Book Review: The Mark of the Shadow Grove by Ross Smeltzer

Book Review: The Mark of the Shadow Grove by Ross Smeltzer

If you have a book you’d like me to review, please see this post for instructions to submit. I am officially out of stories, since I haven’t received any recently and I’m reluctant to go back to submissions from more than a year ago.

Shadow Grove CoverWhile I usually limit myself to self-published books in my reviews here, I’ll occasionally review small press publications if I’m asked. This month’s review is of one such book, Ross Smeltzer’s The Mark of the Shadow Grove.

The Mark of the Shadow Grove is somewhere between a novel and a story collection. It contains three novellas, “The Witch of Kinderhook,” “Lord of All High and Hidden Places”, and “The Rule of Old Blood.” These three stories are all first person, but each one has a different narrator from a different time period: a necromancer’s apprentice in the 1820s, a young coed in the 1880s, and a journalist in the 1920s. But though the stories are from different perspectives and different times, they are ultimately connected, telling the story of two intertwined families, and the dark secrets that bind them. It is Lovecraftian in its horror, with gods beyond human ken who cause madness in those who encounter them, but it has eschewed any of Lovecraft’s deities for more familiar ones.

“The Witch of Kinderhook” tells its story both through the recollections of Tom, the aforementioned apprentice, and the journal of his missing master, Carver. Carver is not much of a necromancer. In reality he is a medical examiner with a history of fraud, an unhealthy obsession with old books of supposed occult lore, and an ill-founded belief in his ability to apply science to the ancient search for reviving the dead. He has come to Kinderhook to find the witch who dwells there, sure that she knows the secrets he seeks. Carver is disappointed with what he finds, and holds the witch’s attempts to teach him in contempt. Tom, meanwhile, is drawn to the beautiful witch Katrina.

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The Books of David G. Hartwell: Visions of Wonder and The Science Fiction Century

The Books of David G. Hartwell: Visions of Wonder and The Science Fiction Century

Visions of Wonder-small The Science Fiction Century-small

We lost David Hartwell on January 20th. This is our sixth article in a series that looks back at one of the most gifted editors in our industry.

With the publication of The Dark Descent and The Ascent of Wonder, David quickly established himself as the go-to guy for big genre survey volumes, and he produced many of them. These massive books were popular with libraries and book clubs, and many stayed in print for years. David had found a fine niche for himself that showed off his considerable talents for genre scholarship (not to mention his excellent taste), and he continued to compile these giant books for the rest of his life.

His next two major anthologies were huge science fiction retrospectives. The first, Visions of Wonder (1996), weighing in at a mere 798 pages, was co-edited with Milton T. Wolf, Vice President of the Science Fiction Research Association, and was a fine attempt to create an up-to-date SF textbook, mixing in critical essays by Damon Knight, John W. Campbell, Jr., Judith Merril, Samuel R. Delany, and others — plus a comprehensive guide to modern SF scholarship compiled by Gary K. Wolfe — with a generous sample of top-notch fiction. The 1005-page The Science Fiction Century (1997) was nothing less than a comprehensive survey of a hundred years of science fiction, containing works by H. G. Wells, C. S. Lewis, E. M. Forster, Rudyard Kipling, Jack London, A. E. van Vogt, Jack Vance, Robert Silverberg, Poul Anderson, Roger Zelazny, James Tiptree, Jr., Bruce Sterling, Nancy Kress, William Gibson, and dozens of others.

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Art of the Genre: Kickstarter Landscape Early 2016

Art of the Genre: Kickstarter Landscape Early 2016

cancelledYou know, as much as I write about Kickstarter, there just always seems to be more to say. Just this week I was reading a blog post by Danny Capaccio entitled ‘The Myth of Kickstarter’ which certainly got my juices flowing to write more on the subject. You see, Danny was writing about his… I’ll use the word ‘concern,’ that Kickstarter isn’t what it’s billed to be. Danny had a Kickstarter campaign that was going to fail (and now has), and although he did manage nearly $10,000 in contributions for his game ‘#Storytags’, it didn’t really sniff the $17,000 he required for the campaign to fund.

Danny’s theory iss that successful Kickstarter companies now dominate the platform and drown out smaller companies and individuals who really need it. Sorry Danny, you are a few years late on this one as I tilted at the windmill with The Pillaging of Kickstarter here on Black Gate in early 2012, four years ago! Granted, Danny extends my rant with the caveat that once a company has success they should get out and run a business like normal, not Kickstart all their future projects.

The primary difference between Danny and I is that I’ve had fourteen successfully run and fulfilled Kickstarter campaigns since 2012, and had two before I even wrote my infamous ‘Pillaging’ article, while Danny’s only attempt has now failed. Still, I’m sure he’s getting the same ‘sour grapes’ jibes I did back in 2012, but nonetheless, I’m no longer convinced that my 2012 argument is sound, while Danny’s 2016 version is closer to the truth, and yet still is a ‘miss’ on the target.

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Unknown, April 1941: A Retro-Review

Unknown, April 1941: A Retro-Review

Unknown April 1941-smallWhile World War II continued to escalate, the April 1941 issue of Unknown was published. It’s easy to imagine the desire to escape through Unknown’s fantasy fiction during such times of uncertainty.

“The Castle of Iron” by L. Sprague de Camp and Fletcher Pratt — A trio of psychologists use magic to transport between worlds. Harold Shea and Vaclav Polacek join their friend Reed “Doc” Chalmers, who summons them to an iron castle owned by a leading magician named Atlantes. Atlantes promises to help Doc save the life of a young woman he’s in love with, but there never seems to be any progress. Doc suspects he’s being perpetually lured so that Atlantes has an ally against the threat of opposing knights.

When Atlantes’ nephew, Roger, leaves the castle, Atlantes fears betrayal and sends Harold and Vaclav out to search for the young man. But searching the land among enemy knights isn’t a simple matter.

De Camp and Pratt wrote five stories around the main cast of characters, known today as the Compleat Enchanter series. “The Castle of Iron” is the third in the series, and the previous two appeared in other issues of Unknown — “The Roaring Trumpet” in May, 1940, and “The Mathematics of Magic” in August, 1940. The final two stories were later published in Beyond Fantasy Magazine and Fantasy Magazine. “The Castle of Iron” was expanded into a novel in 1950.

The novella (yes, I know it’s listed in the Table of Contents as a novel) is a pretty quick read. Having no familiarity with the characters previously, I didn’t have much difficulty in jumping into the series; there was enough background information without turning things into info dumps or “as you know, Bob” statements. While I’m curious about the series as a whole, I probably won’t rush out to find it. Not that it’s a bad story, but it did feel somewhat slow at points, and I wasn’t completely drawn into the characters. I wonder if I’d feel differently if I’d started with the first story and worked my way up to this one.

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Future Treasures: Stories of the Strange and Sinister by Frank Baker

Future Treasures: Stories of the Strange and Sinister by Frank Baker

Stories of the Strange and Sinister-small Stories of the Strange and Sinister-back-small

Stories of the Strange and Sinister first-smallI first discovered Valancourt’s marvelous 20th Century Classics line when I stumbled on their booth at the 2014 World Fantasy convention in Washington D.C.. I was so impressed, in fact, that I wrote up a lengthy survey of their back catalog as soon as I got home.

Valancourt has been bringing neglected horror and thriller classics back into print in handsome new editions for years now. Their latest subject is Frank Baker, whose first novel, The Twisted Tree, was published in 1935. He published an odd little book titled The Birds in 1936… it sold only about 300 copies, and Baker labeled it “a failure.” It likely would be utterly forgotten today, if Alfred Hitchcock had not turned it into a hit with his 1963 horror film of the same name.

Perhaps Baker’s most successful work was Miss Hargreaves (1940), a comic fantasy in which two young people invent a story about an elderly woman, only to find that their imagination has brought her to life. He published more than a dozen others, including Mr. Allenby Loses the Way (1945), Embers (1947), My Friend the Enemy (1948) and Talk of the Devil (1956), before his death in 1983.

Stories of the Strange and Sinister is his only collection. It was first published in 1983 (see cover at right), and has long been out of print.

The new edition will be published by Valancourt on March 15, 2016. It is 184 pages, priced at $16.99 in trade paperback and $7.99 for the digital version. See more details at the Valancourt website.

See all of our coverage of the best in upcoming fantasy here.

Legend of Legacy: Laborious

Legend of Legacy: Laborious

Atlus has been one of the major players in getting unique and interesting RPGS onto the various Nintendo handhelds over the years: From the recent side stories of Shin Megami Tensei, to my personal favorite, the Etrian Odyssey series. However, not all of them can hook me, and today’s game Legend of Legacy is a case where thinking outside the box proved to be its undoing.

Legendof LegacyLegend of Legacy starts out as most JRPGs (Japanese role playing games) do: Mysterious setting, hidden treasures and a group of heroes on a quest, but the game quickly changes things up.

You can choose one person to be the main character at the start of the game, quickly meeting and teaming up with two other characters with the option to swap party members at anytime from the starting town.

The story is just a loose reason to go exploring, and the game allows you to skip cutscenes if you so choose. Similar to Etrian Odyssey, the main point of Legend of Legacy is to explore and build an effective party.

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The Goblin King, New York Sorcery, and Demon Pirates: The New and Upcoming Fantasies of Tor.com

The Goblin King, New York Sorcery, and Demon Pirates: The New and Upcoming Fantasies of Tor.com

Lustlocked-small The Ballad of Black Tom-small The Devil You Know-small Pieces of Hate-small

I’ve been very much enjoying Tor.com‘s new line of novellas, which has produced a number of clear winners already. We’ve covered the first dozen or so, but they haven’t been resting in the past few weeks and months — far from it. When I checked this morning, I discovered more than a dozen new titles scheduled for the rest of this year, from authors such as Mary Robinette Kowal, Andy Remic, Tim Lebbon, Seanan McGuire, Michael R. Underwood, Matt Wallace, K. J. Parker, and many others.

It’s time to play catch-up. So here’s a detailed look at the next eight volumes on their schedule, including covers and (where available) links to cover reveals, sample chapters, and audio excerpts. It’s a smorgasbord of future fantasy from one of the best publishers in the business. Check it out.

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New Treasures: Clarkesworld: Year Eight, edited by Neil Clarke and Sean Wallace

New Treasures: Clarkesworld: Year Eight, edited by Neil Clarke and Sean Wallace

Clarkesworld Year Eight-small Clarkesworld Year Eight back-small

If you’re like me, you don’t have time to read every issue of Clarkesworld — even though you probably should. It is a three-time winner of the Hugo Award for Best Semiprozine, and in 2013 it received more Hugo nominations for short fiction than all the leading print magazines combined. Wouldn’t it be great if every year editors Neil Clarke and Sean Wallace gathered all the fiction in Clarkesworld into one big volume, so you could catch up on everything you missed at the end of the year?

Well, actually, they do. Every year Neil and Sean assemble every story from the previous year into a single generous volume, and this year is the biggest yet: 448 pages, collecting all 38 stories published in 2015, from authors like Michael Swanwick, Robert Reed, Sean Williams, N. K. Jemisin, James Patrick Kelly, Dale Bailey, Naomi Kritzer, Maggie Clark, E. Catherine Tobler, Ken Liu, Matthew Kressel and many others. The book also serves as a fund-raiser for the magazine (which is available free), and every purchase helps support the magazine.

It’s a marvelous bargain, and it helps support one of the finest publications in the industry. What more could you ask for?

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Knights of the Dinner Table 227 Now on Sale

Knights of the Dinner Table 227 Now on Sale

Knights of the Dinner Table 227-smallKnights of the Dinner Table follows the misadventures of a group of misfit gamers from Muncie, Indiana. It is written and drawn by my friend Jolly R. Blackburn, with editorial assistance by his talented wife Barbara. Black Gate readers may remember the KoDT spin-off The Java Joint, which appeared in the back of every issue of BG (and was eventually collected in a single volume in 2012).

KoDT started off in the back of the gaming magazine Shadis, and in short order it became one of the most popular comics in the industry, appearing as a regular feature in Dragon, Kevin Siembieda’s Rifter magazine, and other places. Since 1996 it has appeared as a standalone magazine; it has been published by Kenzer & Company since the fourth issue.

KoDT magazine is published monthly. The core of the publication is the comic strip, but the issues are huge — 64 pages — and rounded out with news, reviews, features, and a variety of entertaining gaming columns. It is, hands down, the best way to stay informed on the adventure gaming hobby each month.

The cover of KoDT 227 is a special treat for old-school video game players. Here’s Jolly:

We’re very excited about this month’s cover — not only is it a parody of the classic 80’s arcade game, Q*bert but it was drawn by Jeff Lee — one of the original co-designers of the game and the man who did the original Q*bert game graphics

Here’s the complete Table of Contents.

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Discovering Robert E Howard: Fred Adams Jr. on Esau Cairn – A Man Outside His Epoch

Discovering Robert E Howard: Fred Adams Jr. on Esau Cairn – A Man Outside His Epoch

Almuric_Cover1As you can see from the list of prior essays in this series down below, we’ve wandered all over the Robert E. Howard landscape. But we hadn’t touched on Howard’s science fiction. Dr. Fred Adams goes off-planet for us and examines one of Howard’s cult classics, Almuric. Blasting off…


In his novel Almuric, published in Weird Tales in 1939, Robert E. Howard presents a one-shot protagonist named Esau Cairn, a man in many ways typical of Howard’s barbarian warrior-heroes, but who departs from them in that he is more philosophical than most of Howard’s creations, and perhaps in many ways best speaks to Howard’s personality and philosophy.

Much of the discussion of Esau Cairn and of Almuric hinges on what I call the WWCD? Issue: ‘What Would Conan Do?’ in the modern world. That topic has been exhaustively covered by the discussion threads of the Robert E. Howard Society, and several interpretations have been postulated. To me, the importance of Esau Cairn as a character is that he gives voice to Howard’s own frustration at being a man of action trapped in a relatively genteel world.

Howard wrote, in “The Tower of the Elephant,” “Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.” Cairn bears out that rule when his barbarism rises to the surface and he kills a corrupt politician (perhaps rightfully so) with a single blow to the head.

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