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Edgar Rice Burroughs’s Pellucidar Saga: Tanar of Pellucidar

Edgar Rice Burroughs’s Pellucidar Saga: Tanar of Pellucidar

tanar-of-pellucidar-original-printing-coverA long time has passed, both on the surface of the Earth’s sphere and within it. On the surface, it’s been almost fifteen years since Edgar Rice Burroughs wrote the second of his inner world adventures, Pellucidar. During this time, ERB penned another ten Tarzan novels, a couple more Martian ones, and a few of his finest standalone tales. Burroughs incorporated himself and set up the offices of Edgar Rice Burroughs, Inc. in a part of the San Fernando Valley soon to be named Tarzana. It seemed unlikely he would return to writing about Pellucidar after almost a decade and a half … but then he hatched a plan to give the Tarzan series a boost using the fuel of the Earth’s Core.

Our Saga: Beneath our feet lies a realm beyond the most vivid daydreams of the fantastic … Pellucidar. A subterranean world formed along the concave curve inside the earth’s crust, surrounding an eternally stationary sun that eliminates the concept of time. A land of savage humanoids, fierce beasts, and reptilian overlords, Pellucidar is the weird stage for adventurers from the topside layer — including a certain Lord Greystoke. The series consists of six novels, one which crosses over with the Tarzan series, plus a volume of linked novellas, published between 1914 and 1963.

Today’s Installment: Tanar of Pellucidar (1929)

Previous Installments: At the Earth’s Core (1914), Pellucidar (1915)

The Backstory

The gap between Pellucidar and Tanar of Pellucidar is fourteen years, the longest hiatus for any of ERB’s major series. Despite numerous pleas from readers, Burroughs apparently had no intention to explore Pellucidar further. But at the end of the 1920s, he devised a plan to jolt life back into the Tarzan books by sending the Lord of the Apes somewhere stranger than the usual lost jungle cities. He already had that “somewhere stranger” waiting to be used: Pellucidar was the perfect Tarzan destination vacation!

But first, Pellucidar needed a bit of a dusting-off to set it up for Lord Greystoke’s arrival, as well as to remind the reading public that the setting existed. Burroughs put into action a two-book plan, starting with a new standalone Pellucidar novel to lure readers into the upcoming Tarzan adventure.

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In 500 Words or Less: The Heroes by Joe Abercrombie

In 500 Words or Less: The Heroes by Joe Abercrombie

The Heroes Joe Abercrombie-smallThe Heroes
By Joe Abercrombie
Orbit (592 pages, $11.46 paperback, October 2011)

(This one is a little above 500 words because of an excerpt. Just roll with it.)

The last time I discussed Joe Abercrombie in this column, my disappointment in Best Served Cold earned a few comments from the community. (Side note: I love getting comments, so keep them coming.) You might be happy to learn that, as promised, I gave the next First Law book a chance. And I loved it.

The Heroes is everything that I appreciate from Abercrombie, including the bits that were missing from Best Served Cold. It has the same sort of darkness, openly focusing on the idea that there’s no such thing as a hero in any conflict, balanced with the rich humor that originally hooked me on Abercrombie’s work. The entire story is basically an epic battle staged over a series of days, but the action is never boring, and always does something to advance the story. What’s really interesting is several chapters where Abercrombie starts the POV on a character on one side of the conflict, who then dies at the hands of another character who takes over the POV, who then dies … and so on. Some of these characters are newly-introduced – but we’re made to care about them with a Tom Clancy-level of talent – and then suddenly a character we’re familiar with will appear, which doesn’t exactly bode well once you figure out what Abercrombie is doing.

One of my main issues with Best Served Cold was connected to characters – not an issue here. Caul Shivers, essentially a cardboard cut-out of another character previously, seems to have changed again, but this time it works. In a story where almost every character is a soldier, each one is distinct, which is not an easy task (I’ve tried). What’s especially delightful is the return of characters from the First Law trilogy, particularly mad wizard Bayaz, who continues to manipulate events; when a character doesn’t know him challenges his authority, I actually held my breath, waiting for Bayaz’s wrath. But the show-stealer for me was Bremer dan Gorst, who we last saw as the opponent of Jezal dan Luthar and later his protector when Jezal is crowned king. I’ve said before that Inquisitor Glokta from the First Law trilogy is possibly the most amusing character I’ve ever read … but damn if Gorst doesn’t come close. His criticisms of the people around him are exactly what you wish you could say to the worst people in your life, made funnier by the hopelessly pathetic existence that Gorst is trapped in.

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In Viriconium by M. John Harrison

In Viriconium by M. John Harrison

oie_213541TcmWZhNHAnd so we come to the end of M. John Harrison’s trilogy of novels set in the far, far future of our world. For In Viriconium (1982) Harrison drops almost all elements of heroic fantasy in presenting the story of the artist Ashlyme. Ashlyme’s effort to rescue another artist, the reclusive Audsley King, from a plague outbreak is set against the antics of two manic deities. Woven through the novel are characters and clues that tie it to the previous two, The Pastel City and A Storm of Wings (reviewed at the links). Some build on the earlier stories while others seem to deconstruct and reconfigure them.

The Low City, the poorer section of Viriconium and the one most given over to decay, has been struck by a strange malady:

The plague is difficult to describe. It had begun some months before. It was not a plague in the ordinary sense of the word. It was a kind of thinness, a transparency. Within it people aged quickly, or succumbed to debilitating illnesses — phthisis, influenza, galloping consumption. The very buildings fell apart and began to look unkempt, ill-kept. Businesses failed. All projects dragged out indefinitely and in the end came to nothing.

Day by day it is spreading, restricting travel in and out of a growing portion of the Low City. Hidden away in her rooms above the Rue Serpolet, Audsley King remains the most famous and sought after artist in Viriconium. Even as the plague pares away the substance and people of the city, her agent, Paulinus Spack, is hoping to produce a new play with sets designed by her. All across the High City, Viriconium’s wealthy district, patrons are itching to invest in something featuring King’s creations. She, for that to happen, must leave the Low City — but she does not wish to. In addition to her acceptance of eventual death from the plague, she is repulsed by her potential benefactors:

“Besides,” she said, “I would not go if they did. Why should I go? The High City is an elaborate catafalque. Art is dead up there, and Paulinus Rack is burying it. Nothing is safe from him — or from those old women who finance him — painting, theater, poetry, music. I no longer wish to go there.” Her voice rose. “I no longer wish them to buy my work. I belong here.”

Spurred by a desire to save one of Viriconium’s most important figures, Ashlyme agrees to convince King to flee to the High City. If she cannot be convinced he will, with the help of the astronomer Emmet Buffo, kidnap her and bring her out anyway.

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Future Treasures: The Vorrh Book II – The Erstwhile by Brian Catling

Future Treasures: The Vorrh Book II – The Erstwhile by Brian Catling

The Vorrh and The Erstwhile-small

Early last year, Matthew David Surridge reviewed the Vintage trade paperback edition of The Vorrh here at Black Gate, calling it:

A powerful, fascinating book that defied easy categorization; epic fantasy or epic horror, magic realism or magic surrealism, it seemed bigger and stranger than whatever one might think to call it. Set mostly in Africa and mostly in the years after World War I, it deals with a forest called the Vorrh, where reality and time and logic become confused. A hunter tries to cross the forest, another man tries to stop him, yet another man tries to stop the second. Meanwhile, in a colonial German city that exists inside the forest, a young cyclops is educated by peculiar automata…

Vintage has announced the impending arrival of the sequel, The Erstwhile, which will be released in trade paperback next month.

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Get Reacquainted with the Gentlemen Bastards in Scotty Lynch’s The Bastards and the Knives

Get Reacquainted with the Gentlemen Bastards in Scotty Lynch’s The Bastards and the Knives

The Lies of Locke Lamora-small Red Seas Under Red Skies-small The Republic of Thieves-small The Bastards and the Knives-small

I hear nothing but good things — really, nothing but great things — about Scott Lynch’s Gentleman Bastards series. The opening novel, The Lies of Locke Lamora, was nominated for the World Fantasy Award and placed second in the Locus poll for First Novel, and became a bestseller in paperback. The Republic of Thieves placed third in the 2014 Locus poll for Best Fantasy Novel.

The series so far is composed of:

The Lies of Locke Lamora (June 2006)
Red Seas Under Red Skies (June 2007)
The Republic of Thieves (October 2013)

Next month Gollancz releases The Bastards and the Knives, an omnibus collection of two prequel novellas in the series, “The Mad Baron’s Mechanical Attic” and “The Choir of Knives.” Both are previously unpublished.

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Vintage Treasures: The Novels of Lawrence Watt-Evans

Vintage Treasures: The Novels of Lawrence Watt-Evans

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My introduction to Lawrence Watt-Evans was his brilliant short story “Why I Left Harry’s All-Night Hamburgers” which originally appeared in the July 1987 issue of Asimov’s Science Fiction, and which I read in his 1992 collection Crosstime Traffic. It won the Hugo Award for best story of the year. And while the overall tone of the tale is downbeat, even melancholic, it is hands-down one of the most optimistic and life-affirming short stories I’ve read in any genre. Check it out if you haven’t had the pleasure already — it appears in a bunch of different anthologies, including The New Hugo Winners, Volume II (1992), The Greatest Science Fiction Stories of the 20th Century (1998), and a 2013 Escape Pod podcast.

Lawrence’s most significant contribution to the genre, however, has been his novels — and he’s written a lot of them. His first, The Lure of the Basilisk, appeared in 1980; since then he’s produced five novels in The Lords of Dûs series (which Bob Byrne wrote about here), The Worlds of Shadow trilogy, The Obsidian Chronicles trilogy, thirteen novels set in the world of Ethshar (originally developed as a role-playing game setting), beginning with The Misenchanted Sword (1985), The Annals of the Chosen trilogy, The Fall of the Sorcerers series, and many others. Under his Nathan Archer pseudonym he’s produced a pair of Star Trek novels, Spider-Man: Goblin Moon (1999), two Predator novels, and much more.

I tend to like my SF and fantasy dark and gritty, and Lawrence’s work — especially his early novels — had a reputation for being light hearted and fun. So for much of his career I tended to ignore his work, which I’ve recently come to realize was a significant oversight. So when I found the lot of vintage Lawrence Watt-Evans novels above for sale on eBay for just $7.95 (shipping included), I found it irresistible. It arrived last week.

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Future Treasures: Game of Shadows by Erika Lewis

Future Treasures: Game of Shadows by Erika Lewis

Game-of-Shadows-Lewis-smallErika Lewis is a TV producer whose first genre work, The 49th Key, appeared in Heavy Metal magazine; her webcomic Firebrand was launched last month at Webtoons. Apparently she has a lot more in the pipeline, however — her debut novel, featuring a young man plagued by the ability to see ghosts, arrives this month. Stan Lee calls it a “riveting page turner,” and R.A. Salvatore calls it “a wonderful adventure.” Game of Shadows, the opening volume in a new series, will be published in hardcover by Tor Books on February 28.

Thousands of years ago in Ireland, an ancient race fought a world-changing battle ― and lost. Their land overrun, the Celtic gods and goddesses fled, while the mythical races and magical druids sailed to an uncharted continent, cloaked so mankind could never find it. This new homeland was named Tara.

In modern day Los Angeles, Ethan Makkai struggles with an overprotective mother who never lets him out of her sight, and a terrifying secret: he can see ghosts. Desperate for a taste of freedom, he leaves his apartment by himself for the first time ― only to find his life changed forever. After being attacked by dive-bombing birds, he races home to find the place trashed and his mother gone.

With the help of a captain from Tara who has been secretly watching the Makkais for a long time, Ethan sets out to save his mother; a journey that leads him to the hidden lands, and straight into the arms of a vicious sorcerer who will stop at nothing until he controls Tara.With new-found allies including Christian, the cousin he never knew he had, and Lily, the sword-slinging healer who’d rather fight than mend bones, Ethan travels an arduous road ― dodging imprisonment, battling beasts he thought only existed in nightmares, and accepting help from the beings he’s always sought to avoid: ghosts. This L.A. teen must garner strength from his gift and embrace his destiny if he’s going to save his mother, the fearless girl he’s fallen for, and all the people of Tara.

Game of Shadows will be published by Tor Books on February 28, 2017. It is 400 pages, priced at $25.99 in hardcover and $12.99 for the digital edition. The cover is by Larry Rostant.

New Treasures: The War Dogs Trilogy by Greg Bear

New Treasures: The War Dogs Trilogy by Greg Bear

Greg Bear War Dogs-small Greg Bear Killing Titan-small Greg Bear Take Back the Sky-small

Greg Bear is one of the finest SF novelists working today — he’s a top-notch writer with a keen imagination, and easily one of the most ambitious writers I have read in any genre. His 1985 novel Blood Music, an SF-horror story of a bio-engineered viral apocalypse that brings sentience to individual human cells, remains one of the most original and mind-boggling SF novels I’ve ever read, and his Hugo-nominated novel Queen of Angels, set in an L.A. radically transformed by nanotechnology and huge advances in psychotherapy, was even better.

So I was surprised to see a writer of Bear’s ambition and vision turn his attention to straight-ahead military SF… although, perhaps it’s not as straight-ahead as it sounds. Here’s the description for the opening volume in the trilogy, War Dogs.

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The Dark Fairy, a Magic Carpet, and Forbidden Lovebirds: Cornelia Funke’s The Golden Yarn

The Dark Fairy, a Magic Carpet, and Forbidden Lovebirds: Cornelia Funke’s The Golden Yarn

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In The Golden Yarn, the final (?) volume of the Reckless trilogy by Cornelia Funke, the unthinkable happens. Not in the way you would suppose, of course. After returning to the real world in search of a precious item, Jacob is accosted by Clara, his brother’s girlfriend. More’s the pity when she reveals her true identity; she’s actually an Alderelf who sees to Jacob’s incapacitation and traps the actual Clara in a sleep from which she can never awaken.

A devious Alderelf named Spieler has sent his young apprentice, along with her brother, to do his bidding. Having disguised himself as Jacob’s father, he knows Jacob and his brother, Will, all too well. He desires Jacob’s firstborn child. (Remind you of anyone?) That prevents Jacob and Fox, his beloved companion, from acting on their unbearable feelings for one another. Then there’s Will, who embarks on a quest to find the Dark Fairy, who cursed him all the way back in Book One. Of course, Jacob follows him on what ends up being the most devastating journey yet.

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A Storm of Wings by M. John Harrison

A Storm of Wings by M. John Harrison

oie_701145jxuo14zKNine years, another novel, and ten short stories after the publication of The Pastel City (read last week’s piece on that here), M. John Harrison returned to the world of the city of Viriconium in A Storm of Wings (1980). Its title taken from a line in the previous book, A Storm of Wings largely recycles the plot of the that novel as well. Once again, alien forces are threatening the city of Virconium and only a ragtag band of heroes has a chance of staving off destruction. Other than setting and basic similarity of narratives, this second novel in the series exists on a whole different plane of storytelling, both in style and intent.

A new religion has risen up in and around the city of Viriconium, the Brotherhood of the Locust. Its origins are a mystery and its teachings appear to have arrived from beyond mortal thoughts.

Who knows exactly where it began, or how? For as much as a century (or as little as a decade: estimates vary) before it made its appearance on the streets, a small group or cabal somehwere in the city had propagated its fundamental tenet — that the appearance of “reality” is quite false, a counterfeit or artefact of the human senses.

This creed stands at the nucleus of A Storm of Wings, both the story on the page, and at what Harrison has to say about fiction. As the “world” of Viriconium comes under attack from a force that twists and alters its “reality,” we are, page by page, reminded any stability the “land” has comes from its creator and can be wiped away with a tap of the backspace key.

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