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The Time is Out of Joint: The Silver Skull, A Review

The Time is Out of Joint: The Silver Skull, A Review

silver-skull2The Silver Skull is the first book in a new series by Mark Chadbourn, Swords of Albion, following the adventures of Will Swyfte, spy for Queen Elizabeth the First of England, as he fights a secret war against the faerie-folk of the Unseelie Court. That’s a brilliant hook for an ongoing series of adventure novels. And in fact Chadbourn’s new book is best described as modern-day pulp, with all the strengths and weaknesses that implies.

It’s a swashbuckling tale of adventure, filled with sword-fights, melodrama, action set-pieces, heroes, and villains. But its characters are flat and uninteresting. And, ultimately, its depiction of its setting is gravely disappointing.

Let’s look first at what the book does well. The plotting is strong and sure, and builds nicely through a series of action sequences. Tension is manipulated skillfully, and the staging of events is imaginative and clearly described. Chadbourn moves his story through a number of interesting places in the Elizabethan world, filling those places with cloak-and-dagger suspense, mysterious riddles, ancient Indiana-Jones-style deathtraps, and the like.

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Marvel’s The Monster of Frankenstein, Part One

Marvel’s The Monster of Frankenstein, Part One

300px-essential_frankenstein1Click on images for larger versions.

Following the success of The Tomb of Dracula in 1972, Marvel Comics launched The Monster of Frankenstein the following year. Gary Friedrich and Mike Ploog kicked the series off with a fairly faithful three-part adaptation of the Mary Shelley novel.

At the outset, Marvel determined to keep the Monster in period. This was an interesting approach considering the modern update Dracula had received. Vampires were an easier sell for the twentieth century as numerous film and television updates had already established contemporary vampire stories whereas the Frankenstein Monster somehow seemed an antiquated concept, despite the character’s ongoing appeal.

It is important to remember that at the time the series debuted, literary critics had not yet embraced Mary Shelley’s work as a classic. Shelley, like Bram Stoker, was looked down upon as low-brow and her work was not afforded serious consideration.

Television syndication of the Universal Frankenstein pictures of the 1930s and 1940s and the character’s transformation into the patriarch on the 1960s sitcom, The Munsters were largely responsible for its longevity. It would be several more years before Shelley’s cautionary tale would gain widespread acceptance as a modern myth whose resonance had not diminished with the dawn of the Industrial Revolution.

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Zombieland: Bringing the fun, and a few rules to live by

Zombieland: Bringing the fun, and a few rules to live by

zombieland-posterLike most horror fans, I love zombie movies because they’re fun, gory, and suspenseful. I find the survivalist angle intriguing, too (I often find myself wondering if and how I could survive an initial outbreak of the walking dead. Equipped with my copy of The Zombie Survival Guide I’d like to think at least I’d have a fighting chance. But probably not).

But in the end the zombie films I like best are those that aspire to more than just empty action. Like all good movies, the best zombie films contain underlying social and/or political messages that give them an added dimension and another level on which they can be enjoyed.

I’m not a horror historian, but as far as I can tell the zombie film as social commentary started with George Romero. Broadly, zombies have always been a metaphor for death, but it wasn’t until 1978’s Dawn of the Dead that the walking dead were used to critique concepts like capitalism and unchecked consumer culture (as a sidenote this is why I didn’t like the new Dawn of the Dead as much as the original—the 2004 version is not only too nihilistic, but it removes all the subtext in favor of high-speed, sprinting zombie carnage).

Since Dawn other zombie films have hopped on the bandwagon of zombie apocalypse as societal/cultural critique. The most recent example is the comedic zombie horror of Zombieland (2009). Zombieland tells the story of a group of survivors trying to find their way in the aftermath of the zombie apocalypse. These include 20-something “Columbus” (played by Jesse Eisenburg), a nerdy, World of Warcraft playing recluse; “Tallahassee” (Woody Harrelson), a modern cowboy with an apparent death wish, a sardonic sense of humor and a mean streak a mile wide when it comes to zombies; “Wichita” (Emma Stone), a beautiful, guarded, hard-bitten realist, and “Little Rock” (Abigail Breslin), Wichita’s younger sister and resourceful partner in crime.

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Goth Chick News: Candy Corn for the Imagination

Goth Chick News: Candy Corn for the Imagination

image0062The six-foot grim reaper is out in the front yard pointing eerily at the tombstones poking out of the grass. The fog machines are strategically placed; one in the bushes and one in the coffin leaning against the house. There’s a sound-activated specter that will slide from tree to gutter, moaning and waving its arms at the slightest hint of a visitor. And most important, there’s an eight-foot python curled around the mailbox.

The python is the sure-fire giveaway; it’s Halloween at Chateaux Goth Chick.

Now all that’s left to do is relax and wait for the thirty-first when, decked out in full zombie regalia, I will lie in wait in that front yard coffin, concealed in machine-made fog and scare the crap out of the neighbor kids.

The anticipation is brutal.

But adequately filling the moments between now and then calls for a lot of activity, some of which I described to you last week; the rest of my time I spend buried in my favorite Halloween-time books.

Are there really books such as these, you ask? Stories that make the blood run as cold as the dry ice in my cauldron of rum punch? Tales that cause more terror than running out of bite-sized Snickers before the doorbell rings for the last time?

You betcha.

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Top Choice October: Dracula ‘58 (Horror of Dracula)

Top Choice October: Dracula ‘58 (Horror of Dracula)

dracula-58-title-on-coffin-with-bloodOctober films come in two flavors for me: Universal and Hammer. I have affection for almost any Gothic horror films these studios produced during their Golden Ages (1930s and ‘40s for Universal, 1950s and ‘60s for Hammer), even the lesser entries. The studios have such opposite visual approaches to similar material — the black-and-white shadows of Universal, the rococo lurid colors of Hammer — that they create a perfect Yin and Yang for Halloween, a Ghastly Story for Whatever Suits Your October Mood.

And what suits my mood best, most of the time? Hammer’s 1958 Dracula, released in the U.S. as Horror of Dracula. This isn’t my top pick of the Hammer canon — I lean toward two 1968 films for that honor, Frankenstein Must Be Destroyed and The Devil Rides Out — but it is the film I turn to more than any other when the calendar changes into the deep orange and serge hues of the Greatest Month.

Dracula ‘58 is my favorite version of the Dracula story, and perhaps my favorite vampire anything — with the possible exception of Matheson’s novel I Am Legend. It has flaws, but scoffs at me for even thinking that they exist. It is so desperately alive, so exploding with its own entertainment value, and so rich in execution that it never fails to be “exactly what I wanted to watch tonight.” I can say that about few films, even objectively better films.

Dracula is the cornerstone of the Hammer Film Productions legend, and an icon of the Anglo-Horror revival that seized the 1960s. Hammer had already entered the field of horror with their science-fiction “Quatermass” films, the intriguing spiritual spin-off X the Unknown, and the unusual creature-search adventure The Abominable Snowman. In 1957, the studio made their first color period horror movie, The Curse of Frankenstein, which whirled far away from both standard source materials — Mary Shelley’s novel and the 1931 James Whale film starring Boris Karloff — to represent an accidental manifesto of the new terror. It also introduced the horror-watching world to the double-team of Peter Cushing (Doctor) and Christopher Lee (Monster).

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Supernatural Spotlight – Episode 6.3 “The Third Man”

Supernatural Spotlight – Episode 6.3 “The Third Man”

The angel Castiel (right) returns to the fold, joining Sam (left) and Dean (right) in their battle to stop evil.
The angel Castiel (right), along with his trench coat, returns to the join Sam (left) and Dean (right) in their battle to stop evil.

This week features the return of Castiel – the angel who seems to always get the short end of the stick. Castiel’s been around through seasons four and five. He was first introduced as the angel who pulled Dean out of Hell, but has since rebelled against the divine plan by thwarting the apocalypse. Last we saw him, in the season five finale, he had been bloodily blown up by Lucifer … and then miraculously healed in the final moments of the episode, presumably by God (or something).

The episode begins in a police locker room. A cop is changing to go home, washing his face, when he notices a little cut on his face. Further washing makes things worse, as he peels half of his cheek off. His feet are bleeding, and then his back, and then his mouth. “I think I’m bleeding,” he says before he collapses to the ground … and splat his body erupts into a liquified pile of blood and flesh. (Far more blood than flesh.)

Cut to Dean having a sex dream about Lisa and waking up alone in the Impala. Sam’s wake-up routine seems a bit more driven, as he’s doing a hardcore workout. Still, he apparently likes his distractions, as a woman is in the room. As she’s leaving, Sam reminds her that he owes her money. She apparently almost forgot. “Next time, you can call me on my night off,” she says. Go Sammy!

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Seventy-Eight Cards to a Better October: The Halloween Tarot

Seventy-Eight Cards to a Better October: The Halloween Tarot

halloween-the-worldhalloween-back-of-cards1October has come, my favorite time of the year. I have my special rituals during this season, such as reading classic weird tales (Algernon Blackwood and M. R. James are among my top picks for seasonal fun) and evenings watching Universal and Hammer Horror films.

Another tradition I have is dragging out of the sock draw my Essential October Totem: Kipling West’s The Halloween Tarot, published by U.S. Game Systems, Inc. If I ever needed to describe to someone all the wonders of my favorite holiday, all of its joys and sensations and beauties and cross-cultural marvels, I would simply hand them this deck of seventy-eight colorful cards with their black-and-orange silhouetted backs and say, “Look through that. Then you’re ready for October. Now, where’s the candy? You got Pixy Stix? Okay, then I’ll take a Baby Ruth.”

Collecting tarot decks is a minor hobby of mine, one I don’t indulge in that often, but over a decade has brought into my hands about forty different decks, ranging from historical reproductions of the original tarocchi decks of fifteenth-century Italy (back when tarot was simply a game, the origin of the modern playing deck) to utter modern weirdness like The Tarot of Baseball, where The Devil has become The Manager. Tarot, for me, is strictly an art hobby with some historical interest and potential for creating stories from the images. I know the meanings of the archetypal symbols on the cards and the history of how these meanings got invested into a deck of playing cards (there’s some fascinating Renaissance history and 18th and 19th-century occult revival stuff behind it), but have zero belief in the New Age “fortune-telling” aspect of tarot. I just love seeing how different artists interpret the symbolism.

The Halloween Tarot deck is an idealized nostalgic childhood look into Halloween traditions—which include fortune-telling games at parties. Kipling West’s artwork is simple, sturdy, and extremely autumnal and affecting. She based the images on the most famous of modern tarot decks, the Waite-Smith—sometimes called Rider-Waite, after the Rider Card Company that first published it in 1910—that was developed by Arthur Edward Waite and illustrated by Pamela Coleman Smith. This is the deck that almost everyone thinks of when they imagine tarot; Smith’s images, especially for the numbered cards (which were rarely fully illustrated in older decks) have become the standard template for most modern deck interpretations.

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A Review of The Witches of Karres, by James H. Schmitz

A Review of The Witches of Karres, by James H. Schmitz

witches-karres-aI decided to review The Witches of Karres mostly because I remember seeing some sequels, written by different authors, as James H. Schmitz died in 1981.

I’m not surprised; The Witches of Karres feels like it should have been a series all along. The setting seems designed for multiple adventures. The book itself is less a space opera than a space operetta — it never takes itself too seriously — but it’s still distinctly an adventure story, not a straight-up comedy.

Captain Pausert is a decent and friendly man, perhaps a touch too in love with his notion of himself as a square-jawed space adventurer. For instance, we find out quite early in the book that he faked a log entry about a desperate fight against pirates when he actually just spent a few hours blowing up asteroids — partly to test his ship’s guns, partly for the fun of it.

Still, he can’t resist helping someone in trouble, especially when that someone is an apparently helpless teenage slave girl. Despite the anti-slavery laws of his native planet, he’s quickly maneuvered into buying her, then her two younger sisters.

Pausert may be a bit bumbling at this point in the story, but he’s not quite stupid; he notices that the slave-owners are extremely eager to sell, and that there’s something slightly off about the three girls.

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Supernatural Spotlight – Episode 6.2 “Two and a Half Men”

Supernatural Spotlight – Episode 6.2 “Two and a Half Men”

Since having children, I’ve found that anything hinting at children in danger is a lot more emotional than it was before. The Curious Case of Benjamin Button would have probably had no real impact on me a few years back, but watching it now those last few minutes, where Button is aging younger and younger, undergoing dementia as his toddler body gets smaller and smaller, forgetting even how to walk … it still haunts my dreams. (I probably should have put a spoiler space there, but if you haven’t seen it by now, you probably aren’t going to.)

Dean and a cute little kid. Grab the tissues, this is going to get ugly.
Dean and a cute little kid. Grab the tissues, this is going to get ugly.

So the promos for this week’s episode tell me that it’s going to be a rough one, emotionally. There’s a baby and, from what I can tell, he is either a monster or eaten by one … or possibly both.

The first moments of the episode, as is often the case, are action packed. Camera zooms in on a family photo which is then smacked by a blood soaked hand and falls to the ground. A woman runs through the house, clutching her baby in bloody arms. She hides in the bedroom. The phone gives a busy signal. Someone’s forcing the door open, so she hides under the bed with a baby. There is absolutely no way that this plan will work, and to her credit you get the idea that she knows it, but this is a horror series after all and it’s not like she had a lot of options.

Holy crap, Dad’s bloody corpse is under the bed with them!

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Art of the Genre: The real ‘L’ word

Art of the Genre: The real ‘L’ word

chainmail_3rd_editionI’m an old TSR module fan, and as such I’ve always been intrigued by how the concept of such media came into existence. For the most part they fall in series, kind of like writers follow Tolkien with the concept of connected books and characters in a trilogy. It makes perfect sense, especially if you’re trying to create an extended campaign with a gaming group that meets on a regular basis. Series modules facilitate that, and recently I had the opportunity to chat with one of the original designers of a TSR foundation adventure path, the L Series ‘Lendore Isles.’

The author, Lenard ‘Len’ Lakofka is probably so ‘old school’ he’s beyond the term. His inclusion into the realm of RPGs predates the genre entirely, as he was a member of the International Federation of Wargaming. This institution came about in the sixties before the creation of Gygax’s Chainmail and was the original organizer of the first Lake Geneva Convention, i.e. GenCon in 1968.

At that first convention, people were playing Avalon Hill board games and Diplomacy during the Saturday only gathering, but that first year a chosen few were invited by Gygax to try Chainmail on the following Sunday after the convention was over. Lakofka was one of these founding fathers of the game.

From those humble beginnings, Chainmail would evolve into Dungeons & Dragons and Lakofka would continue to play the game with verve for the next forty years.

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