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The Other Appendix N

The Other Appendix N

runequest2coverThe death of Gary Gygax, co-creator of Dungeons & Dragons and one of the fathers of the roleplaying game, provided added impetus to the already-extant (in 2008) re-evaluation and appreciation of what have come to be popularly known as “old school” roleplaying games. An important part of that re-evaluation centers on the literary origins of RPGs, particularly the books that fired the imaginations of their designers. Gygax helpfully provided us with a list of the authors who were, in his words, “of particular inspiration” to him. This list is now known quite widely simply as “Appendix N,” since it first appeared as just that, a lettered appendix at the back of his Dungeon Masters Guide (1979).

Appendix N has been much discussed over the last half-decade, becoming a significant talking point for those interested in the origins of the hobby of roleplaying. For example, there is much debate regarding the extent to which D&D truly captures the spirit of the books Gygax presented as being “the most immediate influences.” So energetic has the discussion of Appendix N become that it has not only spilled over into the wider world of fantasy (including this very site), but it has led to a mini-revival in pulp fantasy, with authors such as Abraham Merritt, Fletcher Pratt, and Margaret St. Clair (to cite but three on Gygax’s list) receiving more attention in recent years than they probably have in decades. Within the roleplaying hobby itself, Appendix N is well on its way to becoming a “brand,” with at least one RPG, Goodman Games’s Dungeon Crawl Classics, heavily promoting its own adherence to Gygax’s canon as one of its major selling points.

The creators of other early roleplaying games were usually not as forthcoming in acknowledging their literary inspirations, though there are, of course, exceptions, such as Steve Perrin and Ray Turney’s RuneQuest. First published in 1978, RuneQuest is, in its own words, “a departure from most FRP (as they are abbreviated) games” in that it is “tied to a particular world, Glorantha.” The brainchild of Greg Stafford, Glorantha is a fantasy world evocative of ancient history and myth and one of the most enduring settings in the hobby. For that reason, Glorantha is also frequently described as being both complex and idiosyncratic to the point of being inaccessible to newcomers.

I do not share this judgment of Glorantha, but I understand why some might make this claim. Fortunately, its designers offered some insight into their own inspirations in a bibliography that they coincidentally also labeled “Appendix N,” a full year before Gygax would use the same designation. Like Gygax’s own list, it is not exhaustive, but only “contains those [books] we felt exemplary or exceptional.” RuneQuests Appendix N one-ups Gygax, in my opinion, by being an annotated bibliography, which provides additional insight into not just what books and authors were inspirational, but why.

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Night Winds by Karl Edward Wagner

Night Winds by Karl Edward Wagner

Night Winds-small

“He’s evil incarnate! Stay away from him!”
— from Darkness Weaves

Long before the coiners of the term grimdark were born, Karl Edward Wagner was creating some of the most aggressively unheroic fantasy. There had always been a dark current to swords & sorcery from the genre’s beginnings in the 1930s with Robert E. Howard. But not even Michael Moorcock’s 1960s antiheroes prepared S&S fans for Wagner’s 1971 novel Darkness Weaves and its amoral mystic swordsman, Kane.

Six feet tall and “three hundred pounds of bone, sinew, and muscle,” Kane is cursed to live forever for rebelling against the god who created him. Peering out from his fiery red hair and beard, his blues eyes blaze with a killer’s fury — a warning to all who cross his path. Though a violent death can free him from his accursed immortality, he is determined to survive.

Over the course of three novels and seventeen stories, Kane plots and murders his way across continents and centuries. He is by turns a mighty sorcerer, a bandit lord and a lone wanderer. While it’s explicitly stated in one story that Kane is “seldom needlessly cruel,” he’s seldom sympathetic.

It’s in the two collections of short stories, Death Angel’s Shadow (which I reviewed last year at my site) and Night Winds, that Wagner crafted his greatest swords & sorcery. His novels, Bloodstone, Dark Crusade, and Darkness Weaves, all have their moments, but they don’t have the short, sharp, shock of the stories. While the books are memorably epic, the stories are fast-paced nightmares.

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New Treasures: She Returns From War by Lee Collins

New Treasures: She Returns From War by Lee Collins

She Returns from War-smallI love Angry Robot books. I don’t pay much attention to publishers when I’m at the bookstore. But when I’m home, and my purchases are stacked by my big green chair, it’s hard not to notice that half of them have the Angry Robot logo on the spine.

I think they’re just in tune with the kind of books I’m most interested in. Which is weird, because I’m not exactly sure what they are myself. But I know they involve great cover art, intriguing settings, and women in cowboy hats. This week, anyway.

She Returns From War is the sequel to the supernatural western The Dead of Winter, released last October. The tag line is True Grit Meets True Blood, which is clever. Have you noticed this burgeoning mini-trend of western-horror-fantasies, including Guy Adams’s The Good The Bad and the Infernal, Mercedes Lackey & Rosemary Edghill’s Dead Reckoning, and the Bloodlands novels of Christine Cody? Apparently it’s a thing. See? We’re paying attention.

Four years after the horrific events in Leadville, a young woman from England, Victoria Dawes, sets into motion a series of events that will lead Cora and herself out into the New Mexico desert in pursuit of Anaba, a Navajo witch bent on taking revenge for the atrocities committed against her people.

She Returns From War was published by Angry Robot on January 29, 2013. It is 361 pages, priced at $7.99 in paperback and $6.99 for the digital edition.

The recent coverage Angry Robot titles we’ve covered were The Crown of the Blood by Gav Thorpe, The Lives of Tao by Wesley Chu, The Bookman Histories by Lavie Tidhar, and The Corpse-Rat King, by Lee Battersby.

See all of our recent New Treasures here.

Shock of the New: Thea von Harbou, Fritz Lang, and Metropolis

Shock of the New: Thea von Harbou, Fritz Lang, and Metropolis

MetropolisI’ve always had a fascination with Frtiz Lang’s Metropolis that I’ve never been able to explain. Obviously, it’s a visually powerful film and a tremendous influence on later films and later sf. But that imaginative magnificence seemed almost disconnected from the actual story of the movie. To a large extent, that’s because the Metropolis I knew for most of my life was a greatly-reduced version of Lang’s film. On its premiere in 1927, the movie was 4189 metres (13,823 feet) long, and ran 153 minutes; it was subsequently edited heavily, down to about 3100 to 3200 metres, without the input of husband-and-wife team of director Fritz Lang and scriptwriter Thea von Harbou. For decades, only short versions of Metropolis were believed to have survived, with major subplots and characters missing from the movie. A 2002 re-edit from rediscovered footage recreated something close to the original 1927 film and a 2010 version, based on a newly-recovered negative of the film, finally returned Metropolis to Lang and von Harbou’s original vision. Still, even seeing the whole thing, I have that sense of a kind of gap between the literal content of the film and what might be called its latent content — the mythic feel of the world it imagines.

I didn’t entirely understand that gap until I read Thea von Harbou’s novel of the story. Published in 1925, the book clarifies a number of things: elements of the plot, the character motivation, and the symbolism. The use of the pentacle, the presence of a cathedral, the imagery of Babel and Apocalypse, the vision of Moloch superimposed over Metropolis’s machines, and especially the seemingly self-destructive urge of Joh Frederson, “the Master of Metropolis,” all become clearer. At the same time, I was conscious that I was reading the book with memory of the film always present. It seems to me that the two things, book and movie, work together to make a rich and full experience out of a distinctive fusing of science fiction and the gothic.

It has to be said that there’s been some difference of opinions about the book. Critic Holger Bachmann describes the novel as “a disparate, trivialized collection of motifs from various literary sources,” and refers to its “trivial romanticism.” John Clute, in the entry on von Harbou in the SF Encyclopedia, states that novel doesn’t have much of the film’s “symbolic force.” Personally, I tend to agree with Gary Westfahl, who stated that “von Harbou excelled in the one aspect of literary craftsmanship that critics tend to ignore because it is utterly beyond their ability to comprehend: the power of myth-making.” The sense of latent power I felt in the film of Metropolis has to do with its evocation of myth, both old and new, and I think that’s more clearly present in the book. It’s not a technical triumph like the film, but it’s not to be overlooked.

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Vintage Treasures: The Best of John W. Campbell

Vintage Treasures: The Best of John W. Campbell

The Best of John W Campbell-smallJohn W. Campbell is one of the most important figures in 20th Century science fiction and fantasy.

If Campbell’s name seems familiar, it’s no accident. He’s come up multiple times in this series so far. In my last article, The Best of Hal Clement, I noted that Clement’s heroes frequently quoted Campbell’s pulp heroes Morey and Wade, and that Clement had been discovered by Campbell in June 1942, when Campbell was editing Astounding Science-Fiction.

In my previous piece, on The Best of Jack Williamson, I also observed that Williamson had “survived the coming of Campbell,” by which I meant that he was one of the few authors talented enough to continue writing SF in the pulps after about 1939, when Campbell had re-made the entire field in his image.

I could go back through all the other articles in this series and see just how often Campbell comes up, but I think you get the point. In the first half of the 20th Century, science fiction existed almost solely in the magazines and Campbell dominated the field so thoroughly that the start of the “Golden Age of Science Fiction” is usually marked by the year he began editing Astounding — the year he discovered writers like Robert Heinlein, A.E. Van Vogt, Isaac Asimov, Theodore Sturgeon, Lester del Rey, and many others.

In his memoir, I, Asimov, Asimov called Campbell “the most powerful force in science fiction ever, and for the first ten years of his editorship he dominated the field completely.”

But we’re not here to talk about Campbell the editor. We’re here to talk about Campbell the writer. And specifically, the eleven short stories he wrote between 1932 and 1939 collected in The Best of John W. Campbell.

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Musical Mayhem and The Black Fire Concerto

Musical Mayhem and The Black Fire Concerto

Black Fire HarpMy first post about my novel, The Black Fire Concerto, discussed the monsters. (It’s only fitting, I think, that the first library filing I’ve seen for the book categorized it under “Monsters – fiction.”)

Yet obviously music’s important to the story too and Black Gate overlord John O’Neill has asked me to share my musical inspirations. Once again, I’m grateful to him for allowing me a platform.

If you asked me to hum the concerto that’s central to the book, I couldn’t do it; though I like to think I’d know it if I heard it.

My heroine Olyssa plays a magical pipe that doubles as a rifle that never misses (and if you’re wondering how that works, this excerpt at the Haunted Stars Publishing website will tell you everything you need to know.)

Her sidekick Erzelle plays a harp formed of magical energy that manifests as black fire. I can at least share an illustration my wife Anita and I created to approximate what the harp looks like.

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J.K. Rowling Green Lights New Films in Harry Potter Universe

J.K. Rowling Green Lights New Films in Harry Potter Universe

Fantastic Beasts and Where to Find Them-smallWord is bouncing around literary and media circles that the most popular franchise of the 21st Century — indeed, perhaps the most popular book series of all time — will be extended with new films.

Warner Bros. announced Thursday that the Harry Potter media franchise will expand with a series of spin-off films, inspired by Fantastic Beasts and Where to Find Them. Written by (fictional) author Newt Scamander, Fantastic Beasts was the textbook  introduced by Hagrid in his Care of Magical Creatures class in Harry Potter and the Prisoner of Azkaban — and later written and published by Rowling in a slender 42-page edition in 2001, shortly after Prisoner of Azkaban was released.

CEO of Warner Bros. Entertainment  Kevin Tsujihara elaborated in a statement:

Fantastic Beasts and Where to Find Them will be an original story. It is planned as the first picture in a new film series. Set in the wizarding world, the story will feature magical creatures and characters, some of which will be familiar to devoted Harry Potter fans.

I have to be honest and admit that I didn’t even know Rowling had written a real version of Fantastic Beasts and Where to Find Them and I had to look it up to make sure it was real (it is). It’s available in a combo-pack with Quidditch Through the Ages from Scholastic Books.

The movie is unusual in another respect — it will be the first one with a screenplay written by Rowling. The films will focus on the adventures of Newt Scamander and be set long before Harry’s birth. Here’s part of Rowling’s statement:

I already knew a lot about Newt. As hard-core Harry Potter fans will know, I liked him so much that I even married his grandson, Rolf, to one of my favourite characters from the Harry Potter series, Luna Lovegood… Fantastic Beasts and Where to Find Them is neither a prequel nor a sequel to the Harry Potter series, but an extension of the wizarding world… Newt’s story will start in New York, 70 years before Harry’s gets underway.

The release date for the first film has not been announced.

New Treasures: The Grim Company by Luke Scull

New Treasures: The Grim Company by Luke Scull

The Grim Company-smallI admit I can be a little lazy when putting together these New Treasures articles. For one thing, my scanner gave up the ghost months ago and I can’t be bothered to walk aallll the way down the hall to use Alice’s. It’s usually easier to search for an image online. I’ll spend 20 minutes searching every nook and cranny of the web, trying to save the six minutes it takes to do a scan. Go figure.

Sometimes, though, the search is fruitless — as was the case with The Grim Company, the first novel from Bioware game designer Luke Scull. There were versions of the cover out there — lots of them. But most appeared to be early versions of the final cover I was holding in my hot little hands, courtesy of the publicity department of Roc Books.  Barnes & Noble, Amazon.com, Goodreads — all of them were showing the same cover. Sure, it’s very similar to the final cover, but there were subtle differences (the actual final cover is here — see if you can spot them all).

Well, I don’t have a whole lot of scruples as an entertainment blogger, but that’s one of them. At Black Gate, we try to show you the real cover. Hurray for us. So I had to troop all the way down to Alice’s office, interrupt her game of solitaire, and take six minutes to scan the cover. It’s shown at right, in all its glory (click for a bigger version). You’re welcome.

The Gods are dead. The Magelord Salazar and his magically enhanced troops, the Augmentors, crush any dissent they find in the minds of the populace. On the other side of the Broken Sea, the White Lady plots the liberation of Dorminia, with her spymistresses, the Pale Women. Demons and abominations plague the Highlands.

The world is desperately in need of heroes. But what they get instead are a ragtag band of old warriors, a crippled Halfmage, two orphans and an oddly capable manservant: the Grim Company.

The Grim Company (the opening volume in a series also titled The Grim Company) was released by Roc Books on September 3. It is 389 pages, priced at $26.95 for the hardcover, and $12.99 for the digital version.

See all of our recent New Treasures here.

“A Sudden Entrance is a Good Way to Break Up Exposition”

“A Sudden Entrance is a Good Way to Break Up Exposition”

Citizen of the Galaxy-smallOr so said Walter Jon Williams as he rushed, late, into the World Con panel I was telling you about last week. And he’s right, breaking up an extended piece of exposition with bits of action (or dialogue) is a great way to handle it. Besides, we’ve already cut the exposition down to the necessary, right? We’re not just putting stuff in to let the reader know how much research we did. I mean, I love swords and I’ve watched them being made, but you’re never going to learn how to make one from one of my books.

We’ve talked about using first person and that might be the easiest way to make exposition interesting for your readers, but plenty of writers – like Jack McDevitt – never use it, so what do they do instead? Whichever narrator you use, make the voice interesting and, perhaps most important, interested. If the information is vital to your character, it’ll be vital to the readers. This is why the stranger-in-a-strange-land trope works: the readers learn at the same time and pace that the character does. We take it all in.

Internal monologue, though, doesn’t work as well as you might think. Whenever my beta readers tell me that things feel a bit flat in a particular part, it’s almost always because I’ve got my characters mulling something over. That’s just about the worst way to show the readers character, and not so hot for other things either. Need the readers to know that slavery exists and that the main character might be in danger of same? Include a scene that shows it; don’t just have the character think about it.

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Win One of Five Copies of King of Chaos by Dave Gross

Win One of Five Copies of King of Chaos by Dave Gross

Pathfinder Tales King of Chaos-smallIt’s time to give away some books.

Black Gate has five copies of the brand new Pathfinder Tales book from Dave Gross, author of Prince of Wolves, Master of Devils, and Queen of Thorns, compliments of the great folks at Paizo Publishing. And we want to get them into your hands.

To avoid the usual methods of selecting winners (hand-to-hand combat, best impromptu rendition of Aragon’s speech at the Black Gate of Mordor, etc.), we’ve decided to award the copies to five randomly-selected qualifying entrants. How do you qualify? Easy! Just send us a one-paragraph review of your favorite Pathfinder product, novel, or  short story.

Unfamiliar with Pathfinder? No problem! You can check out the latest right here at Black Gate — including the first chapters of both King of Chaos and Queen of Thorns, Bill Ward’s complete four-part story “The Box,” and the 4-part mini-epic “The Walkers from the Crypt” by Howard Andrew Jones. If you want to try a complete novel, may we suggest Howard’s Plague of Shadows, or Tim Pratt’s Liar’s Blade?

You can read Dave’s introduction to King of Chaos here, and his free stories “Killing Time” and “The Lost Pathfinder” at Paizo.com. In fact, check out the complete collection of free Pathfinder Tales web fiction, with stories from Elaine Cunningham, Richard Ford, Tim Pratt, Ari Marmell, Robin D. Laws, James L. Sutter, Monte Cook, Ed Greenwood, Erik Mona, Richard Lee Byers, and many others.

To enter our contest, just send an e-mail to john@blackgate.com with the title “King of Chaos,” and your one-paragraph entry, before October 1, 2013.

All entries become the property of New Epoch Press. No purchase necessary. Must be 12 or older. Decisions of the judges (capricious as they may be) are final. Terms and conditions subject to change. Sorry, US entrants only. Not valid where prohibited by law. Eat your vegetables.