Skull Island eXpeditions is the New Fiction Imprint of Privateer Press

Skull Island eXpeditions is the New Fiction Imprint of Privateer Press

Skull Island eXpeditionsWith all the recent bad news, it’s good to see signs of resiliency in the fantasy genre. The best news is always the launch of an exciting new market, and that’s why I was so pleased to see the recent announcement of Privateer Press’s new fiction line, Skull Island eXpeditions.

Of course, I’m pleased for purely selfish reasons as well. Skull Island eXpeditions promises just what I’m looking for: original adventure fantasy from exciting new writers.

Privateer Press has been a genuine Cinderella story in the gaming industry. Founded in 2000 by Matt Wilson and a small group of players and investors, Privateer Press grew and expanded during a series of painful contractions in the market. Lots of dynamic and exciting companies came and went during the d20 boom-and bust cycle, while Privateer Press quietly built a thriving business and an extremely loyal fan base for their tabletop miniatures games Warmachine and Hordes.

Set in the Iron Kingdoms, both games are renowned for their high quality and excellent production values. They’ve received the highest accolades the industry has to offer, including six Origins awards and numerous Ennies.

The Iron Kingdoms, with its inventive mix of steampunk and magic, has always seemed like a natural setting for
fiction to me, and it seems I’m not alone. Last week, Matt Wilson announced an ambitious plan to explore the world of Caen with monthly fiction from some familiar names and some exciting newcomers — with Black Gate‘s own Scott Taylor at the helm.

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Fantastic Science Fiction Stories, December 1959: A Retro-Review

Fantastic Science Fiction Stories, December 1959: A Retro-Review

Fantastic Science Fiction Stories December 1959As promised, a return to Cele Goldsmith’s years at Amazing and Fantastic. This issue comes from quite early in her term.

Last time I looked at Fantastic, I noted the subtitle “Stories of Imagination,” and I commented that much of the magazine remained Science Fiction, despite the Fantasy-leaning title and the ambiguous subtitle. This issue, by contrast, is subtitled “Science Fiction Stories” – an apparently deliberate rejection of the fantastical element. Turns out this subtitle had begun only with the September 1959 issue, and it lasted only through September of 1960, being supplanted by “Stories of Imagination” in October.

Interesting is a letter in this December issue from R. D. Miller, stating that with the September issue: “I took one look at the logo and the worst had happened: Fantastic Science Fiction Stories.” The letter in its whole praises the previous Fantastic for being a home to fiction in the Weird Tales tradition, and laments the apparent plan to discard that in favor of “the Science Fiction monster.”

The response from the editors (don’t know if Goldsmith or Editorial Director Norman M. Lobsenz wrote these) goes: “You want a magazine with 90% bad fantasy? Or one with 50% first-class fantasy and 50% first-class s-f?” (Logically, they should have been able to have a magazine with 50% first-class fantasy and 50% bad fantasy instead, right?)

The cover is by Edward Valigursky, illustrating Poul Anderson’s Flandry story “A Message in Secret.” I must say the man on the cover looks nothing at all like my image of Flandry.

Interior illustrations are by Mel Varga and Leo Summers. Interestingly, the cover of the Ace Double edition of “A Message in Secret,” retitled Mayday Orbit, is also by Valigursky – not as good, Flandry in a cold suit so not recognizable, but noticeably the same depiction of the “Prophet’s Tower” on each cover.

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Red Sonja: The Novels

Red Sonja: The Novels

Red Sonja 1 - The Ring of IkribuIn late 1981, Red Sonja finished her orbit from Robert E. Howard character to Conan supporting cast member to comic book heroine and back to text. Writers David C. Smith and Richard L. Tierney were commissioned to write six Red Sonja novels. Their take on the character was uniquely their own, yet there’s enough of the character’s trademarks to leave no doubt these are Red Sonja novels and not just generic adventure tales with a recognizable name pasted over them.

The series began with The Ring of Ikribu, first published in December 1981. After a brief introduction by Roy Thomas (wherein the origins of the character are explained), the story opens with Asroth (an evil wizard) chewing out one of his lieutenants for failing to locate the titular ring. As punishment, he magically rearranges the lieutenant’s face into some sort of Lovecraftian unspeakable horror. Shifting locations, we learn that Asroth has seized the kingdom of Suthad with an army of ghosts. The ousted king, Olin, is gathering a mercenary army to take back Suthad and Red Sonja is one of those mercenaries. Also amongst the mercenaries is Duke Pelides, the aforementioned lieutenant who is now forced to wear a mask at all times. Olin wants the return of his kingdom, Pelides wants revenge, and Sonja just wants to get paid. Of course, as is the way with Sonja, she slowly becomes emotionally invested in those around her and eventually the money ceases to be her driving motivation. In less than two-hundred and fifty pages, the novel does a good job of conveying the sense of a long, grueling campaign without actually become monotonous.

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Torment: Tides of Numenera Breaks Kickstarter Records

Torment: Tides of Numenera Breaks Kickstarter Records

Torment Tides of NumeneraTorment: Tides of Numenera, inXile Entertainment’s isometric role-playing title, became the most funded game in Kickstarter history on Friday, raising nearly $4.2 million.

InXile was founded by Brian Fargo in 2002, after his departure from Interplay. It released an updated version of Interplay’s early computer RPG favorite The Bard’s Tale in 2004, and the popular Line Rider in 2008. It made history in April 2012, building on another original Interplay property, the much-loved post-apocalyptic RPG Wasteland (1988), assembling most of the original team and launching a Kickstarter campaign to fund Wasteland 2. The goal set was the highest in Kickstarter history at that time, $900,000, and it raised more than triple that.

On March 6, InXile kicked off their next campaign, Torment: Tides of Numenera, which draws on the setting of Monte Cook’s earlier runaway success Numenera — and the beloved Interplay/Black Isle title Planescape: Torment, originally released in 1999. The Kickstarter campaign broke the record for fastest to reach $1 million (in just over seven hours) and ended with 74,405 backers and $4,188,927.

Torment: Tides of Numenera passed the previous record-holder, Obsidian Entertainment’s Project Eternity, at $3.99 million. It recently added Chris Avellone, designer for Planescape: Torment, and The Name of the Wind author Patrick Rothfuss has also joined the team. The game is set for release in 2015; learn more at the website.

New Treasures: The Good The Bad and the Infernal, by Guy Adams

New Treasures: The Good The Bad and the Infernal, by Guy Adams

The Good the Bad and the Infernal-smallI’m pretty plugged in to the industry. Every week, I get a host of press releases, advance proofs, review copies, PR follow-ups, and other stuff that keeps me on top of the latest fantasy releases.

Or so I assume, anyway. Turns out there’s just no substitute for spending time in a good bookstore. Last Saturday, I was browsing the SF and fantasy section of my local Barnes and Noble and came across a number of surprises. Easily the most intriguing was Guy Adams latest: The Good the Bad and the Infernal.

Every one hundred years a town appears. From a small village in the peaks of Tibet to a gathering of mud huts in the jungles of South American, it can take many forms. It exists for twenty-four hours then vanishes once more, but for that single day it contains the greatest miracle a man could imagine: a doorway to Heaven.

It is due to appear on the 21st September 1889 as a ghost town in the American Midwest. When it does there are many who hope to be there: traveling preacher Obeisance Hicks and his simple messiah, a brain-damaged Civil War veteran; Henry and Harmonium Jones and their freak show pack of outlaws; the Brothers of Ruth and their sponsor Lord Forset (inventor of the Forset Thunderpack and other incendiary modes of personal transport); finally, an aging gunslinger who lost his wings at the very beginning of creation and wants nothing more than to settle old scores.

A weird western, a gun-toting, cigarrillo-chewing fantasy built from hangman’s rope and spent bullets. The West has never been wilder.

How the heck did I miss this? I may just have to clear the decks to try this one. Guy Adams released two other paperbacks through Solaris: The World House and its sequel, Restoration. The sequel to this one, Once Upon a Time in Hell, is scheduled for release in December.

The Good The Bad and the Infernal was published by Solaris Books on March 26. It is 318 pages and $7.99 in paperback, or $6.99 for the digital edition. Check out all the latest from Solaris here.

The Enigma

The Enigma

The EnigmaIn 1990, the Walt Disney Company launched a new comics imprint, Disney Comics, to publish titles starring their cartoon characters; they’d previously licensed their characters to other comics companies, but the new imprint represented their own entry into the field. The venture met with some initial success and Disney began to plan further imprints, including one under former DC Comics assistant editor Art Young, which would be called Touchmark and feature creator-owned books for ‘mature readers.’ In this context, that meant something like ‘literary fantasy.’ At the time, DC had a number of books labeled for ‘mature readers’ which had gathered critical attention and good sales — among them, Neil Gaiman’s Sandman, Grant Morrison’s Doom Patrol and Animal Man, Jamie Delano’s Hellblazer, and Peter Milligan’s Shade the Changing Man. Young brought some of these writers over to the projected Touchmark line. Announced titles included a book written by Morrison with art by Steve Yeowell, Sebastian O, one by Milligan and artist Duncan Fegredo, The Enigma, and J.M. Dematteis and Paul Johnson’s Mercy.

Touchmark never published a book. Sales for the Disney titles had begun to drop, and all the projected imprints were cancelled. But the work wasn’t wasted. Young returned to DC, bringing some of the Touchmark books with him. There, editor Karen Berger was developing a publishing plan for DC’s ‘mature readers’ books, which would be grouped together along with some new titles as an imprint of their own, to be called Vertigo. The Touchmark titles fit in seamlessly, and helped increase the diversity of the new imprint: these weren’t just re-imagined DC characters, but something completely new. I want to write here a bit about one of those books: Milligan and Fegredo’s Enigma.

The Enigma is a difficult book to describe. It opens with a seemingly random sequence of events. A narrator — abrasive, confrontational, but unseen — fills captions with sarcasm and rhetorical questions. Improbable, bizarre things happen; characters react to them in weird, apparently inexplicable ways. But then as the story goes on things begin to link up. What seems deranged becomes coherent. Explanations slowly emerge. Even the identity of the narrator and the reason for that narrator’s tone become clear during the unwinding of the tale. It’s an incredible technical accomplishment that works as more than technique: the surreality breaks open your mind, and the slow-emerging explanations build around peculiar links, feeling like dreams or obsessions, all of it gaining inexplicable depth as it resolves itself into a kind of postmodern Freudian parable. With super-heroes.

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The Fantasy of 47North

The Fantasy of 47North

The Scourge of MuirwoodOver the last few months, 47North has become a publisher to be reckoned with.

Founded in October 2011 as the seventh imprint of Amazon Publishing, 47North — named for the latitude of Amazon’s headquarters in Seattle — publishes science fiction, fantasy, and horror. In just 18 months, they’ve created an extremely impressive catalog, including a lot of terrific fantasy.

Recent releases include Ania Ahlborn’s Seed, B.V. Larson’s Technomancer, Megan Powell’s No Peace for the Damned, the anthology Oz Reimagined: New Tales from the Emerald City and Beyond, edited by John Joseph Adams and Douglas Cohen, all three volumes in Jeff Wheeler’s Legends of Muirwood trilogy, and many others.

One of their most ambitious endeavors is The Foreworld Saga, a multi-volume historical fantasy epic chronicling the birth of Western Martial Arts by Neal Stephenson, Greg Bear, Mark Teppo, and an ensemble team of authors. Begun as a series of online stories, the complete saga has been re-packaged in three handsome novels and an ever-increasing number of shorter works.

47North has also heavily supported Amazon’s Kindle with Kindle Serials, a group of serial novels instantly delivered to readers as they’re published. So far they include Gooseberry Bluff Community College of Magic: The Thirteenth Rib by David J. Schwartz, The Outer Rims by Clint Morey, and The Scourge by Roberto Calas.

Near and dear to our hearts, 47North have also proven to be avid supporters of short fiction, publishes a fine assortment from a number of writers, including “Oz Reimagined: The Boy Detective of Oz: An Otherland Story” by Tad Williams and “Seer: A Foreworld Sidequest” by Mark Teppo.

Their website also highlights some very intriguing upcoming fantasy, including Romulus Buckle & the City of the Founders by Richard Ellis Preston Jr, the first volume in The Chronicles of the Pneumatic Zeppelin: Ania Ahlborn’s The Shuddering: and Mark T. Barnes’s The Garden of Stones.

With all the recent bad news in the publishing world, it’s good to see some innovative and exciting work coming from relatively new publishers. Try them out, support the writers you like, and help 47North have a long and storied career in fantasy.

Black Gate Online Fiction: “The Sorrowless Thief” by Ryan Harvey

Black Gate Online Fiction: “The Sorrowless Thief” by Ryan Harvey

Ryan Harvey-smallDyzan Ludd was the Sorrowless Thief, and the prize he had in mind proved he was insane — or a thief like none other in Ahn-Tarqa.

At the time I had lost interest even in the meager profession of begging. I gave up my alms bowl and crawled into a smoke pit in the most dismal part of Ahn-Tarqa’s most dismal city.

I do not know how many days I droned away on a cot in a sweltering common room filled with narcotic smoke before I heard that voice. Its tone spoke sharp and clear from a place outside drugged dreams. I propped myself onto an elbow so I could listen to it.

The voice belonged to a tall man perched over the dreamer in the cot behind mine. The speaker was pestering the dreamer with questions. “You’re a fool to bother,” I muttered.

My head swam from the smoke, but I could see the man turn to look at me. “I’ve heard that sometimes the best knowledge in the city comes from men in smoke pits.”

“Sometimes. But this near to the Month of the Moon we’re all close to dead. You’re better off pestering the sots drowning themselves in a tavern.”

“Taverns are filled with other thieves,” he answered. “I don’t want to make competition. Not with the haul I plan to make.”

Ryan Harvey won the Writers of the Future Contest in 2011 for his story “An Acolyte of Black Spires,” part of the science-fantasy series on the continent of Ahn-Tarqa, which is also the setting for “The Sorrowless Thief,” his ebook novelette “Farewell to Tyrn,” and upcoming novel Turn over the Moon. His work has appeared in Every Day Fiction, Beyond Centauri, Aoife’s Kiss (upcoming), and the anthology Candle in the Attic Window. He writes science fiction, fantasy, and the shadowy realm between both, as well as a long stint writing a weekly column at Black Gate.

The complete catalog of Black Gate Online Fiction, including stories by Emily Mah, David C. Smith and Joe Bonadonna, Aaron Bradford Starr, Mark Rigney, C.S.E. Cooney, Vaughn Heppner, E.E. Knight, Jason E. Thummel, Howard Andrew Jones, Harry Connolly, and others, is here.

“The Sorrowless Thief” is a complete 7,000-word short story of sword & sorcery. It is offered at no cost.

Read the complete story here.

Gen Con Writer’s Symposium

Gen Con Writer’s Symposium

genconWhen I returned from GenCon last year, I mentioned just how excellent the Writer’s Symposium was. I’d heard about the Writer’s Symposium, but had never attended. I found it extremely well organized, well-run, and, most importantly, it seemed a fine way for those interested in writing and publishing to pick up tips from the pros.

Here’s the official press release, freshly published last week. On that alphabetical list of names, you’ll see a lot that probably look pretty familiar, especially if you’ve frequented the Black Gate web site:

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Disney Shutters LucasArts

Disney Shutters LucasArts

LucasArtsBuilding on this week’s ongoing theme of death and dismay is the news that Disney has shut down legendary software house LucasArts.

LucasArts was founded in 1982, and released its first computer games in 1984. It published some of the finest and most admired games ever made, including Their Finest Hour (1989), The Secret of Monkey Island (1990), Star Wars: TIE Fighter (1994), Full Throttle (1995), Grim Fandango (1998), and Star Wars: Knights of the Old Republic (2003).

In an official statement the company said:

After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games.

LucasArt offices were closed Wednesday by Disney, and about 150 employees were laid off. All current projects, including Star Wars: First Assault and Star Wars: 1313, have been canceled.

The closure is no surprise for industry observers, after recent ominous developments. Its last few releases, including Kinect Star Wars, were disappointments, and most recent hit Star Wars titles were developed by outside licensees. Several recent titles (such as Star Wars Battlefront III) were canceled before release, and the company announced a freeze on all hiring and product announcements in September.

Fans became more optimistic when Disney acquired LucasFilm in October, but it’s clear new management was unable to turn the struggling software house around. Additional details are at GameInformer and Wikipedia has a complete list of LucasArts releases over the last three decades.

Altogether, it’s been a rotten week for fans of SF and fantasy.