What No Man’s Sky Can Learn from SFF Worldbuilding
If you follow video games, you likely have heard the hype surrounding No Man’s Sky, the space exploration game with a decided pulp science fiction aesthetic that promises a universe with a whopping 18 quintillion procedurally generated planets to discover.
If there’s one thing in this game you’ll never be short of, it’s alien, picturesque vistas
Years of anticipation culminated in the game’s release on August 9, and on that day I, along with legions of frothing gamers, lit up my Playstation, grabbed the nearest 3-liter of Mountain Dew, slid my buttcheeks into the grooves of my favorite easy chair and settled in, happily anticipating a few hundred hours of wonder-stuffed fun.
Only. Well. The game. I mean. It’s. Well.
This video sums up what millions of gamers suddenly felt at once, and were suddenly silenced.

Weekends are busy at the Fantasia International Film Festival, and Friday, July 22, saw things beginning to ramp up for me after a slow few days. After much internal debate, I decided to see three movies, all of them horror films of different kinds. First came the Danish film Shelley, at the Hall theatre, about sinister events around a surrogate mother in an isolated household. Then would come a Japanese film, The Inerasable (Zange —Sunde wa Ikanai Heya), about two women investigating a ghost manifesting in an urban apartment. Finally would come an animated Korean zombie movie, Seoul Station (Seoulyeok). They promised three very different tones. And, as it turned out, delivered nicely.


There was one movie scheduled at Fantasia on Thursday, July 21 that I was determined to see: a science-fiction anime called Harmony (Hamoni). Since I had time free beforehand, I decided I’d first head to the festival’s screening room to watch something I’d missed or would be unable to see later. There, I looked over the selection available and settled on Psychonauts, the Forgotten Children (Psiconautas, los niños olvidados), an animated film from Spain. I liked the idea of a double feature of two very different cartoons.





