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A Review of Warhammer: Curse of the Necrarch

A Review of Warhammer: Curse of the Necrarch

curse-necrarchCurse of the Necrarch
Steven Savile
BL Publishing (410 pages, $7.99, 2008)
Reviewed by Bill Ward

The world of Warhammer Fantasy borrows heavily from many sources, everything from Tolkienesque dwarves and Da Vinci-inspired machines, to Moorcockian chaos creatures, a Renaissance-era Holy Roman Empire, and monsters straight out of Dungeons & Dragons. But, maybe because it’s been around for so long or because it’s been so successfully added to over the years, the Warhammer world blends all these outwardly derivative elements into a setting that works very well — both as the backdrop for their fantasy game and as a surprisingly rich source of sword & sorcery and heroic adventure style dark fantasy fiction.

Steven Savile is one of the most skilled writers working in the Warhammer stables, and showcases his abilities nicely. Savile is primarily a horror writer, and his Warhammer fiction is imbued with a healthy dose of the morbid and the dreadful without ever forsaking the golden rule of Warhammer fiction – namely, putting the action first. Curse of the Necrarch is a standalone novel, but it matches nicely with Savile’s other Warhammer books in that its all about vampires and their undead minions.

But these vampires are not Bela Lugosi in a tuxedo, nor are they the sexy-chic goths of today’s urban fantasy. Instead they are withered, rotting, monstrous things, more akin to Murnau’s Nosferatu than Rice’s Lestat. Curse of the Necrarch opens with a confrontation with one such powerful Necrarch vampire, as Felix Metzger, hereditary Lord of Kastell Metz, meets his doom while defending his lands from an invading force of undead.

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Art of the Genre: The Art of Gor

Art of the Genre: The Art of Gor

Vallejo does Tarnsman of Gor in 1966, and the 'legend' begins...
Vallejo does Tarnsman of Gor in 1966, and the 'legend' begins...

Why the Art of Gor? Well, why not. I mean, I could title this piece ‘The Art of Boris Vallejo’, but that just isn’t as much fun. You could also go with ‘The Art of BDSM’ but I’m afraid of where Google would link me.

Anyway, The Art of Gor is apt because I’ve never read a book by John Norman, but as an avid reader and hardcore gamer, I can hum a few bars of what Gor is about, as anyone could if you’d ever seen one of these book’s covers.

The more famed covers of the first seven novels [in the original DelRey/Ballantine editions] were done by Boris Vallejo. Vallejo, in most circles considered the greatest of the Frazetta clones, hammered out resounding images of male dominance in a bleak world. These images rise out of the late 60s, and I see them as showing what I would consider the pinnacle of Vallejo’s raw talent before the artist’s mastery turns into something with less anima.

Each cover is so powerful, so primal, that as I look over them I’m moved to the world in which they take place. I feel the dread, the strength, and the dry heat of it all. That, for those of you scoring at home equates to Vallejo/FTW.

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E.E. Knight Reviews Flesh and Fire

E.E. Knight Reviews Flesh and Fire

fleshandfire-vineart-war-lauraannegilmanFlesh and Fire
Laura Anne Gilman
Simon & Schuster Adult (496 pp, $9.99, September 2010 (originally October 2009))
Reviewed by E.E. Knight

Laura Anne Gilman is a fantasy author I not only read, but teach. The reason is simple: when I’m giving a class in the writing of science fiction and fantasy, I rarely know what to say about magic. I point the students toward authors who handle it better than I ever could, and try to explain why I think it works for an audience in those books.

Maybe I’m just reading the wrong fantasists, but I find only a few authors whose use of magic interests and pleases me. One of those is Gilman. In her urban fantasy Retrievers series, her heroine used something called “Current” – more or less the ability to manipulate electricity to get it to win items and influence people. But it was a quirky power and her heroine could accidentally get into difficulty if she wasn’t very careful with how she used it (blowing out airport x-ray scanners and such). Creative, intriguing, and just plausible enough for me to suspend disbelief, something that rarely happens when the hero just fires off a few latinesque magic words and points his finger.

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On Stranger Tides

On Stranger Tides

Cover for the 1988 Ace MMPB.Extolling the virtues of Tim Powers to this audience is probably preaching to the choir, but if you haven’t yet read On Stranger Tides, get thee to Amazon. It was the first Powers I ever read. It’s still my favorite.

The fourth Pirates of the Caribbean movie, neither based nor inspired but rather “suggested by the novel by Tim Powers,” is so-so. It has a clumsy first act, full of cameos and nudge-nudge references to the original film; and the leaden action and fighting choreography is wound into slow-motion by the editing. The biggest problem is POV: the story shouldn’t have had Jack as the main character but rather should have, like Curse of the Black Pearl, focused on the straight man (here, the missionary Philip) whose path intersects with Sparrow’s. That said, it’s not as bad as some of the reviews say. I found the mermaid sequence in Whitecap Bay delightful and I’ll gladly pay $9 to watch Geoffrey Rush channel Robert Newton (or to listen to Penelope Cruz’s accent) anytime. The film’s biggest stars are actually the percussive guitars of Rodrigo Y Gabriela who, along with Hans Zimmer, give the score a Spanish Main emotion missing from the previous installments.

If only the filmmakers had adapted Powers whole cloth! In the 1987 novel, 18th-century puppeteer John Chandagnac — or Jack Shandy, as he becomes known — accidentally falls in with pirates and thereby enters a heretofore unknown world of sorcery and West African animism. The buccaneers of the Caribbean, it turns out, are magicians who can manipulate spirits. Blackbeard himself is a master warlock, but having become infested with vodun loas, must seek out the Fountain of Youth to banish them; he keeps them at bay by drinking gunpowder and burning slow matches in his hair. And he’s not even the main antagonist. Shandy must meanwhile race to save his love from a horrific plot involving zombies and body swapping.

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Entering the Lists in Defense of Sir Walter Scott’s Ivanhoe

Entering the Lists in Defense of Sir Walter Scott’s Ivanhoe

ivanhoe-coverThere’s a school of thought that views the Middle Ages as a dark gulf between the Classical Age and the rebirth of reason known as the Renaissance. The Middle Ages were, to paraphrase science fiction author David Brin, an unhappy time of small-mindedness and fear, marked by the squabbles of petty nobles, ignorance, superstition, and religious persecution.

Thus, any historical fiction that dares emit a whiff of romanticism of the age is viewed by some as anathema, a whitewashed but corrupted view of “reality”.

But as time marches on and new discoveries and scholarship come to light, we’ve realized that these times weren’t quite as dark and backwards as we once believed. And that allows us to revisit old works of art like Sir Walter Scott’s Ivanhoe with a fresh perspective. My recent re-read of Scott’s 1819 classic of historical fiction reminded me of the following reasons why it’s still relevant and worth re-reading.

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A Review of Warhammer: Knight of the Realm

A Review of Warhammer: Knight of the Realm

knight-of-the-realm-reynoldsKnight of the Realm
Anthony Reynolds
BL Publishing (410 pp, $7.99, 2009)
Reviewed by Bill Ward

A sequel to last year’s Knight Errant, Anthony Reynolds’ Knight of the Realm continues the story of the young Bretonnian knight Calard and his adventures in the grim world of Warhammer. If you are not familiar with the Warhammer setting – a world based on a very popular gaming franchise from Games Workshop – it is essentially a mash-up of very familiar fantasy elements such as orcs, elves, and dwarves with a decidedly dark edge. It is a bleak, violent place, a place always in the midst of war and in danger of being overrun by the insane worshippers of Chaos.

Chaos has proven to be this series’ primary antagonist, as Calard and his half-brother, Bertelis, earned their knightly spurs in the first book fighting against tides of goat-headed beastmen. In Knight of the Realm, an army of Chaos-worshipping Norscans – think seven-foot-tall black magic Vikings – are raiding the length and breadth of Bretonnia and the combined armies of the land must ride out to defeat them. Bretonnia is a region modeled on an idealized medieval France replete with chivalry, knightly contests, and a rigid feudal hierarchy, but infused with a strong Arthurian flavor in the form of a cult of the Lady of the Lake and saint-like Grail knights.

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The Lord of the Rings: A Personal Reading, Part Three

The Lord of the Rings: A Personal Reading, Part Three

The Return of the KingThis is the third of three posts on The Lord of the Rings, prompted by a recent re-reading of the book. You can find the first post, looking at Tolkien’s sense of character, here; the second post, about Tolkien’s use of landscape, is here. This week I’m going to write about structure, irony, and postmodernism.

Which means that I need to start with some definitions. I’ll get to what I mean by ‘postmodernism’ later. I want to start with ‘irony,’ a vexed word that means a number of things which aren’t really much like each other. The general description of irony I have in mind is ‘what happens when a text says the opposite of what is meant.’ On perhaps the simplest level, that’s sarcasm. But there are other ironies. ‘Dramatic irony,’ for example, is what happens when, without realising it, a character acts in a way opposite to his wishes, or unintentionally foreshadows some future event; the sort of thing that happens, for example, when an oracle gives a misleading answer to a question. Supposedly Croesus appealed to the Delphic oracle before leading his army against the Persians, and was told that if he went to war he would destroy a great empire — so he did, and the empire he destroyed was his own.

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Andrew Zimmerman Jones Reviews Intelligent Design

Andrew Zimmerman Jones Reviews Intelligent Design

intellignet-designIntelligent Design
Edited by Denise Little
DAW books (307 pp, $7.99, September 2009)
Reviewed by Andrew Zimmerman Jones

Intelligent Design collects eleven stories focused on the theme of the creation of life. I honestly didn’t know what to expect, but I was impressed by the stories presented. This is a thinking person’s collection, an idea-driven romp through one of the most contentious topics in modern society.

One of my favorites was the final story, Laura Resnick’s engaging creation retelling “Project: Creation,” which actually made me laugh out loud. It reminded me of a mix between the Book of Genesis and The Office. What impressed me most was that it seemed like it could be read and appreciated by people on both sides of the debate. It leaves the basic tenets of creationism and religion intact, while providing a context where those who are less mystical can still appreciate the story. Each side could think, if only for a moment, “Yeah, maybe it could have sort of happened like that,” and at least see a glimpse of the other side’s point of view.

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Tales of the Magatama

Tales of the Magatama

mirror-sword1I bumped into the talented Nick Mamatas at the 2010 World Fantasy Convention and discovered that he was editor for the Haikasoru line of translated Japanese fantasy novels for Viz Media. I might be well-read in foundational sword-and-sorcery texts, but I was pretty uninformed about the fantasy of Japan, and what Nick had to say was quite interesting. I was especially curious about a series of books by Noriko Ogiwara, The Tales of the Magatama, which are hugely popular in Japan, and have won numerous awards.

The second novel in the series, Mirror Sword and Shadow Prince, has just been released by Viz, so I thought it high time to talk with Nick to find out more about the series. He was kind enough to answer a number of questions, which I’ve included below.

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Two Reviews

Two Reviews

hfNo doubt somewhere someone is writing a vampire series based on Hamlet (there is, alas, a Romeo and Juliet and Vampires novel) but, for now, they are separate categories for two of my reviews posted on the current (mid-May) SF Site.

The first is Orson Scott Card’s retelling of Hamlet, which pretty much follows the play’s plot, but with a twist at the end I suspect the original author no more would have thought of than, well, making Hamlet a vampire.

bs4The second is Cherie Priest’s kickoff of an “urban fantasy” (a term which I take to mean “vampires who live and suck blood in cities”) called Bloodshot, featuring Raylene Pendle (aka Cheshire Red), and thief for hire who also happens to be a slightly neurotic vampire.

It’s not Shakespeare, but it is fun.