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Modular: The New Mongoose Traveller #2 — More Than Just a Science Fiction Midlife Crisis Simulator?

Modular: The New Mongoose Traveller #2 — More Than Just a Science Fiction Midlife Crisis Simulator?

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(Read First Article)

Seen from one angle, the Traveller RPG has always been a Science Fiction midlife crisis simulator, “40-somethings Innnnn Spaaaacccce.”

Seriously!

The character generation system is a mini-game that lets you play through your character’s career all the way into middle-age, a career that most of the time ends in disaster, and always ends with you mustering out to go “travelling.”

Kurtzhau (13) and I rolled up a party and ended up with:

  • A scientist, feeling the bite of age, who’d made a big discovery in his youth, but had been stuck in admin ever since and now craved adventure.
  • A senior NCO soldier forced by job cuts to muster out and now very much adrift in search of a purpose.
  • A pilot who’d unwillingly ended up in the Scouts and spent most of his time as a courier and now belatedly wanted to do something less boring.
  • A veteran of the Merchant Marine who really wanted to be a Free Trader.

You could put them all in a shared apartment and make a quirky sitcom about them. (We put them in a ship and sent them to our Dacre Sector.)

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My Favorite Game: Mount and Blade/Warband – Part Two: Playing the Game!

My Favorite Game: Mount and Blade/Warband – Part Two: Playing the Game!

warband_Troops

Okay – hopefully you read Part One of my look at Mount and Blade/Warband. If so, you’ve got an idea of what the game is about and got a taste of the combat portion. Now it’s time to look at the shiny parts of the game: selecting, fighting with and leading your band of warriors to conquer your foes!

 Troop Combat

I LOVE troop combat. Throughout the game, you are building up your band with cavalry, infantry and/or archers. You start out solo and begin recruiting with the first quest. I’m not sure what the maximum band size is, but I’m at 249 in one of my current games (it went way up from just over 100 when I started my own Faction). And I have over 300 more soldiers garrisoned in cities and castles I control, some of which I can draw upon to change the makeup of my band.

On the map, you can choose whether to encounter other units or try to avoid them (they may chase you down, though). If they are hostile, you can choose to fight, pay them off or surrender. Usually, you’re looking for trouble and you fight.

At game start, you can choose to allow quitting without saving, or to require saving before quitting. If you decide on the latter, if something bad happens, you’re stuck with it. You can’t just quit and reload: no do-overs. And bad things happen a lot. If you are defeated, you can lose your current band and have to start over. I don’t play hardcore. If you do, pick your fights VERY carefully.

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The Pride of Chanur by C.J. Cherryh

The Pride of Chanur by C.J. Cherryh

oie_172136AgOgCew8My first encounter with C.J. Cherryh was in Merchanter’s Luck, a short, action-packed story set in Cherryh’s super-dense Alliance-Union Universe. While the plot could have been drafted by any number of skilled space opera purveyors, I’d never before encountered one who wrote with Cherryh’s level of near contempt for explaining things to the reader. She writes in what she’s variably called  “very tight limited third person” and “intense internal voice.” This means characters only think or talk about what actually interests them. Descriptions will not be forthcoming when a character is observing what is commonplace to him. Exposition, well, don’t count on her books having much.

While Merchanter’s Luck, with its thrilling races through hyperspace and deadly mysteries, is quite good, what made me a lifelong fan of Cherryh is a slim volume from 1982, The Pride of Chanur. The title refers to the merchant ship of the same name, one of several operated by the Chanur clan. The Chanur are hani: an alien, leonine race of which only females travel into space, the males being considered too violent and psychologically unstable. The title takes on a second, humorous meaning when the crew of the Pride find themselves harboring and protecting a lone human male.

Since then, I’ve read Pride and its sequels three or four times. They are among the very best space opera stories I have ever read. Cherryh’s writing demands you keep up and are as willing as her heroes to leap into the dark of the cosmos at times. The payoff is a tale of incredible thrills in a highly complex and believably detailed universe.

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A Cybernetic Detective in a Futuristic Japan: Ghost in the Shell

A Cybernetic Detective in a Futuristic Japan: Ghost in the Shell

Ghost In The Shell banner-small

I prepared myself before going to see Ghost in the Shell, expecting an overly simplistic story full of action that vaguely resembled the 1995 anime release of the same title. Fortunately, my expectations were wrong.

Just to set some background: the franchise began with a manga titled The Ghost in the Shell, written in 1989 by Masamune Shirow (a pen name for Masanori Ota). It was later adapted as 1995 film with the same name (directed by Mamoru Oshii) and a subsequent anime series (Ghost in the Shell: Stand Alone Complex, one of my all-time favorite anime series).

The 1995 film is a really intriguing story, taking a closer look at humanity and robotics in a gritty, futuristic Japan. It took me a couple of viewings to understand everything; the story comes fast, as do the fantastic action sequences. It inspired the Wachowskis with The Matrix film series, and you can see some direct correlations between certain scenes.

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A Babe in the Woods: Derek’s Literary Adventures in New York

A Babe in the Woods: Derek’s Literary Adventures in New York

Sheila Williams speaking at Asimov’s 40th Anniversary Celebration in Manhattan-small

Sheila Williams speaking at Asimov’s
40th Anniversary Celebration in Manhattan

For those of you who don’t know, Asimov’s Science Fiction Magazine turns 40 years old this spring, and a celebration was held at a New York book store. Asimov’s invited its writers and I finally, finally used this as my excuse to visit New York!

I’ve traveled lots of other places, but I’ve never been to the home of Spider-Man,  Dr. Strange, Saturday Night Live, and *all* the crime shows ever!

Like a lot of non-Americans, I’ve also been hesitant to cross the border more recently, in part because I have friends who might not be able to do so anymore, and in part because I wasn’t sure how I’d be treated.

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My Favorite Game: Mount and Blade/Warband – Part One

My Favorite Game: Mount and Blade/Warband – Part One

Mount and Blade banner

I have spent a lot of hours on a lot of different PC/video games over the years – mostly of the fantasy/RPG variety (though Out of the Park Baseball is my favorite simulation game). And from Temple of Apshai to Dungeon Master to Baldur’s Gate to Age of Conan, I’ve quite enjoyed them. But Mount and Blade (and the stand alone expansion, Mount and Blade: Warband) holds a unique spot for me and several years after last playing it, I’m in up to my elbows again.

I spent my first round playing the original, Mount and Blade (M&B). Now, I’m playing Warband. There are some gameplay differences, the most prominent being that the latter includes multiplayer. However, I have never tried that option and don’t plan on doing so. Mount and Blade and Warband are overall, quite similar and I’ll be using the phrases interchangeably, distinguishing between versions when relevant.

The Game

M&B is a combination first person combat and strategy wargame, with some role playing elements. It is a sandbox, without a storyline. The latter is both a strength and a weakness. You create a character, form a band of troops and roam around the land, solving unrelated quests, fighting enemies and either serving a liege or carving out your own kingdom (creating your own Faction was a Warband addition). You won’t survive long if you don’t build a strong war band, and recruiting, commanding and building up your troops is really the heart of the game.

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Julius Schwartz on A. Merritt, Amazing Stories, and the First Worldcon

Julius Schwartz on A. Merritt, Amazing Stories, and the First Worldcon

sfcon08 - darrow - williamson signing - schwartz - unknown - ruppert-small

The first Worldcon, July 1939. Left to right: Jack Darrow, Jack Williamson,
Julius Schwartz, unknown, and Conrad Rupert. Photo by Bill Dellenback

While letters from and to Otto Binder made up the majority of the correspondence I acquired from the estate of Clifford Kornoelje (aka in science fiction circles as Jack Darrow), Binder wasn’t the only science fiction notable that Darrow corresponded with. One of his other correspondents was Julius Schwartz, remembered today for his roles in both the science fiction and comics fields. I thought I’d post two of those letters from Schwartz — along with some related material — today.

The first letter from Schwartz to Darrow is dated December 12, 1932. The Mort that he refers to in several places is their mutual friend, Mort Weisinger. It has a mention of Astounding, a mention of a dinner that Schwartz (and presumably Weisinger as well) will be having with pulp author David H. Keller. And most particularly, it has an interesting bit resulting from an interview that Schwartz had conducted with A. Merritt two weeks earlier. I don’t know if Merritt actually sued Amazing, as Schwartz claims, or whether he just threatened them, but Amazing did run an apology in their June 1933 issue.

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Modular: Star Trek Adventures is Versed in Multiple Techniques

Modular: Star Trek Adventures is Versed in Multiple Techniques

startrekadventuresThis week marked the -46th anniversary of First Contact Day, the date in 2063 when Zefram Cochrane was the first human to create and engage a warp drive (time travel situations excluded), as depicted in the film Star Trek: First Contact. As such, it seems appropriate to look at the state of affairs with the upcoming Star Trek Adventures roleplaying game, slated for a 2017 release from Modiphius Entertainment.

Modiphius has been playtesting the game since late last year as an open live playtest, using gamers from across the world as guinea pigs to find bugs in their design and crowdsourcing improvement suggestions. In addition to the Alpha set of rules for playtest, the Round 1 included a generic “starter” adventure that all of the playtesters could run through. I discussed my thoughts on this shortly after I playtested it, back in December, playing the group with a mix of Star Trek enthusiasts and their less-enthusiastic spouses, all of whom are relative novices at roleplaying games.

Earlier this year, based on feedback from the first round, Modiphius released a second round of playtest, as well as new adventures focused on the specific ship that you signed up to test for, allowing them to test science/exploration missions vs. combat-oriented missions vs. diplomacy missions, and so on. The new set of rules contained updates to earlier rules, but also a key new gaming system: starships. Once we provided feedback on the Round 2 playtest, playtesters were given access to the character creation system.

So let’s take a moment to dive into Star Trek Adventures …

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Wordsmiths: An Interview with Aurora Award-winner Ryan McFadden

Wordsmiths: An Interview with Aurora Award-winner Ryan McFadden

oie_5231921a2ylux5TFor my fourth installment in the Wordsmiths interview series, I had the pleasure of talking shop with Ryan T. McFadden, three-time winner of the Aurora Award and author most recently of the fantasy novel Cursed: Black Swan, from Dragon Moon Press. I’ve known Ryan for a few years now, since my first-ever panel at Can*Con in Ottawa — he’s not only a fabulous writer, he’s also good people, so I’m thrilled to be able to cast a spotlight on him this week. Read on below for my discussion with Ryan on the pressures of being a writer, influences on what we write, and past exploits. Enjoy!

Ryan’s bio (possibly pilfered from his website): Ryan T. McFadden is a writer of fantasy and horror, with short stories and novellas published through Dragon Moon Press, Edge SF & F, and Absolute X-Press. In 2014, his novella “Ghost in the Machine” won the Aurora Award (Canada’s most prestigious award for SF&F) for Short Fiction. His motley past involved such dangerous work as database administration, ice cream flavoring (seriously, that’s a thing), hockey league administration, screen printing, web design, furniture building, and home renovations. He lives in London, Ontario, with his two beautiful, but sometimes diabolical daughters, who he is sure are plotting to one day overthrow him. Check out Ryan on Twitter: @RyanTMcFadden.

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Black Gate on the List for the 2017 REH Foundation Awards

Black Gate on the List for the 2017 REH Foundation Awards

Howard_FoundationPlaqueWell, the Preliminary List. There may well not be a more respected organization in Robert E. Howard circles than that of the REH Foundation. Black Gate and a few of its bloggers were on the final 2016 Awards ballot. Last week, the Foundation released the preliminary list for the 2017 Awards. It will be winnowed down to a final ballot soon.

Typing ‘Robert E. Howard’ or ‘Conan’ in the BG search engine (or just clicking on the Conan Category at left) will definitely establish that we love Howard and his works here at Black Gate. And several Black Gaters, including the site itself, are in the running for the 2017 final ballot. I’ll also point out that many of the nominees contributed to our ‘Discovering Robert E. Howard’ series: some of the best Howard scholars came to Black Gate to share their thoughts. The Black Gate contingent:

The Cimmerian—Outstanding Achievement, Essay (Online)

(Essays must have made their first public published appearance in the previous calendar year and be substantive scholarly essays on the life and/or work of REH. Short blog posts, speeches, reviews, trip reports, and other minor works do not count.)

ADAMS, FRED – “Esau Cairn – A Man Outside His Epoch”Black Gate
BYRNE, BOB – “Steve Harrison: REH’s Private Detective”REH: Two Gun Raconteur Blog
JONES, HOWARD ANDREW – “The Ne’re-do-well Hero of “Gates of Empire”REH: Two Gun Raconteur Blog
MAYNARD, WILLIAM PATRICK – “Steve Harrison Reconsidered”REH: Two Gun Raconteur Blog

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