Art of the Genre: Curse of the Crimson Throne
Ok, so I don’t get to game as much as I like, and that’s a shame, but there are still times when I do get to have fun with RPGs. I mean, I’ve been doing this for 28 years, and during that period the bulk of what I’ve run as a Dungeon Master has been all home brew, which in gamer terms means I made it up. There is something to be said for the creativity of doing so, and as an imagination centered guy I get a great kick out of creating adventures, timelines, histories, legends, and anything else you can name.
That being said, I’ve also had the opportunity to sit back and use someone else’s creative spark to frame my adventures when I DM. In Old School terms this means using a module, and many and many again famed ones exist from the 1980s when D&D was new to the mass populace and DMs were raw and could use a little help when driving their business.
I’d like to say in my time within the genre ‘I’ve played them all’, which of course isn’t true, but I will debate the concept that I’ve played all the ones that truly matter… Yet for all their old school wonder, I was always on the lookout for something, anything, in today’s market that could rival the simple genius that were those original supplements.
Enter Paizo’s Pathfinder Adventure Paths. With ‘Edition Wars’ in full swing and Wizards of the Coast trying to rally a bloodied banner with 5th Edition, I’m not going to disparage any game that helps creative people gather around a table and share face time for fun, but I will hold up Paizo’s Pathfinder as an example of what ‘good’ really is in today’s RPG market.