Pastiches ‘R’ Us: Conan and the Treasure of Python
Conan and the Treasure of Python
By John Maddox Roberts (Tor, 1992)
My first post on Black Gate’s blog was a review of a Conan pastiche. I would feel untrue to myself if I didn’t return to this rich vein of material from time to time. This go-round, I’m paying a visit to one of the most interesting of the Tor novels from the most consistently successful of its stable of authors, John Maddox Roberts. Even if you’re not a fan of Conan novels that don’t come from the pen of Robert E. Howard, Conan and the Treasure of the Python has something to offer you: a take on one of the classic adventure novels of all time.
The editors should have renamed this book Conan and the Treasure of King Solomon’s Mines. This isn’t a case of borrowing or inspiration the way that, for example, Forbidden Planet borrows from The Tempest, or The Warriors draws inspiration from Xenophon’s Anabasis. No, this novel is literally King Solomon’s Mines: John Maddox Roberts copies the exact plot of the classic H. Rider Haggard 1885 adventure novel and recasts it as a Conan story, with the legendary barbarian starring in the Allan Quatermain role. The story similarities are striking, pervasive, and go far beyond coincidence or subconscious borrowing. The overall structure of both books is beat-for-beat identical.

Fourth Edition Dungeons and Dragons has been with us for about a year now; long enough for the gaming community to get a pretty good taste of it. I’ve been hearing various reports from gamer friends about the system, and opinions of it have fallen across a roughly tripartite spectrum, from favorable to neutral to negative. Among these views, though, there is agreement that this isn’t the same old Dungeons and Dragons. Fans of Fourth Edition sometimes call it a “transformation,” or point out, “This time around they didn’t have any sacred cows. They were ready to change anything.” Critics have generally agreed that “It might be a game some people like, but it’s no longer D&D.”