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Category: New Treasures

An Intro to Warhammer 40K: Explore the Horrors of the Jericho Reach in Deathwatch: The Achilus Assault

An Intro to Warhammer 40K: Explore the Horrors of the Jericho Reach in Deathwatch: The Achilus Assault

the-achilus-assault-smallI’ve mentioned a few times now that the modern game that has most captured my interest is Fantasy Flight’s Rogue Trader, set in the darkly fascinating Warhammer 40,000 universe.

Let’s back up a bit, because that was probably confusing. What is Warhammer 40,000? Back in 1983, British game company Games Workshop released Warhammer, a tabletop miniatures game which allowed fantasy fans to simulate massive battles between orcs, elves, humans, and the forces of Chaos using thousands of hand-painted lead miniatures.

The game was a major success, and in 1987 wargaming designer Rick Priestley asked the fateful question: “Hey lads — what would happen if we gave orcs space suits?”

Thus was born Warhammer 40,000, a tabletop miniatures game which allowed fantasy fans to simulate massive battles between orks, elves, humans, and the forces of Chaos — in space. And yes, it’s exactly as cool as it sounds.

Of course, a concept as powerful as Orks in Space couldn’t be contained in one genre for long. The tabletop game is currently in its sixth edition, and by 1999 Games Workshop was publishing Warhammer 40K novels and comics through its Black Library imprint. Over the last dozen years, it has produced well over 200 titles, including The New York Times bestselling Horus Heresy series.

The novels have vastly expanded the far-future setting of Warhammer 40,000, filling in the back story of the all-powerful Emperor of Mankind, who sits on his throne on Earth while his Space Marines sweep across the vast reaches of the galaxy, reclaiming the far-flung worlds of man lost in the dark millennia since the treasonous forces of Chaos brought an end to the Golden Age of Mankind. The loyal Marines — and the Rogue Traders who follow closely behind, powerful merchant princes of the stars — come face to face with strange mutant offshoots of humanity, ancient and sinister alien Xenos, gene-stealing Tyranids, and whole civilizations fallen to the corruption of Chaos.

And of course, space Orks.

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Carrie Vaughn Steals the Show

Carrie Vaughn Steals the Show

kitty-steals-the-show-smallI was reviewing science fiction magazines for SF Site when I first encountered Carrie Vaughn. It was in the Fall 1999 issue of Patrick Swenson’s Talebones, one of the best of the small-press magazines, that I read her story “The Girl With the Pre-Raphaelite Hair,” which I noted in my review “delivers a wallop… A tightly-written tale with a powerful ending.”

Not bad for her first science fiction story. Carrie published more than 50 over the next decade, carving out a name for herself. But it was her debut novel, Kitty and the Midnight Hour (2005), that truly catapulted her to stardom. Featuring late-night DJ (and secret werewolf) Kitty Norville — who hosts a Denver talk show about Werewolves, Vampires, and other supernatural creatures — the book was an instant success. The fourth in the series, Kitty and the Silver Bullet (2008), hit The New York Times Best Seller list, and she’s repeated that impressive feat with at least four subsequent volumes.

This industry is hard on new writers, and over the last ten years I’ve seen it defeat more than a few talented authors. So it’s a genuine pleasure to watch someone climb to the very top of the field, from her first short story to the tenth volume of her bestselling series, on nothing more than hard work and talent. If you haven’t tried Carrie Vaughn yet, her latest effort, Kitty Steals the Show, makes a good jumping-on point:

Kitty has been tapped as the keynote speaker for the First International Conference on Paranatural Studies, taking place in London. The conference brings together scientists, activists, protestors, and supernatural beings from all over the world — and Kitty, Ben, and Cormac are right in the middle of it.

Master vampires from dozens of cities have also gathered in London for a conference of their own. With the help of the Master of London, Kitty gets more of a glimpse into the Long Game — a power struggle among vampires that has been going on for centuries — than she ever has before. In her search for answers, Kitty has the help of some old allies, and meets some new ones, such as Caleb, the alpha werewolf of the British Isles. The conference has also attracted some old enemies, who’ve set their sights on her and her friends.

All the world’s a stage, and Kitty’s just stepped into the spotlight.

Kitty Steals the Show was published on July 31 by Tor Books. It is 342 pages, priced at $7.99 for both the digital version and the mass market paperback.

Vintage Treasures: Al Williamson Adventures

Vintage Treasures: Al Williamson Adventures

al-williamson-adventures-smallAl Williamson is one of my all-time favorite comic artists. His meticulously-detailed alien landscapes, boundless imagination and kinetic style combined to make him the perfect artist for SF adventure comics.

He started working for E.C. Comics in 1952, illustrating stories by Harlan Ellison, Ray Bradbury, and others, in titles including Valor, Weird Science, Weird Fantasy, and Incredible Science Fiction. I remember him chiefly for his later work, especially his famed Star Wars comic adaptations, and his 80’s art in Alien Worlds and Marvel’s Epic Illustrated. He passed away in 2010 (see the BG obit here).

Fortunately, you don’t have to hunt through expensive old comics to see his very best work. Over the years, a number of excellent retrospectives have appeared, including The Art of Al Williamson (1983), Al Williamson: Hidden Lands (2004), The Al Williamson Reader (2008), Al Williamson’s Flash Gordon (2009), and Al Williamson Archives (2010). One of my favorites is Al Williamson Adventures, a beautifully-produced collection of seven stories spanning his entire career, written by some of the best writers in the business:

“Along the Scenic Route” — Harlan Ellison
“Cliff Hanger” — Bruce Jones
“Relic” — Archie Goodwin
“The Few and the Far” — Bruce Jones
“One Last Job” — Mark Schultz
“Out of Phase” — Archie Goodwin
“Tracker” — Mark Wheatley

Al Williamson Adventures was published by Insight Studios Group in September, 2003. It is 96 pages in oversize hardcover, with an 8-page color section.

New Treasures: Jeffrey E. Barlough’s What I Found at Hoole

New Treasures: Jeffrey E. Barlough’s What I Found at Hoole

what-i-found-at-hoole-smallJeffrey E. Barlough’s Western Lights series may be the best fantasy books you don’t know about.

I didn’t know about them either, until Jackson Kuhl’s review of Strange Cargo in Black Gate 8. Jackson has called Barlough “a wonderful yet unappreciated fantasist… a talent I invite everyone to sample.” In his review of Anchorwick, the fifth novel in the series, he summarized the intriguing setting this way:

In a world where the Ice Age never ended, a cataclysm has reduced humanity to a slip of English civilization along North America’s western coastline. It’s neither steampunk nor weird western; the technology is early 19th century. It’s kinda-sorta gaslamp fantasy, except there doesn’t seem to be any natural gas. Barlough’s creation is best described as a Victorian Dying Earth — gothic and claustrophobic yet confronted by its inhabitants with upper lips held stiff. As the books are fantasy mysteries, the less said about their plots, the better… mastodons and mylodons mixed with ghosts and gorgons? Yes, please.

Now the seventh novel in the series, What I Found at Hoole, has arrived in a handsome trade paperback from Gresham & Doyle. It picks up at the end of the second volume, The House in the High Wood, which was a nominee for the 2002 Locus Award for Best Fantasy Novel.

Mr. Ingram Somervell has been called to the remote village of Hoole, in the uplands of Ayleshire, to inspect some property bequeathed to him by an uncle he had never met. Almost at once he finds himself plunged into mysteries that confound him. Why had Clement’s Mill, a dilapidated old mill that did no milling, been left to him… Why had his uncle ordered the old chapel on the fellside and its coffin-crypt sealed after the arrival of Miss Petra, his ward and heir? What was the ghostly yellow light that had been seen on Cowdrie Beacon? And what to make of the frightful dreams hinting at some unimaginable catastrophe plaguing young Somervell since he came into Ayleshire?

These novels, with their oddly pastoral cover art — the cover to this one, F.H.Tynsdale’s A Country Cottage and Church, is from the 19th Century — are an entertaining mix of genres, blending fantasy, gothic mystery, and even a dash of period comedy straight out of P.G. Wodehouse. Don’t miss them.

What I Found at Hoole was published by Gresham & Doyle on November 1st. It is 259 pages and priced at $14.95 in trade paperback. There is no digital edition.

New Treasures: The Enterprise of Death by Jesse Bullington

New Treasures: The Enterprise of Death by Jesse Bullington

the-enterprise-of-death-smallJesse Bullington received a lot of attention for his first novel, the exceptionally dark fantasy The Sad Tale of the Brothers Grossbart, about which Booklist said, “Modeled after the grimmest of the Grimm tales, Bullington’s debut… [is] aiming instead at gross-out horror fans.”

That one seemed a bit too grim and gruesome for me. But Bullington’s second novel, The Enterprise of Death, looks more my speed.

As the witch-pyres of the Spanish Inquisition blanket Renaissance Europe in a moral haze, a young African slave finds herself the unwilling apprentice of an ancient necromancer. Unfortunately, quitting his company proves even more hazardous than remaining his pupil when she is afflicted with a terrible curse. Yet salvation may lie in a mysterious tome her tutor has hidden somewhere on the war-torn continent.

She sets out on a seemingly impossible journey to find the book, never suspecting her fate is tied to three strangers: the artist Niklaus Manuel Deutsch, the alchemist Dr. Paracelsus, and a gun-slinging Dutch mercenary. As Manuel paints her macabre story on canvas, plank, and church wall, the young apprentice becomes increasingly aware that death might be the least of her concerns.

I’ve been watching the reviews, and they are very impressive indeed. The Wall Street Journal called it “Macabre, gruesome, foul-mouthed and much more complex than the usual vampire-and-zombie routine,” and SF Revu said it was

Darkly comic… Bullington is one of those rare writers who come along once every so often with a truly original vision… this is an author capable of great and profound insight, often conveyed via his equally finely tuned sense of the ridiculous… Highly recommended.

The Enterprise of Death was published by Orbit in March, 2011. It is 464 pages in trade paperback, priced at $14.99 ($9.99 for the digital version). I bought my copy from Amazon as a bargain title for just six bucks.

Adventure in the Spaceways with Perry Rhodan: The Cosmic League

Adventure in the Spaceways with Perry Rhodan: The Cosmic League

perry-rhodan-the-cosmic-leagueI’m willing to bet most of you have no idea who Perry Rhodan is.

Believe it or not, Perry Rhodan is the most ambitious future history ever written. Since its creation in 1961, over 3,000 Perry Rhodan novels have been published; the series has been translated into half a dozen languages and spawned at least one movie and a popular computer game, The Immortals of Terra.

Why haven’t you heard of him? Probably because the last English-language Perry Rhodan novel, #118 The Shadows Attack, was published by Ace Books in 1977. The English-language version was the brainchild of Forrest J. Ackerman, who hired his wife Wendy to do most of the translations. The series has continued in its native Germany, where it is published weekly.

I bring all this up because A) Perry Rhodan practically introduced me to science fiction, at the tender age of eleven, and B) I recently purchased Perry Rhodan: The Cosmic League, a two-player card game from Z-Man games that makes use of the Perry Rhodan license in a fast-paced game of interstellar trading and politics:

A newly colonized star system, populated by different peoples… Mysterious remains of age-old technology… Orbital stations to organize the trade between the worlds… and you and your spaceship right in the middle of it all…

Discover the Ambourella system with all its opportunities. Fight the adversities of gravity and do business with the planets. Your are the captain of a spaceship transporting goods and passengers. Invest your earnings early in valuable technologies and thus strive to become the most wealthy merchant of the Cosmic League.

Perry Rhodan doesn’t actually appear in the game, but it does draw on the rich backdrop of the Cosmic League. It comes with 60 technology and interventions cards, 6 planet tokens, 30 different cargo cards, and 2 spaceships. The average playing time is under half an hour. It’s a fairly simple game at heart, and the tie-in with Perry Rhodan is fairly light, but nonetheless it brought back a lot of great memories of 1970s pulp science fiction.

Perry Rhodan: The Cosmic League was published by Z-Man Games in 2007. It retails for $24.99, but I bought my copy new online for around 10 bucks.

Keep up on Fantasy Gaming with Kobold Quarterly

Keep up on Fantasy Gaming with Kobold Quarterly

kobold-quarterly-fall-2012-smallIn the early days of the adventure gaming hobby, the field was pretty diverse, with a healthy assortment of successful RPGs and board games. Much like today, as a matter of fact.

One major difference, however, was that each of the major titles was supported with its own magazine: Dragon (for D&D and other TSR games), Different Worlds (Runequest, Call of Cthulhu), Sorcerer’s Apprentice (Tunnels and Trolls), White Dwarf (Warhammer), Space Gamer (The Fantasy Trip), The Journal of the Traveller’s Aid Society (Traveller), and many others. Board gamers, too, weren’t overlooked on the magazine rack, with Nexus (Star Fleet Battles), Ares (SPI’s sci-fi games), The General (Avalon Hill), and others.

With the exception of White Dwarf, all those magazines are dead today.

And I miss them. Many were good, and a handful — including The Space Gamer and Different Worlds — were excellent. They kept us up-to-date on rapid market changes, talked-up overlooked games, and generally kept the level of excitement high around the whole industry.

I never expected the era of the specialized gaming magazine to return. For one thing, I know what it takes to keep a magazine alive these days (a series of miracles).

But Wolfgang Baur’s Kobold Quarterly has changed my mind.

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New Treasures: The Nightbound Land #1: Night’s Engines

New Treasures: The Nightbound Land #1: Night’s Engines

nights-enginesYou’d think the rooftop headquarters of Black Gate would be a great place to stay up-to-date on the best new talent in fantasy. It probably would be, too, if I didn’t waste half my time watching H.R. Pufnstuf DVDs and trying to fix the coffee machine.

Still, I occasionally manage to overhear good tips around the water cooler. When I hear a new name enough times, I go back to my office, move around piles of pulp magazines until I can find a piece of paper, and make a note of it.

Australian writer Trent Jamieson generated a lot of chatter with his Death Works Trilogy. But it was last year’s Roil, the first novel in The Nightbound Land duology, that caused me to jot his name down on the back of a Jimmy John’s receipt.

Now Night’s Engines, the concluding volume of The Nightbound Land, has arrived, and suddenly it seems I can’t change the toner in the office copier without hearing the name Trent Jamieson.

Shale is dying. The vast, boiling maelstrom known only as the Roil has pushed humanity to the edge of extinction. The last cities teeter on the verge of collapse.

There is one hope, but it is enshrined in a decadent wastrel who does not want his destiny, and a young woman who seeks only an end to everything. And yet they go on, in search of the ancient weapons that worked against the Roil once, and must work again.

Even in fantasy, duologies aren’t that common (my spellchecker keeps wanting to change the word to Audiology, in fact). But for someone with precious little leisure time who still wants to join in on water cooler conversations, especially the ones involving that cute new intern, duologies seem like the way to go. Wish me luck.

Night’s Engines was published in May 2012 by Angry Robot. It is 400 pages, priced at $7.99 in paperback and $6.99 for the digital edition.

Black Gate Online Fiction: Pathfinder Tales: Queen of Thorns by Dave Gross

Black Gate Online Fiction: Pathfinder Tales: Queen of Thorns by Dave Gross

pathfinder-tales-queen-of-thorns-smallBlack Gate is very pleased to offer our readers an exclusive first look at the latest Pathfinder Tales novel by Dave Gross, the acclaimed author of Prince of Wolves and Master of Devils.

In the deep forests of Kyonin, elves live among their own kind, far from the prying eyes of other races. Few of impure blood are allowed beyond the nation’s borders, and thus it’s a great honor for the half-elven Count Varian Jeggare and his hellspawn bodyguard Radovan to be allowed inside. Yet all is not well in the elven kingdom: demons stir in its depths, and an intricate web of politics seems destined to catch the two travelers in its snares. In the course of tracking down a missing druid, Varian and a team of eccentric elven adventurers will be forced to delve into dark secrets lost for generations — including the mystery of Varian’s own past.

Dave Gross is the former editor of Dragon, Star Wars Insider, and Amazing Stories. His adventures of Radovan and Count Jeggare include the Pathfinder Tales novels Prince of Wolves and Master of Devils, as well as many novellas and short stories available at Paizo.com. His other novels include Winter Witch with Elaine Cunningham, and the Forgotten Realms novels Black Wolf and Lord of Stormweather.

We previously reviewed the Pathfinder Tales novels Death’s Heretic by James L. Sutter, Master of Devils by Dave Gross, and Howard Andrew Jones’s Plague of Shadows, and introduced you to BG Contributing Editor Bill Ward’s Pathfinder Tales story “The Box, and “The Walkers from the Crypt” by Howard Andrew Jones.

Pathfinder Tales: Queen of Thorns is published by Paizo Publishing and is part of their Pathfinder Tales Subscription. It is a 432-page mass market paperback available for $9.99 ($6.99 ePub and PDF). The digital versions are available today; the print version is officially on sale November 13, 2012. Learn more at Paizo.com.

“The Midsummer Masquerade,” the complete first chapter of Queen of Thorns, is presented exclusively here at Black Gate; Chapters Two and Three are available at Flames Rising and SF Signal.

Read Chapter One of Queen of Thorns here.

New Treasures: The Hand of Fu Manchu, by Sax Rohmer

New Treasures: The Hand of Fu Manchu, by Sax Rohmer

the-hand-of-fu-manchu-smallWilliam Patrick Maynard, Black Gate‘s resident Sax Rohmer expert, wrote an excellent 9-part series on The Hand of Fu Manchu, starting last November. It piqued my curiosity towards Rohmer, and The Hand of Fu Manchu in particular, and I vowed I would spend some quality time with both.

You’ll note it’s now October. Maybe I don’t always do it quickly, but I do keep my promises. This one was made even easier by the arrival of the gorgeous reprint edition of Rohmer’s third Fu-Manchu novel from Titan Books.

London, 1913. The era of Sherlock Holmes, Dracula, and the Invisible Man. A time of shadows, secret societies, and dens filled with opium addicts. Into this world comes the most fantastic emissary of evil society has ever known… Fu-Manchu.

A sealed box and murder most foul call Nayland Smith and Dr Petrie back from distant Egypt to the fog-enshrouded streets of London. There they discover that Dr. Fu-Manchu is an agent of a vast and deadly organization — one which will stop at nothing to achieve its ruthless goals.

The Hand of Fu Manchu was originally published in 1917 (the UK title was The Si-Fan Mysteries). There have been numerous paperback reprints over the last century, but few of this level of quality. These Titan editions are handsome and very affordable, in oversize trade paperback format; this one includes an afterword by Leslie S. Klinger, an abbreviated version of his essay from The Mystery of Fu-Manchu.

The Hand of Fu Manchu was published by Titan Books in May 2012. It is 266 pages, and priced at $9.95 for the print version and $7.99 for the digital edition. Read more at the Titan Books website.