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Blogging Austin Briggs’ Flash Gordon, Part One – “Princess Lita”

Blogging Austin Briggs’ Flash Gordon, Part One – “Princess Lita”

61dtd4z0g4l_sl500_aa300_966525“Princess Lita” was the first installment of Austin Briggs’ Flash Gordon daily comic strip serial for King Features Syndicate. Originally published between May 27, 1940 and February 22, 1941, “Princess Lita” was the story that launched the daily companion to Alex Raymond’s celebrated Sunday strip. It is one of two Briggs strips available in a reprint collection from Kitchen Sink Press. We shall examine the second strip in next week’s column.

The most rewarding part of delving into Austin Briggs’ first two Flash Gordon storylines has been the discovery that the sloppiness of the first few Austin Briggs’ Sunday strips printed a few years after the daily debuted were likely more the result of the artist being overworked than they were an adequate representation of Briggs’ work on the property. “Princess Lita” shows the artist in full command of the material drawing the characters as well as their creator, albeit without the benefit of the Sunday page to showcase the exotic flora and fauna of Mongo to full advantage. The transition from Sunday continuities to a daily strip is jarring at first and the smoothness of Don Moore’s scripting and Alex Raymond’s plotting is sorely missed, but Briggs does an admirable job of staying true to the source material.

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Goth Chick News: What Happens in Vegas, Stays in Vegas; Blood-Letting Included

Goth Chick News: What Happens in Vegas, Stays in Vegas; Blood-Letting Included

image0021As the saying goes… what happens in Vegas, stays in Vegas. And while this may be true, that doesn’t stop us here at Goth Chick News from wishing that each state had a Goretorium of its own.

Just when we thought that New York might be home to the most disturbing, torture-porn fright attraction of all time in the form of Blackout, comes the May 1st announcement that the man who brought the tourism horror of Hostel to the big screen is bringing a whole new type of fright to Sin City.  Eli Roth’s Goretorium haunted attraction is scheduled to open on September 27 in Las Vegas, just in time for Halloween.

Aiming to tap into the $7 billion a year Halloween industry, the 24/7, year-round, multi-level Goretorium, situated at the corner of the Strip and Harmon in Vegas (on top of the local Walgreens), aspires to become “the world mecca for horror fans,” says Roth.

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Art of the Genre: The Basic D&D Gazetteer

Art of the Genre: The Basic D&D Gazetteer

pic549862_mdAt some point in my distant past I fell in love with something I didn’t have. I suppose it happens a lot to gamers, especially with younger folk and those who grew up before the advent of the internet. In days now long gone, I would flip through a Dragon Magazine and marvel at all the titles I found available in the advertisements.

How many times have I kicked myself for not being able to lay hands on a copy of Aftermath? Could I imagine a more Tolkien-like fantasy system with Runequest? What incredible fun would it have been to play a round of Talisman?

So many games, so little time, and certainly even less money. In those days I was required by circumstance to create most of my own worlds and adventures, although I did partake of Greyhawk and the Forgotten Realms.

Still, if there was one world that I always felt I missed out on it was the D&D Basic Mystara. I’d begun my gaming career with Basic D&D, but with Mark [my lifelong DM] having all the AD&D hard cover books, I moved on to ‘bigger and better’ before I really had a chance to fully vest myself in the Basic system, especially the setting.

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What Writers Can Learn From Joss Whedon’s The Avengers

What Writers Can Learn From Joss Whedon’s The Avengers

avengers-movie-poster-1Disclaimer: This article will reference some scenes from The Avengers film. While I’ve tried to avoid specific spoilers about major twists, there are some things that give away plot elements and twists from the other Marvel Comics movies, such as Thor.

If you are a writer, be sure that you get a receipt when you go to The Avengers, because you should be claiming it as a work-related research expense on your taxes this year. (This should not be considered tax advice. Please consult with your tax preparer before making financial decisions.)

There has been no shortage of digital ink spilled gushing over how great the movie is. I’ll provide a link to some of the highlights below if you want to delve into the film itself. However, I wanted to go beyond discussing The Avengers as purely a viewing experience, but to focus on a couple of elements that writers can best take away from it.

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Lost Classics of Pulp: Judex

Lost Classics of Pulp: Judex

judex_65_2judex01Pioneering silent film director, Louis Feuillade rose to prominence with his stylish 1913 serial, Fantomas which faithfully adapted five of Pierre Souvestre and Marcel Allain’s bestselling pulp thrillers. Feuillade next succeeded in fashioning an enthralling original story based around the Apache street gang which figured prominently in the Fantomas series. Les Vampires are led by the vampish Irma Vep, played by the exotic Musidora (France’s answer to Theda Bara). The 1915 serial was hugely successful and was a highly influential work in its day. Feuillade was tasked with the challenge of trying to follow up these two successes with a third commercial property.

Responding to the criticism that his films glorified crime and violence, Feuillade turned to author and playwright Arthur Bernede for help. Together they crafted a pulp vigilante dressed in a dark cloak with his face partially obscured by a slouch hat. Judex, Latin for “judge,” fought crime with his loyal brother, Roger and a menagerie of amazing beasts and an assortment of colorful companions by his side. These and Judex’s gadget-filled secret lair and private plane had a tremendous influence on the burgeoning pulp fiction market in England and America.

 

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Goth Chick News: An Internet Head-Trip Brought to You by Shaun of the Dead Creator Edgar Wright

Goth Chick News: An Internet Head-Trip Brought to You by Shaun of the Dead Creator Edgar Wright

image002Two versions of Snow White, TV sitcoms remade for the big screen and (stop me before I hurt myself) the re-release of Titanic

Think there’s no originality left in Hollywood?

Microsoft apparently agrees with us but is thankfully smart enough not to try and fix it themselves.

Instead they enlisted the talents of Shaun of the Dead director Edgar Wright and Marvel and Lucasfilm illustrator Tommy Lee Edwards (famous for his work on the Batman and Hellboy comics) to create a very cool entertainment concept in the form of an interactive animated story called The Random Adventures of Brandon Generator, launched April 12th.

Think of it as a Choose Your Own Adventure story for the multi-media generation.

Visitors to the site will get a seven-minute video that explains the story of our hero Brandon Generator, who is having severe writer’s block.  One dark night after too much coffee, Brandon wakes from his caffeine-induced blackout to discover prose, sketches and ideas on his Dictaphone that he did not remember leaving.

And you get to provide one or all of those elements.

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Snarky Female Protagonists and Why I Read Them

Snarky Female Protagonists and Why I Read Them

junoDear Black Gate readers,

I don’t even remember what my last post was. Mea culpa, mea culpa; I was moving across the country, I was getting a job with some Beluga whales, I was joining a writing group,  I was traveling to places I’d never been before, I was reading other people’s fledgling novels and trying to come up with some kind — any kind! — of useful crit for them, I was writing up a storm.

(Several storms. Big magical brouhahas*, with silver clouds and dark lightning and dead swans and such.)

Woe is me, these things are hard, man! But enough of this moaning and groaning. I’m back now, see?  And I’ve been reading.

You know that thing that happens when suddenly you realize how busy you’ve been because you haven’t picked up a book for the sheer pleasure of reading in a while? There are many joys in reading other people’s early drafts of things that are going to turn into magnificently faboosh final drafts, but one of the downers is that when I’m doing that, I feel guilty reading anything for fun. And I’m a fast reader; I’m just a slow dang beta-reader.

However! Last week, I found myself at the Westerly Public Library, a place of golden beauty and polished staircases, browsing. Browsing, I tell you! Do you know how that felt?

Novel.

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Pavis – Gateway to Adventure: The Classic RPG City is Back! (Part Two)

Pavis – Gateway to Adventure: The Classic RPG City is Back! (Part Two)

pavis_coverLast week I began my review of Pavis – Gateway to Adventure, the new RPG supplement from Moon Design Publications for its HeroQuest roleplaying game in the fantasy world of Glorantha, with a bit of history of this greatest of RPG cities, and an overview of what this massive new book contains. This week, I’d like to look at the book’s content in far more detail, with a chapter-by-chapter breakdown of just what you get in its 416 pages.

Chapter by Chapter

To begin with, the book’s cover is a nice full colour painting depicting a priest of the cult of Pavis, the city god, atop the ziggurat-like temple of Pavis in the new city, facing east over assembled city-folk and worshippers as the sun rises. In contrast to the green and earth tones of the previous two Sartar books, the cover is predominantly pinks, purples, and greys, emphasizing the hazy, desert-like environment of the city. It gives a feel for the predominance of religion – and religious intrigue – in the city.

After credits, contents, and introduction sections, the book launches straight into “Making Your Character”. If you have Sartar: Kingdom of Heroes, you’ll know what to expect here; except that in addition to the Sartarite settlers of Pavis County, there are also HeroQuest keywords and character creation guidelines for Old Pavisites, Sun Domers, Zola Fel Riverfolk, and even Lunar Settlers.

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Art of the Genre: The Top 10 Literary Sci-Fi/Fantasy Covers of the 1980s

Art of the Genre: The Top 10 Literary Sci-Fi/Fantasy Covers of the 1980s

Can either Keith Parkinson or any artist from a gaming novel crack this list?
Can either Keith Parkinson or any artist from a gaming novel crack this list?

There is a line from the band ELO‘s song Ticket to the Moon, on their concept album Time, that says,

Remember the good old 1980s, when things were so uncomplicated, I wish I could go back there again, and everything could be the same…

I can’t listen to that album [and yes, I listen to ELO often, sue me] without having those words haunt me. You see, the 1980s were ‘my’ time. We all have this period, the decade from childhood to young adult that is seemingly perfect. I went from 9 to 19 in that decade, and it was pure unadulterated magic.

In that time I seemed to be playing GI Joes in my sandbox, blinked, and was attending my senior prom. I can’t tell you where the time went, just that it still resonates in my memory with a warm fuzzy feeling because it was all about me. I mean, isn’t that what your teens should be, a time all about you? There are no mortgages, monthly bills, children to ferry about, wives or husbands to cater to. Sure, there’s school, gas money, some relationship hassle, and a summer job, but realistically that’s window dressing to a period in which you can explore nearly anything you wish and are encouraged to do so.

So, that being established, it isn’t hard to imagine that I see everything that happened in the 1980s with rose-colored glasses. This can certainly be said about the literature of the era. Now given, I’ve gone back and reread a few books from my youth, and each time the shine isn’t what it was on first reading, but nonetheless, the art on those book covers still retains the luster of a bygone age.

It was in the 1980s that I first fell in love with fantasy art, and to a certain degree science fiction art, although I think that particular genre was waning as fantasy came into full bloom with the advent of Dungeons & Dragons. To me, there is nothing better than what I found on the shelves in those years, each title laying the foundation for my life in a profound and lasting way.

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The Return of SEP

The Return of SEP

sword-noirBack in 2004, a friend and I decided to become role-playing game publishers, possibly for the wrong reasons – we wanted publish our stuff rather than wanting to be publishers. Given that, we still went forward in as professional a manner as possible.

While we established Sword’s Edge Publishing as a business, I’m afraid I ran it as hobbyist. I made decisions based on my interests and enthusiasms. I should have been looking to build the brand and increase SEP’s audience. In the end, when I lost interest, SEP went to sleep.

It has only recently returned to bring forth some new games, and then quickly returned to its slumber. This last year, from April 2011 (when it released Sword Noir) to January 2012 (when it released the adventure Suffer the Witch), SEP did things a little different than it had before.

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