Maid(en) For Me: Gods Of Metal Back On Tour With Maiden England

Maid(en) For Me: Gods Of Metal Back On Tour With Maiden England

That's a lot of hair!
That's a lot of hair!

What does a mid to late 30-something (closing in on 40, if I’m being honest) consumer of books like Styrbiorn the Strong,  Dune, and World War 2 military history do in between bouts of reading and writing posts for Black Gate? Why, listen to Iron Maiden, of course! I can blast “Invaders” and vicariously experience a Viking raid, play “To Tame a Land” and hear bassist Steve Harris’ take on Frank Herbert’s classic SF novel, and fire up “The Longest Day” for a stirring rendition of the events of D-Day and Omaha Beach.

Iron Maiden has always been a favorite of mine. I personally consider them the best heavy metal band of all time, edging out the likes of Judas Priest (on whom Maiden holds an edge by virtue of a more consistent catalog—Priest has more dud albums) and even heavy metal originators Black Sabbath (whom they beat due to longevity—Black Sabbath spent decades residing in the “where are they now” file, living off past glories). Maiden is to heavy metal what The Lord of the Rings is to fantasy—not the first on the scene, but the best. In my opinion of course, and your mileage may vary.

I’ve always thought of Iron Maiden as the heavy metal band that catered to the nerdy crowd. If you were smart, you liked history and science fiction/fantasy, and of course you liked Iron Maiden. They were and are the antidote for those critics who sneered at metal, labeling it as mindless noise, the stuff of “sex, drugs, and rock-and-roll.” Faux-metal hair bands like Poison and Warrant gave metal a bad reputation, but Iron Maiden elevated this much-maligned genre of music into an art form.

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Goth Chick News: Another Priceless Tidbit from Ridley Scott

Goth Chick News: Another Priceless Tidbit from Ridley Scott

image0021This very nearly made me scream like a 14-year-old girl attending a Justin Bieber concert with Robert Pattinson.

Close, but not quite.

Apparently Ridley Scott is engaging in a little viral marketing for his upcoming Alien prequel, Prometheus; “viral” in that he’s trusting people like us to find this stuff and circulate it like the lunatic fan boys / girls we are.

Far be it from me to not live up to Mr. Scott’s expectations, so here it is.

TED is a nonprofit organization devoted to “Ideas Worth Spreading.” It started out (in 1984) as a conference bringing together people from three worlds: Technology, Entertainment, Design (“TED,” get it?).

Since then TED has grown in leaps and bounds. Along with two annual conferences, TED includes the award-winning “TEDTalks” video site, the Open Translation Project and TED Conversations.

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Thomas M. MacKay Reviews The Enchantment Emporium

Thomas M. MacKay Reviews The Enchantment Emporium

the-enchantment-emporium-coverThe Enchantment Emporium
Tanya Huff
DAW (473 pp, $7.99, June 2010)
Reviewed by Thomas M. MacKay

Canadian writer Tanya Huff has well-established credentials in the speculative fiction world, having written a number of respected novels, spanning the range from traditional epic fantasy, to contemporary fantasy, to full-on science fiction. Certain common themes tend to appear in her work, though handled gracefully and without detracting from the story. Ms. Huff’s work commonly challenges any cultural bias toward inequality – whether among races, genders, or for any other reason – and questions the validity of sexual inhibitions, while never denying the real and powerful impact that love imposes.

In the Gale family, “charming” preserves its original meaning, as the Gales still follow the old ways of the Goddess and the Wild God. Twenty-four year old Allie Gale grew up learning how to cast charms and mix potions, taking her place in the third circle among her many cousins, and trying to avoid crossing the Aunties – because Gale power grows as you age, and the oldest generation of women together possess the power to change the world. But magic still can’t give you purpose, and Allie is back home trying to figure out what to do with her heart and her life after losing her job as a research assistant at the Ontario Museum and still struggling to get over her gay ex-boyfriend. When Allie’s wild grandmother, the one Gale Auntie that lives apart from the family, doesn’t come home for the May Day ritual, Allie’s restlessness grows. The next day comes word that Allie’s Gran has died and left Allie an esoteric little store in Calgary. The Aunties don’t really believe their sister is dead, but they send Allie off anyway to figure out what her Gran is up to.

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The Best in Fantasy Manga

The Best in Fantasy Manga

fairy-tail-1When I was invited to write a guest post, I immediately turned to manga. To my knowledge, Black Gate has never had a post dedicated to Japanese comics before, and I think that absence needs to be rectified.

The series I am about to recommend to you are as good, as dramatic, and as entertaining as any American comic book or even fantasy and science fiction novel.

What follows is a list of some of my personal favorites, as well as those that are must reads. At the end, I will list some of the series that I have not gotten to yet, but am looking forward to.

Fairy Tail by Hiro Mashima

Ongoing. Kodansha has released 17 volumes in translation with vol. 18 due in March.

Lucy Heartfilia, a celestial spirit wizard, and Natsu Dragneel, a fire dragon slayer, form the nucleus of Team Natsu. Stealing a book from a corrupt noble and crushing dark guilds are just some of the adventures that Team Natsu and their friends find themselves in as they ensure Fairy Tail’s reputation as the strongest and most infamous wizard guild in Fiore.

Though the series starts out with a heavy does of comedy, the series has steadily gotten darker and more serious with each succeeding story arc yet still maintains an upbeat feel. Indeed, the series really starts to pick up with the Galuna Island arc. The great thing about Fairy Tail is that Mashima does not neglect minor characters. They all have moments in the spotlight. I personally find the series fun and enthralling, and it is without question my favorite series.

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Art of the Genre: Review of the Inner Sea World Guide

Art of the Genre: Review of the Inner Sea World Guide

pzo9226_500My very first campaign setting, as probably the bulk of old time gamers would also claim, was The World of Greyhawk. I still have great nostalgia for that world, and the classic adventure modules set in it, but sometimes you just need to upgrade, you know? I mean, Greyhawk is over thirty years old, and has gone through a number of facelifts, but still it’s always nice to try on something new.

And speaking of new! How about Paizo’s Pathfinder Campaign Setting The Inner Sea World Guide. I mean the name alone is worth the price! I’m not sure when the first time I saw this book, but I know when I did I WANTED IT!

Pathfinder is already an outstanding supplemental system, with a massive amount of core books, adventure paths, and gazetteers, but if you’re looking for a new age setting or simply want to steal some quality ideas for your own world, this book is an incredible resource.

As I delved into the pages it was like opening a Pandora’s Box of fantasy grandeur. The book begins with a nice expansion of the races of The Inner Sea, and like Iron Kingdoms did some years back for their setting, Paizo defines twelve different human races before delivering a nice history on the usual suspects like elves, dwarves, and the like.

I was intrigued by this kind of detail, and as I flipped through the different races I couldn’t help by smile at those chosen and the great adventures that could be set in a country populated by these individuals.

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Vintage Treasures: SPI’s Swords and Sorcery

Vintage Treasures: SPI’s Swords and Sorcery

82 bucks later, all this was mine. Click for bigger version.
71 bucks later, all this was mine. Click for bigger version.

Well, technically it’s not a new treasure, since it was first published in the late Middle Ages of fantasy gaming (1978). But this copy is new to me, courtesy of eBay.

And just look at it. Isn’t it gorgeous?

Okay, so maybe you’re not into vintage fantasy games the way I am (that shout you hear is my long-suffering wife, saying “Like that’s even possible.”) Or maybe you find the flimsy paper maps and counters of older board games a little quaint, compared to the deluxe contemporary offerings from Fantasy Flight and Wizards of the Coast.

But really, you just have to open the Swords and Sorcery box to know it’s something special. 400 counters, 56 playing cards, a big 56-page rulebook, player aids, a tantalizingly complex Diplomacy Display… and best of all, that beautiful map.

Yeah, maybe it’s a little shallow to fall in love with a game because of a map. But really, isn’t a cool setting at the heart of all great fantasy?

And the setting for Swords and Sorcery isn’t just cool. It’s sumptuous.

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Edgar Rice Burroughs’s Mars, Part 5: The Chessmen of Mars

Edgar Rice Burroughs’s Mars, Part 5: The Chessmen of Mars

chessmen-of-mars-1st-edition1“The squares shall be contested to the death. Just are the laws of Manator! I have spoken.”

After Edgar Rice Burroughs pulled the Martian novels in a different direction with Thuvia, Maid of Mars, he retreated from Barsoom for a spell to concentrate on other projects. Eight years passed between the writing of Thuvia and the publication of the next adventure, The Chessmen of Mars, which switched to yet another hero and heroine to hurl into the unknown regions of Mars. In the process, Burroughs gave science fiction a new board game to play.

Our Saga: The adventures of earthman John Carter, his progeny, and sundry other natives and visitors, on the planet Mars, known to its inhabitants as Barsoom. A dry and slowly dying world, Barsoom contains four different human civilizations, one non-human one, a scattering of science among swashbuckling, and a plethora of religions, mystery cities, and strange beasts. The series spans 1912 to 1964 with nine novels, one volume of linked novellas, and two unrelated novellas.

Today’s Installment: The Chessmen of Mars (1922)

Previous Installments: A Princess of Mars (1912), The Gods of Mars (1913), The Warlord of Mars (1913-14), Thuvia, Maid of Mars (1916)

The Backstory

Thuvia, Maid of Mars was a success, and it made sense that when Burroughs returned to Mars he would repeat the same formula of third-person narration and a different hero and heroine pair in a one-off adventure. Although John Carter’s son Carthoris seemed a natural to continue as the hero, Burroughs chose to use a full-blood Martian as his lead for the first time. The decision to change protagonists once before made it easy to do it a second time, and with Carthoris already paired with Thuvia, picking a new character meant ERB could start over with a fresh love interest. (He rarely let his heroes switch heroines once they dedicated themselves. Tarzan could get away with it with La of Opar, but only because of amnesia.)

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Join the Heroes of the Feywild

Join the Heroes of the Feywild

heroesfeywildPlayer’s Option: Heroes of the Feywild (Amazon, B&N)
Dungeons & Dragons – Rodney Thompson, Claudio Pozas, Steve Townshend
Wizards of the Coast (160 pp, $29.95, Nov. 2011)

Fury of the Feywild Fortune Cards (Amazon)
Dungeons and Dragons
Wizards of the Coast ($3.99, Nov. 2011)

Reviewed by Andrew Zimmerman Jones

In roleplaying games, I’ve always been a fan of taking full advantage of each character’s unique traits. The statistics are a reflection of these unique traits, of course, but they aren’t the most important element. The differences between Dwarves and Elves goes far beyond just their Dexterity and Constitution bonuses, reflecting deep cultural differences that are far more interesting.

As such,I love supplements that help to differentiate even more between different types of characters. The Dungeons & Dragons Player’s Option book Heroes of the Feywild is superb at doing that for Feywild characters, providing both storytelling details about these engaging character types as well as new mechanics designed to support stories that feature the Feywild. If you want to enter into this world of raw magical power, this is definitely a must-have supplement.

To supplement the book, Wizards of the Coast also released an Fortune Cards expansion, Fury of the Feywild, which allows you to invoke feywild-linked events into your Dungeon & Dragons game in a more random fashion. You can download the rules for using Fortune Cards from Wizards directly.

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SEP: Business Vs. Hobby

SEP: Business Vs. Hobby

When my associate and I created Sword’s Edge Publishing, we had a very limited goal – we were going to publish a collection of military adventures for modern d20, and then another series of adventures for d20 fantasy. In there, I intended to write a supplement for playing covert, special operations characters in modern d20 and my associate wanted the series of fantasy adventures to lead to a setting. We expected a relatively tight timeline and then we’d likely sit back, see what happened and maybe see about publishing other people’s stuff.

We did complete the Albenistan series, just that we were eight months late. The fantasy adventure series never saw fruition. We totally departed from our plan. How did it all go off the rails? Can you guess? Real life and project drift took its toll in that first year.

However, while we were not doing exactly what we had planned, we had found a niche. Our production schedule followed the generally favorable reviews our modern d20 products received, and it was this critical praise rather than sales that informed my plans for SEP.

And it was very quickly my plans that mattered, as my partner could invest less and less time in SEP, and when his dream job came through, he was gone. Long before that, I had become solely responsible for SEP and I was not then, and am not now a businessman.

I’m sure there were methods I could have used to help me decide our way forward. I did consider our sales numbers, but they were small. Critical reception and personal interest informed my decisions rather than business considerations.

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Tolkien and Attila

Tolkien and Attila

The Fellowship of the RingWhat follows may well be total coincidence.

J.R.R. Tolkien wrote The Lord of the Rings over the course of many years of his life, a life shaped in part by his experience as a young man fighting in the trenches of World War One against the Germans. Or, as they were sometimes called at the time, the Hun.

The Germans had been equated with Huns for over forty years by then. It had begun as a term of abuse in French newspapers, but some Germans adopted the comparison with pride. Kaiser Wilhelm II notoriously inspired his soldiers by linking them to the historical Huns and their great leader, Attila.

Now so far as I know Tolkien made few direct references to Attila in his writing. He refers in a letter to attending a lecture his son Christopher gave about Attila, and to being thrilled by a reference to the etymology of the name — from ‘Atta,’ ‘father,’ so meaning something like ‘little father.’ And I understand in The Legend of Sigurd and Gudrun, Attila makes an appearance, as he did in the original poems on which Tolkien based his story. But I’ve begun to wonder if the idea of the Huns didn’t have a bit more of an influence on Tolkien than that.

I want to be clear in what follows that I’m not talking about conscious influence. I don’t think that Tolkien had the history of the Huns actively on his mind at any point as he wrote. What I’m wondering is whether that history unconsciously suggested certain plot patterns to him that manifested in his writings.

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