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Author: John ONeill

The Joy of Starter Kits, Part One

The Joy of Starter Kits, Part One

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The Dungeons & Dragons Basic Set (TSR, 1977). Cover by David C. Sutherland III

There’s lot of ways to get into role playing these days. But recently the industry has embraced the Starter Kit (sometimes called the Beginner Box, Essentials Kit, Beginner Game, or something similar) in a big way.

They all have their roots in the Dungeons & Dragons Basic Set, the granddaddy of all Beginner Boxes, created by J. Eric Holmes and based on Gary Gygax and Dave Arneson’s original boxed set from 1974. The D&D Basic Set was first published by TSR in 1977. It was the way I learned how to role play, and I wasn’t alone — the D&D Basic Set sold hundreds of thousands of copies in the late seventies, and was so successful it was constantly updated and kept in print by TSR, with revisions in 1981, 1983, 1991, and later.

Gygax’s masterpiece, the Advanced Dungeons and Dragons Players Handbook, was released in June 1978, and was the gateway into role playing for millions of young gamers. Not me, though. That damn thing was a 128-page hardcover, and you needed the Monster Manual and Dungeon Masters Guide just to use it. By contrast, the Basic Set had a slender 48-page rulebook and everything you needed to start playing immediately. That’s right, everything, including dice, a pad of sample maps (“Dungeon Geomorphs), and an introductory adventure we played through at least a half dozen times. I didn’t have anyone to teach me how to role play, but with simple, clear instructions Holmes taught me everything I needed to become an enthusiastic Dungeon Master for my brother and our friends.

At long last the industry is rediscovering the power of Starter Kits to attract and educate new players. The best ones are cheap, easy to learn, and packed with goodies. In just the last few years there have been beginner boxes released for Call of Cthulhu, Pathfinder, Starfinder, Battletech, Dungeons & Dragons, Star Wars, Traveller, Shadowrun, and many others. They haven’t all been well promoted, however, and many gamers who could be taking advantage of an inexpensive entryway into a new gaming obsession are unaware they even exist. Let’s see if we can fix that with a look at a dozen of my recent favorites.

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New Treasures: The Spider Dance by Nick Setchfield

New Treasures: The Spider Dance by Nick Setchfield

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Last year I wrote a brief New Treasures piece on Nick Setchfield’s debut novel The War in the Dark, and made a note to keep an eye out for the sequel. The Spider Dance finally arrived in September, and in October Nick gave this enticing summary in an interview with Starburst Magazine.

It’s the next adventure for supernaturally-inclined British Intelligence agent Christopher Winter. This time he’s mixed up with the stolen hearts of the undead, unholy criminal empires and a contract for a kill that demands a very strange bullet indeed. It’s a quest that spans the stranger corners of London, Budapest, Venice, Normandy, and Naples and the map certainly gets spattered with blood along the way.

[It’s] The Day of the Jackal – with vampires…. I wanted to refresh the vampire myth. Keep the essential glamour and horror of the creature but create a breed of vampire that would slot into a ‘60s-set spy thriller.

That certainly sound like something I need. But is it any good? Last week Ginger Nuts of Horror gave it a rave review, saying in part:

The Spider Dance is the direct sequel to his excellent 2017 novel The War in the Dark , a perfect genre blend of spies, monsters, magic and derring-do… In Nick Setchfield’s previous novel, he laid out the groundwork for a well constructed and believable alternative history where magic and the occult coexist in an otherwise reasonably realistic representation of our world…

It’s going to become cliched and, but you can’t review this book without mentioning James Bond, after all the simplest way to describe this book is James Bond meets the occult…

The mashing up of genres is pitch perfect… However it [is] his portrayal of a classic horror monster that shines in this book… Setchfield has created an exciting and extraordinary version of the creature that has sadly over the years been unfairly represented in fiction.

The Spider Dance was published by Titan Books on September 3, 2019. It is 352 pages, priced at $14.95 in trade paperback and $9.99 in digital formats. See all our recent New Treasures here.

Vintage Treasures: The Astounding-Analog Reader edited by Harry Harrison and Brian W. Aldiss

Vintage Treasures: The Astounding-Analog Reader edited by Harry Harrison and Brian W. Aldiss

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The Astounding-Analog Reader (Sphere 1972 and 1973). Covers by unknown (left) and Chris Foss (right)

I used to scoff at the idea of online bookstores. How will you browse for books?, I demanded to know. You’ll never replace that wonderful moment of discovery, of serendipity, finding a treasure you weren’t looking for, which happens all the time in great bookstores.

Of course, these days I find books online all the time. I’m a huge fan of Harry Harrison and Brian W. Aldiss’s top-notch science fiction anthologies, like the long-running The Year’s Best SF series and Farewell Fantastic Venus! But I had no idea they’d collaborated on a two-volume collection of Golden Age pulp SF, The Astounding-Analog Reader, until I stumbled on a copy of the second volume on eBay a few weeks ago. I tracked down the first one, ordered both, and have been dipping into them ever since they arrived.

The Astounding-Analog Reader is a fantastic assortment of (generally longer) fiction from the pages of Astounding, circa 1937 — 1946. It was originally published in hardcover as The Astounding-Analog Reader, Volume 1 by Doubleday in 1972, and reprinted in paperback in the UK by Sphere as The Astounding-Analog Reader, Book 1 and Book 2 in October 1973. It has never has a paperback edition in the US.

The editors completed the series a year later with The Astounding-Analog Reader, Volume 2 (Doubleday, 1973), which contained stories from 1947-1965. That volume has never had a paperback edition, which makes me sad.

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Future Treasures: The Broken Heavens, Book 3 of the Worldbreaker Saga by Kameron Hurley

Future Treasures: The Broken Heavens, Book 3 of the Worldbreaker Saga by Kameron Hurley

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Covers by Richard Anderson

Kameron Hurley has had a charmed career, and she’s just getting started. Her debut novel God’s War was nominated for a Nebula Award, and she won a Hugo in 2014 for Best Related Work. But her most ambitious work so far has been the Worldbreaker Saga. Opening novel The Mirror Empire came in third in the 2015 Locus Poll for Best Fantasy novel, and Library Journal said “This is a hugely ambitious work, bloody and violent… [an] imaginative tangle of multiple worlds and histories colliding.” In his feature review of the second volume Empire Ascendant at Grimdark Magazine, Sean Grigsby wrote:

Kameron Hurley’s Worldbreaker Saga is about as grimdark as fantasy literature can get… To catch you up, The Mirror Empire introduced us to a world where the people worship four distinct celestial bodies: Tira, Para, Sina, and Oma. Certain gifted individuals can call on the “breath” of these bodies to help them perform all kinds of cool magic. However, only one body is in the sky at a time, sometimes not returning for a thousand years. Those gifted by the ascendant star are more powerful than those whose comet is in decline.

But it’s when Oma appears, that everyone gets worried. It signals the clashing of worlds, when the thread between parallel universes becomes so thin that crossing between them becomes possible. But the catch is that your “mirror” self has to be dead in the universe you want to cross into. So when Kirana’s world is coming to a cataclysmic end, she has a lot of people to kill on the other side so all of the people in her world can come over…

There were many awesome moments in Empire Ascendant. Some that had me severely creeped out or squirming in my seat. One especially intense scene that I really enjoyed is when legionnaire Zezili crawls into the lair of monsters and comes across a disgusting creature straight out of nightmares. If Hurley ever tried her hand at horror, she’d do fantastically.

The closing book in the trilogy, The Broken Heavens, arrives next month from Angry Robot. Here’s the publisher’s description.

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New Treasures: Of Wars, and Memories, and Starlight by Aliette de Bodard

New Treasures: Of Wars, and Memories, and Starlight by Aliette de Bodard

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Cover by Maurizio Manzieri

I met Aliette de Bodard at the Nebulas weekend in 2015, on the way to a party in the Palmer House hotel, and we ended up chatting for about 20 minutes. She was charming, articulate, humble, and a very stylish dresser. And you know, that’s just not a combo you see very often, especially at a science fiction convention.

Anyway, she’s also won, like, ALL THE AWARDS. Her Universe of Xuya series may be the most honored SF story cycle of the last decade, with numerous Hugo, Nebula, Locus, and BSFA nominations and wins. John Clute’s entry for Aliette in the Encyclopedia of Science Fiction reads in part:

Mostly comprising shorter works, the Universe of Xuya sequence – beginning with “The Lost Xuyan Bride” (December 2007 Interzone) and including On a Red Station, Drifting (2012), a short novel – is an Alternate History series in which China settles North America from the west, with complex consequences for earlier settlers like the Aztecs; some stories are set in space…

The Tea Master and the Detective… in the loose Xuya Universe sequence, is a Space Opera whose protagonists – Holmes and her shipmind Watson – are both female; it won a Nebula as best novelette.

Subterranean Press issued her first major collection on September 30 of this year. Of Wars, and Memories, and Starlight contains 14 tales, including many award winners: 11 Xuya stories, a novelette in her acclaimed Dominion of the Fallen fantasy series, and an original novella, “Of Birthdays, and Fungus, and Kindness.”

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Play Host to Newborn Ghoulish Creatures in Alien: The Roleplaying Game by Free League Publishing

Play Host to Newborn Ghoulish Creatures in Alien: The Roleplaying Game by Free League Publishing

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An official Alien role playing game is arriving in game stores next week, courtesy of Free League Publishing, the geniuses behind the brilliant Coriolis science fiction game, Mutant: Year Zero, and Forbidden Lands.

Any RPG that does justice to Ridley Scott’s science fiction horror masterpiece will have to have a dark and chilling aesthetic, and a cinematic play style. And for accuracy, probably a short (very short!) character life expectancy. Fortunately Alien: The Role Playing Game looks like it’s captured the look and feel of the franchise with real surety. Here’s Rachel Watts from her preview at PC Gamer last month.

Free League Publishing and 20th Century Fox have joined forces to create a tabletop RPG set in the harsh universe of the Alien films. It will drop players into the dark, merciless void of space, but this adaptation sounds far from empty.

Alien: The Roleplaying Game has two playable modes, cinematic and campaign. The cinematic option lets you play through a scenario similar to the events of the films in one session, and emphasises “high stakes and fast and brutal gameplay”, which doesn’t sound ominous at all. The campaign mode takes more of a Gloomhaven structure and lets players explore the Alien universe more freely over multiple game sessions.

The RPG comes in a chunky 392-page core rule book, which I think definitely leaves the definition of rulebook behind and goes straight into short novel territory. Free League Publishing have printed these rules in a hardback book and thrown in some cool illustrations… Alongside the core rule book, you’ll get a set of custom dice, a set of maps, and a GM Screen.

Can Free League Publishing get the all important feel of Alien right in an RPG? The rules follow their acclaimed Year Zero Engine, used in Tales from the Loop and Mutant: Year Zero, and they warn that “it’s unlikely your character will survive.” Sounds like they got the basics right to me.

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The Most Daring Burglary of Your Career: Age of Thieves

The Most Daring Burglary of Your Career: Age of Thieves

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I attended Gen Con back in August, took comprehensive notes and hundred of photos of games I wanted, and then came home and gave up. I mean, seriously. So many games.

I’m starting to emerge from this cocoon of total capitulation, and making feeble efforts to sample recent board games again. A few weeks ago publisher Galakta had an online sale, and I bought a copy of Age of Thieves on Amazon for $28. After that I began to timidly look though some of my Gen Con photos, and pretty soon I was buying a Traveller card game and then the off-the-wall Degenesis RPG. I’m not looking for a medal or anything, but hey, it’s a start.

As for Age of Thieves, I’m pretty pleased with it. It’s a competitive game of thieves attempting a daring heist, and then an even more daring escape from a port city as the guards close in. It’s a unique premise, and the map and the art design are gorgeous. Here’s the description.

Age of Thieves is a fantasy board game of strategy and adventure set in Hadria, a port metropolis located on the northern fringes of a mighty Empire. Each player becomes a master thief about to commit the most daring burglary of his career. During the game players may use unique abilities of their thieves as well as various action cards, which represent maneuvers, alchemical potions or complicated devices inspired by visionary ideas of Renaissance inventors… The thief who will manage to escape through one of four city gates taking with him the Emperors’ Jewel or other valuable loot worth the most Victory Points (VP) will be the winner of the game. Anyone who will stay inside Hadria after the event deck is depleted will be caught and mercilessly thrown inside the city dungeon, their names erased from the annals of the omnipotent Guild.

Age of Thieves is a fairly simple 2-4 player game that lasts 1-2 hours, and is especially suitable for folks who prize imaginative settings. It was published by the Polish development house Galakta, who describe it as “a clockpunk game of strategy and adventure,” and that’s pretty much spot on.

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Explorers, Mathematicians, and Airwalkers: November/December Print SF Magazines

Explorers, Mathematicians, and Airwalkers: November/December Print SF Magazines

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Covers by Tuomas Korpi, Donato Giancola, and Bob Eggleton

The end-of-year crop of print magazines contains some very promising fiction from Michael Swanwick, James Morrow, James Patrick Kelly, Benjamin Rosenbaum, M. Rickert, Jerry Oltion, Mark W. Tiedemann, Jay O’Connell, Allen M. Steele, R. Garcia y Robertson, Harry Turtledove, James Gunn, and many others — including Black Gate‘s new short fiction reviewer, James Van Pelt. But I think my favorite piece this month was Sheila Williams’ editorial, “A Sadder and Wiser Woman,” in which she addresses the loss of two women, Janet Jeppson Asimov and Carol Emshwiller, who had long been associated with Asimov’s Science Fiction. Here she reminisces about her friendship with Emshwiller.

I was a high-school student when I first encountered Carol Emshwiller’s fiction in the pages of Dangerous Visions. I had to reread “Sex and/or Mr. Morrison” a couple of times before I had the slightest idea of what was going one. I became friends with Carol after I moved to New York City, and in 1991 she convinced my husband and I to accompany her on a walking tour of England’s Lake District….

Carol was bemused to “break in” to Asimov’s in January 2006. Her first story for us was “World of No Return.” Over the next seven years we published twelve of her inventive and often disturbing tales. One short story, “The Lovely Ugly” (August 2010), tied for first place in our annual Readers’ Award Poll. The last tale, “Riding Red Ted and Breathing Fire,” appeared in our April/May 2012 issue. Some of my other favorites included “Master of the Road to Nowhere” (March 2008) and “The Bird Painter in Time of War” (February 2009). I was sorry that she stopped writing, because I would love to have published a dozen more. Carol was born on April 12, 1921, and died on February 2.

Here’s the editorial issue summaries for Analog, and Asimov’s, and the complete Tables of Contents for all three.

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Future Treasures: The Shadow Saint, Book 2 of The Black Iron Legacy by Gareth Hanrahan

Future Treasures: The Shadow Saint, Book 2 of The Black Iron Legacy by Gareth Hanrahan

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Covers by Richard Anderson

We’ve covered a surprising number of titles by Gareth Hanrahan here at Black Gate… but most of them haven’t been novels. He made a name for himself first in the gaming industry, with many releases that greatly impressed me for Ashen Stars, 13th Age, Trail of Cthulhu, and Traveller.

But his breakout book was definitely his debut novel The Gutter Prayer, the opening title in The Black Iron Legacy series. Publishers Weekly praised its “thrilling action sequences and imaginative worldbuilding,” and Holly at GrimDark Magazine wrote:

To say that the hype surrounding this book is intense would be an understatement. Anticipation levels have been through the goddamn roof… Briefly, it features three friends, thieves, who get caught up in an ongoing magical battle. Shenanigans abound….

It’s evident that Hanrahan writes role-playing games, because he took all of the best things from RPG’s & made it into something even more mesmerizing within this fantasy epic. The world building is just wondrous. The characters are intriguing (I loved Aleena. She is such a badass!). The storytelling is phantasmal. It’s a book that I had to stop and turn around in my head for a bit once it had ended.

The Gutter Prayer is incredibly original… Within, there is a smorgasbord of imaginative beings littering the universe. Monsters, humans, sorcerers, Lovecraftian ghouls, Gods, saints, Tallowmen (warriors made from wax), AND… WORM CREATURES THAT FEAST ON THE DEAD.

There’s a lot about this book that caught my attention, and I’m delighted to see the sequel, The Shadow Saint, scheduled for release next month. Here’s the description.

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New Treasures: Down Among the Dead, Book 2 of The Farian War by K. B. Wagers

New Treasures: Down Among the Dead, Book 2 of The Farian War by K. B. Wagers

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Covers by Lauren Panepinto and Stephan Martiniere

Down Among the Dead, the second novel in K. B. Wagers’ Farian War series, arrives from Orbit tomorrow, and it’s one of the most anticipated SF books of the month. It’s the sequel to the The Indranan War trilogy featuring gunrunner empress Hail Bristol, which put Wagers on the map for serious space opera fans. The Barnes & Noble Sci-Fi & Fantasy Blog said the opening novel, There Before the Chaos, was “”A perfect blend of political intrigue and realistically-conveyed action…. [with] Kick-butt women, space battles, complex relationships, and fiendish plots.” Publishers Weekly was even more enthusiastic:

Hailimi “Hail” Bristol, an Indranan princess turned selectively ruthless gunrunner, was forced to take her empire’s throne after conspirators murdered her family. She saved the empire, but now a war between Indrana’s centuries-long allies, the Farians, who can heal or kill with a touch, and the Farians’ ancient enemy, the Shen, threatens to spill over to all of humankind, with disastrous consequences… Wagers achieves a rare balance of action… tension, and quiet moments, keeping pages turning while deepening the portraits of Hail and the friends and foes around her. Fans of the original trilogy will welcome Hail’s return, and any space opera reader can easily jump in here.

We covered There Before the Chaos last November. Down Among the Dead will be published tomorrow by Orbit; it is 448 pages, priced at $16.99 in trade paperback and $11.99 in digital formats. The cover is by Stephan Martiniere.

Surprisingly (well surprising to me, anyway), The Farian War is not the only space opera series Wagers has on the go at the moment. Early next year Wagers is launching a brand new military science fiction series that looks extremely interesting. Check it out below.

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