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Author: Matthew David Surridge

Second-hand Magic, Part I

Second-hand Magic, Part I

Magic For SaleAt a science fiction book sale not too long ago, I picked up an anthology from 1983 called Magic For Sale. There was something irresistibly appropriate in buying the book second-hand: edited by Avram Davidson, it’s a collection of stories for the most part precisely about the magic that lies within the second-hand. About purchasable goods with something in them beyond cost and explanation. About shoppers who find more than they expected. About supernatural bargains, each with its own twist.

Mostly. It’s actually difficult to find a plot description that fits all the stories in the book. Many involve strange old shops (that may or may not be present when a shopper returns), but many don’t. Most involve somebody buying something, but several are about decisions not to buy, or even simply about a customer escaping a shop more-or-less intact. Virtually all involve magic, except one or two that are, at least superficially, science fiction. So in some ways it’s quite a mixed bag.

And then again, in other ways it isn’t. Tonally, the stories feel quite similar, which might be a function of Davidson’s tastes as editor. But it’s interesting to wonder how much the similarity has to do with the nature of the book’s theme: the moment of transaction, the buying (or not) of the odd and dangerous. The way that the unnatural enters everyday life. Often, in horror and dark fantasy, critics like to talk about the “irruption” of the supernatural into the real; but the relevant definitions of irrupt have to do with something breaking in by force, and that’s exactly what doesn’t happen here, in most cases. Mostly, these stories are about making deals, and whether a character chooses to accept the deal they’re given, and what happens as a result. Mostly. One way or another, certain themes tend to emerge.

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Peter Watts’ Rifters Trilogy

Peter Watts’ Rifters Trilogy

StarfishUsually I write here about books I’ve read and enjoyed. It’s really quite selfish: thinking about a good book extends the pleasure I get from reading it. This post, though, is a little different. I’m going to write about a science fiction trilogy in order to work out why I don’t like it more than I do. These are good books, even excellent books. But something about them didn’t grip me the way I would have thought they might.

The books are Peter Watts’ Rifters trilogy: Starfish, Maelstrom, and ßehemoth (that’s a Greek beta at the start of the last; for ease of typing, I’ll stick with the English B from here out). Starfish was Watts’ first novel, published in 1999, and Maelstrom followed two years later. Behemoth was split into two volumes for print publication; B-Max (Betamax, I suppose) was published in 2004, Seppuku in 2005. All these books are available for free on Watts’ web site.

They’re extremely well-written. The plot’s tight and fast-moving, the characters are multilayered, and the prose is both concise and, when it needs to be, beautiful. And they’ve got some potent themes, about power and science and the nature of humanity. I came away from them very impressed. And also somehow dissatisfied, for no reason I could put a finger on. So I will write about them here, and see if I can articulate for my own satisfaction what it was that I missed, and whether it was something in the books or something in myself in as a reader.

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Redwing in Flight

Redwing in Flight

RedwingThere’s a new anthology out that I want to talk about, partly because of what it is and mostly because I think it’s quite good. But you shouldn’t trust me on this. I’m going to be honest, in that I’m going to write what I think about the book, but what I think may be shaped by my connection to it: my girlfriend, Grace Seybold, is the editor. So.

The book is called Redwing, and it’s available as an ebook at Amazon and the Kobo store. It’s officially published by Grace&Victory Publications, a micropress consisting of Grace and graphic designer Victoria Feistner. There are ten stories in the book, all science fiction and fantasy, mostly by new or up-and-coming writers.

Redwing is entirely Grace and Victoria’s project; I had no input on it, and did not read any of the submissions until I read the final product after it was published. When I did, I was impressed. Any anthology’s going to be a mixed bag, but I thought the book did what good anthologies do: create a kind of overall feel in which the tonal variety of the stories becomes a strength, while still developing an identity as a whole. Anchored by some stories that I feel are stand-outs by any definition, Redwing seems to me to be an excellent small-press production.

Which is one of the things I find interesting about the book: its status as a creation of a small press. I’ve heard a lot about how self-publishing through Amazon and similar venues is now a viable choice for authors, but Redwing’s proof that changes in the market are also making things easier for people to found ‘micropresses.’ In this case, a micropress consisting of two people. Grace is a writer — with stories in venues including Tesseracts 12 and This Is How You Die — and a freelance editor; Victoria is a professional graphic designer, who has sold some stories herself. Between them, they have the skillset necessary to package a book. And so they did. Let’s take a look:

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My City’s Heroes (Part 2 of 2)

My City’s Heroes (Part 2 of 2)

The Jam: Urban Adventure #1Not long ago, a friend of mine went on patrol with a super-hero.

Real-life super-heroes have become a kind of small-scale trend, and not long ago Montréal got one of its own. Lightstep is a decidedly 21st-century hero, according to reports a vegan “queer radical feminist” who “prefers to be referred to using the pronoun ‘they.’” Lightstep also maintains a Tumblr where they discuss subjects like non-violence and Derrida. My friend Sophie, a webcomics artist and blogger, spent a night accompanying Lightstep on their rounds. She writes about her experience here.

Like a lot of ‘RLSH,’ Lightstep’s approach (so far as I can see) is less about adventure than about simply helping people. Lending a hand when needed. Doing things for their chosen community. As I write this, the first post on Lightstep’s tumblr talks about non-violence as theatre, which seems appropriate. Sometimes heroism comes from keeping a positive attitude, and inspiring that attitude in others. Sometimes the helping hand makes a difference out of all proportion. Which seems to relate well to Montréal’s most famous fictional super-hero.

The Jammer was the creation of cartoonist Bernie Mireault (a regular artist for the print version of Black Gate; John O’Neill profiled Mireault here). Clad in a modified Sears thermal jogging suit (his sister added a hood), Gordon Kirby wanders around Montréal helping people at random. He gets involved with domestic disputes, private eyes, and a sect of would-be assassins. And Satan decides to take him down because he’s just too darned happy all the time. Originating in the 80s as occasional short stories, in 1992 Tundra published the first issue of The Jam: Urban Adventure as an ongoing comic. After five full-colour issues, the book shifted to Dark Horse and reverted to black-and-white. With issue nine it moved to Caliber, and took on more of the feel of an anthology, as Kirby’s adventures increasingly became frames for various short stories — a Jam in a completely different sense. The final issue, number 14, came out in 1997.

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My City’s Heroes (Part 1 of 2)

My City’s Heroes (Part 1 of 2)

My Life in HockeyThere’s a post I’ve wanted to write for this site for some time. I wasn’t sure exactly how to approach it, but I knew the general subject. I’d thought it’d fit here because it would be about myth and heroes. About stories and storytelling, and about the importance of story. In the wake of recent events I’ve come to feel the time has come to finally write that post. So here, on the shortest day of the year, are a few words about legends; about those that bear a torch through the longest darkness and inspire us to follow them. About heroes, in reality and in stories. And about the Montréal Canadiens.

Jean Béliveau died on December 2 at age 83. He played for the Montréal Canadiens hockey franchise for eighteen full seasons, and won the Stanley Cup ten times. He was the team’s captain from 1961 until his retirement after winning the Cup in 1971. I’m not going to get into his career statistics — though they are impressive, enough so to put him in conversations about the greatest player of all time — because the numbers aren’t really the reason I’m writing about him here. I’m writing about him because beyond being a hockey player, he was, by any measure, a legend. And what I mean by that is that beyond the facts of his career, he was — is — a man about whom stories are told. And these stories have a common theme.

As I write the first draft of this post, I have the live broadcast of his funeral on TV; it’s being carried in both French and English. I’m seeing figures from beyond the world of hockey: past and present Prime Ministers and Premiers of Québec are filling Cathédral Marie Reine-du-Monde as, amid the grey of a major snowstorm, a crowd lines the street outside. Commentators are recalling stories about the man. The most telling stories aren’t about Béliveau’s remarkable scoring talent. They’re about his grace, kindness, and instinctive nobility: the guidance he gave to other players, the charisma of his presence, even simply the man’s smile and the time he gave freely to perfect strangers. As much or more is said about the man’s life after he retired from hockey as it is about his career. This is not surprising to me. I’ve been hearing Jean Béliveau stories all my life.

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“The Distances Between Things”: Patricia A. McKillip’s The Changeling Sea

“The Distances Between Things”: Patricia A. McKillip’s The Changeling Sea

The Changeling SeaI’ve written a few times about my ongoing fascination with fantasy from the 1980s. That fascination led me to pick up a used copy of The Changeling Sea, a short 1988 novel by Patricia A. McKillip. McKillip isn’t specifically a 1980s writer — her first novel, The House on Parchment Street, was published in 1973, and she’s produced work steadily ever since; her last novel, The Bards of Bone Plain, came out in 2010 and a collection of short stories, Wonders of the Invisible World, was published in 2012. (You can find some reviews of her recent work at Black Gate: here Isabel Pelech looks at The Sorceress and the Cygnet, and here Thomas M. MacKay looks at Harrowing the Dragon). But having read some of her work from the 70s, specifically the Riddle-Master trilogy, I’d hoped to get a sense of how her work had developed through the 80s. And perhaps find the sort of unexpected angle on the fantastic some of the fantasy of that period provides.

And I did; I thought the book was excellent. It’s no surprise at all to see it was a finalist for the 1990 Mythopoeic Award. It’s precisely in the way it evokes the feel of a folktale, the feel of myth mixed with the matter of common life, that the book shines. It’s about love, and loss, and magic, and change. It has something of the feel of what now would be called young-adult fiction, with the specific kind of complexity that form can present: a young person encountering the adult world edge-on, struggling to understand what they’re finding, dealing with things that went wrong a generation ago, and trying to do no further wrong.

On a small island, one of seven making up a kingdom in a northern sea, a fifteen-year-old girl named Peri works at an inn. Her fisherman father has been taken by the sea a year ago, since which time her mother has drawn into herself. Finally, Peri can take it no more and casts a hex upon the sea. A prince becomes involved; and the magic takes a strange twist. A wandering wizard passes by. Things and people change, metamorphose magically and otherwise, and Peri must take a journey into the strange world under the ocean before the fate of land and sea will become clear.

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“It Is Neither Allegory Nor Fable But A Story To Be Read For Its Own Sake”: E.R. Eddison, The Worm Ouroboros, and Zimiamvia

“It Is Neither Allegory Nor Fable But A Story To Be Read For Its Own Sake”: E.R. Eddison, The Worm Ouroboros, and Zimiamvia

The Worm OuroborosLast August, John O’Neill noted that HarperCollins would be reprinting four classic fantasies by E.R. Eddison: The Worm Ouroboros (first published in 1922), Mistress of Mistresses (from 1935), A Fish Dinner in Memison (1941), and The Mezentian Gate. Gate was unfinished when Eddison died, but he prepared it as best he could for publication before his death, writing a detailed synopsis for the chapters he hadn’t completed. The book was published in 1958 as the synopsis with some finished chapters. A 1992 one-volume reprinting of Mistress, Fish Dinner, and Gate, which together make up a sequence called the Zimiamvia trilogy, added several fragments of chapters found since Gate’s first publication. I have not seen the new printing, so can’t tell if anything more has been added to Gate for the Harper edition. But, as the new printings of the books came out in October, I thought I’d take a look back at Eddison’s best-known fantasy stories.

The Worm Ouroboros is widely and justly acclaimed as a classic. It deals, broadly, with the conflict on the planet Mercury (any resemblance between this Mercury and the real planet Mercury is purely coincidental) between Demonland and Witchland. The Demons and Witches — and Imps and Goblins — are all basically human, but their kings and champions are legendary heroes on a Homeric or Arthurian scale, while the setting echoes the Elizabethan and Jacobean era in its culture and especially its elaborate language. The plot follows four great heroes of Demonland as they quest across deep seas and high mountains for a means to defeat the armies of the Witch-king Gorice, while the in-fighting of his scheming court provides a kind of counter-plot centering around the ambiguous figure of the exiled Goblin Lord Gro.

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Culture, Corporate and Otherwise

Culture, Corporate and Otherwise

Scooby-Doo, Where Are You!It’s been a while since I posted anything here at Black Gate. There’s no one reason; a number of things have kept me busy or occupied, most recently a persistent head cold and ear infection. I mention this because being under the weather has indirectly to do with the following post. Firstly, being sick led me to watch some TV shows which I now want to write a bit about. Secondly, my mental state shaped the way I thought about what I experienced; I can only hope now to capture the sense of coherence I had then. This essay will be more shapeless than usual, I’m afraid, an attempt to explain the connections that drifted through my mind between Alan Moore, Doc Savage, and Scooby Doo, among others.

When you’re feeling sick — or at least when I’m feeling sick — it’s sometimes restful to read or watch something familiar. As it was coming up to Halloween when I caught a bad cold, I decided to watch something spooky but unchallenging. And it turned out that Canadian Netflix had both the very first Scooby-Doo TV series, 1969’s Scooby-Doo, Where Are You! (created by Joe Ruby and Ken Spears), and the most recent, 2010’s Scooby-Doo: Mystery Incorporated (created and produced by Spike Brandt, Tony Cervone, and Mitch Watson).

I’d read some very good things about the latter show, some here on this blog from Nick Ozment, so I decided I’d rewatch the series I knew from my youth and then see the modern reboot. Because curiosity takes many odd forms, I also ended up drifting around Wikipedia and the Internet Movie Database, reading up on the creation of both shows. Which touched off a few reflections on the shape of stories, generational differences, and popular culture.

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My Fantasia Festival Wrap-up

My Fantasia Festival Wrap-up

Fantasia 2014As I write this, I’m preparing for a vacation in the country. It’s an odd thing, in that the past three weeks have been a kind of vacation in themselves, as thanks to John O’Neill here at Black Gate and to the Fantasia staff, I was able to cover this year’s edition of the Fantasia International Film Festival. Still, watching (by my count) thirty-nine movies and writing about all of them was quite a project. Fun, though. I thought I’d take a quick post to wrap up my coverage by talking about what I’ve learned from the experience.

First, an observation: the other day, Montreal’s venerable Festival des Films du Monde put up a press release on their site which, so far as I can see, states that they’ll be showing 160 features and about 190 shorts in this year’s edition of their festival. The Fantasia festival that I’ve been covering also had 160 features this year, along with 300 shorts. Fantasia, established 1996, is at least for this year larger than the Festival des Films du Monde, making it the largest film festival in Montreal. I have no idea how the audience figures break down between the two festivals, but I know people at Fantasia were pleased to announce that they’d had an attendance of over 128,000 by Tuesday. All of which is just to say that this festival is vigorous and growing, a testament to the strength of genre filmmaking around the world.

And another observation: about a dozen years ago, I taught a college-level film course. I already knew a certain amount about film, but I educated myself a fair bit more, learning about film history and technique. Now, like I said, that was a dozen years ago. And I haven’t made an especial effort to keep up. But here’s the thing about film: it’s a young medium and changes fast. I spend a lot of my time, here and elsewhere, engaged with literature — which, in the West, has over 3000 years behind it. Film has about 120. Which is to say that when I say I studied film a dozen years ago, that’s a tenth of the total time that the medium’s been around. And I suspect there’s a disproportion in the amount of activity in the medium during that dozen years: digital cameras have made filmmaking easier, and more countries have developed film industries of their own. In a way, these past weeks at Fantasia have re-educated me about film, bringing me face-to-face with the reality of where cinema is now.

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My Fantasia Festival, Days 21 and 22: Kundo: Age of the Rampant and The Midnight Swim

My Fantasia Festival, Days 21 and 22: Kundo: Age of the Rampant and The Midnight Swim

KundoI closed out this year’s Fantasia film festival with a movie on Wednesday and another on Thursday. Together they seemed to say something about the festival, in that they had virtually nothing in common. They’re from different countries, they’re different genres of film, they have wildly different budgets — and yet somehow they both seem to belong at Fantasia. Unsurprisingly, one played the big Hall Theater, while the other screened at the small De Sève.

The first was Kundo: Age of the Rampant, a Korean period adventure movie set in the late Joseon Dynasty. It’s a box-office sensation in Korea, where it outdrew the opening of Guardians of the Galaxy. Then last night I saw my last Fantasia film of the year, The Midnight Swim. It has touches of horror, but I think is really an artful fantasy about three sisters coping with their mother’s death. It was a very strong work, and a great note on which to end Fantasia.

But let’s first look at Kundo. Directed by Yoon Jong-bin, it was written by Yoon and Jeon Cheol-hung. In the late nineteenth century, crops are failing and starvation looms, exacerbated by corrupt officials and greedy nobles. But a group of outlaws give hope to the people as they rob from the rich and give to the poor (and indeed among those outlaws there is a very strong man, one woman, and a monk; so for some of us this is not entirely unfamiliar narrative territory). A young butcher, Dolmuchi (Ha Jung-woo) joins up with the bandits when he refuses to take part in a political intrigue, resulting in agents of a nobleman’s bastard (Jo-Yoon, played by Kang Dong-won) killing his family. There’s a nation to be saved and revenge to be had.

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