Keep up on Fantasy Gaming with Kobold Quarterly
In the early days of the adventure gaming hobby, the field was pretty diverse, with a healthy assortment of successful RPGs and board games. Much like today, as a matter of fact.
One major difference, however, was that each of the major titles was supported with its own magazine: Dragon (for D&D and other TSR games), Different Worlds (Runequest, Call of Cthulhu), Sorcerer’s Apprentice (Tunnels and Trolls), White Dwarf (Warhammer), Space Gamer (The Fantasy Trip), The Journal of the Traveller’s Aid Society (Traveller), and many others. Board gamers, too, weren’t overlooked on the magazine rack, with Nexus (Star Fleet Battles), Ares (SPI’s sci-fi games), The General (Avalon Hill), and others.
With the exception of White Dwarf, all those magazines are dead today.
And I miss them. Many were good, and a handful — including The Space Gamer and Different Worlds — were excellent. They kept us up-to-date on rapid market changes, talked-up overlooked games, and generally kept the level of excitement high around the whole industry.
I never expected the era of the specialized gaming magazine to return. For one thing, I know what it takes to keep a magazine alive these days (a series of miracles).
But Wolfgang Baur’s Kobold Quarterly has changed my mind.

Yearly subscriptions are available through the Apex website and Weightless Books. For $17.95, $2.00 off the normal subscription rate, you can have 12 months of Apex Magazine delivered to you in the file format of your choice: ePub, mobi, or PDF. That’s at least 24 brand new short stories dropped into your eager little hands for the price of an anthology. Plus, you get the reprints, poetry, nonfiction and interviews. Quite a deal, right?




Andy Duncan gets the cover this issue for “Close Encounters,” a rural tale of alien abduction. Here’s what Lois Tilton says about it in her review at 
