Josh Wimmer Reviews Everything I Need to Know I Learned From Dungeons & Dragons
Everything I Need to Know I Learned From Dungeons & Dragons
Shelly Mazzanoble
Wizards of the Coast (192 pp, $12.95, September 2011)
Reviewed by Josh Wimmer
I have my first-edition AD&D Monster Manual open on my desk, and I’m looking at the entry for “mimic.” As many of you will likely recall, a mimic is a creature that disguises itself as something else — a chest, maybe, or a door — to fool unwary adventurers.
That is where my head went after reading Shelly Mazzanoble’s second book; she is a bit of a mimic. I don’t mean that she cannot stand sunlight or that she resembles stone or wood — hey, this is not a perfect analogy — or even that her armor class is only 7. I bet it is at least 5. She strikes me as dexterous (not to mention closer to chaotic good than true neutral).
No, what I mean is that Everything I Need to Know I Learned From Dungeons & Dragons, while delightful, struck me as only tangentially “One Woman’s Quest to Turn Self-Help Into Elf-Help,” as the subtitle puts it.
Mazzanoble is fun to spend time with. Most of the book is concerned with her relationships with her mom, Judy (this is the mom ur-name, I think), and boyfriend, Bart. Judy has a lot of advice to offer, much of it on the subject of Mazzanoble and Bart’s love life. Mazzanoble clearly adores her mother — they talk daily, which I can accept intellectually is a beautiful thing, for someone else who is not me — but she gets justifiably fed up when Judy starts sending her an unending stream of books like The Secret.




It’s been said that this is the age of the mash-up: of art formed from the fusion of other works of art. A film like The Avengers blends together characters from five other movies. Fan-fiction interrogates texts we thought we knew, crossing characters from one tale over into another. At an extreme, a work like Alan Moore’s League of Extraordinary Gentlemen imagines a world where every character derives from some other source, comes from some other story; imagines a world where all stories overlap and so make a strange collective setting. In fact, though, this is really nothing new. Crossovers, it has been said, date back to Homer writing of heroes coming together to fight the Trojan War. And League of Extraordinary Gentlemen-style mash-ups have precedents as well; I have not read Philip José Farmer’s Riverworld books, nor have I read John Kendrick Bangs’ Associated Shades novels, which date back to the 1890s, but I have read John Myers Myers’ 1949 novel Silverlock, and came away from it with a few thoughts.
The Charge: Attempting to re-start a film franchise about a classic comic book character.