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This Just In: Borders Files for Chapter 11

This Just In: Borders Files for Chapter 11

borders-booksJohn O’Neill has already written about this, but I just got the actual corporate balderdash letter. . . .

I received the email today through the Borders Rewards Program (I live next door to one of the stores, so I have to belong) in which Mike Edwards, the CEO of the Ann Arbor-based, MI chain, discusses the, ahem, “plans” for the future. Those plans are centered on a major announcement made earlier today:

[Fluff, fluff, ongoing mission, enlightenment, blah, blah, blah, but . . .] because of the ongoing impact of the difficulties of the U.S. economy, coupled with the rapidly changing bookselling environment, we must restructure Borders and reposition our business for long-tern success. We determined that the best path for Borders to have the ability to achieve this reorganization is through the Chapter 11 process, which we commenced February 16.

Edwards continues to state that the stores will remain open for business, the Rewards program remains in effect, gift cards will be honored, eBook libraries are perfectly safe. But, still, bankruptcy and all.

A Bloomberg article that can explain this better than I can.

But I’m not afraid for Borders . . . Howard A. Jones’s Desert of Souls will pull up sales! (Except that I bought my copy through Amazon. Uhm, sorry Borders. I see what you mean about “changing bookselling environment.” But I did get it a day before the street date!)

Art of the Genre: Rise of the Runelords

Art of the Genre: Rise of the Runelords

There’s something nice about being in L.A. Sure, it has a bad rap, but when the snow is thick in Chicago, and the wind is blowing off the lake, it didn’t take much for Ryan Harvey and I to jump at John O’Neill’s offer to spearhead a Los Angeles satellite office of BG. Ryan picked a great spot, a six story complex right off the Redondo Pier, the view of the Pacific and the strand of beach below a perfect change from the snow and riveted metal of the BG Tower, my old office view completely obstructed by the zeppelin docking gangway.

burnt-offerings-254Anyway, I digress, what I was saying is that it’s nice to be in sunny southern California, and when O’Neill sent a telegraph that I had to fly to Seattle for an interview I wasn’t all smiles, that is until I discovered the person and the subject matter of the interview. [Note: He probably did this to drum up business for Howard Andrew Jones’s first Pathfinder novel Plague of Shadows, but I’ll take it… oh, and READ the book, it is awesome!]

The place, the new Paizo HQ in Redmond Washington, just outside of Seattle. On an aside here, after playing Shadowrun till my eyes bled in college, I pretty much knew Seattle like I was born and raised there so Redmond for me was old hat. The person, Editor-in-Chief James Jacobs, and the subject Paizo’s first Pathfinder series, the 2007 classic, Rise of the Runelords.

After devoting the appropriate time to rubbing the assignment in Ryan’s face, I jumped a flight to Seattle and the rain and gloom of the northwest. While airborne, I contacted Wayne Reynolds who was featured in Burnt Offerings and the rest of the Rise of the Runelords series. I figured if I was going to do this, I better include some never before seen art, and as Wayne did the Iconics, why not see what he could come up with from his files. Note: Wayne did a Pathfinder Iconic for Black Gate that can be found here.

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Howard Andrew Jones Reviews Level UP Issue 1

Howard Andrew Jones Reviews Level UP Issue 1

gmg9101coverlargeGaming magazines can be a great asset to planning a roleplaying game, but I’ve often considered them to not be worth the cost. This one, reviewed by our very own Howard Andrew Jones, looks like it gives quite a bit of bang for the buck (or, in this case, 2 bucks). The publisher, Goodman Games, has a solid track record for producing quality game supplements.

Level UP Issue 1

Goodman Games (55 pp, $1.99 magazine, April 2009)
Review by Howard Andrew Jones

I like this magazine. Issue 1 comes in at 55 pages, the first offering of a new quarterly publication from Goodman Games devoted to Dungeons and Dragons. It means to fill some pretty big missing boots – you probably know the ones I mean if you’re an old fan of the game – and I think it’s off to a good start.

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Back to the Ninth Legion . . . Yep, Still Lost: The Eagle

Back to the Ninth Legion . . . Yep, Still Lost: The Eagle

the_eagle_posterThe Eagle (2011)
Directed by Kevin Macdonald. Starring Channing Tatum, Jamie Bell, Donald Sutherland, Mark Strong, Tahar Rahim.

Less than a year after Centurion was released theatrically on a small number screens, along comes another historical adventure film telling the tale of the vanished Ninth Legion. Except The Eagle got released on many screens. In a just and fair movie world, the situation would be the opposite. But anybody who has every griped about the Academy Awards knows that we live in no such world. (And by the way . . . no Best Score nomination for Daft Punk’s work on TRON Legacy?)

The Eagle is the opposite of Neil Marshall’s incredibly energetic, almost gonzo Centurion. Marshall’s film uses a great cast to flesh out its characters and themes of survival and duty while keeping an insane and glorious momentum. At every turn, Centurion does its damndest to keep audience’s adrenaline high. The Eagle, given greater dramatic space for characters between battle scenes, sketches out complete blanks for protagonists, contains no sense of the Roman frontier, and features poorly shot and edited battle scenes that emit out not single nanowatt of excitement. (Oh, I’ll be generous. Not a single microwatt of excitement.) No wonder Focus Features unceremoniously dumped this film out in early February, during Valentine’s Day weekend, up against a kid’s CGI animated movie and romantic comedy starring Adam Sandler. The Eagle is totally disposable.

And given the subject matter, it’s a shame. I hate to see any movie mess up the wonders that the Roman Empire can deliver in terms of action and spectacle. It takes a tremendous amount of work to make me dislike a film about the empire, but dammit if director Kevin Macdonald (The Last King of Scotland, State of Play) and his cast and crew put in overtime to produce a boring film.

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Supernatural Spotlight – Episode 6.13 “Unforgiven”

Supernatural Spotlight – Episode 6.13 “Unforgiven”


Dean (left) and Sam (right) Winchester
Dean (left) and Sam (right) Winchester (from a previous episode)

Every episode starts off with a monster attack … but this week, the monster is Sam! A year earlier, in Bristol, Rhode Island, Sam worked a case with his grandfather Samuel. He shot someone or something, which made Samuel look a bit uncomfortable.

As they were leaving town, though, they got pulled over by a deputy … who soulless-Sam beat senseless when he tried to arrest them, because Sam was suspiciously covered in blood.

“You think there may be calmer ways we could have done all of that?” Samuel asked.

“Do we care?” Sam replied, reminding us all why soulless-Sam was not a fun guy to hang out with.

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Internet Possibilities, Gene Wolfe, and The Fifth Head of Cerberus

Internet Possibilities, Gene Wolfe, and The Fifth Head of Cerberus

The Fifth Head of CerberusReading The Fifth Head of Cerberus, I was struck by the way the book seemed eminently suited to the internet age. Never mind that it was written in the early 1970s. Like many of Gene Wolfe’s fictions, it’s a text whose nature is in harmony with the way the internet allows a text to be scrutinised; its depths, its meanings, its allusions — or at least some of them — can produce multiple readings, any of which can be valid, but which deepen the work as a whole the more of them you can think of and hold in your head at once. And can any one reader imagine as many different readings as a community of readers will produce?

The internet’s helped change the way an audience interacts with a story. Fan communities discuss and break down details on blogs and message boards; it’s most obvious with TV shows and serialised comics, where analysing past stories may help predict future plot developments, but it’s there also for stand-alone narratives like movies and novels. To an extent it was always there, whether in the form of literary criticism or of things like fanzines and APAs, but the internet’s made that degree of interaction and communal scrutiny far more common.

On one level it’s obvious why Wolfe’s writing thrives under this sort of analysis. A typical Wolfe story will seem simple on the surface, with a few odd gaps or apparent contradictions in the narrative; but, when investigated, those gaps or contradictions will seem to suggest a different way of reading the story, suggest that what’s actually happening is something larger and perhaps more disturbing than what appears to be going on, suggest perhaps that the story that’s actually being told is completely other than it appears at first glance to be. A lively critical community — and Wolfe has an active mailing list and a wiki dedicated to his work — can help unpack these subtleties, and clarify some of the possibilities confronting the reader. The Fifth Head of Cerberus, though, is an example of how a community of readers can be even more useful.

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Blogging Sax Rohmer’s The Return of Dr. Fu-Manchu, Part Four – “The White Peacock”

Blogging Sax Rohmer’s The Return of Dr. Fu-Manchu, Part Four – “The White Peacock”

fu-manchu-and-company“The White Peacock” was the fourth installment of Sax Rohmer’s Fu-Manchu and Company. The story was first published in Collier’s on March 6, 1915 and was later expanded to comprise Chapters 11-13 of the second Fu-Manchu novel, The Devil Doctor first published in the UK in 1916 by Cassell and in the US by McBride & Nast under the variant title, The Return of Dr. Fu-Manchu.

The story gets underway with Dr. Petrie scouring the criminal district of Whitechapel Road with its Jewish hawkers and crowds of Poles, Russians, Serbs, Romanians, Hungarians, Italians, and Chinese immigrants. Petrie notes that he never sees a face wholly sane or healthy among these underworld denizens he terms “a melting pot of the world’s outcasts.”

resurrection-de-fu-manchuThe reader quickly learns that Nayland Smith disappeared the previous night having set out in search of Shen Yan in Limehouse. Inspector Weymouth and his men are searching frantically for some sign of Smith. Consequently, Petrie’s paranoia (and xenophobia) is increased dramatically with the disappearance of the friend he holds above all others and who personifies the British Empire and Petrie’s sense of stability.

Petrie meets up with Inspector Ryman at the police station and learns they have already begun dragging the Thames in search of Smith. Petrie learns that Weymouth raided Shen Yan’s when Smith failed to emerge after entering the gambling house. No sign of either Smith or Burke, the American detective that accompanied him or of Shen Yan has been found.

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“A Paladin, a Fighter, or a Thief!” S.J. Tucker Gives Away a Freebie

“A Paladin, a Fighter, or a Thief!” S.J. Tucker Gives Away a Freebie

Photo by Kyle Cassidy
Photo by Kyle Cassidy

“Come bards from the north, elves off the moor
Gamers off work get down to the store
Scratch your neighbor what’s underneath?
A wizard or a cleric or a thief!”

Musician S.J. Tucker (of whom I have spoken at length) has released a FREE SONG on her website, entitled “D&D.”

And it has orcs and elves and paladins in it (oh, my!), ’cause she’s just that cool.

She writes in her LiveJournal:

This is my first time writing and releasing a parody: “D&D” is sung to the tune of “The Napoli” by Mr. Steve Knightley of British folk group Show of Hands. …Definitely give a listen to the original as well as to my parody version–it’s every bit as cool for different reasons, being about a (relatively recent) shipwreck…there’s piracy.

…This is very exciting for me, guys, not least because I have proof now that my years of filling out character sheets has, in fact, paid off…or it will, if you help me spread the word. Please download the song and share the link with others–encourage friends to explore my other available downloads as well; you know how it works, every little bit makes a difference!

Check it out! It’s way fun. And I’ve never even played Dungeons and Dragons in my life!

Art of the Genre: The Drow

Art of the Genre: The Drow

Two roads diverged in a wood, and I – I took both…

Jeff Dee shows some skin on the back cover of D3
Jeff Dee shows some blue skin on the back cover of D3

Today I follow the rise of the Drow, both in their conceptual purpose and the art that has defined them.

In modern fantasy there have been dark elves as far back as Tolkien when he speaks of Eol the Dark Elf who forged Anguirel the blade used by Beleg Strongbow in the Hurin mythos. Yet, corrupted elves, and the mystery they hold, have become something else entirely when placed in the framework of role-playing games.

Somewhere, in some nearly forgotten time, Gary Gygax read something, perhaps Funk & Wagnall’s Unexpurgated Dictionary, stating: “[Scot.] In folk-lore, one of a race of underground elves represented as skilful workers in metal. Compare TROLL. [Variant of TROLL.] trow and he used it to create the absolutely fantastic D&D monster we now call Drow.

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Nerd Empowerment Role-Model: Penny Gadget

Nerd Empowerment Role-Model: Penny Gadget

inspector-gadget-pennyI wonder if elementary school children today have as inspiring a model on animated television shows as I did when I was ten years old. My hero was Penny Gadget from the syndicated series Inspector Gadget.

Why? Because somebody my age, armed with a computer (a proto-laptop disguised as a book) and an amazing wristwatch (able to fire lasers and tracers and whatever else the plot needed) was stopping a massive global criminal enterprise on a weekly basis while the adults around her achieved nothing except looking like buffoons.

Admittedly, in the long view MAD is an incompetently run Evil Secret Organization, staffed exclusively with dingbats who constantly fail to kill an opponent who can’t tell the difference between his own dog and his own dog wearing a wig. Perhaps MAD’s leader, the Blofeld-in-Steel villain Dr. Claw, has some intelligence — he has a Ph.D., apparently, although maybe it was through a diploma mill — but this “evil genius” regularly sees his world conquest plans collapse because of a ten-year-old. A ten-year-old he occasionally captures but never recognizes. Yeah, I’m going to go with “diploma mill.”

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