Andrew Zimmerman Jones Reviews Gamer Fantastic
Gamer Fantastic
Edited by Martin H. Greenberg & Kerrie Hughes
DAW Books (309 pp, $7.99, July 2009)
Reviewed by Andrew Zimmerman Jones
Gamer Fantastic contains thirteen stories about games and gamers, taken in unusual fantasy and science fiction directions. Seven concern classic roleplaying games, while five are about computer gaming. (The other story, “Mightier Than the Sword” by Jim C. Hines, is harder to classify, more about authors and conventions than about gaming itself. Despite this, it was one of my favorites.)
A couple of the stories have no real “fantastic” elements at all. For example, in “Roles We Play” by Jody Lynn Nye, we are exposed to a historical narrative about how roleplaying games could have been used to develop an effective form of psychotherapy. Though aspects of the story are surreal, the “fantasy” is more psychological than literal, and the parallels between fantasy gaming elements and psychological elements are precisely what lend the story believability.
I’m beginning to wonder when Interzone will be retitled Jason Sanford’s Interzone; the guy seems to snag the magazine’s featured author slot more times than most. Case in point is the May/June issue in which Sanford’s “Her Scientification, Far Future, Medieval Fantasy” gets top billing, “plus other new stories” by Suzanne Palmer, Lavie Tidhar, Will McIntosh and Jon Ingold. I normally find Sanford intriguing, but this is one of those “I’m in an artificial reality, and I find out that I’m not as real (or more than real) as I thought” stories that is okay but doesn’t add much to the trope that hasn’t already been done before. The first paragraph is a real hoot, though, which I felt the rest of the story didn’t really hold up to:

John Joseph Adams 
Drood


I admit I’d been planning to write another post this week about my new fantasy web serial,