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Year: 2015

Halloween Reads: The Best Spooky Short Fiction

Halloween Reads: The Best Spooky Short Fiction

The Bloody Chamber-smallHalloween is upon us, and there’s no better way to get into the spirit than with some spooky short fiction. While I love candy, I’d rather have a holiday where people hand out their favorite creepy stories from their stoops and porches, so I’ve gathered my list of the recent releases I would give out this year here (if I had infinite funds and didn’t live in a third-floor walkup, that is). Instead of upsetting your dentist and risking a sugar high, I heartily recommend that you go forth and gorge on some wickedly delicious fiction this weekend!

The Bloody Chamber by Angela Carter: Carter is, of course, a seminal figure in speculative fiction and horror, and the recent edition of The Bloody Chamber: And Other Stories released in celebration of what would have been her 75th birthday reminds us all why. These dark fairytales still have a spine-tingling effect, no matter how often you read them: Kelly Link, who keeps a copy of The Bloody Chamber with her wherever she’s living, calls Carter’s writing “electrifying” in her introduction. I’m not sure I’ve ever read a tale as suspenseful and gory as “The Bloody Chamber,” and the mood and visceral images will haunt you hours after you’ve taken your eyes off the page.

Of Sorrow and Such by Angela Slatter: Another Angela who’s a master of dark fantasy and horror, Slatter has been sending shivers down readers’ spines with her short stories for years. Of Sorrow and Such takes place in Edda’s Meadow, where the witch Patience Gideon lives in peace with her adopted daughter, Gilly: until a wounded shapeshifter comes to their door, reviving old secrets and bringing new danger. It’s an ideal Halloween tale, filled with macabre magic, where the witches are by turns sympathetic and iron hearted, and where the evil of ordinary men proves the most dangerous threat of all.

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Six Sure-to-Succeed Sword and Sorcery Costumes

Six Sure-to-Succeed Sword and Sorcery Costumes

Barbarian cosplay 2-smallI love Hallowe’en. Little gouls running alongside little bumblebees, all demanding spoils from their neighbors… it truly is a magical time. But, as in any great holiday, the trick is not to become too complacent. There are no tiny Conans or Red Sonjas, or at least no critical mass of them. They certainly couldn’t take down the army of Iron Men and princesses. LET US CHANGE THIS! Bring back some trick-or-treating sword and sorcery cheer to this candy-laced night by wearing a classic and notable costume!

The Bloody Villager
The bell rings. Your neighbor opens it, smile wide, bowl of candy clasped in hand, when suddenly they spot a bloodied, soiled dude dragging himself to their door, begging for a piece of food, any food, while raving about attacking marauders. You neighbors won’t expect it. They might give you something better than candy, like a sandwich! They might just call the cops. Thing is, you won’t know until you try.

Chainmail Bikini Kevlar Mash Up
Kevlar-mail Bikini. Need I even explain why this is so cool? (For those in the more northern regions: frozen skin shade would go lovely with blue-tinged bikini.)

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Gygax Magazine #6 Now Available

Gygax Magazine #6 Now Available

Gygax Magazine 6-smallI saw a report that the latest issue of Gygax magazine had hit the stands, and checked out the TSR website this morning. Sure enough, it’s now available, and there’s even a very sharp video showcasing the contents and the great layout.

This issue has content for Dungeons & Dragons and Star Wars: Edge of the Empire, plus a superhero roleplaying from Steve Kenson, Pulp Era. Here’s the issue contents:

Last-Minute Locations: Fantasy Villages, by Jason Sinclair
Leomund’s Secure Shelter: Telepathy in First Edition AD&D, by Lenard Lakofka
The Great Outdoors: Outdoor Survival and the Early Years of D&D, by Jon Peterson
The Correllian Starduster: A New Starship for Star Wars: Edge of the Empire, by Dave Mansker
Through the Arcane Lens: Six Magic Spyglasses for D&D, by Paul Hughes
Rituals: More Than Just Magic, by Eytan Bernstein
Policing the Stars, by Steve Kenson
Pulp Era by James Carpio (complete RPG)
Dracovalis by Jeremy Olson (complete game)

Every issue of Gygax includes a fold-out adventure or game, and this time it’s a complete board game of dragons attacking, capturing, and destroying cities: Dracovalis, by Jeremy Olson and illustrated by Aaron Williams.

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Quick and Dirty Outlining for NaNoWriMo

Quick and Dirty Outlining for NaNoWriMo

Pulp-O-Mizer_Cover_Image
In a retro SF setting, Derick and Tina are freelance archaeologists. He’s a veteran soldier but she’s a poor little rich girl who thinks it’s all an adventure…

(I was going to blog about stuff related to Swords Versus Tanks (so about swords and tanks, mostly) but I’m busy editing Episode 3 (“Pyramid of Blood”) and NaNoWriMo is here…)

The writing process is always a cycle of trial and error, call it “create and tinker.” Humans are better at problem solving than inventing in a vacuum. No surprise, then, that the real story building usually happens in the tinker phase. Unfortunately, most new thoughts apply to characters and plot, e.g. we look at the scene we just wrote and realize it would be better with ninjas, and if the main character lacked her right foot. Sure we can write the rest of the book as if that were now true, but as the changes accrue, most of our first draft becomes condemned, which seems… inefficient. This is why I like outlining.

Now I think the optimum outlining system helps you engage with different levels of your story, hence my book Storyteller Tools: Outline from vision to finished novel without losing the magic. Alas, since NaNoWriMo is now on us, you’re probably feeling too twitchy to read it or anything like it!

So, here instead is a hacked-down approach that should still help…

First, Review Your Objectives

Your aim is to produce a 50,000 word novel in a month. Allowing an average of 5K words a chapter, that means a mere 10 chapters. Each chapter comprises 1 big scene or 2 regular scenes.

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New Treasures: Shadows of Self by Brandon Sanderson

New Treasures: Shadows of Self by Brandon Sanderson

Shadows of Self-smallTwo years ago, after the release of his novel The Rithmatist, I noted that Brandon Sanderson was one of the hardest-working writers in this industry. By my count, I put his production for 2013 at 2,046 pages of fiction — still less than his output for 2010, but who’s counting.

It’s 2015, and what the heck — let’s count. Using Al von Ruff’s Internet Science Fiction Database, I did a very rough tabulation of Sanderson’s output over the last six years, considering fiction books only (no short stories or non-fiction).

2015 (4 books, so far) 980 pages
2014 (4 books) 1,802 pages
2013 (6 books) 2,046 pages
2012 (2 books) 264 pages
2011 (3 books) 364 pages
2010 (4 books) 2,162 pages

It’s up and down, as you might expect. But for those counting along at home, that’s 7,618 pages over six years, or 1,270 pages per year. That’s pretty damned impressive.

Of course, we don’t count success as a writer by raw output, but by quality. And there, too, Sanderson excels. In 2006 and 2007 he was nominated for the John W. Campbell award for best New Writer, and he has won the David Gemmell Legend Award twice, for The Way of Kings and Words of Radiance, the first two novels in his ambitious ten-volume series The Stormlight Archive. His 2013 novella The Emperor’s Soul was nominated for the World Fantasy Award, and won the Hugo Award.

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Goth Chick News: Pride, Prejudice, Zombies and Seth Grahame-Smith

Goth Chick News: Pride, Prejudice, Zombies and Seth Grahame-Smith

Pride and Prejudice and Zombies poster-smallAs you probably know by now, the author-side of Seth Grahame-Smith is fond of taking classic tales and turning them into horror stories. And if you’ve ever read one of those stories you might be of the mind that he’s a better screen writer / producer than he is an author.

Or at least I am.

Case in point: Abraham Lincoln: Vampire Hunter was one of those books I couldn’t get my hands on fast enough back in 2010, having been previously gifted with a copy of SGS’s book How to Survive a Horror Movie (which to this day never fails to make me chuckle). But in spite of the fact it debuted at number four on the NYT’s Best Seller List, Abraham Lincoln: Vampire Hunter felt a little like SGS had conscripted a public-domained biography of Abraham Lincoln and stuck in some paragraphs here and there about vampires.

No – it actually felt a lot like that.

Which is primarily why I never backtracked and read SGS’s previous foray into this reworked genre, Pride and Prejudice and Zombies.

Published in 2009, the idea for the novel came from SGS’s editor at Quirk Books. Using Jane Austen’s classic novel Pride and Prejudice as a platform, it was suggested that SGS mix a zombie plot into the novel; which is precisely what he did, comparing the entire creative process to doing “microsurgery” on Austen’s original text.

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Hearing Gulf: A Conversation With Allyson Johnson

Hearing Gulf: A Conversation With Allyson Johnson

This Gulf of Time and Stars-smallI’m delighted to have the chance to introduce you to the voice of the audible.com audiobook edition of This Gulf of Time and Stars, as well as the Trade Pact trilogy. Hi Allyson!

Allyson: Hi Julie! It is truly a pleasure to be having a conversation with you about the Trade Pact world. Ordinarily, the only person I’m able to speak with about a book is the engineer who’s recording me. So this is a real treat!

For me too. I didn’t expect to be involved with the audiobook process at all, let alone meet the actor! You and I have had a few phone calls to discuss vocabulary over the four books. Anyone who clicks on the sample of the latest will know at once what a wonderful job you’ve done, Allyson. I know you prepared well in advance. You told me you listened to your own recordings of A Thousand Words For Stranger, Ties of Power, and To Trade the Stars before you tackled Gulf. What did that help you accomplish?

Thanks so much for your kind words. To be honest, although I tuned into a few choice sections of the other two titles, I only had time to listen to Trade all the way through, prior to recording Gulf. But I always take copious notes about character descriptions, vocal characteristics, accent choices, pronunciations, etc. whenever I prep a book. So I was able to refer back to the index cards I’d previously created for the trilogy and create a spreadsheet that would allow for quick and easy reference in the booth. It had, however, been three years since I’d last entered Trade Pact space, as it were, and there’s nothing like hearing long passages of dialogue to refresh my mind. Listening also reminded me of plot points I hadn’t thought about in a long time, which allowed me to pick up where the story left off once I actually began narrating Gulf. I try to be mindful of the fact that listeners sometimes elect to hear books in a series back-to-back. So I need to make the transitions between those stories as seamless as possible.

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Short Speculative Fiction: “Tragic Business” by Emil Ostrovski

Short Speculative Fiction: “Tragic Business” by Emil Ostrovski

https://www.blackgate.com/wp-content/uploads/2015/10/Lightspeed-October-2015-small.jpg

Today’s column is devoted entirely to Emil Ostrovski’s short story “Tragic Business,” published in this month’s Lightspeed. You can read it for free here. To entice you to click, behold the opening sentence:

“Once, an apple named Evan fell in love with a hummingbird, as moldy apples lying in irradiated playgrounds are sometimes wont to do.”

There now. You can’t possibly resist reading a story with that opening line, can you? At only 2,369 words, it’s brief and witty and zips by in ten minutes or less. In its surrealistic, witty logic it reminds me most of Douglas Adams’ Hitchhiker’s Guide to the Galaxy. From here I’ll delve into spoilers, so go read your Ostrovski and then come back for the full discussion.

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Future Treasures: The Geomancer by Clay and Susan Griffith

Future Treasures: The Geomancer by Clay and Susan Griffith

The Geomancer-smallClay and Susan Griffith are the authors of The Vampire Empire trilogy from Pyr, set in an alternate future in which a horrible plague of vampires swept first over the northern regions of the world in 1870, and the popular Crown & Key trilogy from Del Rey. Now they’ve launched a brand new urban fantasy series set in the Vampire Empire universe, featuring the vampiric couple Gareth and Adele.

The uneasy stalemate between vampires and humans is over. Adele and Gareth are bringing order to a free Britain, but bloody murders in London raise the specter that Adele’s geomancy is failing and the vampires might return. A new power could tilt the balance back to the vampire clans. A deranged human called the Witchfinder has surfaced on the Continent, serving new vampire lords. This geomancer has found a way to make vampires immune to geomancy and intends to give his masters the ability to kill humans on a massive scale.

The apocalyptic event in Edinburgh weakened Adele’s geomantic abilities. If the Witchfinder can use geomancy against humanity, she may not have the power to stop him. If she can’t, there is nowhere beyond his reach and no one he cannot kill.

From a Britain struggling to rebuild to the vampire capital of Paris, from the heart of the Equatorian Empire to a vampire monastery in far-away Tibet, old friends and past enemies return. Unexpected allies and terrible new villains arise. Adele and Gareth fight side-by-side as always, but they can never be the same if they hope to survive.

The Geomancer: Vampire Empire will be published by Pyr on November 3, 2015. It is 319 pages, priced at $17 in trade paperback and $11.99 for the digital version. The cover is by Chris McGrath.

Mindjammer Returns

Mindjammer Returns

mindjammer1Longtime Black Gate visitors and readers might remember a time, long ago, when  I gushed about a great new FATE powered science fiction role-playing game, Mindjammer. Back then, it was an expansion for the excellent space opera setting Starblazer Adventures.

Now it’s an animal on its own, and was nominated for two Ennies (the role-playing award handed out each year at GenCon) just this year. I can see why.

I was already impressed with Mindjammer. Back in 2010 Sarah Newton did a fabulous job creating strange new societies and making the far future gameable, including the concepts of neural implants, synthetic humanoids with thanograms (deceased human personalities), sentient starships, and other impressive ideas.

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