Books at Christmas

Books at Christmas

holiday-tree-book-artSome of my fondest Christmas memories involve getting (and, later, giving) a new crop of books as gifts every year. Unique among my interests, books have bridged the gap from childhood to adulthood — from the era of plastic battlesets and bolt-spitting robots to that of of daily planners, jumper cables, and bottles of Irish Cream. Books have always been there.

In fact, they tend to be the only thing that still recaptures a bit of that childhood glow of excitement of getting a gift, for me at least. The car wax, wide-toed socks, and jumbo pack of batteries are all very nice and thank you — they just don’t spark the imagination. And I think, ultimately, when you’re a kid that’s what all the excitement is about — not the getting per se, but the finding out. As a kid Christmas, for those of us privileged Westerners that celebrate the holiday in all its modern commercial glory, is an undiscovered country. In a society increasingly dominated by instant gratification, it may be one of the few delayed pleasures left to todays’ children.

And books always hold that promise of exploration — even when firmly in our hands they are unknown to us, not yielding up their secrets until we’ve read them. And reading, too, is a form of play, of the kind of stimulation we partake in less and less as responsibility waxes and innocence wanes. I’m seldom surprised by the titles of the books I’m given as gifts — after all I’m usually the one that suggested them in the first place — but that doesn’t matter. It doesn’t matter because a book is a wrapped gift in-and-of-itself, and needs no bow, ribbon, or paper to make it so.

Having a Medieval Solstice

Having a Medieval Solstice

dsc01072I hadn’t planned on doing a post today, since foreign travel makes it difficult to keep up a decent post aside from writing, “Hey, I’m in Bavaria with my sister and my nephew, can’t toss you anything today.”

However . . . going to a medieval-themed Christmas Market . . . well, let’s just say it’s far better than any attempt at something remotely medieval or Renaissance that I’ve seen in North America, and I feel like telling you briefly about it. This is my vision of a grand Winter Solstice celebration: hooded peasant outfits, burning hot spiced wine, a full pig on a spit, and halberds for sale. For children! (Für kinder!)

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Something to look forward to…

Something to look forward to…

articlelargeHere in Central Virginia, we’re having one of those once in a decade or so storms in which you fill up your bathtubs with water and just hope the electricity stays on. So far it has (or otherwise I wouldn’t be able to post this).

The good news is there’s nothing like a snowstorm as an excuse to catch up on your reading. The bad news is I won’t be getting out any time soon to see this. I’ve never been a James Cameron fan, and I had the as-you-might-expect reservations that the technology (as is frequently the case with sf/fantasy films) would override the storytelling. Evidently, at least according to this review and a few others I’ve read, that isn’t the case.

I guess what’s really weird is this all sounds like a very giant first step into an immersive computer generated “reality” that once upon a time not so very long ago was only in the imagination of the cyberpunks.

Ken Rand’s Pax Dakota

Ken Rand’s Pax Dakota

pax-dakota-ken-randPax Dakota
Ken Rand
Five Star (265 pp, $25.95, May 2008)
Reviewed by Bill Ward

In 1899 the United States shares an uneasy peace with its western neighbor, the Dakota, a confederated nation of Native American peoples that had joined forces to defeat the US in a war almost three decades earlier. The Pax Dakota, the peace that governs these two competing powers, is ever in danger of breaking as racism, ambition, and old animosities on both sides threaten to plunge the US and Dakota nations back into a bloody war. Into this mix steps the Old Enemy, a malignant spirit that seeks enough souls to power its return trip back to heaven — back to the side of Wakan Tanka, the Great Spirit that had exiled the Old Enemy to the Earth in the time of the First People.

In Pax Dakota Ken Rand gives us an immediately compelling alternate historical setting seasoned with a Native American flavor that gives it an exotic, unexpected quality. But primarily this is an action story, a Weird Western with horrific elements that quickly ratchets up the action and never lets up until the final scene.

The book opens with the death of Iron Shield in 1883, great war leader of the Dakota and architect of their new nation. Upon his death an entity known as the Watcher is released to find a new host — the benevolent Watcher is a guardian spirit of humanity, a being that imprinted Iron Shield with the idea for the Pax Dakota while still just a boy. The Watcher’s plan had always been to contain the prison housing the Old Enemy within Dakota territory so that the Dakota could maintain a vigil there. However, the prison of the Old Enemy, a region know as Devil’s Clay, remains in US territory after the peace, and the Watcher must quickly launch a plan that will bring about the final confrontation with the Old Enemy.

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Pastisches ‘R’ Us: Conan the Unconquered

Pastisches ‘R’ Us: Conan the Unconquered

conan-the-unconqueredConan the Unconquered
Robert Jordan (Tor, 1983)

Moving on with my Conan/Robert Jordan double-feature. . . .

With Conan the Unconquered, Robert Jordan’s third book in the series, the author seems settled with his style of writing the Hyborian Age. Some of the flaws in Conan the Defender are subdued, although the story is the average “meat ‘n’ potatoes” Conan pastiche material. The book has a feeling of comfort food: neither challenging nor surprising, but providing decent sword-and-sorcery entertainment.

The plot of Conan the Unconquered follows the Middle Eastern fantasy playbook, set around the Vilayet Sea in the Kingdom of Turan, with an excursion across the waters to Hyrkanian lands. Conan is not yet in his twenties, and has arrived in the Turanian city of Aghrapur. A compatriot from his thieving days, Emilio from Corinth, approaches Conan with the offer to join in stealing a necklace from a compound outside the city. The compound belongs to the Cult of Doom, whose members may be responsible for many assassinations occurring in the city. (The Cult of Doom sounds as if Jordan is swiping from the recent movie Conan the Barbarian.) Emilio’s lover, Davinia, is the one who wants the necklace stolen. Conan no longer wants to dabble in thievery, but after the astrologer Sharak casts a chart for the barbarian, he changes his mind and seeks out Emilio from the stewpots of Aghrapur.

As usual with pastiches, Conan has slender reason to stay in the story; the device of Sharak’s chart is a flimsy one (and Sharak as a plot device hangs around far longer than he’s needed) to keep Conan interested in the Cult of Doom and its necromancer leader Jhandar. Jordan manages to coax Conan into the story faster than in Conan the Defender with some sleight-of-hand that makes both Conan and Jhandar believe the other must die for them to live. Conan allies with a vengeance-minded Turanian sergeant, a group of Hyrkanians chasing after Jhandar for the desolation he brought to their land, and the beautiful Yasbet who keeps her parentage a secret.

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A review of the Cortex System Role Playing Game

A review of the Cortex System Role Playing Game

Cortex System Role Playing Game
By Jamie Chambers
Margaret Weis Productions ( 160 pp, $29.99, April 2009)

cortext-systemThere are a lot of things to commend this book to an experienced gamer. The rules are fairly simple yet cover a lot of ground. I like how the abilities are not really tied into specific stats that are sometimes hard to justify -­ this system is much more fluid. It also is not conducive to rules lawyering ­ and if there is one thing I hate, it is rules-lawyering, so this is a positive for me. I can see where the OCD crowd who wants a rule for everything could be irritated with it, but I game by the principle that story precedes rules, and this rule set is made for that mindset.

Basically, after two or three hours of reading, a game master will feel comfortable enough to run the system. Layout is simple but functional ­ black-and-white and an easy to read font. It’s fairly thin for being the core rules of a game system, but I liked that. It made the book less intimidating than a lot of other systems I have looked at.

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The cure for Trilogy Fatigue: Brandon Sanderson’s Warbreaker

The cure for Trilogy Fatigue: Brandon Sanderson’s Warbreaker

warbreaker-smallAnyone familiar with the Mistborn series knows Sanderson is expert at spinning fantasy stories packed with memorable characters, crisply detailed settings, unique magic, and major helpings of intrigue. Lately he’s been feted as the writer continuing Robert Jordan’s Wheel of Time series. While I realize that from a purely professional standpoint, the deal was a no-brainer, I hope cleaning up the WoT‘s loose ends won’t keep this talented author from giving us more of his own marvelous work.

Those suffering from “trilogy fatigue” will be happy to learn that Warbreaker is a stand-alone story. Welcome to Hallandren, a vast and mighty empire ruled by God King Susebron. The Hallandren capital T’Telir is a city of wonders and dangers, thanks to the Awakeners, sorcerers who use the color of everyday objects to control the life force called Breath and feed their BioChromatic magic.

Appalled at the innocent lives spent to fuel the Awakeners’ magic, the true ruling family of Hallandren escaped to remote Idris. No one wears color in pious Idris. No one weaves bright tapestries, paints lush landscapes, or glazes pots to a rich sheen, all for fear of Awakener magic. And Idrians born with Awakener abilities strive to hide them at any cost.

But things are about to change.

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Short Fiction Beat: The Last Talebones

Short Fiction Beat: The Last Talebones

109161121Talebones, a so-called semi-prozine published twice a year, is calling it quits with issue #39 , some 14 years from its debut in 1995. Details as to why editor/owner Patrick Swenson is ending publication are scant, other than this terse annnouncement. Featured fiction is by Carrie Vaughn, Cat Rambo, Marie Brennan, John A. Pitts, Aliette de Bodard, Jason D. Wittman, Patricia Russo, Don D’Ammassa, and Keffy R.M. Kehrli, with poetry by Joshua Gage, Ed Gavin, Darrell Schweitzer and G.O. Clark.

Here’s a review of an issue from quite awhile back.


Brent Knowles reviews Black Gate 13

Brent Knowles reviews Black Gate 13

black-gateissue-13-cover-150Long-time reader and professional writer Brent Knowles recently posted a review of Black Gate 13:

I have every issue of Black Gate… a fantastic magazine. I subscribe to the print issue, but there is now a digital copy available too.

 Brent highlights several pieces, including “Naktong Flow” by Myke Cole:

A very strong and realistic, yet exotic, world, solidly anchors this story. Much like The Naturalist, which I’ll get to later, this is the kind of story that immerses you in a world first, a world that could only exist in this story, the only world in which this story could exist. Much of the ‘fun’ of reading a story like this is in being exposed to culture, that while based on our world is injected with such imagination and originality that it carries the story even if it is not that strong. And better yet, this story is strong, with an interesting protagonist. Great!

And “Spider Friend” by L. Blunt Jackson:

An unique fable, told competently, this is one of my favorite stories this time around. A man gains the blessings of spiders, but, as is so often the case is tempted to walk away from what is good in his life, for what he desires.

And the final installment of Mark Sumner’s novel The Naturalist:

 I have enjoyed the previous two parts to this story and the third is no different. This is a world I could imagine living in, it feels real, authentic, a variation of our own world with just enough of the marvelous/horrible to make this a tale of the fantastic. A very satisfying conclusion to a fabulous adventure. 

The complete review is here.

Thanks Brent! Stay tuned for issue 14, coming soon!

GOTH CHICK NEWS: Hanging Around with Dead People, Part 2

GOTH CHICK NEWS: Hanging Around with Dead People, Part 2

So last time I was describing the weird way I spend my vacations; namely freezing or roasting my extremities in damp places with puddles, while simultaneously holding a variety of electrical equipment, all in the name of provoking a paranormal occurrence. Real smart.  And did this ever pay off with some scream-worthy-TV-reality-show moments?

A couple, actually.

image002Creepy experience number one happened in New Orleans in Le Petit Theatre located in the heart of the French Quarter.  We were told the theater was haunted by several restless spirits, the most active of which were children who perished during one the many bouts of the plague which swept through the Louisiana swamps.  Le Petit had often been pressed into service as a temporary hospital and quarantine zone for children and many of them died there.

Our facilitator told us the spirits of the children were as mischievous as they had been in life, often playing tricks on both actors and patrons in the theater.  They also liked to touch the living, tugging on the purse straps or hair of ladies in particular.  The facilitator speculated the children were drawn to women, probably because they missed their mothers.

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