Browsed by
Category: Reviews

Infinity, January 1958: A Retro-Review

Infinity, January 1958: A Retro-Review

infinity-january-1958-smallThis is the fifth installment in Rich Horton’s retro-reviews of science fiction and fantasy digest magazines from the mid-20th Century. The first four were the February 1966 Analog, the December 1965 Galaxy, the January 1966 issue of The Magazine of Fantasy & Science Fiction, and If, October 1957.

Click the images for larger versions.

The last magazine I reviewed came from October 1957, the month Sputnik was launched. This one is dated January 1958, and presumably appeared on stands a month or so after Sputnik, but was editorially complete just prior to the launch. And I’ve got another October 1957 issue coming.

So — these are, I would argue, three examples of SF magazines on the very cusp of the Space Age.

Infinity lasted from the end of 1955 through 1958, a total of 20 issues. It was published irregularly but roughly bimonthly. The editor throughout was Larry Shaw, and his work was justly very well regarded. The most famous story he published was Arthur C. Clarke’s “The Star” in the very first issue.

Shaw also edited the companion magazine, Science Fiction Adventures, which became the John Carnell-edited UK magazine by the same name (Carnell’s magazine started as a reprint edition of the US magazine, but continued with original stories after the US version folded). An earlier US magazine of that name was edited by Lester Del Rey pseudonymously, and the title was used again later for one of Sol Cohen’s horrid reprint magazines.

This issue had a cover by Ed Emshwiller, illustrating Richard Wilson’s serial “And Then the Town Took Off”, and interior illustrations by Emsh, Bill Bowman, Richard Kluga, and John Schoenherr. The only ads are the ubiquitous SFBC on the back cover (inside and out), and on the inside front cover an inhouse ad urging the reader to subscribe to Infinity and Science Fiction Adventures.

Read More Read More

Disney for the Win: Wreck-It Ralph

Disney for the Win: Wreck-It Ralph

wreckitralphOver the last few years, I’ve been a big fan of Disney/Pixar films, but not so much of the films put out by Disney itself. While I enjoyed Tangled well enough, when compared to the Toy Story franchise or Wall-E, the more mainstream Disney movies just don’t have the same emotional impact.

Or at least they didn’t. I think Disney may have broken that trend with their newest film, Wreck-It Ralph.

It’s not for nothing that this film marks a departure from Disney’s typical formula of repackaging classic fairy tales, either. By stepping outside of this traditional storytelling structure, they allowed for something new and adventurous. There’s a creative energy behind Wreck-It Ralph that was missing from The Princess and the Frog and Tangled.

This isn’t to say that Wreck-It Ralph doesn’t rely on classic stories as its inspiration. It’s just that these are classic video game stories … the fairy tales of the modern age.

The Basic Story (Minimal Spoilers)

Ralph is the “bad guy” in an 8-bit video game called Fix-It Felix, Jr., in which he lives in the city dump and comes down every day to destroy an apartment building, while the hero of the game repairs it. On the 30th anniversary of his video game, he has an existential crisis and decides he wants to be treated with respect. Toward this end, he decides to become a hero in another video game … throwing his own game into chaos.

That’s the basic story, the one that you get in the trailers, and there’s certainly no shortage of cameos and Easter eggs for those who grew up with video games in the 80’s and 90’s. (My 7-year-old missed some of the jokes that impressed me the most, of course.)

But what this description misses is how deeply plotted Wreck-It Ralph actually is, the many layers and plot twists that come up … but for that, we’ll need to offer at least a few high-level spoilers (nothing too major, though).

Read More Read More

What Writers Can Learn From Joss Whedon’s The Avengers Audio Commentary

What Writers Can Learn From Joss Whedon’s The Avengers Audio Commentary

theavengers2012posterAbout a month ago, The Avengers (Amazon, B&N) came out on DVD and Blu-Ray. My guess is that most avid superhero fans have probably already gotten their copies. Even if superheroes aren’t normally your thing, though, I recommend getting the film, especially for those who are writers or aspiring writers.

When the film came out in theaters back in May, I wrote an article “What Writers Can Learn From Joss Whedon’s The Avengers.” All of those points are still valid and if you haven’t seen the film, the writing is top notch. The bonus materials on the blu-ray, however, give you glimpses into more than just the film-making process, but a good glimpse into how to craft a good story. Some mild spoilers will be revealed below, if you haven’t yet seen the movie.

Tor.com has compiled a pretty good breakdown of the commentary, for those who want a more complete glimpse of what Whedon discusses.

Read More Read More

Solitaire Gaming

Solitaire Gaming

eia_front_cover_fullI should probably blame the whole thing on John O’Neill and Eric Knight.

It was Eric who introduced me to the true joy of war board games. Sure, I’d played many a game of Risk back in junior high, but the more I read about actual tactics, the more frustrated I became with the original board game which is more about luck than real strategy.

The late ’70s and ’80s, when I was in junior high and high school, were a golden era for tactical boardgames like Panzer Leader and Axis & Allies. I was aware of, but rarely played these games because when given the chance to game with friends, I chose role-playing over board games every time. I didn’t know how cool they could really be until Eric drove down a few years back and introduced me to the wonderful old Yaquinto board game French Foreign Legion and we had three hours of fun pushing cardboard counters into death-defying positions a la old Hollywood desert adventure movies. In those over-the-top extravaganzas every bullet counts and even the extras get dramatic death scenes.

I suddenly realized the fun I’d been missing, but I wasn’t well and truly hooked until O’Neill gave me an extra copy of Barbarian Prince and told me about solitaire boardgames. You can play a lot of games solitaire if you have to do so — as any younger sibling or only child can tell you — but it was never much fun to play Risk or Clue against yourself. Some games, though, are designed to be played solitaire, which is what drew me to Victory Point Games.

What I was REALLY looking for was a copy of French Foreign Legion (copies are very, very scarce, although Eric generously tracked one down for me as a gift). What I found was a solo wargame based on the Battle of Rorke’s Drift that had been inspired by one of my favorite movies, Zulu. Since stumbling upon that first game I’ve tried out a number of Victory Point Games titles, and today I thought I’d write about one of my favorites, Empires in America.

Read More Read More

Adventure on Film: The Thief of Baghdad

Adventure on Film: The Thief of Baghdad

the-thief-of-baghdad-smallOn a recent Friday night, I sat down with my wife to watch The Thief of Baghdad (the definitive Korda/Powell version, from 1940). Thirty minutes later, my wife was fast asleep. When she woke up, she said, knowing I planned to mention the film to Black Gate’s readership, “What are you going to write about this?” Her notable lack of enthusiasm could, of course, be due to any number of factors, but only three reasonable alternatives present themselves: A) my wife is entirely lacking in taste; B) my wife has been replaced by a cantankerous alien entirely lacking in taste; C) this particular movie might well cause many a discerning viewer to harbor similar sentiments.

Let’s be clear: The Thief of Baghdad is one of the most universally acclaimed fantasy films ever made. Even my old (well-loved) copy of The Movie Guide gushes. “Perhaps the most splendid fantasy film ever made,” writes James Monaco and his various contributors, ending the review with “Film fantasy just doesn’t get much better than this.” Halliwell’s is equally enthusiastic, and they don’t like anything. Time Out raves. Coppola and Lucas cite it as a significant influence.

The story is crackerjack from start to finish. (Spoilers here: if you don’t want the plot, skip to the next paragraph.) Ahmed, the king deposed by Jaffar, his own Grand Vizier, falls in love with a princess whom no man can see, and of course vows to see her repeatedly. Ahmed is aided by Abu the thief, but of course Jaffar has designs on the very same princess. When Jaffar kidnaps her, Ahmed and Abu follow, but Jaffar conjures up a storm that separates our two heroes. In order to find Ahmed again, Abu must gain the reluctant help of a fifty-foot genie (the exceptional Rex Ingram), then steal the Eye of the World from a temple guarded by, among other things, a giant spider and giant octopi. Finally, with Ahmed captured and about to be beheaded, Abu swoops in on a flying carpet to save the day.

Given all this, how on earth did my wife (or some random alien) pass out?

The Thief of Baghdad has not aged gracefully. It’s essential viewing, yes, but only for buffs of either fantasy films or Old Guard Hollywood. The inconsistent special effects are the least of its problems; worse by far is what one might call presentational acting, but is in fact mostly just plain bad. Even Sabu, the Indian star who first made it big with Elephant Boy, is revealed to be a truly wooden performer. Conrad Veidt, as the cruel-as-an-adder Jaffar, comes off as a well-oiled villain, but he’s horribly miscast; he’s German through and through.

Read More Read More

New Treasures: Ashen Stars by Robin D. Laws

New Treasures: Ashen Stars by Robin D. Laws

ashen-stars2Back in August, we reported that Pelgrane Press’s new space opera RPG Ashen Stars had won a 2012 ENnie Award for Best Setting. That was enough to pique my curiosity, and I ordered a copy.

I’ve been waiting for a science fiction role playing game with a truly rich setting for a long time. Our Managing Editor Howard Andrew Jones has been exploring Traveller in a series of occasional articles — most recently on the Netherell setting and The Third Imperium — but to be honest I always found the setting for Traveller to be fairly generic, at least in the early editions. The last SF RPG to really impress me was Rogue Trader by Fantasy Flight, a gorgeously produced game set in the Warhammer 40,000 universe; before that I have to go all the way back to Holistic Design’s future-medieval setting Fading Suns, first released in 1996.

I’m very pleased to be able to add Ashen Stars to that short list. Drawing heavily upon his successful GUMSHOE mystery system, author Robin D. Laws has created an extremely appealing game of space opera procedural mysteries. In the tradition of the best hard boiled detective fiction, players are constantly scrambling for money, equipment, and respect… all of which they’ll need to succeed in a war-ravaged perimeter where trust is a precious commodity, and very little is truly what it seems.

The players in Ashen Stars are private eyes — excuse me, licensed mercenaries — acting as freelance law enforcement on a rough-and-tumble frontier called “the Bleed,” where humans and half a dozen alien races mingle, compete, and trade. The Mohilar War that devastated the once powerful governing Combine ended seven years ago, and no one is sure exactly how. The Combine is in no shape to govern the Bleed, and rely on loosely-chartered bands like the players to maintain peace in the sector, keep a lid on crime, and investigate odd distress signals from strange corners of space. Like the crew of the Serenity, your loose band of players operate on both sides of the law, secure lucrative contracts, scramble to maintain your ship and upgrade your aging equipment, and maintain a code of honor in a place where reputation is the most precious commodity there is.

The writing and color art are impressive throughout, and the book is filled with fascinating tidbits that will make you anxious to play, and re-introduce you to the essential joy of role playing.

Read More Read More

Universal Classic Monsters: The Essential Collection

Universal Classic Monsters: The Essential Collection

universal-classic-monsters-the-essential-collection-classicmonsters_bluraycollection_3d_rgb-560x739This year, the home video divisions of all the major distributors banded together and plotted a full-scale assault on the wallets and bank accounts of Blu-ray owners during September and October. Only the wealthiest could possibly survive an attack that began with the first Hi-Def release of the Indiana Jones films. But the supreme weapon, the ultimate October Surprise, is Universal’s huge ebony slab of fear, nostalgia, and latex make-up: Universal Classic Monsters: The Essential Collection. Spanning twenty-three years and nine films (advertised as eight, sorry Spanish Dracula), the long-anticipated set brings the Masters of Halloween into glorious 1080p for the first time, and in perfect seasonal position to drain your money before you waste it on a Jack Sparrow costume that forty other people are also going to wear to that same party.

Few movie series have had such an impact on filmmaking and popular culture as Universal’s stable of ghouls. They are as much a part of Halloween as Pixie Styx and pumpkin carving. I can’t imagine there are Blu-ray owners with any shred of geek cred out there who won’t want to add this to their shelves. When I received mine in the mail, I rejoiced at the anticipation of a week full of evenings revisiting some of my favorite movies in beautiful restored editions. The box set did not let me down—except for the one film that doesn’t really belong on it, but I anticipated that.

Universal Classic Monsters: The Essential Collection comes packaged in a black slipcase with a side-bound color booklet of trivia. The eight discs contain Dracula (1931), the Spanish-language Dracula, Frankenstein, The Mummy, The Invisible Man, Bride of Frankenstein, The Wolf Man, the 1943 color re-make of The Phantom of the Opera, and Creature from the Black Lagoon.

Taking the discs in chronological order, as I did during the week:

Read More Read More

Galaxy Science Fiction, October 1950: A Retro-Review

Galaxy Science Fiction, October 1950: A Retro-Review

galaxy-october-1950-smallContinuing in my discovery of Galaxy magazine, I began reading the first issue, dated October 1950. I knew what I’d never see in Galaxy, and but what fiction would I discover within?

“Time Quarry” by Clifford D. Simak is the first of a three-part serial. I don’t see this done often with modern magazines, but it seems like back in the Fifties, novel serializations were part of the norm. I wonder how the rights and payment worked out for that, but I digress.

In Part 1, Asher Sutton returns to Earth after disappearing for twenty years on a space exploration mission to 61 Cygni. Little is known of the planet he landed on; no other ship can get near it due to unexplained anomalies. Since his return, Sutton has drawn attention, both from those who want information and those who want him dead.

“Third From the Sun” by Richard Matheson – A family plans to escape from a world on the brink of war. All they need to do is to take a spaceship for themselves and leave everyone but their closest neighbors behind.

Third From the Sun became the title of Matheson’s first paperback short story collection, published by Bantam Books in 1955.

“The Stars are the Styx” by Theodore Sturgeon – Mankind has the tools for creating vast inter-galactic travel, but it will take 6,000 years to set up the framework. Volunteers are sent (usually as married pairs) out to distant points within the galaxy, and when all are in place, they will create a connected network for instant transportation to each location.

Each person’s choice to go out or return to Earth is made at Curbstone, an Earth satellite run by a man sometimes referred to as Charon. Of the latest arrivals, Charon takes interest in Judson, a young man who seems certain to become Outbounder, provided he doesn’t get too distracted by those who are still undecided.

Read More Read More

Beth Dawkins Reviews Ironskin

Beth Dawkins Reviews Ironskin

ironskincoverIronskin
Tina Connolly
TOR (304pp, $24.99, Hardcover, October 2012)
Reviewed by Beth Dawkins

Ironskin is a fairy tale reimagining of Jane Eyre and the debut novel for author Tina Connolly. I have never read Jane Eyre, and wouldn’t have known the two were related, but there was an author note at the end.

Our Jane comes to the mysterious Mr. Rochart’s home to work as a governess to his child, Dorie. Dorie, like Jane, has been affected by the fey war. Unlike Jane, Dorie does not wear the scars on her face. Instead her power came from birth. Her mother was taken over by a fey before she was born, leaving Dorie with a fey curse. The girl can make things fly, and uses her power instead of her hands. Jane is tasked with teaching Dorie to use her hands, and act like any other child. As Jane works with Dorie to these ends, she discovers more about the fey curses than she bargained for.

Jane’s life has been hard. Her brother lost his life in the fey war. A bomb destroyed him, and the fey shrapnel from the blast caught Jane in the face, destroying one side of it. The shrapnel from the bomb has a type of fey substance in it that causes those maimed in the war to be cursed. These curses make those injured feel unpleasant things such as sadness, hunger, and, in Jane’s case, rage. The curse also affects those that come in contact with the scarred person. Jane wears an iron mask that shrouds half of her face to keep her wounds from infecting anyone else. People like Jane are called ‘ironskin.’ While this has caused self-loathing and depression in Jane, it quickly becomes repetitive.

Read More Read More

Solomon Kane Movie Needs More Solomon Kane

Solomon Kane Movie Needs More Solomon Kane

solomonkaneposterThe sixteenth- and early seventeenth-century Puritan adventurer Solomon Kane is my favorite of Robert E. Howard’s serial characters: a fascinating mixture of obsession, religion, righteousness, history, and dark fantasy awesomeness. However, it’s the character I love, not necessarily the stories in which he appeared. With the exception of “Wings in the Night,” the Solomon Kane stories are mid-range pieces in Howard’s canon, not at the consistent level he delivered later with Conan, King Kull, or many of his one-shots. Solomon Kane appeared early in Howard’s short professional pulp career, with the first published story in the August 1928 issue of Weird Tales. Perhaps if Howard stayed longer with the Puritan hero while his storytelling skills increased, he might have equaled the Conan series in quality.

But a great character is always an excellent starting point to make a great movie, and in concept a Solomon Kane film should be an easy third-base hit for any talented filmmaker. The 2009 British-French-Czech Solomon Kane, which finally received its limited U.S. theatrical release today (also on VOD if you can’t find a local theater), showed many hints of not only getting on third, but possibly stealing home. Tonally, it captures the 1930s version of Weird Tales. The violence is graphic and bloody without falling into the slapstick idiocy of Marcus Nispel’s Conan the Barbarian. The production design is top-tier for a mid-budget movie and feels saturated with the benighted European dreariness of Kane stories such as “Skulls in the Stars” and “Rattle of Bones.”

What the movie does not have: Solomon Kane. This tends to undermine most of the right steps the filmmakers take, as you might imagine.

It makes no difference if audiences know the first thing about the character of Kane or even know the name Robert E. Howard. The film’s failure to exploit what makes Solomon Kane so fascinating spills over into the story and pacing. Solomon Kane is an origin tale that stretches out for a hundred minutes — an origin for a character who doesn’t even need an origin. As James Purefoy’s voiceover at last declares Solomon Kane’s intentions to battle evil wherever it lies, and the hero leaps onto his horse decked with the swirling black coat and the wide-brimmed slouch hat, the audience will be primed to see this strange avenger work his bloody craft. But then the director’s name appears and the end credits start. Sorry folks, movie is over.

Read More Read More