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The Problem with Wonder Woman

The Problem with Wonder Woman

Gal Gadot as Wonder Woman-smallWonder Woman is my wife’s favorite superhero, and for good reason. The character is powerful, dynamic, and she isn’t afraid to throw down with evil villains. While I didn’t read the comic, I’m old enough to remember the television series with Linda Carter. I also knew the character from The Super Friends Saturday morning cartoon back in the day.

Every few years, rumors emerge from Hollywood about a Wonder Woman movie or show in the works. We hear about the possible casting choices, and then it goes away for a while. Meanwhile, movies about male superheroes are being churned out as fast as possible.

Recently it was leaked that actress/model Gal Gadot (left) might be cast as the legendary Amazon princess in the next Superman movie, and the internet went ape-poop.

At first I didn’t understand why. Then I read the various comments floating around, most of which had to do with Ms. Gadot being too skinny for the role. Which, of course, started debates about how much muscle mass she could pack on with the right trainer, comparisons to Hugh Jackson, et cetera and so forth.

At first, I thought to myself that it doesn’t matter who they cast; just making the @%#^$* movie. After all the travails this comic juggernaut franchise has encountered on its trek through Hollywood, I just want to see the ball rolling. Heck, it couldn’t be any worse than Daredevil or Green Lantern, right?

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Last Minute Gift Ideas for your Game Geek or Webcomics Lover

Last Minute Gift Ideas for your Game Geek or Webcomics Lover

It is the time of year for presents. If you celebrate Hanukkah, I’m late on giving you any gift ideas, but for people rushing to get gifts for friends in the next few days, here are a few last minute gift ideas. Do you know someone who loves interactive fiction? Someone who digs webcomics? If you’re shopping for someone who would rather have a digital gift than a package to open, you might encounter some gifting hurdles — but it can be done!

Happy holidays! Play a game!
Happy holidays! Play a game!

Games

I’ve already mentioned some games I like in this column, so anything I’ve already spotlighted is something I recommend. Here are a few games I’m planning to cover in upcoming posts:

  • Today’s just released Choice of Deathless by fantasy author Max Gladstone is an awesome mix of corporate espionage and demon fighting. I got to playtest this one (disclosure: Max is in my fiction critique group, Substrate) and I’ve already played it probably five times. I can’t wait to play it again. (Max is also the author of two amazing fantasy novels, Three Parts Dead and Two Serpents Rise, which you can pick up at your local bookstore or use the expedited shipping option from your favorite online bookseller to get them in time for Christmas.
  • Choice of Ninja is exactly what you’d expect: lots of martial arts, magic, and stealth, and your choices help decide the fate of two warring shoguns. I’m still playing this one (so author Katherine Buffington may have some surprises!), but I’m really enjoying it so far.
  • I had so much fun playing a real-estate agent for a haunted house in Gavin Inglis‘s short game Eerie Estate Agent that I bought his novel Crap Ghosts. The book is downloadable without DRM via Kobo, which means if your friend is local, you can buy it and load it to your friend’s device (or send it via e-mail) rather than muck about with online gifting.
  • Failbetter Games (of Fallen London) is releasing a tie-in 2D adventure game, Sunless Sea, available now for pre-order. Best thing about this one is it comes with a “gift” option right from the order page.

Purchasing

So how do you send someone a digital game as a gift? It depends on the device, but here are a few tips:

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Prologomenon to Fantasy

Prologomenon to Fantasy

bullfinchOne of the things that I frequently blather about is that, when I was growing up in the 1970s, “fantasy,” as it’s understood today didn’t really exist, at least not as a mainstream, popular genre.

Don’t get me wrong: the ’70s were a decade of fantasy par excellence, especially literary fantasy, from reprintings of earlier works, such as the Lancer Books Conan series (begun in 1966) and the Ballantine Adult Fantasy series (begun in 1969), to the Tolkien imitators, like Terry Brooks’s The Sword of Shannara (1977) and Stephen R. Donaldson’s Lord Foul’s Bane (1977) – not to mention Tolkien’s own The Silmarillion (1977 once again!) – to modern classics like Fritz Leiber’s Our Lady of Darkness (guess what year?). The ’70s also saw fantasy rise to prominence in other media, like comic books, where Roy Thomas’s Savage Sword of Conan cultivated an entire generation of artists, and movies, where special effects artists continued to acquire the skills and technology to bring fantasy to life on the silver screen. And, of course, the decade also saw the appearance and flourishing of fantasy roleplaying games, beginning with Dungeons & Dragons in 1974.

Despite these strides, spearheaded by the faddish popularity of D&D and its imitators, I’d argue that fantasy didn’t really come into its own as a pop cultural phenomenon until much later. Consequently, when I first encountered Dungeons & Dragons very late in 1979, I had almost no direct experience of what we’d nowadays call fantasy. Indeed, I wouldn’t read a word of The Lord of the Rings or the tales of Conan until after I’d begun rolling polyhedral dice. For that matter, I don’t think I’d even heard of J.R.R. Tolkien or Robert E. Howard until I encountered both their names in the pages of the J. Eric Holmes-edited D&D rulebook that was my introduction to the game. The same goes for Lovecraft, come to think of it, and most of the other authors whom we typically regard as the “founders” of fantasy. In that respect, my youth is very different than that of 21st century fantasy aficionados, almost all of whom I’d bet didn’t make it to the age of 10 without at least being familiar with the characters and ideas these authors birthed.

However, this isn’t to say I had no experience with fantasy before I discovered Dungeons & Dragons, only that my introduction to it was of a different sort, one I expect I shared with many kids of my generation.

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Sandman: An Overture And A Look Back

Sandman: An Overture And A Look Back

Sandman: OvertureLate last October, the first issue of Sandman: Overture reached comic store shelves. The start of a new bimonthly six-part story, with art by J.H. Williams III, it’s a prologue to writer Neil Gaiman’s widely-acclaimed Sandman series, which ran for 75 issues (plus a special, some spin-off miniseries, a novella, and a collection of short comics stories) from 1988 to 1996. The series built in popularity as it went on and seems to have continued to find an audience in the years since its conclusion. It’s sustained a level of commercial appeal — perhaps as much as any single comic series, it helped to create the contemporary market for trade paperbacks — while also drawing critical praise, both inside and outside of comics. Issues or storylines of the main series were repeatedly nominated for the British Fantasy Awards, and once for the Stoker, while one issue won the 1991 World Fantasy Award.

Why did the comic become so important? What does it do so well? And does it look like the new series can hold up? I want to take a stab at answering those questions, in reverse order. There’s a lot to be said about Sandman, and this really scratches the surface of possible interpretations; but for what it’s worth, this is the framework in my head when I look at the comic.

To start with the new stuff: the first issue’s incredibly promising. It’s a prequel that looks to tell a story worth telling — a story that answers an unanswered question from the main tale. The original Sandman series began with the main character, Dream of the Endless, also known as Morpheus, captured by a group of occultists in the early 20th century. We later find out that Dream’s a fundamental force of the cosmos, one of a group of more-than-godly siblings; so how did a group of semi-accomplished would-be wizards manage to imprison him? This new miniseries, it seems, will describe the conflict which weakened Dream to the point where he could be held for decades in a glass prison.

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Arak Delivers a Turkey

Arak Delivers a Turkey

Arak 12Happy Thanksgiving. All punning aside, issue 12 is a bit of a disappointment to this reader, especially coming on the heels of the most entertaining installment in the first year of the series.

The premise itself is plenty fun: it’s like Roy Thomas thought, hey, I’ve got Arak here on Mount Olympus; before he moves on, I should work in some run-ins with a couple more creatures of Greek myth. Cerberus. Charon, Ferryman of the Dead. And I’ve got the perfect way to tie them in!

Great. Sign me up. I’m on board. I’ve got some change in my pocket for ye olde skull-face ferryman, as long as it’s a two-way trip.

What seems to have been phoned in this issue is the writing. The dialogue and the narration read like someone filling in for Thomas, a poor imitation. Maybe he was on a tight deadline for this one; maybe the whole thing was rushed — Ernie Colón’s art and layouts also pale in comparison to his work on the previous issue. The exception is the back-up feature, which I’ll get to later.

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Blogging Arak Son of Thunder 11: Valda Dances Right Out of Her Armor

Blogging Arak Son of Thunder 11: Valda Dances Right Out of Her Armor

Arak_Vol_1_11As I mentioned before, Arak Son of Thunder issue 11 (July 1982) was the first Arak comic I ever bought from a newsstand (or, more likely, off one of those revolving racks loaded with comics that convenience stores used to have). To my surprise, though, checking the publication date, I now realize that I have been incorrect about a particular autobiographical detail. I have usually characterized myself as having been ten or eleven years old when I was reading these comics. However, I didn’t turn ten until July 1982, and since the dating on comics and other periodicals is usually a month or two ahead of the actual date, I was only nine when I first read this one.

If you remember last week’s post, you’ll see that it makes a bit more sense, given my age at the time, that I found some of the illustrations (reproduced later in this post after the “Read More” jump-break) so shocking. But that’s a topic I covered last week (if you missed it, you can read it here). Today, I want to dive right in to summarizing the issue that made me an Arak fan.

This one is hands-down the best issue to date. The illustrations by Ernie Colón and Alfredo Alcala have never looked better; the plot points Roy Thomas has been setting up over the preceding year start to come together to create deepening mystery, suspense, and action against an epic, ever-expanding mythical background. Especially action. The plot is forwarded with new revelations (and new questions) while delivering nearly non-stop action from first page to last.

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Spotlight on Fantasy Webcomics: Off to See the Wizard in Nakesake

Spotlight on Fantasy Webcomics: Off to See the Wizard in Nakesake

Alana Joli Abbott and Megan Lavey-Heaton
Me with Megan Lavey-Heaton at a meet-up/signing for the Kickstarter backers of the print run of Namesake volume 2.

Webcomics and Kickstarter have come into their own at similar times. Kickstarter has been debated by PW and Tor.com and other places as a publisher/major funder of the indie comics industry. (In 2012, Todd Allen at PW suggested in 2012 that, by cash totals, Kickstarter could be considered the #2 comics publisher in America; Steven Padnick at Tor.com rebutted that they’re a funding source but not a publisher at all. Which is more than semantics, but I think neither would argue against how important Kickstarter has become for the comics industry.) What’s exciting about Kickstarter and other crowdfunding sources is that — like digital printing and web publishing in general — it gives a sense of immediacy and connection between readers and creators. Namesake is one of the webcomics that I follow, and I was excited to contribute to their Kickstarter to get my very own print versions of the first two volumes of the comic. And I was even more excited to pick those books up in person last weekend in New York, at a delightful meet-up in which I got to meet writer Megan Lavey-Heaton, Yamino of Sister Claire, and a number of writers and artists in various stages of publication. It was a fantastic cross-section of geekdom, with comments being bandied across the table about such topics as Doctor Who, Spiderman, and even My Little Pony: Friendship is Magic.

So if it is with a rosy demeanor that I write about the excellent webcomic Namesake, I’ll be the first to divulge that I’m personally invested. (And for the rest of the full disclosure, Megan Lavey-Heaton backed my Kickstarter to self-publish the third novel in an otherwise publisher-abandoned trilogy. The admiration goes both ways.)

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Arak Interlude: Sexuality in Comics and Culture

Arak Interlude: Sexuality in Comics and Culture

ARAK7RLast week I promised that today’s post would touch on the topic of sexuality in comics and culture. The jumping-off point for that discussion is Arak, Son of Thunder issue #11, which I mislaid and still have not located. So, in lieu of a detailed plot synopsis of that issue (still forthcoming, as soon as I figure out where it absconded to), I will instead delve right into the broader memories that this comic brings back, demonstrating how different my preadolescent experience was in the 1980s from the media culture of youth today.

I can remember opening the pages of Arak, Son of Thunder issue #11 — the first issue of Arak I ever bought — and being shocked (and thrilled) by the scene in which Valda, the Iron Maiden sheds her armor. She has been moved by the pipes of the satyr to embrace her femininity, her freedom, and to dance. Somehow, though, she realizes what the satyr is up to; the spell is broken, and her carefree visage turns to rage. Then she’s standing there, fists clenched, looking like she’s about to rip a certain satyr’s horns off, but still naked. This was a comic approved by the “Comic Code Authority,” so she’s mostly bathed in shadow. Still, standing there in silhouette, she was naked!

When I saw that comic again, thirty years later, I couldn’t help but smile at the innocence and naiveté of that ten-year-old boy, straining his eyes to see if he could make out anything more through that shadow of black ink. I mean, Ernie Colon draws Valda beautifully, but for all the impression it made on me then, there’s not much on the actual page to titillate — far more is concealed than revealed.

No doubt it is nearly universal that when one’s age reaches the double digits, a new curiosity begins to dawn about the opposite sex, about the physical differences, and what those physical differences signify (you know, just what do adults do when they get alone together and take their clothes off? To put it bluntly). What varies greatly is how youth of different cultures and different generations manage to satisfy that inquisitive curiosity. And, of course, what might be titillating or even scandalous for one generation might not even warrant the batting of an eye for the next.

I want to steer clear of ranging too far on that last point: one could write a whole book about changing mores and stimuli, spanning from a Victorian era when a woman’s exposed ankle could cause heart palpitations, to contemporary times when a woman can turn up at nearly any beach in nothing but a G-string bikini without fear of getting arrested for indecent exposure. Indeed, whole books have been written on that subject. Instead, I’m going to narrow in on one preadolescent boy in the early ‘80s, and talk about how the culture was right then, in that little snapshot of pop-culture history.

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Spotlight on Fantasy Webcomics: Thistil Mistil Kistil‘s spin on Loki

Spotlight on Fantasy Webcomics: Thistil Mistil Kistil‘s spin on Loki

It’s the official release date for Marvel’s Thor: The Dark World, and posts on Norse Mythology, the Thunder God, and the Trickster Loki are cropping up all over the Internet. (Fantasy author Max Gladstone’s post on “The Real Loki” at Think Progress is one of my favorites.) I’m grateful to Marvel for drawing attention to Asgard, especially because it gives me the excuse to write about one of my very favorite webcomics, Thistil Mistil Kistil (TMK) by Sarah Schanze. It’s a unique spin on Norse mythology that features Loki as one of the major protagonists — and while he’s still a trickster with a distinct tendency toward chaos (and probably ADHD), he’s not the villain that the stories so often make him out to be.

An early page from Sarah Schanze's Thistil, Mistil, Kistil, featuring hero Coal and trickster god Loki.
An early page from Sarah Schanze’s Thistil, Mistil, Kistil, featuring hero Coal and trickster god Loki.

The story begins with Coal, a young Viking warrior who ought to be on his way to Valhalla. But despite his heroic death, he’s brought to Odin and the All Father (with the help of an irritable Thor) explains that Loki has stolen the weapons of the gods and it’s up to Coal to get them back. Since Loki once saved Coal’s life, Coal believes he might just be able to accomplish the task — but Loki being Loki, it’s not going to be simple. Set during the Viking Era, with plenty of detail about the world in which the historical (rather than mythical) Vikings explored, TMK combines fantasy, history, and mythology in one big quest tale. And as Coal and Loki search for the missing weapons (because of course Loki doesn’t have them any more — that would be too easy!), new non-Viking characters–including shy Hedda, the former thrall, and Ibrahim, a Moor scholar–get pulled into the adventure.

I discovered TMK in 2010, through Comic Creators for Freedom, a group that does a fundraiser every year to promote awareness of and fight against human trafficking. That was where I first met Hedda, who doesn’t appear until Chapter 5 of the story (so I had to wait a while to actually see her appear). For people unfamiliar with CCF’s fundraiser, the comic creators collaborate on a desktop wallpaper featuring characters from each of their comics, which donors to the fundraiser receive. All of the donations go to the charity Love146. I’ve found several of my favorite webcomics through the fundraiser, and I feel good about supporting artists who are involved with the charity.

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Goth Chick News: Max Brooks Takes on Walking Dead with Extinction Parade (Maybe…)

Goth Chick News: Max Brooks Takes on Walking Dead with Extinction Parade (Maybe…)

The Extinction Parade-smallAnyone who thinks the whole zombie thing is at risk for falling out of pop-culture-vogue is underestimating the undead super powers of Max Brooks.

The World War Z: An Oral History of the Zombie War writer continues his current reign as king of the reanimated by reportedly signing his latest comic Extinction Parade to a TV deal, offering up what may be the first real, small-screen competition to The Walking Dead.

Bleeding Cool reports Brooks is in talks with “one of the most successful production companies in Hollywood,” though no one is even hinting at who that could be yet. But to really get our attention, Extinction Parade is going to need the no-holds-barred approach of someone like HBO rather than a network treatment.

NBC is resurrecting the made-for-CBS undead series Babylon Fields and The Sundance Channel is currently airing The Returned, both of which take a less violent look at zombies. But now with vampires in the mix, Brooks’s story definitely needs the creative freedom to back up the tanker of fake blood.

As explained in Extinction Parade’s first issue:

As humans wage their loosing fight versus the hoards of the subdead, a frightening realization sets in with the secretive Vampire race: our food is dying off. This is the story of Vampires’ decent into all-out war with the mindless hungry hordes of the zombie outbreak as humanity tries to survive them all. Three species in mortal conflict. This is how a species dies.

Oh yes please.

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