Blogging Dan Barry’s Flash Gordon, Part Twelve

“Starling” by Dan Barry was serialized by King Features Syndicate from July 11 to September 3, 1955. “Starling” starts off with Flash visiting Dr. Zarkov one evening to find his old friend depressed, as the U.S. Government has turned down his request for an additional million dollars funding to finish construction of the Super-S Rocket. It is a nice hint of direction for the strip to come, which will take the series closer to its roots. Flash and Zarkov are startled by the discovery of a prowler outside, but the man gets away.
Over the next few days, similar disturbing incidents occur. Flash and Dale are nearly run down by a speeding car while out walking one afternoon on the grounds of Zarkov’s estate. Later, a crate is dropped off the roof of a downtown building when Flash is walking beneath and just misses him. Shortly thereafter, Zarkov receives a telephone call from B. B. Remsen, the billionaire industrialist requesting an interview with Flash.
Upon visiting Remsen’s estate, Flash is outraged to discover Remsen hired his goon, Byron, to test Flash’s reflexes by nearly running him down with a speeding car and dropping a crate off a building. Byron was the prowler at Zarkov’s estate who learned of the need for financing for the Super-S Rocket. Remsen agrees to finance the rocket if Flash will take on a unique assignment. Remsen’s very wild granddaughter, Starling, wants to travel in space and Remsen wants Flash to pilot the rocket that will take her to the stars.



It seems like one of those creative pairings that could only happen in comics. Odd, then, that it was originally planned to be a film.


A few months ago, the 2013 Hugo Award for Best Graphic Story was given to Saga, Volume 1, the first trade paperback collection of the ongoing Saga comic book. Written by Brian K. Vaughan, with art by Fiona Staples (and lettering and design by the Fonografiks studio), the book deserved the win. It’s the first chapter in a promising story and manages to establish a simple and powerful basic situation for the main characters, while also creating a complex world, backstory, and array of subplots. If it sometimes seems overbroad, too accessible and glib, it also has a deep and original sense of history to its setting, and a design sense that makes that setting live.