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Art of the Genre: Review of the Inner Sea World Guide

Art of the Genre: Review of the Inner Sea World Guide

pzo9226_500My very first campaign setting, as probably the bulk of old time gamers would also claim, was The World of Greyhawk. I still have great nostalgia for that world, and the classic adventure modules set in it, but sometimes you just need to upgrade, you know? I mean, Greyhawk is over thirty years old, and has gone through a number of facelifts, but still it’s always nice to try on something new.

And speaking of new! How about Paizo’s Pathfinder Campaign Setting The Inner Sea World Guide. I mean the name alone is worth the price! I’m not sure when the first time I saw this book, but I know when I did I WANTED IT!

Pathfinder is already an outstanding supplemental system, with a massive amount of core books, adventure paths, and gazetteers, but if you’re looking for a new age setting or simply want to steal some quality ideas for your own world, this book is an incredible resource.

As I delved into the pages it was like opening a Pandora’s Box of fantasy grandeur. The book begins with a nice expansion of the races of The Inner Sea, and like Iron Kingdoms did some years back for their setting, Paizo defines twelve different human races before delivering a nice history on the usual suspects like elves, dwarves, and the like.

I was intrigued by this kind of detail, and as I flipped through the different races I couldn’t help by smile at those chosen and the great adventures that could be set in a country populated by these individuals.

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Edgar Rice Burroughs’s Mars, Part 5: The Chessmen of Mars

Edgar Rice Burroughs’s Mars, Part 5: The Chessmen of Mars

chessmen-of-mars-1st-edition1“The squares shall be contested to the death. Just are the laws of Manator! I have spoken.”

After Edgar Rice Burroughs pulled the Martian novels in a different direction with Thuvia, Maid of Mars, he retreated from Barsoom for a spell to concentrate on other projects. Eight years passed between the writing of Thuvia and the publication of the next adventure, The Chessmen of Mars, which switched to yet another hero and heroine to hurl into the unknown regions of Mars. In the process, Burroughs gave science fiction a new board game to play.

Our Saga: The adventures of earthman John Carter, his progeny, and sundry other natives and visitors, on the planet Mars, known to its inhabitants as Barsoom. A dry and slowly dying world, Barsoom contains four different human civilizations, one non-human one, a scattering of science among swashbuckling, and a plethora of religions, mystery cities, and strange beasts. The series spans 1912 to 1964 with nine novels, one volume of linked novellas, and two unrelated novellas.

Today’s Installment: The Chessmen of Mars (1922)

Previous Installments: A Princess of Mars (1912), The Gods of Mars (1913), The Warlord of Mars (1913-14), Thuvia, Maid of Mars (1916)

The Backstory

Thuvia, Maid of Mars was a success, and it made sense that when Burroughs returned to Mars he would repeat the same formula of third-person narration and a different hero and heroine pair in a one-off adventure. Although John Carter’s son Carthoris seemed a natural to continue as the hero, Burroughs chose to use a full-blood Martian as his lead for the first time. The decision to change protagonists once before made it easy to do it a second time, and with Carthoris already paired with Thuvia, picking a new character meant ERB could start over with a fresh love interest. (He rarely let his heroes switch heroines once they dedicated themselves. Tarzan could get away with it with La of Opar, but only because of amnesia.)

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Join the Heroes of the Feywild

Join the Heroes of the Feywild

heroesfeywildPlayer’s Option: Heroes of the Feywild (Amazon, B&N)
Dungeons & Dragons – Rodney Thompson, Claudio Pozas, Steve Townshend
Wizards of the Coast (160 pp, $29.95, Nov. 2011)

Fury of the Feywild Fortune Cards (Amazon)
Dungeons and Dragons
Wizards of the Coast ($3.99, Nov. 2011)

Reviewed by Andrew Zimmerman Jones

In roleplaying games, I’ve always been a fan of taking full advantage of each character’s unique traits. The statistics are a reflection of these unique traits, of course, but they aren’t the most important element. The differences between Dwarves and Elves goes far beyond just their Dexterity and Constitution bonuses, reflecting deep cultural differences that are far more interesting.

As such,I love supplements that help to differentiate even more between different types of characters. The Dungeons & Dragons Player’s Option book Heroes of the Feywild is superb at doing that for Feywild characters, providing both storytelling details about these engaging character types as well as new mechanics designed to support stories that feature the Feywild. If you want to enter into this world of raw magical power, this is definitely a must-have supplement.

To supplement the book, Wizards of the Coast also released an Fortune Cards expansion, Fury of the Feywild, which allows you to invoke feywild-linked events into your Dungeon & Dragons game in a more random fashion. You can download the rules for using Fortune Cards from Wizards directly.

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Blogging Alex Raymond’s Flash Gordon, Part Twenty-Two – “Marvela”

Blogging Alex Raymond’s Flash Gordon, Part Twenty-Two – “Marvela”

marvelaraymond_flash“Marvela” was the twenty-second installment of Alex Raymond’s Flash Gordon Sunday comic strip serial for King Features Syndicate. Originally published between August 20, 1944 and February 4, 1945, “Marvela” was the first of the Sunday strips completely illustrated by Austin Briggs. Don Moore scripted from a story he developed with the series’ creator, Alex Raymond. This was the final storyline to have any involvement from Raymond. The story picks up following the conclusion of the epic-length Tropica story arc with Flash and Dale traversing Mongo in the triphibian rocket car given to them by Queen Desira as a reward for helping restore her to the throne of Tropica.

“Marvela” marks a strange departure for the strip. Austin Briggs’ artwork, though never a match for Alex Raymond, at least is an improvement on his finishes for Raymond’s rushed pencils that marred much of the second half of the Tropica stories. The title refers to the kingdom that Flash and Dale visit when they see a rocket crash in the forest and a beautiful woman thrown from the cockpit. A giant scorpion appears and moves in for the kill. Flash dives down from the triphibian rocket car to distract the scorpion and he and Dale team up to destroy it. Oddly, Briggs never depicts the rocket falling from the sky nor does he show its wreckage. Its existence is only referred to in Moore’s script. This should be conclusive proof, if any were needed, that Alex Raymond never layed out any of the early panels for the strip.

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Goth Chick News: King Shines On

Goth Chick News: King Shines On

image001Telling you that The Shining ranks in my top five favorite horror movies of all time isn’t news here at Black Gate. Over the years I’ve found all sorts of ways to weasel it into my posts, even going so far as to cyber-stalk Danny Lloyd, the reclusive adult who played the emotionally damaged little kid with the “shine” all over him.

The Shining is my stormy, Sunday afternoon go-to movie, and the first one into the Blu-ray player as soon as the snowfall breaks the 12 inch mark here in Chicago.

No matter that I know the dialog by heart, it scares the crap out of me anyway. Because let’s be honest; those two creepy little girls will get you every time.

But as much as I love the adrenaline rush brought on by the film, ironically I’ve always been a little lukewarm on the book.

I say “ironically” because it is a rare thing indeed when a movie manages to simply not massacre the text upon which it is based — not to mention equal it or surpass it.

The Shining book is absolutely interesting in that it provides all the backstory about why the Overlook Hotel is such an attractive vacation spot for evil spirits, and why Jack Torence is such a fractured human being.

However, what makes the book less of a fav for me is that exact same backstory.

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Finding the Right Cover Artist for your eBook

Finding the Right Cover Artist for your eBook

serpent-without-skin2When I resolved to publish the two novels in my Heart of Darkness series as eBooks, I figured I was all set. The books had already been edited and re-edited; I had the future plotlines mapped out in my head. That was everything, right?

Of course not. My wife — aka “Queen of Internet Research” — cautioned me, “Everything I’ve read says you need a great cover that really catches the eye.”

I hadn’t thought that far ahead. I’d always dreamed of being picked up by a major publishing house that had its own artists.

I mean, I like fantasy art as much as anyone, but I’m good with words, not pictures. I had no idea how to locate a good cover artist.

So I asked a friend of mine who is an artist to do it. He begged off, citing his current, non-artistic workload. Nor did any other personal connections pan out.

Ahead of me yet again, my wife told me about several options she’d read about on the internet. The most interesting was a contest where artists compete for the prize of being your cover artist. You are presented with several custom options and only pay if you accept one.

An intriguing concept, but I wanted to know more about my prospective artists. So my friend recommended deviantart.com. There, my wife and I posted a job description and waited, though not for long.

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Art of the Genre: Why don’t they change their clothes?

Art of the Genre: Why don’t they change their clothes?

It would have been great... you have to admit.
It would have been great... you have to admit.
There’s an argument brewing again here at Black Gate’s L.A. offices, and yes, it’s about the Avengers. Ryan Harvey, Mr. Captain America himself, seems to think it’s ok that Black Widow is the token female member of the Avengers in the upcoming movie, while I ardently believe that Wasp should have gotten the nod.

Now that’s not to say there’s anything wrong with Black Widow, or Scarlet Johansson for that matter, but Wasp WAS a founding member of the team and she’s certainly one of my favorite comic book heroines.

There are several reason for this, primarily because she was the very first comic book heroine I had a crush on when I bought my first comic, Avengers #195. But putting first crushes aside, there is another reason I love Wasp, and that’s because she isn’t static.

In the world of animation, be it on TV or in comic books, there is a static formula for most characters involved, the basis of which is uniform. It’s rare that a character gets to change their clothes, and for some reason that always rubbed me that wrong way.

Wasp, however, has certainly had the most uniform changes of any comic book hero ever, and I truly dig that about here because it makes her more human.

I remember watching the G.I. Joe cartoon when I was a kid and thinking, “You know, Cover Girl was a freaking super model and she’s always in the same damn outfit!” And don’t get me started on Scarlet, bless her, because she had to wear the same stupid unitard on every assault. Then there was Lady Jaye who looked great in her army gear but you’d think she might change it up a bit once in a while.

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Have Fun Storming the Chaostle

Have Fun Storming the Chaostle

chaostleChaostle (Amazon)
Chivalry Games ($69.99, May 2011)

Reviewed by Andrew Zimmerman Jones

Many fantasy board games have you performing some sort of dungeon crawl, but the approach in Chaostle is a bit different. Instead of crawling through the bowels of a castle’s lower levels, you are instead moving through various levels, leaping from floor to floor in an effort to make it through the castle as quickly as possible. There are a variety of different paths to take and these choices are as significant as any others that you make in the game.

Designed for 2 to 8 players (ages 10 and up), the goal of Chaostle is to beat the other groups of adventurers through the castle. Once you enter the Sanctuary in the center of the castle, you still haven’t won until you are able to beat the castle itself, meaning that the other players do have an opportunity to catch up and sweep in for victory at the last minute.

The game has a fairly sophisticated style of play, so it’s not for the feint of heart. If you are an experienced fantasy gamer, then this will be  fun game, but be warned:

Do not use this game as a means to get your kids, girlfriend, spouse, or other non-gamer involved in the genre.

If you’ve already got a solid group of gamer friends available to you, though, Chaostle can provides hours of entertainment with combat and surprises aplenty.

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Art of the Genre: The Art of Kickstarter, Advice #2

Art of the Genre: The Art of Kickstarter, Advice #2

Steampunk by David Deitrick, and everyone likes Steampunk right?
Steampunk by David Deitrick, and everyone likes Steampunk right?
So a bit over a month ago I started my first every Kickstarter, a retro-fantasy book launch with Jeff Easley that ended earlier this week. It was a very interesting month and as people seem interested in Kickstarter’s and the possibilities that the Kickstarter site provides, I thought I’d continue blogging about it on Saturdays as long as I find out new and applicable facts concerning the program.

That being said, I’ll take you into the process once more and even append some of the numbers I initially reported during my first discourse into this topic.

This post will be about percentages, and how they can affect your project.

When I started my Kickstarter, my pledge numbers [which is to say those who became backers of the project and gave money] were mostly rolling in from feeds on Facebook. This was a cool fact, and showed that viral marketing through your social network does pay off. The percentage was roughly 70% Facebook and 30% Kickstarter internal marketing, and I was happy with that. As the month continued, however, the numbers started to realign with less and less Facebook traffic and more and more Kickstarter original pledging taking place.

Why is this, you might ask? Well, it’s an interesting thing. You see, Kickstarter has a tag it calls ‘Discover’ on its Home Page, and from that tag you can find various categories that might interest you as a possible backer. There are a bevy of them including Art, Music, Photography, Publishing, etc. One of these categories is ‘Recently Launched’ which is a nice way for Kickstarter to promote new projects and give them a bit of a boost when they start out. Still, as a Kickstarter page is laid out, a viewer can see only three projects across the top of their screen per category and perhaps another three below those before the ‘cut’. These first three projects featured at the top of the page are called ‘Staff Picks’ which are prime real estate for any project looking to draw the eye of a backer.

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Interzone #238: It’s All the Cards

Interzone #238: It’s All the Cards

interzone-238Ben Baldwin gets dibs as the cover artist for Interzone in 2012.  In his guest editorial, Baldwin explains his intention to foci “around the imagery and symbolism of some of the Major Arcana of the tarot deck.”  For the January-February issue, the subject  is The Moon.

This issue’s fiction includes “Fata Morgana” by Ray Cluley, “”Fearful Symmetry by Tyler Keevil, “God of the Gaps” by Carole Johnstone and “The Complex” by E.J. Swift along with the usual departments and columns.

Further details on this issue can be found on the Interzone web site.