Understanding the New Order

Understanding the New Order

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Since Disney’s acquisition of Star Wars and its consequent films and streaming episodic shows — the very good The Mandalorian being only the first of several planned — many would be forgiven for forgetting the very long time between The Return of the Jedi and The Phantom Menace. 1983 to 1999. In that time, novels and comics were the primary vehicle for keeping Star Wars stories going, including the Thrawn Trilogy of novels by Timothy Zahn, published from 1991 to 1993.

For roleplayers, West End Games published a Star Wars role playing game in 1987. This game proved to be successful, and the quality of the material was so good, that Zahn referenced — at the instruction of LucasArts — the sourcebooks when writing the Thrawn Trilogy. With the game, players could finally engage in the universe and with supplemental materials to help expand and frame the universe that was — until that time — largely confined to the original trilogy of films and a poorly received Christmas special.

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Fantasia 2020, Part XXVIII: 2011

Fantasia 2020, Part XXVIII: 2011

2011I’ve mentioned that many of the films I saw at this year’s Fantasia were haunted-house stories. Or: horror movies that revolve around a specific architectural location. That’s an intriguing coincidence in the year of COVID-19, but perhaps speaks to filmmakers finding a way to limit budgets and get the most use possible out of their locations. Which brings me to 2011, a film set in a single apartment and a kind of ghost story that begins and ends with the horror-thriller form. But this only becomes clear at the very end, for mainly this is an experimental and ambitious film that wanders through different genres and types of stories.

It’s the first movie directed by Alexandre Prieur-Grenier, from a script written by Prieur-Grenier with Maxime Duguay and Emmanuel Jean. An unnamed insomniac film editor (Émile Schneider), living in his Montréal apartment, works on assembling a movie called A Burning Flesh. As he does, different kinds of things happen to him, forming multiple plot strands out of which the film 2011 is woven. Bound up with these things are the editor’s dreams, and a grasp on reality that grows shakier as the film goes on.

To start with, there’s the mystery of the tenant next door, who may or may not be breaking into the editor’s apartment. This is the aspect that’s most dreamlike, and perhaps least certain. The apartment next door may be empty, or may not. There may be noise coming from it, or may not. This strand is central to the movie, but doesn’t develop in a linear way — the editor sporadically tries to investigate his neighbour, but there isn’t any sense of him getting closer to figuring out what’s happening in the other apartment through the film.

Instead much of the forward narrative motion of the movie comes from the development of the film-within-a-film the editor’s working on. The director, Hugo (an intense Hugolin Chevrette), visits repeatedly and they view scenes the editor’s put together. That movie’s elliptical, too much so for me to grasp its relevance to 2011 at one viewing. What is most narratively important is that the editor struggles to work on it and grows obsessed with an actress.

The editor in fact has a girlfriend as 2011 begins, but his romantic life also provides plot material. In addition to the two women already mentioned, after he spots a violent argument between his landlord and his wife (Tania Kontoyanni) the wife starts an affair with him. This is dangerous, as the landlord is a bruiser with a bad temper.

There’s a lot of story here, plus the inset scenes of A Burning Flesh, plus dream sequences, plus the editor’s work on a kind of mural decorating the entryway of his apartment. Reality breaks down, and a sense of physical threat grows. But the movie never quite resolves into a simple genre tale, in part because it doesn’t quite build any kind of story. There isn’t a sense of a structure developing, or even really of a character or characters driving events.

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A (Black) Gat in the Hand: Johnny Angel (Raft)

A (Black) Gat in the Hand: Johnny Angel (Raft)

Raft_JohnnyAngelLobby1EDITED“You’re the second guy I’ve met within hours who seems to think a gat in the hand means a world by the tail.” – Phillip Marlowe in Raymond Chandler’s The Big Sleep

(Gat — Prohibition Era termsp for a gun. Shortened version of Gatling Gun)

This essay on Johnny Angel is not about the song sung by Shelly Fabares; though, I do like it. Instead, it’s a nautical noir starring George Raft, now at RKO after what can only be deemed a disappointing career at Warners. Of course, Raft can only blame himself for that, after passing on High Sierra, The Maltese Falcon, and Double Indemnity. You think his career wouldn’t have gone differently with those classics on his resume? However, he actually did make some solid movies at RKO in the mid-to-late forties, and this is one of them. THERE BE SPOILERS HERE! Look – I’m talking about a 75 year old movie here. If I ruin something for you; well, you had plenty of chances to see it before now. Okay?

Here, Raft plays Johnny Angel – a merchant ship captain who followed his father into the same career. His father has simply disappeared, along with his ship. Johnny takes offense at insinuations his father did something wrong, and is determined to find out what happened. Raft makes a decent civilian skipper, with a stiff walk. As always, he’s the toughest guy in the room, glowering at, and verbally berating, weaker characters. And of course, beating up the bad guys. You know what you’re getting in a Raft movie.

The female co-lead is the completely forgettable Signe Hasso (though she’s third-billed). She had a funny role in George Segal’s The Maltese Falcon spoof, The Black Bird. But I don’t think she brings anything to this movie at all. If this had been a Warners flick, Joan Blondell, or Ann Sheridan, or maybe even Sylvia Sidney, would have made this a better film. Her character, Paulette Girard, knows something about Johnny’s father’s disappearance, and she’s on the run.

However, it’s top-billed Claire Trevor who carries the female load. Trevor was a terrific actress and played a number of fine parts in hardboiled and noir films. She didn’t have much screen time as Baby Face Martin’s syphilitic, hooker ex-girlfriend, but she brought another layer of emotional depth to Bogart’s character, in Dead End. She had just shone opposite Dick Powell’s Philip Marlowe in Murder My Sweet, when she made Johnny Angel. And of course, she won an Oscar for Key Largo.

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Ellsworth’s Cinema of Swords: ‘50s Vikings – Havoc in Horned Helms

Ellsworth’s Cinema of Swords: ‘50s Vikings – Havoc in Horned Helms

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Since the resurgence in interest in the Norse and their far-traveling raiders during the Romantic era of the early 19th century, the depiction of Vikings in popular culture had been pretty consistent, as a bunch of rugged, hard-drinking, manic-depressive berserkers with a lust for life and horns on their helmets. But except for the silent epic The Viking (1928) they didn’t really get a lot of Hollywood screen time until the 1950s, when a few films established or burnished the visual tropes that are still touchstones today. Here are three movies that demonized, caricatured, and lionized the Vikings—and it was the last, which valorized them on a grand scale, that made the most lasting impression.

Prince Valiant

Rating: ***
Origin: USA, 1954
Director: Henry Hathaway
Source: 20th Century Fox DVD

When I was a kid, Sunday morning meant the eagerly awaited color comics section of the Akron Beacon Journal, and the comic I always turned to first was Prince Valiant. Hal Foster’s adventure tale, set “In the Days of King Arthur,” was gorgeously designed, told an endless story of nearly adult caliber, had engaging characters, was epic in scope and yet ambitious in its attempt to get the details of medieval life credible and accurate. (Its historical setting was highly fictitious, of course, but the Arthur tales are legend, not history.) Prince Valiant was arguably the greatest American adventure strip of the 20th Century.

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Fantasia 2020, Part XXVII: Kriya

Fantasia 2020, Part XXVII: Kriya

KriyaReligion’s a recurring subject for horror, and for a lot of reasons; there’s a lot in there to be scared about. More, from at least the 18th century onward writers have followed Edmund Burke and Ann Radcliffe in linking horror with the sublime. When horror fiction in the West has grappled with religion, naturally enough it’s tended to use Christian symbols, ideas, and sometimes even theology — whether in something as simple as the crucifix turning away a vampire, or in something more central to the story, as showing the birth of Satan’s child in The Omen or Rosemary’s Baby.

Of course, horror from other traditions may use religions closer to hand. Thus Kriya, an Indian film written and directed by Sidharth Srinivasan. A little like 2015’s Ludo it uses horror movie ideas and images in an Indian context, in this case placing black-magic versions of Hindu rites at its core. It’s Srinavasan’s third theatrical feature, but his first horror film. For me, as an outsider to the tradition he’s examining, it worked quite well.

It opens in a nightclub, where a mysterious, beautiful woman named Sitara (Navjot Randhawa) invites the DJ, Neel (Noble Luke), to take her home. Neel finds her home is a palatial estate, where Sitara’s dying father (M.D. Asif) is lying gagged and bound. With him are Sitara’s mother Tara Devi (Avantika Akerkar) and younger sister Sara (Kanak Bhardwaj), as well as the family servant Magdali (Anuradha Majumder) and an older priest, or pandit (Sudhanva Deshpande). Sitara wants Neel to take part in the funeral — certain rites can be performed only by the son of the family, and as there’s no son, she hopes Neel will fill in. But there’s something deeply strange and sinister in the old house and the weird family. As the night goes on the wrongness of the place becomes clearer, and Neel senses the wrongness even as he’s pulled deeper into it.

This is not exactly a haunted house story, but is certainly a story about a house-bound horror. As such the sense of place and the physical state of the location is important, and Kriya does not disappoint here. The sprawling mansion exudes a palpable sense of decay, the skin-crawling feel of a thing slowly dying, a shell that cannot be lit by the few small lives within it. The story mostly takes place over the course of a single night, and that night is thick and dark, manifesting in deep shadows everywhere inside. According to Srinavasan, in a fascinating extended question-and-answer panel alongside some of the cast, the building’s a 150-year-old building from the time of the Raj; I didn’t notice any overt thematic overtones to colonialism in the narrative, but I suspect there’s an implication there about Sitara’s family, their aristocratic aspect, and their relationship to power.

But if there’s a Western architectural vocabulary underlying the house, the sense of an Indian setting is nevertheless deep, and central to the film. The plot is fundamentally an interrogation of Hindu practice, and religious practice in general. And the horror of the film, not just the supernatural aspect but the motive for the inhuman things done to human beings, has to do with belief and ritual. Again, from the Q&A, Srinavasan observed that “Kriya, loosely, relates to last rites or rituals.” Part of the theme of the movie is to do with what happens when precepts are followed without being understood. (Also in the Q&A, the cast spoke about the Hindi dialogue as being especially elaborate, often quotations from religious texts.)

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Doom, Zork and Wizardry: 20th Century Retro Gaming

Doom, Zork and Wizardry: 20th Century Retro Gaming

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Zork and Zork II for the Apple II (Personal Software and Infocom)

Back in the day, I used to play a lot of computer games. And to be honest, I still spend a fair amount of time each week playing, though these days it’s pretty much limited to Lord of the Rings Online.

I started out in the late 1970’s on the Apple II computers in our high school or at the houses of a few of my friends who were lucky enough to have a computer. I bought my first computer, a Commodore 64, when I went to college in 1981, and played a variety of games on it. I particularly remember Wizard of Wor, which was a port from the arcade game that I loved (my friends and I spent a lot of time, and quarters, in arcades during this period).

Later on, after I’d move to a Windows PC, my wife and I, along with a group of friends and family, used to play a lot of first-person shooters, such as Doom, Duke Nukem, Heretic, Hexen, Day of Defeat, Call of Duty and many others. To this day, several of my nephews and nieces still sometimes address me as Duke, a shortened form of the in-game nickname I used in the multi-player games (and no, it had nothing to do with Duke Nukem, but rather was inspired by David Bowie).

When Deb and I went to law school in 1985, we quickly found one of Cambridge’s top attractions (at least if you were a science fiction fan!). This was the Science Fantasy Bookstore, which was owned and run by Bruce “Spike” MacPhee. We used to visit the bookstore quite a bit during the three years we lived there, and always enjoyed talking with Spike, who was a passionate and knowledgeable SF fan. Spike had founded the bookstore in 1977 and it stayed open until 1989.

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Uncanny X-Men, Part 20: Iron Fist, Blame Canada, and Some Strike-Outs

Uncanny X-Men, Part 20: Iron Fist, Blame Canada, and Some Strike-Outs

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This Quixotic blog series of my reread of the Uncanny X-Men has gotten to twenty posts! When I started in December, I wasn’t sure how long I could do this, but it’s been a lot of fun! In this post, I’m going to go over two gems from 1977: the Canadian Invasion in Uncanny X-Men #109 and the dinner party gone bad in Iron Fist #15. Then I’m going to take a bit of a higher level look at a few swing-and-a-miss guest appearances and another issue where a fill-in art team mangled an issue.

You’ll recall that at the end of X-Men #108, the X-Men, along with Princess Lilandra, had just come home after Phoenix saved the universe. Except for their vacation-trap in issue #101 this is basically the first break the X-Men get since issue #98. #108 is the first issue in over a year that didn’t end with some kind of a cliffhanger!

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Fantasia 2020, Part XXVI: Sanzaru

Fantasia 2020, Part XXVI: Sanzaru

SanzaruThe Japanese image of the three wise monkeys is as early as the 16th century: one monkey with hands over eyes, the next with hands over ears, the third with hands over mouth. See no evil, hear no evil, speak no evil; thus the monkeys’ names, Mizaru, Kikazaru, and Iwazaru, ‘not-seeing,’ ‘not-hearing,’ and ‘not-speaking.’ There’s a pun in Japanase on zaru, not, and saru, monkey, so collectively the trio’s simply ‘three monkeys,’ or sanzaru.

Thus the title of Sanzaru, an American horror movie that played at Fantasia. It’s one of several ghost stories from this year’s festival: one of several films about a house, and an old person dying, and the family that returns to them. In this case, though, the point-of-view character is the patient’s nurse. Dena Regan (Jayne Taini) is an old woman dying in her Texas estate, and a Filipino nurse named Evelyn (Aina Dumlao) has moved in to care for her. Along with Evelyn comes her young nephew Amos (Jon Viktor Corpuz); also present on the estate is Dena’s son Clem (Justin Arnold), and as well Dena’s daughter Susan (Tomorrow Shea) visits for a minor part in the story. Things go missing; Clem sinks further and further into depression; Dena’s mind deteriorates; old secrets come to life. And there are presences in the house from beyond the grave.

We know from early on that there are ghosts; we get their perspective in an early scene. We know that one of them is named Mr. Sanzaru, but the relevance of the name doesn’t become clear until much later in the movie. And it is then we understand or fully feel the themes of the story: the importance of knowing and confronting wrong things, not just to stop wrong things from happening but to be able to move on from them.

The number of ghost stories at Fantasia 2020 gave me the chance to see how similar material takes different shapes in different stories; to see how the genre works. Every story has a specific tone, partly a mechanical function of pacing and lighting and editing rhythms, and partly from the character of the specific haunted location. But different stories have different themes, different things on their mind. Sanzaru’s interest is in secrets and how they come out; in how dark things in the past, left to fester, can limit the future.

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D.M. Ritzlin on the Ten Greatest Sword-and-Sorcery Stories by Robert E. Howard

D.M. Ritzlin on the Ten Greatest Sword-and-Sorcery Stories by Robert E. Howard

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Covers by Brian LeBlanc, Sanjulian, and Margaret Brundage

Dave Ritzlin is the mastermind behind DMR books, publishers of the Swords of Steel anthologies, The Infernal Bargain and Other Stories,  the 2020 anthology Renegade Swords, and many other volumes of adventure and weird fantasy. He’s also a fine blogger and Robert E. Howard enthusiast, and this month he produced one of the most interesting articles on REH I’ve read in many years — The Ten Greatest Sword-and-Sorcery Stories by Robert E. Howard.

This lengthy and entertaining piece features all of Howard’s most famous creations, including Kull, Solomon Kane, and of course Conan the Cimmerian. Here’s Dave on “The Gods of Bal-Sagoth.”

The heroes of “The Gods of Bal-Sagoth” are two renegades: Irishman Turlogh O’Brien, outlawed from his clan, and the Saxon Athelstane, who has thrown in with a group of Norse Vikings. The two have a history together, but they meet again when the Vikings attack a ship on which Turlogh is a passenger. The Saxon recognizes Turlogh in the stormy sea battle and takes him alive. Shortly thereafter the Vikings’ ship in blown off course and destroyed by a tempest. Athelstane is knocked unconscious, but Turlogh manages to save him. The two are the only survivors, and they wash up on a mysterious island (a classic sword and sorcery set-up!)…

In addition to being a spectacular sword and sorcery tale, “The Gods of Bal-Sagoth” also inspired the name of one of the most amazing metal bands of all time. Byron A. Roberts, vocalist of Bal-Sagoth, is a talented sword-and-sorcery author as well.

Read the entire thing at The DMR Blog — a fine place to learn about new and classic fantasy of interest to REH fans old and new.

Fantasia 2020, Part XXV: The Born of Woman 2020 Showcase

Fantasia 2020, Part XXV: The Born of Woman 2020 Showcase

BlocksBy Day 10 of Fantasia I’d started to skip the panels and special presentations. They all looked interesting to greater or lesser degrees, but while the movies were only available while the festival was still going on, the panels would stay up afterward. Still, Day 10 was an exception, with my schedule free for a panel I was particularly interested in: “New York State Of Horror,” hosted by author Michael Gingold. It took a look at how and when New York City became a setting for horror films — something unusual in the early decades of filmmaking, when horror was typically set in ancient European locales. King Kong (1933) was an obvious exception, but Gingold observed that Rosemary’s Baby was the real trail-blazer for New York horror stories in film, followed in the 70s and 80s by more tales of urban terror. It was a good discussion, with contributions from directors Bill Lustig and Larry Fessenden (Depraved). You can find it here.

Following that came the 2020 edition of the “Born of Woman Showcase,” a collection of short genre films by women filmmakers. Previous editions had presented exceptional work, to the point I’ve come to see these showcases as highlights of Fantasia. This year had nine movies, ranging from science-fiction to crime to horror.

The first film was from the United States: “Come Fuck My Robot” was directed by Mercedes Bryce Morgan, and written by Morgan with Reuben Guberek, Katrina Kudlick, and Hunter Peterson, “based,” as the credits say, “on the original Craigslist ad.” A nervous virginal young man (Nicholas Alexander) answers an ad from an oddball engineer (Ian Abramson) who’s seeking a male to have sex with a robot the engineer’s created (Catherine Tapling). Absolutely nothing about the scenario unfolds as either expected. A charming, funny story about identity and consent, and about AI and gender, it’s well-acted and comedically well-timed.

Next, also from the US, was “Blocks.” Written and directed by Bridget Moloney, it follows Ashleigh (Claire Coffee), a mother of young children, who begins vomiting Lego blocks. We see her going about her daily life with her husband (Mark Webber) and friends and her friends’ kids as the vomiting becomes more common and the number of blocks grows accordingly. Anchored in a very realistic depiction of Ashleigh’s everyday life, in which the block-vomiting is the one irreal aspect, the movie works because it’s observation of Ashleigh is so sharp — whether she’s chatting with her friend about sex toys or going to other childrens’ parties or reading to her kids about intersectionality. In other words, there’s a life to her beyond the status of ‘mother,’ which helps prepare us for the conclusion of the film and what she does with the blocks, an understated but effective choice.

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