly inspired by Akira Kurosawa’s 1954 film Seven Samurai, one of the most influential films ever made.

A small group of peasants whose town is ruthlessly pillaged by bandits every year journey to the city to hire seven masterless samurai to defend their village. Desperate and poor, all they can offer these samurai is rice — and not very much of it.

Seven Samurai is set in sixteenth-century feudal Japan; Samurai 7 translates the classic story to a post-apocalyptic world of towering, decrepit cities and a blasted landscape dotted with the twisted debris of a recent war.

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Courtney Crumrin and the Night Things by Ted Naifeh

Courtney Crumrin and the Night Things by Ted Naifeh

courtney-crumrin-1Be honest.  If you had magical powers when you were a teenager, what would you have done?  How long would you have walked the path of righteousness before cursing the school bullies?  Before casting a spell to make yourself popular?  Before just flat-out killing bad people?  Would you have made friends with elves … or goblins?

Ted Naifeh’s series of fantasy comics for young people (the back label says it’s appropriate for children ages 7 and up), introduces us to Courtney Crumrin on the day her vapid parents move in with her grand-uncle, Aloysius.  After a few restless nights, she discovers that her grand-uncle is more than simply a curmudgeonly hermit.  He’s also a wizard, more feared than respected by his fellow magicians, occasionally called upon to handle those supernatural problems that others don’t want to handle.  Going through his collection of grimoires, she begins her own self-guided education in the magical arts.  In the first volume, she traps a child-eating goblin, enchants herself to become the most popular girl in school, travels to the faerie kingdom to swap out a changeling for a human infant, and gets replaced by a doppelganger who turns out to be nicer than her.

Courtney is an intelligent young woman who’s just naturally drawn to the darker parts of this world, a cynical yet moral protagonist.  These early stories tend to rely a bit much on the “and then her uncle saved her and put everything right” solution; but they effectively convey a child going through those early learning stages, both of magic and of the harsh truths about life.  I’m glad that, after years out of print, the original volumes are being reprinted, even as a new series of adventures begins.

Art of the Genre: Art of the Iconic Female #3: Wonder Woman

Art of the Genre: Art of the Iconic Female #3: Wonder Woman

megan-fox-wonder-womanI have no memory of the first time I saw Wonder Woman, although I’d assume it wasn’t the comic but the live action 70s TV version with Linda Carter. Recollections of those shows were certainly something that stuck with me as they sparked something in my prepubescent state that would certainly lead to a grander appreciation of the female form as I grew up. Remember, this was circa 1975-1979, so I was only a max of 8 years old when watching them and yet the name Linda Carter still quickens my heart rate to this day. Something about that just isn’t right… or I guess in the case of DC Comics bottom line is exactly right.

Perhaps that reaction today isn’t such a good thing, as my wife is wont to remind me, but the ability of the American propaganda and marketing machine was certainly gearing up to a fevered pitch in that glamorous disco-tropic decade concerning how women should look and what they should wear.

Wonder Woman, for all her powerful beginnings, finds herself cast in the role of sex object just as 95% of all other super heroines, and that is a tragedy.

Silly side note here, my mother has always watched The Young and the Restless, and therefore I’ve always watched The Young and the Restless. It humors me greatly that the twenty odd characters in the show must always get together, break up, and then get together with someone else again and again and again. After several decades, relationship trees become so convoluted that I get great joy at having a running dialogue as I watch the show detailing just how inherently creepy each new relationship has become when I get to count how many people in each scene have slept together. In essence, comic books are the same beast, and with only a very limited number of super heroines to go around, I’ve always been intrigued by covers depicting them in the arms of an iconic super hero, my favorite being those with Wonder Woman and Superman thusly portrayed. I mean seriously, if you put in the words ‘Wonder Woman Kissing’ into Google, the first four default options are Nightwing, Superman, Batman, and Jean Grey [wowza!].

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