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Guides to Worlds Fantastic and Strange

Guides to Worlds Fantastic and Strange

I’ve always loved maps — following rivers to the seas, tracing the shores of those seas, and then crossing them by fingertip to a distant land. My dad had a giant Rand-McNally atlas that I took possession of when I was ten or eleven and never returned. I would pore over its pages, puzzling out how to say the names of cities like Dnepropetrovsk or Tegucigalpa and wondering what exactly was the Neutral Zone between Saudi Arabia and Iraq.

Today, my favorite atlas is the Cram’s Unrivaled Family Atlas of the World 1889 that my grandfather scavenged from a work site. As with my dad’s, I quickly assumed ownership of the book. Better than a lot of history I’ve read, it conveys the reality of the past in finely drawn lines. The vast scope of the British and Russian empires — the web of conquered lands covering Africa and Asia — are right there in clear pastel pinks and yellows. Images conjured up in my brain while reading were made concrete on the pages before me.

And, of course, I love maps in fantasy books. Always have, from those very first ones I saw in The Lord of the Rings and the Conan books. While Tolkien’s maps are intricate, lovingly created works of art, and the one of Hyboria is spare and undetailed, both intensify the illusion that the books’ worlds are real. They may not have been as vast and detailed as my dad’s atlas, but they were as captivating. While a book doesn’t need to include a map, I’m a fan of one that does. It’s an added bonus that I really dig. (To read another piece I wrote about maps several years ago, you can click HERE).

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The Public Life of Sherlock Holmes: 2015 Links Compendium

The Public Life of Sherlock Holmes: 2015 Links Compendium

Cumberbatch
I don’t have any idea how to salvage this train wreck of a show. Do you?

So, for the first post of 2016, I think the most important thing to recognize is that I made it to the end of my second calendar year at Black Gate without getting axed (it helps that I work cheap. As in, ‘free.”). By my reckoning, The Public Life of Sherlock Holmes has appeared here every single Monday morning for the past 96 weeks. As I had serious doubts that John O’Neill would even approve  a Holmes-themed column (I mean, it’s a fantasy website!), I’m pretty pleased it’s still around.

During 2015, I helped with Black Gate’s outstanding “Discovering Robert E. Howard” series, which featured guest columns from a slew of very knowledgeable folks; and there are still a couple fine posts remaining in the series. Personally, I thoroughly enjoyed putting together Part One of my history of Necromancer and Frog God Games, Dungeons and Dragons and Pathfinder RPG publishers extraordinaire. Part Two is pretty much written, but still needs some serious editing.

The three-part piece on Granada’s Adventures of Sherlock Holmes, starring Jeremy Brett, was a favorite and there will certainly be another in the series: likely a few more. And I even managed to have the most viewed post in a month with a look at what went wrong in season three of BBC Sherlock (sadly, my hopes that the January 1 special episode would get the franchise back on track were horribly dashed).

With a couple of extras that I wrote outside of PLoSH included, I’ve linked 54 posts from 2015 below. It’s no surprise, with the name of this column, 27 were about Sherlock Holmes or Arthur Conan Doyle. With another 5 about the best of the Holmes pastiches, Solar Pons.

Next up were 8 posts related to fantasy and 1 for science fiction. Then we’ve got 5 Hard Boiled/mystery posts and 8 miscellaneous ones.

If you’re at least a semi-regular reader of the column, I try not to write “here’s my opinion” posts. I like to share information about things I like, be it the Richard Diamond radio series or a different way to look at a Holmes story. Hopefully in 2015 you came across a topic that you either wanted to go explore a bit or that you learned a little more about. There’s lots more I plan on writing about in 2016 (can’t believe I didn’t write a single Nero Wolfe post last year!), so grab a cup of coffee and check in on Monday mornings. And thanks for reading The Public Life of Sherlock Holmes!

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A Positive View on the Accelerating Reboots in Comics

A Positive View on the Accelerating Reboots in Comics

uncanny-inhumans-640The Marvel and DC reboots seem to happen quicker and quicker. Every 2-3 years, the big two stop production of many lines and then re-origin or rework a bunch of characters and teams. On one hand, I get it.

A #1 issue sells better than a #5 or a #25. Also, some characters or storylines get long in the tooth and a refresh isn’t bad. And often, this is a place to sneak in (or boldly proclaim) new diversity to appeal to a broader range of fans. On the other hand, some consumers, myself included, like our continuity and the idea of collecting all the issues and knowing that what I bought five years ago is still cannon.

But I’ve got to say that the quality of the reboots is winning me over. There is so little pure continuity left that the emotional cost of a reboot for me is lower and lower.

For example, in 2012, Marvel launched the NOW! branding of their line. A bunch of new #1 issues came out and many were kicking serious ass (Ms. Marvel, Captain Marvel, Guardians of the Galaxy, Hawkeye, Black Widow, Magneto, etc). In 2015, Marvel destroyed the Marvel Universe (surprise!) to make Secret Wars.

As a personal aside, hearing that they were redoing Secret Wars had me a little anxious. I’m old enough that I bought the first Secret Wars series over twelve months in corner stores. I thought a redo would be crappy. However, Marvel made this one much, much bigger in scope, and included most of the current characters in the MU.

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PC Gaming Review: Endless Legend

PC Gaming Review: Endless Legend

Endless_LegendMy first experience with 4x gaming (“eXplore, eXpand, eXploit, and eXterminate”) was a 1989 fantasy game called Warlords. I have many fond memories of the Orcs of Kor and super-mobile wizards and played the bits out of it for about a year, in fact the game probably holds some kind of personal record for cost per hour in gaming in fractions of pennies. I’ve played them off and on ever since, and settled into being a solid Sid Meier fan sometime around Civ III. I’ve played just about everything he’s put out since. Frankly, he’s the king of 4x.

Sid’s throne is resting on an unsteady dais these days, as Amplitude, an upstart indie publisher, captured my imagination and my heart with Endless Legend. Legend is a fantasy 4x that expertly weaves ideas, art, and gaming interface into a synergistic RPG RTS whole that tests brain, bladder, and sometimes marriage (Me: “Just one more turn, hon.” Wife: “So, three hours, then?”). Auriga, the world of Endless Legend, is a place I have a great deal of trouble leaving.

It’s a fascinating tableau, once part of a high interplanetary civilization known as the Endless. They’re gone now – Auriga suffered some planetary catastrophe and the races are just now getting themselves back on their feet. While they have mostly forgotten their higher days, there are ruins filled with secrets that may give you an advantage as you rebuild.

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R. J. Myers and the Crucifixion of Mary Shelley

R. J. Myers and the Crucifixion of Mary Shelley

NOTE: The following article was first published on May 16, 2010. Thank you to John O’Neill for agreeing to reprint these early articles, so they are archived at Black Gate which has been my home for over 5 years and 250 articles now. Thank you to Deuce Richardson without whom I never would have found my way. Minor editorial changes have been made in some cases to the original text.

Myers Cross 2Myers Cross 1Robert J. Myers is a study in contradictions. A veteran CIA operative, he became the publisher of The New Republic. In the mid-1970s, Myers authored two sequels to Mary Shelley’s classic, Frankenstein or: The Modern Prometheus (1818). Having a longstanding interest in literary pastiches, I tracked down these two long out-of-print titles and read the first, The Cross of Frankenstein (1975). The prolific nature of the Universal and Hammer Frankenstein movies was understandable, but the original novel has always seemed more challenging to extend – even more so than Bram Stoker’s Dracula (1897). Neither story demands literary sequels, nor did their authors choose to pursue them – a fact that makes the ambitions of prospective continuation authors all the more difficult to realize with any degree of success.

Mary Shelley’s original reads like a modern fable. The scientist who transgresses nature’s laws is destroyed by the abomination he brought into existence with his own hand. It is the same fable Michael Crichton fashioned nearly 200 years later into Jurassic Park. Shelley’s alternate title for the book, The Modern Prometheus is frequently forgotten, but it is critical to an understanding of how the novel differs from the 1931 Universal horror classic that imbued itself in the public consciousness. The monster of Shelley’s novel may be lacking a flat head and neck bolts, but he makes up for it in spades with his philosophical yearning for his own place in the universe and with the father/creator who abandoned him.

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Sax Rohmer Goes Ape

Sax Rohmer Goes Ape

Sax Rohmer The Moon is Red-smallThe Moon Is Red_2The Moon is Red was first published in the UK in hardcover by Herbert Jenkins in February 1954. A paperback edition from Digit Books followed in 1964. The first US edition was published by Bookfinger as a limited edition hardcover in January 1977. It was the last non-series Rohmer novel. While far from his best work in my view (the author was already 70 years old at the time of its writing), it is certainly of interest as a curio to devotees.

The late Rohmer scholar, Dr. Robert E. Briney (editor and publisher of The Rohmer Review) considered it the best of Rohmer’s last dozen books. In my view it is far inferior to Virgin in Flames (1952) and even less successful an effort than Bianca in Black (1958) which was written by (or at least credited to) the author’s wife. The authorship of those late period works has always been a matter of contention by fans. While Rohmer certainly never employed professional ghost writers, both his wife and his protégé and secretary, Cay Van Ash were indispensable to him in later years. Their names appear with his on a number of radio and television scripts he authored during this period. When questioned on the matter in the 1970s, Van Ash maintained he only served as a typist and did minor editing of manuscripts while the author’s widow stated her input was limited to discussing plot points and occasionally suggesting story ideas (she claimed the first Sumuru story was her original concept). Regardless, Rohmer’s best fiction of the 1950s was largely confined to the short story market as his full-length novels more evidently display the frailties of age and the passage of time to their overall detriment.

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Review: The Force Awakens (and its Roots in Vintage Space Opera)

Review: The Force Awakens (and its Roots in Vintage Space Opera)

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The Force Awakens is a movie we can be proud of. We can point to and say, “This is why we read books with lasers and rocket ships on the cover.”

(Mild spoilers below the cut.)

The John Williams theme pounded out, the yellow opening crawl rolled up the screen and I wept a little.

I was eight when I saw the Star Wars in the cinema. Now my daughter was eight and beside me seeing the new one. Full circle. A real Country and Western moment.

The word was that this was not the debacle that the prequels were, but a proper SciFi movie where Stuff Happens and other Stuff Gets Blown Up.

And I wasn’t disappointed.

This was Star Wars as it should have always been, with The Empire Strikes Back as a benchmark, a grown-up family movie with few concessions to the younger audience… no jarring Jar Jar Binx… no slapstick farce, just comic moments arising from the plot. Even the stupid looking beach-ball droid makes a kind of sense.

So we can be proud of The Force Awakens. We can point to and say, “This is why we read books with lasers and rocket ships on the cover.”

It’s also playing our tune. The “we” of “our” being fans not just of Star Wars, but of Vintage and Pulp Science Fiction, and of Science Fiction in general.

Let me explain, but behind the Spoiler Shield (though the spoilers are oblique).

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Packed Full of Fantasy Goodness: The Deluxe Tunnels and Trolls RPG

Packed Full of Fantasy Goodness: The Deluxe Tunnels and Trolls RPG

Deluxe Tunnels and Trolls-smallBack in 1980, on my last day of my first year at secondary school in the UK, an 11-year old me saw a kid with a copy of the paperback Advanced Dungeons & Dragons Players Handbook. I’d discovered Tolkien a year or two earlier, and, leafing through the book, the pictures of dragons and swords and — most particularly — the dungeon map and diagram of the Planes of Existence at the back both enchanted and fascinated me. But as an 11-year-old I hadn’t much pocket money, and on the first day of my summer holidays and clutching a single sheet pricelist catalog from Games of Liverpool, I spent £1.75 on the only thing I could afford which looked even remotely similar — a slim booklet called Buffalo Castle.

I had no idea what I was doing. When the booklet turned up at my house a few days later I realized it wasn’t even a complete game, but part of another game called Tunnels & Trolls — something called a “solo adventure.” Undaunted, I made up my own rules, played the hell out of Buffalo Castle, and made up several solo adventures of my own — and saved my pocket money for the rule book for Tunnels & Trolls.

Completely accidentally, I’d stumbled onto a path which would shape my whole life.

Fast forward 35 years (and try to say “35” quickly so you don’t feel it…). A couple of months ago I bought the newest and greatest ever edition of the Tunnels & Trolls roleplaying game, funded by Kickstarter over the past couple of years and only now hitting games stores and general release. Designed and written by Ken St. Andre, Liz Danforth, and James “Bear” Peters, and dubbed Deluxe Tunnels & Trolls, it’s effectively the 8th edition of the rules — but unlike many other RPGs, even this 8th edition isn’t too far removed from earlier editions, and if (like me) you grew up on the 5th edition rules, you won’t find yourself in too foreign territory. It’s very much the same game — just better.

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The Best of Heroic Fantasy Quarterly: Volume 1, 2009-2011 Compiled by the Editors of HFQ

The Best of Heroic Fantasy Quarterly: Volume 1, 2009-2011 Compiled by the Editors of HFQ

oie_28203924eCuQXbPYRegular readers of my monthly short story roundup know how great I think Heroic Fantasy Quarterly is, ranking it the most consistent forum for the best in contemporary swords & sorcery. Some may think I’m laying it on a little thick, but The Best of Heroic Fantasy Quarterly: Volume 1, 2009-2011, a distillation of the mag’s first three years, should prove that I’m not.

While we are living in a time when some magnificent S&S short stories are being written, most are confined to the ephemeral pages of the web. So I consider it important that Adrian Simmons, David Farney, and the rest of the HFQ crew have endeavored to preserve some of their very best in book form.

Before diving into the stories (and poems — never let it be forgotten that HFQ is one of the few places publishing heroic poetry), let me start with the cover. By the very existence of that “Volume 1” in the title you know to expect more. It implies that the editors know there’s an audience hungering for S&S right now, and that they have faith it will still be there in the future, waiting for “Volume 2.”

Then there’s the art by Justin Sweet. Eschewing either the violent moment of battle or the smoldering embers of its aftermath, we see the warrior and his companions as their adventure is about to begin. From a mountainous vantage they can survey the tower below ready to be plundered, or the prisoner within its walls rescued. Maybe it’s the squadron of ships in which they’re interested. Of course, the fact that all three seem to be looking at something just out of the frame to the left could mean the bounty hunters looking for them, or a pack of ghouls, has just broken from the forest. Whatever the specifics of the painting, for me it’s a picture from just before the events of the story. It promises there’s something coming that will get my blood pumping and transport me, if only for a dozen pages, out of the humdrum and into the extraordinary.

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The Public Life of Sherlock Holmes: Solar Pons & the Dead Fishmonger

The Public Life of Sherlock Holmes: Solar Pons & the Dead Fishmonger

Notebook_DossierAugust Derleth created Solar Pons as a successor to Sherlock Holmes. You know that, of course, because I’ve written about Pons several times and I mention him at the bottom of every post. A Praed Street Dossier was a collection of Pons odds and ends written by Derleth, related to the ‘Sherlock Holmes of Praed Street.’

Included were some “Notebook” entries, attributed to Dr. Parker. Derleth would write two more “Notebook” installments for The Pontine Dossier, the newsletter of the Praed Street Irregulars.

The “Notebooks” are among my favorite Pons writings by Derleth. They provide additional insights into Pons and even add a case or two to the Pontine Canon. In fact, I like them so much I have continued on with the series, including ‘Notebook’ entries in several issues of my Solar Pons Gazette. I plan on adding more.

Tongue a bit in cheek with the names, here is a case from one of my ‘Notebooks’ entries in the Gazette. While Dr. Parker included this case, he never saw fit to fully write it up and publish it, so you are likely not familiar with it.

 

20 April, 1921

“Did you see this letter in the Herald, Pons?” I asked, handing him the item of discussion. He briefly glanced at it and then tossed it aside without a word. “You don’t think much of the suggestion, then?”

Solar Pons looked at me with the trace of a smile. “I believe that you are intentionally baiting me, Parker. So be it. No, I do not believe that ‘optograms’ will aid in finding the killer of Andrew Treacher.”

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