Jackson Kuhl Reviews Perfect Murders

Jackson Kuhl Reviews Perfect Murders

perfect-murdersPerfect Murders
Horace L. Gold
Bison Books (360 pp, $19.95, May 2010)
Reviewed by Jackson Kuhl

Raymond Chandler once noted how bad directors filmed whole sequences of mundane actions that could be more simply communicated in a single shot. A man need not be shown climbing into a cab and going to the post office to receive a letter, for example – all the audience needed was an anonymous postman handing the man the letter. This kind of boring direction, Chandler believed, was a holdover from the time when film was new and watching everyday occurrences on celluloid was still thrilling.

And so it is with Horace Gold. He was, in turn, a World War II veteran, the highest paid comic-book writer in the world, and the editor of Galaxy Science Fiction for over a decade. He was also an accomplished pulp fictioneer. Perfect Murders: Pulp Fiction Classics collects six of Gold’s science-fiction detective mash-ups; a seventh, “I Know Suicide,” is a straight noir mystery. Unfortunately, most of these stories are artifacts of their time, thin plots so laden with long passages of dialogue and commonplace action that the eyes glaze and the mind drowses.

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David Soyka Reviews Prince of Thorns

David Soyka Reviews Prince of Thorns

prince-of-thornsPrince of Thorns (Book One of The Broken Empire)
Mark Lawrence
Ace (324 pp, $29.95, Hardcover August 2011)
Reviewed by David Soyka

This is pretty brutal.  Relentlessly brutal, right from the opening paragraphs:

Ravens! Always the ravens. They settled in the gables of the church even before the injured became the dead. Even before Rike had finished taking fingers from hands, and rings from fingers. I leaned back against the gallows post and nodded to the birds, a dozen of them in a black line, wise-eyed and watching.

The town-square ran red. Blood in the gutters, bloom on the flagstones, blood in the fountain. The corpses posed as corpses do. Some comical, reaching for the sky with missing fingers, some peaceful, coiled about their wounds. Flies rose above the wounded as they struggled. This way and that, some blind, some sly, all betrayed by their buzzing entourage.

“Water! Water!” It’s always water with the dying. Strange, it’s killing that gives me thirst.

And this the ostensible hero talking in Prince of Thorns, the first in a (you guessed it) projected trilogy collectively called The Broken Empire.  So, we’re clearly in anti-hero land, in the “shit and blood” sub genre of sword and sorcery that aims to rub your face in what rusty blades, poor sanitation and disease actually do to people living under medieval conditions, in stark contrast to high fantasy depictions of noble quests in which divinely provident good triumphs over corrupt and therefore ultimately doomed to fail evil.

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Blogging Alex Raymond’s Flash Gordon, Part Twenty-Two – “Marvela”

Blogging Alex Raymond’s Flash Gordon, Part Twenty-Two – “Marvela”

marvelaraymond_flash“Marvela” was the twenty-second installment of Alex Raymond’s Flash Gordon Sunday comic strip serial for King Features Syndicate. Originally published between August 20, 1944 and February 4, 1945, “Marvela” was the first of the Sunday strips completely illustrated by Austin Briggs. Don Moore scripted from a story he developed with the series’ creator, Alex Raymond. This was the final storyline to have any involvement from Raymond. The story picks up following the conclusion of the epic-length Tropica story arc with Flash and Dale traversing Mongo in the triphibian rocket car given to them by Queen Desira as a reward for helping restore her to the throne of Tropica.

“Marvela” marks a strange departure for the strip. Austin Briggs’ artwork, though never a match for Alex Raymond, at least is an improvement on his finishes for Raymond’s rushed pencils that marred much of the second half of the Tropica stories. The title refers to the kingdom that Flash and Dale visit when they see a rocket crash in the forest and a beautiful woman thrown from the cockpit. A giant scorpion appears and moves in for the kill. Flash dives down from the triphibian rocket car to distract the scorpion and he and Dale team up to destroy it. Oddly, Briggs never depicts the rocket falling from the sky nor does he show its wreckage. Its existence is only referred to in Moore’s script. This should be conclusive proof, if any were needed, that Alex Raymond never layed out any of the early panels for the strip.

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Goth Chick News: King Shines On

Goth Chick News: King Shines On

image001Telling you that The Shining ranks in my top five favorite horror movies of all time isn’t news here at Black Gate. Over the years I’ve found all sorts of ways to weasel it into my posts, even going so far as to cyber-stalk Danny Lloyd, the reclusive adult who played the emotionally damaged little kid with the “shine” all over him.

The Shining is my stormy, Sunday afternoon go-to movie, and the first one into the Blu-ray player as soon as the snowfall breaks the 12 inch mark here in Chicago.

No matter that I know the dialog by heart, it scares the crap out of me anyway. Because let’s be honest; those two creepy little girls will get you every time.

But as much as I love the adrenaline rush brought on by the film, ironically I’ve always been a little lukewarm on the book.

I say “ironically” because it is a rare thing indeed when a movie manages to simply not massacre the text upon which it is based — not to mention equal it or surpass it.

The Shining book is absolutely interesting in that it provides all the backstory about why the Overlook Hotel is such an attractive vacation spot for evil spirits, and why Jack Torence is such a fractured human being.

However, what makes the book less of a fav for me is that exact same backstory.

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John Ottinger Reviews The Conqueror’s Shadow

John Ottinger Reviews The Conqueror’s Shadow

the-conquerors-shadow1The Conqueror’s Shadow
Ari Marmell
Spectra/Ballantine (480 pages, $7.99, mass market edition December 2010)
Reviewed by John Ottinger III

The Conqueror’s Shadow is Ari Marmell’s first wholly original novel. Though published three times before under the Dungeons & Dragons trademark (Agents of Artifice, Gehenna: The Final Night), this is the first fiction Marmell has produced without a shared world. What results is a mix of epic fantasy and sword and sorcery tropes slanted slightly, ringed around with humor, peopled with not-good but not-really-evil characters, with a setting that Marmell says, “drew on all the traditional sources of fantasy. There is some historical Western Europe, some D&D, a sprinkling of Eddings and Feist.” The end result is a fast-paced epic adventure bursting with riotous humor and likable characters.

Oddly, the story begins at its ending, or at least seemingly so. Corvis Rebaine, the Terror of the East, has conquered Denathere, a key city in the Impahallion Empire. But Rebaine makes a tactical error, and he won’t be able to hold the city against the combined might of the empire’s armies and the private armies of the Guilds. So Corvis flees, taking along as hostage the young noblewoman Tyannon, leaving his own armies to be defeated. Skip forward seventeen years, and Rebaine has settled down into the life of farmer with his wife Tyannon. All is well, until Rebaine’s two young children are threatened by the roving marauders of a new warlord, Audriss, who follows the exact same battle plan Rebaine once devised. The now middle-aged ex-warlord gathers old compatriots from his glory days to end the threat to his new life, family, and the very empire he once tried to destroy.

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Finding the Right Cover Artist for your eBook

Finding the Right Cover Artist for your eBook

serpent-without-skin2When I resolved to publish the two novels in my Heart of Darkness series as eBooks, I figured I was all set. The books had already been edited and re-edited; I had the future plotlines mapped out in my head. That was everything, right?

Of course not. My wife — aka “Queen of Internet Research” — cautioned me, “Everything I’ve read says you need a great cover that really catches the eye.”

I hadn’t thought that far ahead. I’d always dreamed of being picked up by a major publishing house that had its own artists.

I mean, I like fantasy art as much as anyone, but I’m good with words, not pictures. I had no idea how to locate a good cover artist.

So I asked a friend of mine who is an artist to do it. He begged off, citing his current, non-artistic workload. Nor did any other personal connections pan out.

Ahead of me yet again, my wife told me about several options she’d read about on the internet. The most interesting was a contest where artists compete for the prize of being your cover artist. You are presented with several custom options and only pay if you accept one.

An intriguing concept, but I wanted to know more about my prospective artists. So my friend recommended deviantart.com. There, my wife and I posted a job description and waited, though not for long.

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Art of the Genre: Why don’t they change their clothes?

Art of the Genre: Why don’t they change their clothes?

It would have been great... you have to admit.
It would have been great... you have to admit.
There’s an argument brewing again here at Black Gate’s L.A. offices, and yes, it’s about the Avengers. Ryan Harvey, Mr. Captain America himself, seems to think it’s ok that Black Widow is the token female member of the Avengers in the upcoming movie, while I ardently believe that Wasp should have gotten the nod.

Now that’s not to say there’s anything wrong with Black Widow, or Scarlet Johansson for that matter, but Wasp WAS a founding member of the team and she’s certainly one of my favorite comic book heroines.

There are several reason for this, primarily because she was the very first comic book heroine I had a crush on when I bought my first comic, Avengers #195. But putting first crushes aside, there is another reason I love Wasp, and that’s because she isn’t static.

In the world of animation, be it on TV or in comic books, there is a static formula for most characters involved, the basis of which is uniform. It’s rare that a character gets to change their clothes, and for some reason that always rubbed me that wrong way.

Wasp, however, has certainly had the most uniform changes of any comic book hero ever, and I truly dig that about here because it makes her more human.

I remember watching the G.I. Joe cartoon when I was a kid and thinking, “You know, Cover Girl was a freaking super model and she’s always in the same damn outfit!” And don’t get me started on Scarlet, bless her, because she had to wear the same stupid unitard on every assault. Then there was Lady Jaye who looked great in her army gear but you’d think she might change it up a bit once in a while.

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New Treasures: Judge Dredd: Crusade

New Treasures: Judge Dredd: Crusade

jd-crusadeAh, Judge Dredd. You always know how to make a jaded comic fan smile.

So the enticing artifact at right showed up in my mailbox last week. Why, I have no idea. Every week we receive about a dozen books for review here at the Black Gate rooftop headquarters, where they are diligently farmed out to the hard-working Review Corps, bless ’em. Usually they’re the latest paperback fantasy novels (the books, not the Review Corps). Or maybe advance review copies, or RPGS, or the occasional board game. But comics? Not so much.

Not that comics aren’t welcome. Especially (let’s face it) Judge Dredd comics. ‘Cause Judge Dredd, he’s the man. The last line of defense in a post-apocalyptic megacity perpetually on the verge of chaos and destruction! With no pension plan, and not even a decent sidekick. Trust me, if all you know of officer Dredd is the cheesy 1995 Sylvester Stallone movie, you’ve missed out on three decades of great comics. Check out Judge Dredd vs. Aliens. No, seriously, check it out. It’s awesome.

Anyway, here’s the blurb for this one:

In a riot of violence at the ends of the Earth, when a scientist returns from a 15-year deep space mission claiming to have a message from God himself, judges from all of the world’s Mega-Cities race to Antarctica to try and claim the secret for themselves. Among them is the toughest future lawman of them all – Judge Dredd – but in the scramble to secure the scientist, the judges all brutally turn on each other as the prize proves too much to resist! Meanwhile, a deadly agent from one of the world’s superpowers stalks through the warzone, hoping that the confusion will ease his path to securing the secrets of the cosmos!

In the back-up story The Frankenstein Division by Mark Millar and Carlos Ezquerra, the sinister judges of East Meg create the ultimate judge by stitching together pieces of their best. But when it goes on the rampage it heads for Mega-City One and the one man responsible for the death of its many ‘donors’ – Dredd himself.

Come on, like you needed the blurb after you saw that cover. A slathering monster, and Judge Dredd armed only with a sidearm and a stern expression? Admit it, you were sold 90 seconds ago. (Click on the image for a larger version. Come on, try it! There. Wasn’t it worth it?)

Here’s the 411 so you can sound cooler than your friends: Judge Dredd: Crusade was written by comic superstars Grant Morrison (Batman and Robin, All Star Superman) and Mark Millar (Kick-Ass, The Ultimates), and illustrated by Judge Dredd co-creator Carlos Ezquerra, and Mick Austin. How did they get Carlos Ezquerra to return to illustrate a new story? They didn’t — this is a reprint from 1994/95. But at least it has a great new Brian Bolland cover. (Love the cover. Did I mention?)

Word on the grapevine is there’s a new film in the works (Dredd, staring Karl Urban, scheduled for release this September), which explains the timing. But whatever. I’m just glad to see a little love for some classic Judge Dredd. The heck with the Review Corps — I’ll be curling up with this one myself this evening. If my teenage sons don’t find it first.

The Nightmare Men: “The Enemy of Evil”

The Nightmare Men: “The Enemy of Evil”

JohnThunstoneManly Wade Wellman is responsible for the creation of a number of supernatural sleuths, occult detectives and werewolf punchers, including Judge Pursuivant. But, arguably one of the more well-known of Wellman’s coterie of heroes is John Thunstone. Big and blocky, with a well-groomed moustache and eyes like flint, Thunstone is an implacable and self-described ‘enemy of evil’. He hunts it with the verve of a Van Helsing and strikes with the speed and viciousness that puts Anton Zarnak to shame.

Well read and well-armed against vampires, werewolves and all things dark and devilish, Thunstone seeks out malevolent occult menaces in a variety of locales. The sixteen stories and two novels have settings which range from the steel and glass corridors of Manhattan to the mountains of the rural South, or the pastoral fields of England. He faces off against Inuit sorcerers, demonic familiars and worse things in the name of protecting the Earth and all its peoples from the hungry shapes in the dark that would otherwise devour it and them.

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Have Fun Storming the Chaostle

Have Fun Storming the Chaostle

chaostleChaostle (Amazon)
Chivalry Games ($69.99, May 2011)

Reviewed by Andrew Zimmerman Jones

Many fantasy board games have you performing some sort of dungeon crawl, but the approach in Chaostle is a bit different. Instead of crawling through the bowels of a castle’s lower levels, you are instead moving through various levels, leaping from floor to floor in an effort to make it through the castle as quickly as possible. There are a variety of different paths to take and these choices are as significant as any others that you make in the game.

Designed for 2 to 8 players (ages 10 and up), the goal of Chaostle is to beat the other groups of adventurers through the castle. Once you enter the Sanctuary in the center of the castle, you still haven’t won until you are able to beat the castle itself, meaning that the other players do have an opportunity to catch up and sweep in for victory at the last minute.

The game has a fairly sophisticated style of play, so it’s not for the feint of heart. If you are an experienced fantasy gamer, then this will be  fun game, but be warned:

Do not use this game as a means to get your kids, girlfriend, spouse, or other non-gamer involved in the genre.

If you’ve already got a solid group of gamer friends available to you, though, Chaostle can provides hours of entertainment with combat and surprises aplenty.

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