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Category: New Treasures

New Treasures: Obsidian & Blood by Aliette de Bodard

New Treasures: Obsidian & Blood by Aliette de Bodard

obsidian-blood-smallAs a reader over 40, I have a certain responsibility to gripe about modern fantasy. To point out how things were better in my day, complain how “kids today” just don’t appreciate good writing, and dismiss current trends as crass commercialism. It’s a thankless job, but it’s been handed down to me by countless generations of grumpy old readers, and I take it seriously.

It ain’t easy, either. For one thing, I have to ignore a lot of really excellent work by Jeff VanderMeer, Neil Gaiman, Howard Andrew Jones, James Enge, John Fultz, and dozens of others, just to have any kind of credibility at all. And when a trend comes along that I really like, I have to shut the hell up about it. And trust me when I tell you, it’s hard for me to shut the hell up about anything.

For example: when I was a kid, fantasy novels went out of print all the time. If you missed ’em, too bad for you — that was the price you paid for not getting hip to the best writers fast enough. You had to sit around and listen to all your friends talk about Do Androids Dream of Electric Sheep, nodding along and gritting your teeth. (At least, that’s what I imagine it would have been like, if I’d had friends).

Not any more. These days when a popular paperback dies, it just returns months later in a new, improved format, like Gandalf the White. Or the Priceline Negotiator.

Case in point: Aliette de Bodard’s Acatl novels. The first, Servant of the Underworld, published in paperback by Angry Robot in October 2010, was a fascinating murder mystery set in the Aztec capital of Tenochtitlan, where the end of the world is kept at bay only by the magic of human sacrifice.

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Black Gate Online Fiction: The Bones of the Old Ones by Howard Andrew Jones

Black Gate Online Fiction: The Bones of the Old Ones by Howard Andrew Jones

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Black Gate is very pleased to offer our readers an exclusive first look at the latest Dabir and Asim novel by Howard Andrew Jones, the acclaimed author of The Desert of Souls and Pathfinder Tales: Plague of Shadows.

As a snowfall blankets 8th century Mosul, a Persian noblewoman arrives at the home of the scholar Dabir and his friend the swordsman Captain Asim. Najya has escaped from a dangerous cabal that has ensorcelled her to track down ancient magical tools of tremendous power, the bones of the old ones.

To stop the cabal and save Najya, Dabir and Asim venture into the worst winter in human memory, hunted by a shape-changing assassin. The stalwart Asim is drawn irresistibly toward the beautiful Persian even as Dabir realizes she may be far more dangerous a threat than anyone who pursues them, for her enchantment worsens with the winter. As their opposition grows, Dabir and Asim have no choice but to ally with their deadliest enemy, the treacherous Greek necromancer, Lydia. But even if they can trust one another long enough to escape their foes, it may be too late for Najya, whose soul is bound up with a vengeful spirit intent on sheathing the world in ice for a thousand years….

Howard is also the author of The Desert of Souls, Pathfinder Tales: Plague of Shadows, and the short collection The Waters of Eternity. His stories of Dabir and Asim have appeared in a variety of publications over the last ten years, and led to his invitation to join the editorial staff of Black Gate magazine in 2004, where he has served as Managing Editor ever since. He blogs regularly at the Black Gate web site and maintains a web outpost of his own at www.howardandrewjones.com.

Dabir and Asim first appeared here in “Sight of Vengeance” (from Black Gate 10), and “Whispers From the Stone,” (Black Gate 12). They are some of the most popular stories to appear in our pages.

The Bones of the Old Ones is published by Thomas Dunne Books. It is a 307-page hardcover available for $25.99 ($12.99 ePub and PDF), and will be released on December 11. Learn more at Macmillan.com.

Read the first two chapters of The Bones of the Old Ones here.

Dive Into a Bleak Future with Anomaly

Dive Into a Bleak Future with Anomaly

anomalyReviewing a cool new book or game for Black Gate used to be easy. Sit down in my big green chair for a few hours, type up my thoughts, and then I’m free to spend the rest of the day polishing my Bone action figures.

That was before Anomaly, the massive 370-page graphic novel from Spawn artist Brian Haberlin and Pixar board member Skip Brittenham. Anomaly is a groundbreaking glimpse into the future, in more way than one.

First off, this thing is massive. The huge 7-pound hardcover is a full 15 inches by 10 inches, just slightly smaller than a Buick. Make sure you sit in a sturdy chair to read it (and maybe do some wrist exercises to limber up first). It’s so big they had to create a new publishing company just to get it out the door: Anomaly Publishing.

Second, it comes with something called Ultimate Augmented RealityTM, which means that to thoroughly experience the book I had to have the right gadgets. Following the instructions, I innocently pointed my iPhone at page 7. A 3-D image of a clicking alien popped up on my screen, moving around and making alien-guy sounds. When my son tried to flip the page, alien dude fell over.

“It’s a 3D representation that obeys the laws of gravity,” Tim noted. “Boggles the mind,” his brother Drew agreed.

Finally, Anomaly offers a more traditional glimpse into the future through its story, a space opera set in 2717, when humanity has conquered the stars and is in turn controlled by The Conglomerate, a profit-focused corporation that rules with an iron fist. Jon is a disgraced ex-enforcer for The Conglomerate, doing menial jobs in high orbit over a poisoned planet Earth, when he’s given a second chance: to protect the daughter of a high-ranking executive on a daring first contact mission. There’s more going on than meets the eye, however, and the high-stakes mission quickly goes off the rails as the explorers encounter lethal terrain, deadly mutants, strange magic, and corporate intrigue and betrayal on a mysterious world.

Anomaly is 370 pages (314 of story and another 56 of appendices) from Anomaly Publishing. It will be published December 1, 2012, with a cover price of $75. Check out the cool YouTube promo video here.

New Treasures: Crown of Vengeance by Mercedes Lackey and James Mallory

New Treasures: Crown of Vengeance by Mercedes Lackey and James Mallory

crown-of-vengeance-smallHere’s an uncomfortable admission: I’ve never read anything by Mercedes Lackey. I know that seems improbable, just statistically speaking — she’s written, by my count, somewhere around 100 fantasy novels. If you’re a fantasy fan, you’re bound to read one sooner or later.

I have no excuse. If it helps, I’m a Canadian, and the traditions and culture of your America are strange to me. But I’m coming up to speed.

There’s no better way to try a new author than when she launches a new series, and that’s exactly what Lackey has done this month with Crown of Vengeance, the first novel in The Dragon Prophecy, co-authored with James Mallory.

Mallory isn’t as well known as Mercedes Lackey, but he’s no slouch. He’s the author of the Merlin trilogy, based on the Sam Neill mini-series, and in collaboration with Lackey he’s written both the Eternal Flame trilogy — including the New York Times bestseller, The Phoenix Transformed — and the Obsidian trilogy. If you like trilogies, Mallory’s your guy.

Although the flap copy is a little coy about it, anybody who pays attention to Amazon reviews will learn that Crown is a prequel to both the Eternal Flame and Obsidian trilogies. Okay by me, I’m still trying to come up to speed here. Besides, the marketing copy included with the book tells me “No previous knowledge of Lackey and Mallory’s collaborations is necessary to enjoy this fast-paced, action packed novel.”

Between the Mercedes Lackey connection, marketing copy that includes the words “action packed,” and the late-stage melee on the cover, I’m pretty much sold. And I don’t even know what the book is about yet. I read the front jacket, and it said something about elves, demons, legends, astonishing magics, forces of Light, and the Endarkened. Got it. Bring on the archers and the leaping horses.

Crown of Vengeance was published by Tor Books on November 13. It is 605 pages in hardcover priced at $27.99, or $13.49 for the digital edition.

A Weird Fiction Kindle Story Giveaway

A Weird Fiction Kindle Story Giveaway

She Who RunsSleepless, Burning LifeStolen Souls

Hello, Black Gate denizens. Mike Allen here of the Monstrous Posts on Monsters and the Clockwork Phoenix anthologies.

John O’Neill has asked me to write you folks a follow up on how the Clockwork Phoenix 4 Kickstarter I told you about earlier this year turned out (SPOILER ALERT: it was a smashing success) and share tips on some of the tricks I learned. I’ve got something laden with all sorts of graphics that I’ll post for you later in the week.

However, this is not that post!

John has also given me permission to plug the Kindle story promotion that I’m in the midst of. (John is a generous guy. Charming, too!) There is some topical relevance, as there’s an excerpt from my weird fantasy novel The Black Fire Concerto slated to appear in the Black Gate online fiction lineup in the not-too-distant future, so here’s a way to get a sample of what I do.

So here’s how it goes: through Tuesday night, I’m offering my weird science fiction novelette “Stolen Souls,” my weird fantasy story “She Who Runs” and my even weirder clockpunk novelette “Sleepless, Burning Life” free to all through Amazon Kindle. Just click on the story titles or the cover art above to nab them. (And if you’re interested but don’t have a Kindle, e-mail me and we’ll work something out.)

And if you’re an aspiring author curious what insights I might have on the freebie Kindle experience, I have an entry sharing my thoughts so far. But feel free to ask me questions, too.

New Treasures: Pax Britannia: Pax Omega, by Al Ewing

New Treasures: Pax Britannia: Pax Omega, by Al Ewing

pax-omega-smallI have a weakness for pulp fiction. There aren’t a lot of practitioners of true pulp fantasy today — as opposed to pulp parody, which seems to be all too common.

A notable exception is Al Ewing, whose first novel of the Pax Britannia series, El Sombra, featured stormtroopers from the Ultimate Reich, mechanized horrors terrorizing a small Mexican town, and the torture-parlors of Master Minus and his Palace Of Beautiful Thoughts. The second installment, Gods of Manhattan, introduced The Blood Spider, Doc Thunder, and the monstrous plans of the Meccha-Fuhrer, set against the backdrop of the steam-powered city of tomorrow, New York USS. The final volume of the trilogy, Pax Omega, arrived this spring and sounds like the most intriguing of the bunch.

Doc Thunder’s last stand against a deadly foe whose true identity will shock you to your core! El Sombra’s final battle against the forces of the Ultimate Reich! The Locomotive Man in a showdown with cosmic science on the prairies of the Old West! Jackson Steele defends the 25th Century against the massed armies of the Space Satan! A duel of minds in the mystery palaces of One Million AD! Blazing steam-pulp sci-fi the way you crave it! From the Big Bang to the End Of Time — eleven tales from Pax Britannia’s past, present and distant future combine into one star-spanning saga set to shake the universe to its foundations –- or destroy it!

That’s a lot of exclamation marks. But when your sentences include words like Ultimate Reich and Space Satan, I guess they look kinda naked without ’em.

I don’t have the other two volumes, and I wonder if I can start with this one. I’ll give it a try and let you know.

Pax Britannia: Pax Omega was published by Abaddon in April, 2012. It is 266 pages in trade paperback for $9.99, or $5.99 for the digital edition.

New Treasures: Legacy of Kings, Final Volume of The Magister Trilogy

New Treasures: Legacy of Kings, Final Volume of The Magister Trilogy

I rarely read introductory volumes of fantasy series these days. Truthfully, I don’t pay much attention to them. What I do pay attention to is the final volume, as that’s (usually) a sign it’s safe to sit down and enjoy a complete fantasy adventure. That’s why I was very pleased to see Legacy of Kings, the final volume of C.S. Friedman’s Magister Trilogy, arrive in paperback in September. It is the sequel to Feast of Souls and Wings of Wrath.

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I’ve followed Friedman since she published her first novel, In Conquest Born, in 1986. She is the author of The Coldfire Trilogy, the Braxi/Azea duology (In Conquest Born, The Wilding), and the standalone novels The Madness Season and This Alien Shore. Kings was originally released in hardcover in August 2011; the captivating cover sequence for the trilogy is by John Jude Palencar.

The young peasant woman Kamala has proven strong and determined enough to claim the most powerful Magister sorcery for herself — but now the Magisters hunt her for killing one of their own. Her only hope of survival lies in the northern Protectorates, where spells are warped by a curse called the Wrath that even the Magisters fear. Originally intended to protect the lands of men from creatures known only as souleaters, the Wrath appears to be weakening — and the threat of this ancient enemy is once more falling across the land.

Legacy of Kings was published by DAW Books in September, 2012. It is 498 pages, and priced at $7.99 for both the paperback and digital versions.

An Intro to Warhammer 40K: Explore the Horrors of the Jericho Reach in Deathwatch: The Achilus Assault

An Intro to Warhammer 40K: Explore the Horrors of the Jericho Reach in Deathwatch: The Achilus Assault

the-achilus-assault-smallI’ve mentioned a few times now that the modern game that has most captured my interest is Fantasy Flight’s Rogue Trader, set in the darkly fascinating Warhammer 40,000 universe.

Let’s back up a bit, because that was probably confusing. What is Warhammer 40,000? Back in 1983, British game company Games Workshop released Warhammer, a tabletop miniatures game which allowed fantasy fans to simulate massive battles between orcs, elves, humans, and the forces of Chaos using thousands of hand-painted lead miniatures.

The game was a major success, and in 1987 wargaming designer Rick Priestley asked the fateful question: “Hey lads — what would happen if we gave orcs space suits?”

Thus was born Warhammer 40,000, a tabletop miniatures game which allowed fantasy fans to simulate massive battles between orks, elves, humans, and the forces of Chaos — in space. And yes, it’s exactly as cool as it sounds.

Of course, a concept as powerful as Orks in Space couldn’t be contained in one genre for long. The tabletop game is currently in its sixth edition, and by 1999 Games Workshop was publishing Warhammer 40K novels and comics through its Black Library imprint. Over the last dozen years, it has produced well over 200 titles, including The New York Times bestselling Horus Heresy series.

The novels have vastly expanded the far-future setting of Warhammer 40,000, filling in the back story of the all-powerful Emperor of Mankind, who sits on his throne on Earth while his Space Marines sweep across the vast reaches of the galaxy, reclaiming the far-flung worlds of man lost in the dark millennia since the treasonous forces of Chaos brought an end to the Golden Age of Mankind. The loyal Marines — and the Rogue Traders who follow closely behind, powerful merchant princes of the stars — come face to face with strange mutant offshoots of humanity, ancient and sinister alien Xenos, gene-stealing Tyranids, and whole civilizations fallen to the corruption of Chaos.

And of course, space Orks.

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Carrie Vaughn Steals the Show

Carrie Vaughn Steals the Show

kitty-steals-the-show-smallI was reviewing science fiction magazines for SF Site when I first encountered Carrie Vaughn. It was in the Fall 1999 issue of Patrick Swenson’s Talebones, one of the best of the small-press magazines, that I read her story “The Girl With the Pre-Raphaelite Hair,” which I noted in my review “delivers a wallop… A tightly-written tale with a powerful ending.”

Not bad for her first science fiction story. Carrie published more than 50 over the next decade, carving out a name for herself. But it was her debut novel, Kitty and the Midnight Hour (2005), that truly catapulted her to stardom. Featuring late-night DJ (and secret werewolf) Kitty Norville — who hosts a Denver talk show about Werewolves, Vampires, and other supernatural creatures — the book was an instant success. The fourth in the series, Kitty and the Silver Bullet (2008), hit The New York Times Best Seller list, and she’s repeated that impressive feat with at least four subsequent volumes.

This industry is hard on new writers, and over the last ten years I’ve seen it defeat more than a few talented authors. So it’s a genuine pleasure to watch someone climb to the very top of the field, from her first short story to the tenth volume of her bestselling series, on nothing more than hard work and talent. If you haven’t tried Carrie Vaughn yet, her latest effort, Kitty Steals the Show, makes a good jumping-on point:

Kitty has been tapped as the keynote speaker for the First International Conference on Paranatural Studies, taking place in London. The conference brings together scientists, activists, protestors, and supernatural beings from all over the world — and Kitty, Ben, and Cormac are right in the middle of it.

Master vampires from dozens of cities have also gathered in London for a conference of their own. With the help of the Master of London, Kitty gets more of a glimpse into the Long Game — a power struggle among vampires that has been going on for centuries — than she ever has before. In her search for answers, Kitty has the help of some old allies, and meets some new ones, such as Caleb, the alpha werewolf of the British Isles. The conference has also attracted some old enemies, who’ve set their sights on her and her friends.

All the world’s a stage, and Kitty’s just stepped into the spotlight.

Kitty Steals the Show was published on July 31 by Tor Books. It is 342 pages, priced at $7.99 for both the digital version and the mass market paperback.

Vintage Treasures: Al Williamson Adventures

Vintage Treasures: Al Williamson Adventures

al-williamson-adventures-smallAl Williamson is one of my all-time favorite comic artists. His meticulously-detailed alien landscapes, boundless imagination and kinetic style combined to make him the perfect artist for SF adventure comics.

He started working for E.C. Comics in 1952, illustrating stories by Harlan Ellison, Ray Bradbury, and others, in titles including Valor, Weird Science, Weird Fantasy, and Incredible Science Fiction. I remember him chiefly for his later work, especially his famed Star Wars comic adaptations, and his 80’s art in Alien Worlds and Marvel’s Epic Illustrated. He passed away in 2010 (see the BG obit here).

Fortunately, you don’t have to hunt through expensive old comics to see his very best work. Over the years, a number of excellent retrospectives have appeared, including The Art of Al Williamson (1983), Al Williamson: Hidden Lands (2004), The Al Williamson Reader (2008), Al Williamson’s Flash Gordon (2009), and Al Williamson Archives (2010). One of my favorites is Al Williamson Adventures, a beautifully-produced collection of seven stories spanning his entire career, written by some of the best writers in the business:

“Along the Scenic Route” — Harlan Ellison
“Cliff Hanger” — Bruce Jones
“Relic” — Archie Goodwin
“The Few and the Far” — Bruce Jones
“One Last Job” — Mark Schultz
“Out of Phase” — Archie Goodwin
“Tracker” — Mark Wheatley

Al Williamson Adventures was published by Insight Studios Group in September, 2003. It is 96 pages in oversize hardcover, with an 8-page color section.