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Writing Through February

Writing Through February

120px-Girl_with_stylus_and_tablets.Fresco_found_in_PompeiI have a bad case of February.

I know I’m not the only one, because I live with two small girls and a husband who are suffering from the same malaise. You know it: it’s cold. It’s dark. It has been cold and dark for a long time. Christmas is over, spring is a long way off, and everything is just… hard.

If you live in one of the particularly snow-covered zones this is doubly true. Crossing the street is hard. Getting out the door is hard. Heck, getting out of bed in the morning is hard.

So writing? Pffft. The irony is that, like exercise, I know that writing is one of the things that keeps me healthy, whole, and sane.  Keeping the commitment to myself and to the page is necessary. But like everything else at this time of year it is so terribly, terribly hard.

I know what helps me:

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Bumper Year for Buried Treasure in Britain

Bumper Year for Buried Treasure in Britain

A pile of 697 of the Lenborough hoard coins after cleaning. © The Trustees of the British Museum.
A pile of 697 of the Lenborough hoard coins after cleaning. © The Trustees of the British Museum.

The British have been pretty lucky these past few years. According to the British Museum, numerous treasures have been uncovered by metal detectorists and accidentally by workmen.

One of the most impressive is the Anglo-Saxon coin hoard from Lenborough, Buckinghamshire, found in December of last year, and which the British Museum has just announced it has acquired. Around 5,200 Anglo-Saxon silver pennies, and two cut half pennies, of kings Æthelred II (r.978-1016) and Cnut (r.1016-35), were found wrapped within a lead sheet. The hoard was discovered on a metal-detecting rally, and recovered under the guidance of the local Finds Liaison Officer. The hoard contains coins from more than forty different mints around England, and provides a rare source of information on the circulation of coinage at the time the hoard was buried.

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The Art Of Retreat, a.k.a. “Run Away, Run Away!”

The Art Of Retreat, a.k.a. “Run Away, Run Away!”

Run MemeOver the last thirty-five years, I’ve enjoyed gaming (mostly D&D and its ilk) with something like ten different role-playing groups. Other than the blindingly obvious traits that all such gatherings share, such as a love of good company or having a pulse, the most salient characteristic exhibited by each band of gamers was a stunning inability to retreat in the face of bad situations or superior foes.

I find this mind-boggling. Fascinating, too.

Let me provide a couple of classic examples. Once upon a time, my friends Nick and Suzanne, playing a barbarian and a cleric, respectively, “went on ahead” of the rest of the group, which is to say, the rest of us couldn’t make it that week. They came upon a lonely cave inhabited by creatures we later came to call graylocks. I don’t recall the source or where the referee culled them, but that doesn’t matter: they were mean and tough. Think ogres with spells.

Nick and Suzanne pressed the fight, even though they were outnumbered; they pressed the fight even though their opponents were winning; they pressed the fight even when it was hopeless. In short, they behaved as if they could not possibly lose. It took hours of painstaking work over the ensuing weeks to rescue them.

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Poul Anderson and the Northern Mythic Tradition: An Introduction

Poul Anderson and the Northern Mythic Tradition: An Introduction

WaroftheGodsI first met Poul Anderson in the little, northern-Iowa town of Decorah, which is fitting, because Decorah has a very large Scandinavian population and takes evident pride in its Scandinavian heritage.

Only in a figurative sense, alas, do I say that I met Poul Anderson. Though, in the time in which I first read War of the Gods, there had been the slightest possibility that I might have met him, for Wikipedia reports that Anderson passed away on July 31, 2001, and the time in which I first became aware of his work was in 2001.

I read War of the Gods because of Dag Rossman (a professor at Luther College and a fellow fantasist likewise inspired by the Nordic mythic tradition) and a fantasy book club that he hosted. I didn’t stay with the club long, because I had to drive across the Minnesota-Iowa border from Lanesboro on back roads that were cold, desolate, and perilous during the winter months, and I had young children at the time, and sitters were always difficult to find – particularly because I was spending most of my money on publishing, with Nick Ozment, Mooreeffoc Magazine. Getting introduced to War of the Gods was the chief experience I took away from that book club – that and a copy of Tim Powers’s Expiration Date, which I always meant to return to the lender. Sorry, guy, if you happen to find me here.

War of the Gods struck me like a hammer-bolt out of the sky. How did I not know, I asked myself, that this book existed? Such is the way of many discoveries. Because, as I cast my memory back over the years, I realize that I should have known. I remembered a too-tall-for-his-age, very blonde, and (to my eyes, at least) somewhat ungainly kid whom I often had regarded with curiosity from afar. This was because I had noted, as so many in our tribe are astute at noting – particularly in those days when geek culture had not yet gone mainstream – that this guy read comic books and fantasy novels and science fiction novels. But I realized that I had no means with which to start a conversation with him, because he wasn’t reading what I was reading. Moreover, this kid’s first name was Poul. Perhaps because of his unusual name, perhaps because of his size, this kid, when I spied him from afar, was always solitary, and perhaps he preferred it that way. But he certainly seemed reasonable and social enough when I finally spoke to him, having come across him in the wilds of Eden Prairie (the parking lot of Lund’s grocery store may very well be “wild,” in the suburbs). Poul told me that Poul Anderson’s novels were awesome, that I should read them, that they were about Vikings and Norse mythology. He also said that I should be reading Walter Simonson’s Thor comics for Marvel, incidentally.

And then I never spoke to him again. And, unfortunately, I never took his recommendations.

Until much later, of course. Now, obviously, both of these oversights have been remedied.

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Who You Gonna Play? – Ghostbusters: The Board Game on Kickstarter

Who You Gonna Play? – Ghostbusters: The Board Game on Kickstarter

Box - StandardOne of the earliest films that I have a distinct memory of anticipating is the original Ghostbusters. I would have been 8 years old, but I remember the commercials for it, a mix of humor and horror that I eagerly wanted to dive into. I wasn’t really allowed to watch scary movies, but this, this was one that I’d be allowed to see. In the theater!

Over the following years I watched the cartoon series (both the bizarre Filmation Ghostbusters cartoon series, which had no connection with the film continuity at all, and the later The Real Ghostbusters, which most definitely did) and of course the sequel, Ghostbusters 2. Though I never felt that any of these quite captured the greatness of the original film, over the years I came to realize that’s what tends to happen with many of the things we loved in our childhood. We want them to never change, but they do.

While I haven’t maintained a strong Ghostbusters fanaticism over the recent years, I’ve never fully lost it. There’s usually at least one Ghostbuster walking the halls of GenCon, even after all of these years, and seeing that jumpsuit always makes me smile. Every time I’m in our local comic book store, I notice that there are ongoing adventures in the comic book realm, including a recent cross-over with the Teenage Mutant Ninja Turtles. The recent announcement of an all-female reboot of the franchise has caused some turmoil, to be sure, but it guarantees that there is interest. For my part, I tried to argue for a different direction in the new series, still largely female but no reboot, but I guess they didn’t take me up on it. And for Christmas, I did get this LEGO Ecto-1 kit from my mother. (Last year she bought me the Back to the Future DeLorean LEGO kit, so this is apparently becoming our thing.)

So… okay, I guess that I’m still something of a fanatic.

Which brings me to the news of the day: Cryptozoic Entertainment has started a Kickstarter for their new Ghostbusters: The Board Game. I was able to ask some questions of the Cryptozoic lead board game designer, Matt Hyra, about the game.

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The Long Reach of Night: The Voidal Vol. 2 by Adrian Cole

The Long Reach of Night: The Voidal Vol. 2 by Adrian Cole

oie_862634UE7X7d5eLast year I reviewed (quite favorably, after an initial aversion to it) The Oblivion Hand (2001), the first collection of Adrian Cole’s stories about the Voidal. To say they’re excessive, over the top, and incredibly phatasmagorical barely does them justice. They are all those things and much more. These traits are carried over into the second volume, The Long Reach of Night (2011), an even better book than the first.

The Voidal is a man, cast out by the Dark Gods onto the currents of the Omniverse as punishment for some unknown sin. He has been stripped not only of his memory but also of his right hand, which has been replaced with the Oblivion Hand — a sentient-seeming thing that carries out the will of his tormentors. The Voidal is endlessly tossed about parallel dimensions and planets of the Omniverse, wholly against his will, a scourge in servitude to some celestial tribunal.

By the end of The Oblivion Hand the Voidal had acquired an associate, the froggy familiar, Elfloq. Together they set out on a search, from one hellish locale to another, for how to restore the Voidal’s lost memories and free him from the control of the Dark Gods.

Like its predecessor, The Long Reach of Night is a fix-up. Two of the stories appeared in magazines previously, but the rest appear here for the first time.

It is Elfloq who is the real protagonist of this book. For much of the time, the Voidal is lost somewhere in the aether. In each story the familiar is forced to hunt for clues to where his master is, ever formulating a plan to get one step closer to their goals.

Sometimes Elfloq is forced to undertake some dangerous task in exchange for information. In the first story, “The Preposterous Library,” he must travel through the pages of a book entitled The Skullworks to a pocket world of the same name.

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Oz Welcomes You to the Inner Sanctum…

Oz Welcomes You to the Inner Sanctum…

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Bonus points if you can spot an action figure in this picture from the following toy lines: The New Adventures of Flash Gordon (1979-1982), Clash of the Titans (1981), The Black Hole (1979)

While my appearance on these pages has been rather sporadic of late, regular readers of Black Gate will have noted the debut of a new BG blogger, Gabe Dybing, who has been doing some filling in for my weekly slot. I had intended to give him a formal introduction at the start of the new year, but instead we just had him jump right in, and he hit the ground running with a series of reflections on Leiberian Sword & Sorcery. Now that you all know him and an introduction at this point would be superfluous, let me instead announce that he is moving from pinch hitter to starting line-up beginning this Wednesday. Welcome to the roster, Gabe!

Meantime, I have been busy setting up my Inner Sanctum (also sometimes referred to as The Dungeon, since it is in my basement). Gabe has been visiting my rural abode about once a month lately, so he has seen it go from a musty room full of unpacked boxes to a slightly less musty museum and workspace housing my collection of vintage toys, games, books, and comics. It’s not exactly the Ackermansion — but it could pass for a room in the Ackermansion!

Some folks have expressed curiosity about what my collection looks like, and while these pictures represent only a fraction of it, I thought I’d share a few here (click on pics for larger versions — you’ll need to in order to spot all the toys and pop-cult ephemera), as well as slipping in a shameless plug for the business side of this venture.

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Seven Lessons I Learned from RPG Games of Yore

Seven Lessons I Learned from RPG Games of Yore

Final Fantasy 2 Super Nintendo-smallGrowing up, my brother was a huge gamer, and I loved watching him play. He used to rent a Nintendo at the library every weekend, as well as the Final Fantasy cartridge. He would practically turn blue holding his breath all week, hoping no one else would rent it and save over that one precious on-cartridge spot.

Then, when the Super Nintendo was announced, he saved allll of his monies and my dad drove us to the States (it was coming out only months later in Canada!) He bought it, and we stared at those “high-res” graphics on the box all the way back home.

I bought him Final Fantasy 2 (I know, I know, it’s IV, but back in the day, Google didn’t alert us of all these things. Wait, am I old?  I’m going to ignore that.) I had to get Dad to drive me to the States to get it again, and it ate up all of my hard earned paper route proceeds. Totally worth it to see him jump up and down.

BUT, on top of the games teaching me things through their acquisitions (saving, planning, emotional manipulation/whining), I think it’s safe to say that we’ve all learned many other fine lessons from playing pixelated heroes.

Here are a few of mine.

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Vintage Treasures: Starshine by Theodore Sturgeon

Vintage Treasures: Starshine by Theodore Sturgeon

Theodore Sturgeon Starshine Pyramid-small Theodore Sturgeon Starshine Pyramid 2-small Theodore Sturgeon Starshine Pyramid 3-small

For this installment of Vintage Treasures, we’re going to set the Wayback Machine for that far distant era of American publishing, when it wasn’t at all unusual for a midlist science fiction writer to publish a paperback collection clocking in at a slender 174 pages… and have it go through nearly a dozen printings in as many years. Ah, for the days when the American public had a greater appetite for short stories!

Starshine was Sturgeon’s thirteenth collection (thirteen short story collections! It boggles the mind). It included three novelettes and three short stories, spanning just over two decades of his career: 1940 to 1961. I’ve captured the covers of all the paperback editions in this article — if you’re an old-timer like me, maybe one of them will jog your memory.

The first edition of Starshine was the December 1966 Pyramid paperback (above left, cover by Jack Gaughan.) It was back in print less than two years later, in March 1969, with a new cover by Gaughan again (above middle). Why it needed a new cover, I dunno – I much prefer the original one.

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El Burgo de Osma: A Medieval Walled City in Spain

El Burgo de Osma: A Medieval Walled City in Spain

Vista_de_El_Burgo_de_Osma_desde_el_castillo_de_Osma_(cropped)
El Burgo de Osma. Photo courtesy Daniel Muñoz.

Central Spain is filled with castles and walled cities. Until the end of the Reconquista in 1492, the peninsula saw a series of wars between Muslims and Christians, or between Christian rulers who sometimes called on the Muslims for help. Central Spain is especially rich in medieval fortifications because for many years it was the frontier between the two cultures. One of the best preserved medieval cities in Soria is El Burgo de Osma.

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