Baldur’s Gate: Enhanced Edition on Sale Tomorrow
Over ten years ago, at GenCon 1998, I came across a tiny booth in the Grand Hall manned by a very friendly group of software developers from Edmonton, Alberta. They were promoting an upcoming game called Baldur’s Gate and boy, did it look terrific. Traffic in the booth was slow and they seemed grateful for the company — so much so that when I finally left, they handed me part of their display, a giant mock-up of the retail box. To this day it occupies a place of pride in my office.
When Baldur’s Gate was released in November 1998, it quickly became one of the most acclaimed computer role playing games in history. It put those friendly Edmonton developers, an outfit named BioWare, on the road to stardom, and over the next decade they came to dominate the industry with titles like Neverwinter Nights, Star Wars: Knights of the Old Republic, Mass Effect, Dragon Age, and Star Wars: The Old Republic.
Baldur’s Gate, with its splendid story, characters, and revolutionary (for the time) Infinity game engine, still occupies a special place in the hearts of modern gamers. It was released for Windows 95/98 and doesn’t run well on modern machines — so for most of us, Baldur’s Gate is a distant memory, like those late nights playing Dungeon Master on an Amiga.
All that is about to change. A small start-up named Overhaul Games launched by two ex-Bioware employees, co-founder Trent Oster and lead programmer Cameron Tofer, has spent the last two years working on Baldur’s Gate: Enhanced Edition, a complete re-write of the original title for modern platforms. The new version boasts over 400 enhancements — including new high-res cinematics, an enhanced interface, improved multiplayer, core game improvements & bug fixes, higher level cap, over six hours of bonus quests & new adventures, new party members, and much more. It includes both the original game and the 1999 expansion pack, Tales of the Sword Coast.
Best of all, the game has been optimized for modern platforms, including the iPad and Android tablet. I for one can’t wait to sit down on the couch and play Baldur’s Gate on my iPad. You can see more details, including screenshots and a gorgeous trailer, at the Overhaul website.
The PC version of Baldur’s Gate is priced at $19.95; it will be available for download this Wednesday exclusively through the new Beamdog digital distribution platform. iPad and Mac OS editions will be sold through the Mac App Store in November; release date for the Android version is TBA.
Once upon a time, I had the crazy idea that if a book was good, it would stay in print. I also figured that a “best-of” volume would probably have all the good stories from an author, and I was actually naive enough to think that if a work by a favorite author was out of print, it probably wasn’t as good as the work that was still on shelves.


There’s an amazing Kickstarter running at the moment. If you’re a fan of world-building, if you want to check out a world that’s been built over more than 40 years of group endeavour, with deep myths, histories, and cultures, one of the most compelling worlds in fantasy and certainly in fantasy roleplaying, you may want to
Glorantha owes a lot to Joseph Campbell, too. The “hero path” is an integral part of the world – how its inhabitants relate to the very real (and often mercurial) gods which surround them, and how heroes can penetrate the timeless realms of the gods and return with treasures physical and mystical. If, like me, you’re interested in the transcendent aspects of the stories we tell one another, Glorantha is a compelling world.
Over the past few years, Jeff Richard has been working on a book which looks like it will set a new standard in RPG supplements – a guide to the whole world of Glorantha itself. It’s a massive undertaking – an encyclopaedic opus detailing the places and cultures of a whole fantasy world, in exquisite detail. It’s been attempted twice before – once in the 1980s and once a decade ago – but in relatively abbreviated form. The new Guide to Glorantha is anything but abbreviated: it comes in at a whopping 400 pages of 10″ x 12″ book, detailing the geography, history, and cosmology of Glorantha, its cultures and races, as well as two continents, two subcontinents, and multiple archipelagos, plus a massive atlas filled with highly detailed and gorgeous maps – over 64 pages worth at the last count. The Guide to Glorantha is system agnostic – it doesn’t contain any games mechanics content, it’s pure setting detail, so you can use it with any game ruleset, or just read it for the pure pleasure of it. The Kickstarter has been running for a little over a week, and already has blown through its initial target. As a result, the initial scope of the project has expanded hugely, so that we’re now getting more regions detailed, more maps added, and an entire new “Companion” to the guide detailing things like the geography of the mythic regions of Glorantha, plus monographs by key industry writers. For those of us who’ve been playing quests into the realms of myth, this is nothing short of breathtaking in its ambition.




