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Category: New Treasures

Robots versus Musketeers: The Last Musketeer by Jason

Robots versus Musketeers: The Last Musketeer by Jason

the-last-musketeer-smallI haven’t read anything by the Norwegian cartoonist Jason before, but I’ve been intrigued for a while. So last week I ordered a copy of Isle of 100,000 Graves from Amazon.com. For a while I had The Last Musketeer in my cart as well — I didn’t know anything about it, but the cover looked cool.

Now pay attention, because this is one of the dangers of online shopping that no one talks about. I’ve never wandered by the counter at Barnes & Noble and accidentally purchased something, for example. But apparently, I forgot to take The Last Musketeer out of my cart, ’cause it showed up with the rest of my order. Whoops.

Now, Amazon has a very forgiving return policy. But to take advantage of it, you have to do stuff. Not the least of which is actually return the item in question. That’s a lot harder to do when it has both a Musketeer and a robot on the cover. You try it.

Anyway, now I have a copy of The Last Musketeer. I read it today, and quite enjoyed it.

Athos, one of the original members of Dumas’s The Three Musketeers, is living a wasted existence as a drunk and a bum in modern Paris, when the city is attacked by ‘laser blasts” originating from the planet Mars. In fine pulp fashion, Athos tracks down a pair of ray-gun toting invaders wandering the city, defeats them with his trusty rapier, and forces the surviving Martian to take him to his rocket ship, where they blast off for the alien planet (one of the running gags in the strip is that Athos has no clue what planet he’s on).

It goes without saying that the comic celebrates all the conventions of 1930s-era pulp science fiction, right down to the goofy alien costumes, stubby rockets, and giant cast-iron video screens. There’s no explanation for how an 1840s-era French Musketeer is still alive in modern Paris, and none is needed. This comic has one audience: those who want to see Athos the Musketeer battle robots on the sands of Mars. If that’s not you, don’t put it in your Amazon cart (even by accident).

But if it is you, I think you’ll have a good time. My one criticism is that the dialog seemed oddly wooden; I put the blame for that mostly on Kim Thompson’s translation. Perhaps I’ve just gotten spoiled by the elegant and frequently hilarious translations in modern manga, especially Fairy Tail and the brilliant Fullmetal Alchemist. But it seemed the crisp and subtle artwork demanded crisp and subtle dialog, and that wasn’t always the case.

The Last Musketeer was published by Fantagraphics in January, 2008. It is 48 pages in full color, and priced at $12.95.

New Treasures: Stories, edited by Neil Gaiman and Al Sarrantonio

New Treasures: Stories, edited by Neil Gaiman and Al Sarrantonio

stories-neil-gaiman-smallYeah, I know I’m late to the party with this one. Stories, the high-profile original anthology edited by Neil Gaiman and Al Sarrantonio, was released over two years ago — back in June of 2010.

But I have a good excuse. Despite the incredibly awesome cover by Tom Gauld, after my first glace at the table of contents, I dismissed Stories as a mainstream anthology.

I mean, come on. Walter Mosley, Jodi Picolut, Joyce Carol Oates, Joanne Harris, Lawrence Block, Roddy Doyle, and Chuck Palahniuk? You’d have made the same mistake.

Eventually, I picked up enough on the buzz around this book to realize that its claim to being a “groundbreaking anthology that reinvigorates, expands, and redefines the limits of imaginative fiction” wasn’t just hyperbole. Many of the stories, including Neil Gaiman’s “The Truth is a Cave in the Black Mountains” and Elizabeth Hand’s “The Maiden Flight of McCauley’s Bellerophon,” began showing up on genre best-of-the-year lists.

I finally decided it was time to take another look. It didn’t hurt that by then the hardcover was being offered at a bargain price at Amazon.com for 60% off (still in stock if you act fast).

Stories is by no means a straight-up fantasy anthology. But it includes some terrific fantasy fiction by some of the genre’s biggest names, including Richard Adams, Michael Swanwick, Michael Moorcock, Peter Straub, Gene Wolfe, Tim Powers, Joe Hill, Michael Marshall Smith, and Joe R. Lansdale.

And I think you’ll be surprised by the contributions of the writers I mentioned above — who aren’t known for writing fantasy — as well.

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Discover the Secret History of World War Two in Achtung! Cthulhu

Discover the Secret History of World War Two in Achtung! Cthulhu

achtung-cthulhu-smallOn Tuesday, I talked about the latest crop of exciting fantasy games I’ve discovered, with the help of The Paris Fashion Week of Fantasy Games. They included recent supplements for CthulhuTech, the game of Cthulhu versus giant robots, and Incursion, an intriguing mash-up of BattleTech and Squad Leader.

Cthulhu, zombies, Nazi super-science, occult experiments… you’d think these two games alone would keep me completely content for the next decade. And they might have, too, if I hadn’t just discovered Modiphius Entertainment’s Achtung! Cthulhu.

Before you accuse me of having the attention span of a three-year-old, I’d like to point out that Achtung! Cthulhu combines all that stuff in one game.

Did you ever want to see what would happen if Sgt. Rock went toe-toe-toe with the minions of Nyarlathotep in Nazi Germany? If Indiana Jones stumbled on a nest of shuggoths in Hitler’s Eagle’s Nest at Berchtesgaden?

These are rhetorical questions; of course you did.

Achtung! Cthulhu is a tabletop roleplaying campaign that pits elite Allied soldiers against Chthonians, Deep Ones, Dimensional Shamblers, the Dark Young of Shub-Niggurath, and other creatures from H.P. Lovercraft’s Cthulhu mythos. It is fully compatible with Chaosium’s Call of Cthulhu, and versions are in the works for Realms of Cthulhu (for Savage Worlds), Pelgrane Press’s Trail of Cthulhu, and the PDQ Core Rules from Atomic Sock Monkey.

The first series of adventures is called “Zero Point,” and so far two chapters have been published: Three Kings and Heroes of the Sea, both written by Black Gate‘s own Sarah Newton. The overall series is under the direction of Chris Birch.

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Try Out the Best in Modern Epic Fantasy in John Joseph Adams’ Latest Anthology

Try Out the Best in Modern Epic Fantasy in John Joseph Adams’ Latest Anthology

John Joseph Adams EpicThe true value of anthologies, of course, is you get to sample a variety of authors under a single cover. And the true value of great anthologies is that you get to sample a variety of great authors under a single cover.

Epic: Legends of Fantasy looks like a great anthology. It’s a fantasy buffet featuring some of the most acclaimed writers working in the field today, including Patrick Rothfuss, George R. R. Martin, Tad Williams, Michael Moorcock, Mary Robinette Kowal, and N. K. Jemisin, to name just a few. Here’s the complete TOC:

“Homecoming” by Robin Hobb
“The Word of Unbinding” by Ursula K. Le Guin
“The Burning Man” by Tad Williams
“As the Wheel Turns” by Aliette de Bodard
“The Alchemist” by Paolo Bacigalupi
“Sandmagic” by Orson Scott Card
“The Road to Levinshir” by Patrick Rothfuss
“Rysn” by Brandon Sanderson
“While the Gods Laugh” by Michael Moorcock
“Mother of All Russiya” by Melanie Rawn
“Riding the Shore of the River of Death” by Kate Elliott
“The Bound Man” by Mary Robinette Kowal
“The Narcomancer” by N. K. Jemisin
“Strife Lingers in Memory” by Carrie Vaughn
“The Mad Apprentice” by Trudi Canavan
“Otherling” by Juliet Marillier
“The Mystery Knight” by George R. R. Martin

This is a reprint anthology, but don’t let that dissuade you. Adams has done a marvelous job assembling epic fantasy from the last five decades, and tracking down even a fraction of these stories would cost you far more than this anthology. Paolo Bacigalupi’s novella, “The Alchemist,” for example, was previously available only as a limited-edition hardcover from Subterranean Press. “The Road to Levinshir” by Patrick Rothfuss is from Volume 18 of the Writers of the Future anthology, long out of print. Michael Moorcock’s Elric tale, “While the Gods Laugh,” originally published in Science Fantasy #49 (October 1961), is probably the most-reprinted tale of the lot, but trust me — you’ll be glad it’s here.

Epic: Legends of Fantasy was published on October 5th by Tachyon Publications. It is 624 pages in trade paperback for $17.95 ($9.99 for the digital version). Complete details at the Tachyon website.

X-Plorers: Space Exploration the Way it Should Be

X-Plorers: Space Exploration the Way it Should Be

x-plorersI have to admit I’ve been generally disappointed with science fiction role playing games. It’s true that I’ve discovered some recent gems — especially Ashen Stars and Rogue Trader — but I don’t really get to game much these days, so they’re mostly of academic interest.

You know what would have been great? Discovering a fast-paced, easy-to-learn science fiction RPG when I was still gaming every weekend. One that captured the spirit of 1950s sci-fi, when space exploration meant wide-eyed explorers stepping gingerly out onto mist-shrouded planets, clutching futuristic sidearms and highly unreliable sensing equipment.

I’m talking about the science fiction of Forbidden Planet and Planet of Vampires, where every alien landscape concealed ancient secrets, unknowably strange artifacts of long-dead races, and sinister lifeforms. When an alien encounter meant checking first to make sure the safety was off.

A key feature to this ideal science fiction game, of course, would be that it’s rules-light. Something you and your friends could learn in an afternoon at most, and be deep into your first encounter with space vampires on the rings of Saturn before the evening news.

Believe it or not, at long last my ideal science fiction role playing game seems to have finally arrived: X-plorers, from Brave Halfling Publications. X-plorers celebrates the spirit of pulp science fiction in all the best ways, and it unapologetically embraces those things that made it great, including robots, space pirates, and aliens with tentacles.

There’s even an entry in the Sample Creatures section for Vampire Moths. You see? That’s what I’m talking about.

And yes, it’s a very quick read — about 25 pages of core rules. The chapter on Playing the Game is shorter than the Equipment chapter. These guys know how to write a rulebook.

X-Plorers was written in 2009 by David Bezio, and first published by Brave Halfing in 2011. I have no idea why I haven’t seen it before now, but I’m glad I spotted it on the New Arrivals shelf of my local game store when I did. It is 40 pages, professionally illustrated, and priced at $12.95; a PDF version is available for $5.95. Complete details at the Brave Halfling website.

New Treasures: Harbor by John Ajvide Lindqvist

New Treasures: Harbor by John Ajvide Lindqvist

harborI’m a big fan of Let the Right One In, the Swedish vampire film based on the John Ajvide Lindqvist novel. Creepy, creepy stuff, and any film that can have you cheering for the vampire while simultaneously being 100% faithful to traditional vampire lore gets my vote.

Let the Right One In was re-made for English audiences as Let Me In in 2010, staring Chloe Moretz (Kick-Ass). Lindqvist’s original novel was given the same title for its English trade paperback release the same year. His latest is Harbor, and it sounds very intriguing indeed.

With Harbor, a stunning and chilling masterpiece, Lindqvist firmly cements his place as the heir apparent to Stephen King.

One ordinary winter afternoon on a snowy island, Anders and Cecilia take their six-year-old daughter Maja across the ice to visit the lighthouse in the middle of the frozen channel. While they are exploring the lighthouse, Maja disappears – either into thin air or under thin ice — leaving not even a footprint in the snow.

Two years later, Anders, a broken man, moves back to his family’s abandoned home on the island. He soon realizes that Maja’s disappearance is only one of many strange occurrences, and that his fellow islanders, including his own grandmother, know a lot more than they’re telling. As he digs deeper, Anders begins to unearth a dark and deadly secret at the heart of this small, seemingly placid town.

As he did with Let the Right One In and Handling the Undead, John Ajvide Lindqvist serves up a blockbuster cocktail of high-tension suspense in a narrative that barely pauses for breath.

I don’t cover a lot of horror with my New Treasures column, mostly because I don’t get the chance to read as much as I used to. But I plan to make an exception for this one.

Harbor was released by St. Martin’s Griffin in September; it is 528 pages. It is $15.99 in trade paperback, and $9.99 for the digital edition.

You can see all of our recent New Treasures articles here.

November Brings the Final Volume of Tad Williams’ Shadowmarch Series

November Brings the Final Volume of Tad Williams’ Shadowmarch Series

shadowheartThose of you who wait until a series is completed before picking up the first volume (especially if, like me, you wait until it arrives in paperback) will be glad to hear that DAW Books will be releasing Tad Williams’s Shadowheart, the fourth and final volume in his well-reviewed epic fantasy series Shadowmarch, in mass market paperback on November 6th:

Southmarch Castle is about to be caught between two implacable enemies, the ancient, immortal Qar and the insane god-king, the Autarch of Xis. Meanwhile, its two young defenders, Princess Briony and Prince Barrick, are both trapped far away from home and fighting for their lives.

And now, something is awakening underneath Southmarch Castle, something powerful and terrible that the world has not seen for thousands of years. Can Barrick and Briony, along with a tiny handful of allies, ordinary and extraordinary, find a way to save their world and prevent the rise of a terrible new age — an age of unending darkness?

I bought Williams’s first novel, the cat fantasy Tailchaser’s Song, in 1985, and have followed his career with interest ever since. His massive Memory, Sorrow, and Thorn (starting with The Dragonbone Chair in 1988) catapulted him to the front ranks of epic fantasy writers, and the 4-volume Otherland series, beginning with City of Golden Shadow (1996) and ending with Sea of Silver Light (2001), proved he was as proficient with science fantasy.

The first novel in his latest series, Shadowmarch, was published in hardcover in 2004. Just as with Otherland, Shadowmarch was initially announced as a trilogy, but the third book became so large and unwieldy it was broken into two volumes. It’s been a long wait for the fourth and final installment, but epic fantasy fans are nothing if not patient.

Shadowheart will be released by DAW Books on November 6. It is 840 pages for $8.99 in paperback; the digital version is $9.99,

Dark Regions Press releases Crooked House by Joe McKinney

Dark Regions Press releases Crooked House by Joe McKinney

crooked-house-smallI don’t know about you, but as Halloween approaches I’m seeing a lot more horror movies, books, and graphic novels cross my path.

As Goth Chick loves to point out, it is the Season. And if you’re not paying attention, it’s easy to overlook some of its more intriguing titles, especially from the small press. Fortunately, Black Gate has you covered.

Dark Regions Press specializes in horror and dark fiction, and have published hundreds of authors such as Bentley Little, Rick Hautala, Bruce Boston, Robert Frazier, Jeffrey Thomas, Charlee Jacob, Tim Waggoner, and many more. This Tuesday, October 23rd, they are publishing Crooked House by Bram Stoker Award winning author Joe McKinney:

In this republican country, amid the fluctuating waves of our social life, somebody is always at the drowning point.

Those words were true when Nathaniel Hawthorne wrote them in 1851, and they were true in 1933, when a fire burned half of Crook House to the ground, taking James Crook’s wife and two sons with it. A disgraced bootlegger and former pro baseball player, James Crook returned from prison to find his house, and his life, a pile of cinders. Broken and insane, he rebuilt Crook House, putting his pain and loneliness into every timber.

But Hawthorne’s words are still true today, and nobody knows that better than Dr. Robert Bell, who has just moved into Crook House as part of his hiring package from a small Texas college. He soon discovers that Crook House is more than just a new beginning for himself and Sarah and their daughter Angela. For the Bell family, Crook House is a place where the past still lives, and its horrors waiting for the next drowning man.

With Crooked House, Joe McKinney brings you a chilling novel in the vein of The Shining by Stephen King, a haunted house tale that will stay with you long after the final page is turned.

Joe McKinney is the author of Flesh Eaters, Dead City, Mutated, and more. Crooked House will be available as a leather-bound deluxe lettered hardcover and as a signed and numbered limited hardcover. Find complete details and order information at Dark Regions.

New Treasures: Melanie Rawn’s The Diviner

New Treasures: Melanie Rawn’s The Diviner

the-diviner-smallMelanie Rawn’s first novel, 1988’s Dragon Prince, was an immediate success. Twenty-four years later, it’s still in print — on something like its 50th printing — and so are both of its sequels. If that’s not an auspicious debut, I don’t know what is.

Rawn certainly didn’t rest with the Dragon Prince trilogy. From 1991-94, she published the Dragon Star trilogy; in 1996 the collaborative novel The Golden Key (with Kate Elliott and Jennifer Roberson); and 1994 and 1997 saw the release of the first two novels of the Exiles trilogy. Rawn practically had her own shelf on every bookstore in North America — nine fat fantasy novels, all still in print.

And then… nothing. Her last publication of the 90s was a short story in A Magic-Lover’s Treasury of the Fantastic in 1998. The Captal’s Tower, the final novel in the Exiles trilogy, has been listed as “forthcoming” since 1997.

She emerged from nearly a decade of silence in 2006, breaking away from epic fantasy with Spellbinder, a modern urban fantasy of the territorial disputes and sex lives of Manhattan witches. In a note in that book, Rawn spoke of battling clinical depression and the need to move on to other projects to help her recovery. The sequel Fire Raiser arrived in 2009.

Last year she returned to epic fantasy for the first time in nearly 15 years with The Diviner, a prequel to The Golden Key:

The only survivor of royal treachery that eliminates his entire family, Azzad al-Ma’aliq flees to the desert and dedicates himself to vengeance. With the help of the Shagara, a nomadic tribe of powerful magicians, he will finally be able to take his revenge — but at what cost?

The Diviner was released in paperback by DAW books on August 7th. It is 438 pages, and priced at $7.99 for both the digital and print versions.

New Treasures: Ashen Stars by Robin D. Laws

New Treasures: Ashen Stars by Robin D. Laws

ashen-stars2Back in August, we reported that Pelgrane Press’s new space opera RPG Ashen Stars had won a 2012 ENnie Award for Best Setting. That was enough to pique my curiosity, and I ordered a copy.

I’ve been waiting for a science fiction role playing game with a truly rich setting for a long time. Our Managing Editor Howard Andrew Jones has been exploring Traveller in a series of occasional articles — most recently on the Netherell setting and The Third Imperium — but to be honest I always found the setting for Traveller to be fairly generic, at least in the early editions. The last SF RPG to really impress me was Rogue Trader by Fantasy Flight, a gorgeously produced game set in the Warhammer 40,000 universe; before that I have to go all the way back to Holistic Design’s future-medieval setting Fading Suns, first released in 1996.

I’m very pleased to be able to add Ashen Stars to that short list. Drawing heavily upon his successful GUMSHOE mystery system, author Robin D. Laws has created an extremely appealing game of space opera procedural mysteries. In the tradition of the best hard boiled detective fiction, players are constantly scrambling for money, equipment, and respect… all of which they’ll need to succeed in a war-ravaged perimeter where trust is a precious commodity, and very little is truly what it seems.

The players in Ashen Stars are private eyes — excuse me, licensed mercenaries — acting as freelance law enforcement on a rough-and-tumble frontier called “the Bleed,” where humans and half a dozen alien races mingle, compete, and trade. The Mohilar War that devastated the once powerful governing Combine ended seven years ago, and no one is sure exactly how. The Combine is in no shape to govern the Bleed, and rely on loosely-chartered bands like the players to maintain peace in the sector, keep a lid on crime, and investigate odd distress signals from strange corners of space. Like the crew of the Serenity, your loose band of players operate on both sides of the law, secure lucrative contracts, scramble to maintain your ship and upgrade your aging equipment, and maintain a code of honor in a place where reputation is the most precious commodity there is.

The writing and color art are impressive throughout, and the book is filled with fascinating tidbits that will make you anxious to play, and re-introduce you to the essential joy of role playing.

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