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The House of Ideas that Jack (and Steve) Built: Sean Howe’s Marvel Comics: The Untold Story

The House of Ideas that Jack (and Steve) Built: Sean Howe’s Marvel Comics: The Untold Story

Marvel Comics: The Untold StoryEarly on in Sean Howe’s book-length history Marvel Comics: The Untold Story, the reader’s imagination is spurred by a throwaway anecdote: in 1937, New York magazine publisher Martin Goodman and his wife planned to return from a trip to Europe aboard the Hindenburg — on what would turn out to be the final tragic flight of the German dirigible, which ended with a terrifying aerial explosion and fire that led to the deaths of 36 people. Goodman, as it happened, was too late to get tickets and took a plane instead. You can’t help but wonder, though. What if he’d died then, before he’d expanded his magazine line to include comics? Before he’d hired his nephew Stanley to work in the office and do fill-in bits of writing? What if Marvel Comics, the subject of Howe’s book, had been stillborn? What would have been different in the development of comics, of popular culture, of the North American imagination? Maybe everything. Maybe nothing.

Maybe nothing, because Goodman was not himself involved in any significant way in the creation of the books. The best days for his company came when he let his nephew, by then working under the pseudonym Stan Lee, edit the comics with a free hand — aside from the occasional directive, such as the alleged command ‘those guys across town are doing well with their super-hero team book; you do a super-hero team book too,’ which by one account gave rise in 1961 to The Fantastic Four and to Marvel Comics as we know them. But Goodman himself wrote nothing and drew nothing. If he’d died in 1937, Jack Kirby would have still gone on to a great career. Maybe not with Goodman’s company, but with somebody’s. Steve Ditko as well. You can’t help but think that comics veterans who came to Marvel in the 50s and 60s, Gil Kane and Gene Colan and John Buscema and John Romita and the like, would have found work somewhere. And the next wave of creators, artists like Barry Windsor-Smith and Jim Steranko and Neal Adams, writers like Roy Thomas and Steve Englehart and Steve Gerber, would have made careers in comics for themselves somehow.

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Red Sonja 4

Red Sonja 4

red-sonja-4-coverLast issue, Red Sonja competed in the Games of Gita, won, then killed the Queen of Athos. This issue, she’s still hanging around the city. Apparently, the queen wasn’t that popular. So her new friend, Mikal, is showing her the sights, which include a dark lake infested with shambling actors. “(T)hese strange beings, whose limbs are an eldritch mixture of beast and fowl and lowly reptile.” They slowly make their way to the aptly named “Theatre of Monsters.”

Walking into the Theatre, Sonja finds that the performances consist of monsters, who are clearly monsters wearing human masks, performing surreal renditions of standard plays. Of course, the actors behave with more dignity than the howling human audience around them. At one point, they invite Red Sonja to join their performance in exchange for a purse of gold.

Since Sonja is perpetually broke, she accepts the offer and takes the stage. But since it’s pretty much her fate to be perpetually broke, the offer of gold was a ruse and the monster performers try to kill her immediately. Several monster-corpses later, their leader is begging for mercy and offering to explain what just happened.

At this point, Mikal joins Sonja, having apparently been using the bathroom while she was fighting for her life on stage. The two of them are escorted to the lake, where the waters are parted Moses-style so that they can follow the monsters down to their underwater crystal city. There, she is told the story of how the monsters are descended from aliens whose ship crashed in the lake. After adopting water-breathing forms, they began to interbreed with various Earth animals (um, yuck) until the succeeding generations were the monsters that now occupy the city. Apparently, their leader was captured by the people of Athos and they are forced to perform as circus entertainers in order to ensure that he stays alive.

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Vintage Treasures: The Little Book of Vintage Sci-Fi

Vintage Treasures: The Little Book of Vintage Sci-Fi

the-little-book-of-vintage-sci-fiIt’s a great time to be a Golden Age comics fan. If you’re interested in high-priced, archival-quality reproductions of 1950s science fiction and horror comics, there are plenty on the market.

This isn’t one of them.

The Little Book of Vintage Sci-Fi, in fact, is a tiny marvel of affordable comics nostalgia in a sea of overpriced hardcovers. It makes no pretense of offering complete issues, or highly collectible authors and artists, or re-colored anything. But for less than the price of a crummy SF paperback, it offers 112 full-color pages of gonzo Golden Age greatness from an assortment of impossible-to-find comics.

Opening with an 8-page introduction by Tim Pilcher, covering the history of 50s sci-fi comics in surprising detail, The Little Book of Vintage Sci-Fi contains five complete tales, including Explanation, Please! No. 1 Falling Frogs, and Out of the Unknown No. 1: Creature From the Crater. In between are glorious covers from Outer Space, Forbidden Worlds, Adventures Into the Unknown and others, depicting crashing alien spacecraft, stolen moons, and skyscraper-destroying dinosaurs.

There are even full-color reproductions of the classic advertisements that mesmerized me as a kid, including the “Jet” Rocket Space Ship — over six feet long, with levers that work, for only $2.98! — and the 98-cent Sensational Televiewer.

The Little Book of Vintage Sci-Fi was published on April 1, 2012 by Ilex Gift. It is $5.95 for 112 pages, and is one of a set of Little Books from the same publisher, all edited by Tom Pilcher. The others cover Vintage Horror, Sauciness, Crime , Combat, Terror, Romance, and Space. Collect them all!

Red Sonja 3

Red Sonja 3

red-sonja-3-coverYou know how sometimes you’re watching the trailer to a movie and it looks really good and you suddenly realize that you’ve figured out the surprise ending of the movie just by watching the trailer? I don’t mean that you make an educated guess based on the clues in the trailer and it happens to be correct. I mean that someone actually cut a crucial scene at the end of the film into the trailer so that you’re watching the eight year-old boy change into the child-snatching goblin. And maybe you go see the movie anyway because it still could be good; but you’ve lost a little something going in, that sense of surprise, because the filmmakers spoiled their own film.

Anyway, Sortilej is a giant spider in human form. Surprise. Thanks, cover.

So, “The Games of Gita” starts with a fat, opulently-dressed Athosian being pulled in a rickshaw by a lean, rag-wearing Zotozian, whipping him on. Red Sonja stops the pair to demand that the Athosian lets his rickshaw-puller (What’s the word for that?) have a drink of water before he collapses. Because that’s compassion in the Hyborian Age: offering a glass of water to a slave being whipped to death.

So the fat guy shrugs off her concern by saying that he can easily replace the man if he dies of thirst or a severe beating. Then he asks Sonja if she’d like to accompany him to a banquet as his date. She says no. Technically, she says, “The fires of seven hells wouldn’t tempt me to sup with the likes of you.” (Someone please use this line the next time a jerk invites you to dinner.) And then she kicks his ass. Literally, the last panel of page three is her boot connecting with his ass.

The fat guy runs off and Red Sonja is then approached by a stranger named Mikal. He offers to escort her to the wealthy city of Athos. Mikal is very mysterious. Mikal wears a hood. Mikal has a goatee. Mikal is probably the devil. This bothers me just a little because his name is a Tolkienized version of mine.

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Ursula Vernon’s Digger

Ursula Vernon’s Digger

DiggerThe Hugo Award for Best Graphic Story was first given out in 2009. The category was a nice idea, especially given the increased prominence of comics in the media landscape, but I have to admit that up to this year, I’ve been underwhelmed by the choice of winners. Or, more precisely, winner, singular: Phil and Kaja Foglio’s webcomic Girl Genius took the award three times straight. I don’t dislike the comic, but from what I’ve read, I’d be hard-pressed to identify anything in it that makes it worth a major award ahead of any number of series — Hellboy or Mouse Guard or Wednesday Comics or RASL or All-Star Superman or you name it. After their third win, though, the Foglios announced they would decline to accept a nomination for the next year, in the interest of helping to establish the validity of the award. So the 2012 Hugo went to another title: Digger, a webcomic by Ursula Vernon. I find it’s much more interesting.

Digger is a 759-page fantasy story (free online, or available in six printed volumes) about a talking tough-as-nails wombat named Digger-of-Unnecessarily-Convoluted-Tunnels, who gets lost and finds herself in a strange land filled with gods, humanoid hyenas, magic, oracular snails, and mysteries. Digger wants to get home, but it looks like some unknown force has manipulated events to bring her to the temple of Ganesh where she surfaces. Who and why? That’s the central mystery that unfolds through the tale. Digger makes friends, makes enemies, and takes several harrowing journeys before all is settled.

It’s a comedy, and an effective one, but with a number of serious themes running through it. Vernon seems to have something to say, and the talent to say it well. Her storytelling’s strong, and she handles mythology deftly — both the mythology of various cultures of our world and the mythology of the story she’s creating.

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Blogging Marvel’s Dracula Lives – Part One

Blogging Marvel’s Dracula Lives – Part One

dracula-lives-smallDracula Lives was Marvel’s black and white companion title to the award-winning Tomb of Dracula monthly comic. As a magazine, Dracula Lives was exempt from the strictures of the Comic Code Authority, allowing for more violence and adult themes than would have been possible in the comic at the time. From the magazine’s launch in 1973 with a stunning Boris Vallejo cover displaying voodoo imagery and undead nudes, readers knew they were in for something decidedly different.

Issue #1 gets underway with the excellent “A Poison in the Blood.” Gerry Conway’s contemporary tale of Dracula in New York, suffering from withdrawal after drinking the tainted blood of junkies easily measured up to the high standard set by Marv Wolfman in the monthly comic series. Assigning the monthly’s art team of Gene Colan and Tom Palmer the artistic chores for the story only reinforced the fact that what was to follow would be every bit as good as the award-winning parent series. More importantly, “A Poison in the Blood” began the Cagliostro story arc which would weave its way through history in subsequent issues.

Roy Thomas’s “Suffer Not a Witch” is the first historical tale and also the first Dracula story to team Thomas with artist Dick Giordano. The pair would later embark on a celebrated adaptation of the original Stoker novel. “Suffer Not a Witch” steers the series into Nathaniel Hawthorne territory with the Lord of Vampires visiting 17th Century America and becoming embroiled in the conflict between hypocritical Puritans and the persecuted witches.

The first issue concludes with Steve Gerber’s “To Walk Again in Daylight,” illustrated by Pablo Marcos. This 18th Century tale set in Vienna is well done, but the central concept (Dracula is seeking an alchemical cure from vampirism) contradicts the established continuity for the series and flies in the face of Marvel’s portrayal of the Lord of the Vampires as a truly Satanic unrepentant figure who embraces evil for his own sake.

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A Brief History of Comics, Animation, and Video Games with Christy Marx

A Brief History of Comics, Animation, and Video Games with Christy Marx

christymarxThis title is not the least bit tongue in cheek. Many of you might not think you’ve ever heard of Christy Marx.

Think again. She has had a long career developing content for a wide array of media and is rightly considered one of the most powerful and influential women in video games and comics.

Currently employed at Zynga, she began developing content for video games before the title “video game developer” even existed. Her first games were for Sierra Online, including Conquests of Camelot: The Search for the Grail and Conquests of the Longbow: The Legend of Robin Hood.

763653She’s also written scripts for animated shows including GI Joe, He-Man, and Jem and the Holograms (remember them? Christy created them.) She’s also written scripts for live-action TV shows including Babylon 5 and Twilight Zone.

But she got her start writing for comics, bringing strong women to life frame by frame with works that include The Sisterhood of Steel.

Her current series, Amethyst, will have another issue out in the next few days.

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Red Sonja 2

Red Sonja 2

red-sonja-2-coverHonestly, I’ve tried twice to summarize “The Demon in the Maze,” and I just can’t figure out how. It’s a psychedelic mess of gonzo insanity. It reads as if co-writers Roy Thomas and Clara Noto just switched off writing pages without any idea of where the story was heading or how it would end. The whole thing is plenty of fun; but at the end, I still can’t figure it out.

It starts with Sonja finally reaching Venzia (which she’s been heading towards since Marvel Feature 6). The first thing she sees when she’s in sight of its famous canal is two trading ships crashing into one another and sinking. Even though the ships are less a minute’s swim from shore on either side of the canal, none of the sailors survive the crash.

Sonja doesn’t really have time to consider this mystery before she happens upon a woman being attacked by three bandits. She easily kills the trio in less than a page, but a fourth bandit, hiding in the shadows, knocks her unconscious and drops her to an underground mirror maze. The mirrors mess with her head to the point where she first hallucinates herself as a withered old woman (rendered only a little hilarious by the fact that she’s still wearing the chain mail bikini), then watches as her arms transform into snakes that begin to strangle her. Realizing that it’s an illusion, Sonja calms down and lets her mind “go limp,” at which point a passage out of the maze opens up. She leaves the maze and walks into the plot of the story.

An old man (who is never named) lies dying on the ground and explains that the underground chamber is the prison for an evil wizard (also unnamed) who wants to rule the world. Apparently, the chamber is also the prison of a demon (once again, unnamed) who can only be freed by a human hand. But not any human hand (otherwise, his cell-mate the evil wizard would just free him). The demon can only be freed by a human of exceptionally strong will (translation: the evil wizard is a wimp). The demon created the mirror maze as a test: anyone with a will strong enough to see through its illusions would have a will strong enough to free the demon. The fact that the maze is littered with bones implies that a lot of other women have been trapped down here.

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Red Sonja 1

Red Sonja 1

red-sonja-1-coverFinally, after four years of guest appearances and Marvel Feature auditioning, Red Sonja gets her very own title. And judging from the cover, it’s going to be some opening story. We’ve got a wizard, a giant snake that’s about to bite her leg (even though its head’s already been cut off and guts are spilling out of its neck stump), a giant dead spider, some little gray goblin-looking guy in the background, and a unicorn. And Sonja herself is walking past her own title banner, seemingly ready to step out of her issue, bloody sword in hand, to kill YOU. “To the death” is always a good bad-ass line for an action hero, so we’re ready to see everything on this cover that isn’t Red Sonja dead by issue’s end.

Well, first of all, there’s no giant snake. There’s no giant spider. There’s no goblin. It’s just a mean-looking wizard and a unicorn. Just so you know.

The story begins with Sonja having to kill her horse after it breaks a leg. She’s still feeling pretty bad about it a few hours later when she stumbles on a group of men with torches surrounding a horse, apparently intent on killing it. Coming closer, she realizes that they’ve cornered a unicorn. Seeing a mob abusing a “helpless proud creature” bothers her to the point that she starts cutting through a dozen men to free it. Jumping on the unicorn’s back, the two of them ride away. During the struggle, the unicorn’s horn was broken off, so that it just looks like a horse with a head injury; but Sonja’s quite happy to have the beast as her companion.

So, for those who are reading Red Sonja on a subtextual level, the woman who’s sworn a vow of de facto chastity rushes to help the mythic representation of purity only after its phallic symbol is removed. Of course, there’s no reason to read any symbolism in a naked woman and a symbolically castrated beast bathing together, sleeping together, or leaning against one another in a picaresque sunset. And there’s certainly nothing about the nervous creature growing a new horn, “even more beautiful than the other,” as it gets to know Sonja. Nor is there anything to the bitter old man inciting ignorant villagers into a fury over the unnatural union of Red Sonja and the unicorn.

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Ridiculous Sale on Stuff You Want at TwoMorrows Publishing

Ridiculous Sale on Stuff You Want at TwoMorrows Publishing

write-now-16-smallI was going to write a thoughtful and probing blog article on an urgent topic tonight. That’s all the detail I can give you, because the moment I sat down at my desk and saw the e-mail about the big sale at TwoMorrows Publishing, I forgot everything else.

Let’s review. TwoMorrows Publishing, publishers of the Jack Kirby Collector, Alter Ego, Back Issue!, Rough Stuff, Write Now!, and other fine comics publications, is selling much of their overstock at 70% off.

That includes over a dozen issues of Rough Stuff and Write Now! for two bucks each, and books including Comics Introspective: Peter Bagge (marked down from $16.95 to $5.09), the Wallace Wood Checklist (was $5.95, now $1.79), and Best of Write Now! (was $19.95, now $5.99).

The sale runs for exactly one week, until December 16. Some items are nearly sold out, so act fast.

As a special bonus, most print edition purchases come with a free digital edition. TwoMorrows Publishing does an excellent job with their PDF conversions, preserving the layout and the copious artwork on every page in crisp detail.

Check out the sale at www.twomorrows.com. Click on the banner at the top of the page to see the full clearance list. While you’re there, have a look at some of their other catalog items, including the Comic Book Artist Ultimate Bundle — every in-stock issue of the excellent Comic Book Artist magazine for just $54.00 — The Best of From The Tomb at 15% off, and much more.